Commit Graph

244 Commits

Author SHA1 Message Date
numzero
c5ce853148 Unify quad drawing 2023-02-27 23:36:47 +03:00
numzero
4fba496917 Unify plain image drawing 2023-02-27 21:27:23 +03:00
numzero
79fdab0551 Drop obsolete IVideoDriver features 2023-02-27 21:26:46 +03:00
numzero
608aa150ff Load extensions the OpenGL 3 way 2023-02-27 20:32:06 +03:00
numzero
1f750cd7b2 Add debug handler 2023-02-27 20:31:51 +03:00
numzero
8c521939b9 Enumerate extensions in the OpenGL 3 way 2023-02-27 17:41:03 +03:00
numzero
cfa8dd7845 Request OpenGL 3.2 2023-02-27 17:39:28 +03:00
numzero
01295c9ce6 Add OpenGL3 renderer 2023-02-27 17:05:11 +03:00
numzero
5a95b40a0e Reduce IrrCompileConfig usage to files that actually need it 2023-02-22 21:11:12 +03:00
numzero
8efd4527f6 Drop _IRR_MATERIAL_MAX_TEXTURES_ 2023-02-22 21:11:12 +03:00
numzero
a0e1e39ea7 Drop _IRR_SCENEMANAGER_DEBUG 2023-02-22 21:11:12 +03:00
numzero
d8e09f14bd Drop _IRR_COMPILE_WITH_GUI_ 2023-02-22 21:11:12 +03:00
numzero
67f852be57 Drop obsolete configuration macros 2023-02-22 21:11:12 +03:00
numzero
5a2b807890 Move import/export macros into CMake 2023-02-22 21:11:12 +03:00
numzero
06db7b7ab7 Move platform detection to CMake 2023-02-22 21:11:12 +03:00
numzero
38f18eec56 Drop unused stuff from IrrCompileConfig 2023-02-21 18:16:39 +03:00
ndren
cd3e784534
Refactor SDL input code to fix menu exit (#146) 2023-02-18 16:16:17 +01:00
DS
51dffc416a
Add WindowMaximized creation parameter and isWindowMaximized() (#142) 2023-02-06 15:05:44 +01:00
lhofhansl
8f13ae81e5
Merge pull request #154 from lhofhansl/skinned
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-12 11:02:52 -08:00
Lars
3de3ff524a Avoid reskinning joints for animated meshes twice for each frame. 2023-01-07 16:59:02 -08:00
sfan5
7d3142b969 Remove leftover code from software rendering 2023-01-02 21:21:53 +01:00
sfan5
a9230e5f49 Delete profiler 2023-01-02 21:05:07 +01:00
sfan5
b5a6dc0a15 Delete leak hunter 2023-01-02 20:37:18 +01:00
sfan5
ce0d29df93 Update workflow to address deprecations 1.9.0mt9 2022-12-31 12:30:10 +01:00
x2048
2ae816b5a6
Use swap_control from MESA and EXT before SGI (#151)
SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
x2048
61af99adfa Use swap_control from MESA and EXT before SGI
SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
SmallJoker
afbe41019c CGUITabControl: Center selected tab whenever possible
This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
sfan5
05a00a8d91 Completely remove irrAllocator 2022-12-23 19:56:21 +01:00
sfan5
07fd32da50 Replace core::string implementation with std::basic_string 2022-12-23 19:17:08 +01:00
sfan5
735af8eec6 Add missing string tests 2022-12-23 19:17:08 +01:00
Andrei E
29a448de4d Point to Irrlicht license in root 2022-11-26 19:32:03 +01:00
DS
1579ce2740
SDL: implement cursor icon API (#135) 2022-11-12 15:52:39 +01:00
sfan5
b9e0641203 Add unittests for irrString 2022-11-11 16:25:49 +01:00
sfan5
6f98515f34 Fix two irrString bugs
* append() missing null-termination
* eraseTrailingFloatZeros() was accidentally broken, comment it out for now
2022-11-11 16:24:27 +01:00
Andrei E
a549d0bfed Add setRelativeMode for SDL driver (#123) 2022-10-24 21:19:11 +02:00
sfan5
a0af653c3d Bump revision early 2022-10-24 21:17:53 +02:00
sfan5
cac4e62852 Fix buffer overflow in COBJMeshFileLoader 2022-10-24 11:07:51 +02:00
Herman Semenov
d6766fb8f4
Add Windows build steps to README (#129) 2022-10-20 22:02:37 +02:00
Lars Müller
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel (#110) 2022-10-16 23:47:51 +02:00
DS
57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events 2022-10-16 17:42:15 +02:00
sfan5
e9908ca545 Add build with SDL2 to CI 2022-10-15 11:13:20 +02:00
sfan5
2709c937d9 Fix SDL device to work with null driver 2022-10-15 11:13:20 +02:00
JosiahWI
59fc4401f1 Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
sfan5
f3a1f9f656 Move Ubuntu builds into docker to keep them working 2022-10-14 16:09:17 +02:00
Riceball LEE
1128d9deab
win32: use the unicode window instead of ansi window (#138) 2022-10-14 15:52:10 +02:00
sfan5
9b541f2948 Fix buffer size for wchar-multibyte conversion 2022-10-14 15:47:49 +02:00
Tobias Frost
1cf0f3bef0
Fix typo in CXMeshFileLoader.cpp (#133)
This patch was provided from J. Puydt to Debian.
Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch
2022-09-21 10:47:19 +02:00
sfan5
3225007e8d Bump revision 1.9.0mt8 2022-09-16 19:39:46 +02:00
sfan5
e9f205f952 Avoid using XIWarpPointer on certain setups where it's broken
fixes minetest/minetest#12697
2022-09-12 16:20:31 +02:00
Herman Semenov
d733e03430
Fix glHint parameter, type size and add more null checks (#130) 2022-09-02 08:40:02 +02:00