Lars Müller
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel ( #110 )
2022-10-16 23:47:51 +02:00
DS
57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events
2022-10-16 17:42:15 +02:00
sfan5
2709c937d9
Fix SDL device to work with null driver
2022-10-15 11:13:20 +02:00
JosiahWI
59fc4401f1
Replace _IRR_OVERRIDE_ macro with override keyword
...
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
Riceball LEE
1128d9deab
win32: use the unicode window instead of ansi window ( #138 )
2022-10-14 15:52:10 +02:00
Tobias Frost
1cf0f3bef0
Fix typo in CXMeshFileLoader.cpp ( #133 )
...
This patch was provided from J. Puydt to Debian.
Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch
2022-09-21 10:47:19 +02:00
sfan5
e9f205f952
Avoid using XIWarpPointer on certain setups where it's broken
...
fixes minetest/minetest#12697
2022-09-12 16:20:31 +02:00
Herman Semenov
d733e03430
Fix glHint parameter, type size and add more null checks ( #130 )
2022-09-02 08:40:02 +02:00
savilli
f0766c845f
Fix crash in COGLES1Driver ( #128 )
2022-08-22 19:12:40 +02:00
sfan5
f6ec00e1c4
Include revision in SOVERSION for (in)compatibility checks
2022-07-21 20:04:34 +02:00
sfan5
91edd214aa
Enable XInput2 by default (and improve CMake detection)
...
closes #73
2022-07-18 21:42:43 +02:00
sfan5
538c9e5cde
Drop gamma ramp code
...
We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00
ndren
67c0cb5740
Support Unicode characters properly in SDL2 ( #114 )
2022-07-17 12:08:37 +02:00
sfan5
a7b306f702
Drop Console and Framebuffer device
...
fbdev is long legacy and the console was just an ASCII art gimmick
2022-07-09 23:53:04 +02:00
sfan5
074e81f78f
Stop dlopening libGL(ESv2).so
...
GLX/EGL are supposed to abstract exactly this away,
this is a bad hack at best and might totally break stuff at worst.
2022-07-09 23:03:53 +02:00
sfan5
25ae156944
Fix CreateContextAttribsARB fallback behaviour
...
fixes minetest/minetest#12518
2022-07-09 22:04:51 +02:00
JosiahWI
b787ec3e3e
Cleaner ListItem initialization ( #117 )
...
Should fix Coverity report CIDs 1516434 and 1518460.
2022-07-07 21:44:15 +02:00
JosiahWI
6db035e0aa
Fix null dereference reported by coverity ( #115 )
2022-07-04 12:12:33 +02:00
JosiahWI
6064e12133
Remove dead code detected by Coverity ( #116 )
...
fixes coverity reports CID 1518478, 1518465
2022-07-03 19:34:12 +02:00
Dmitry Kostenko
53e1b52ff4
Reset blend equation in 2D mode in OGLES1 and OGLES2 drivers
2022-06-10 08:35:05 +02:00
Dmitry Kostenko
a04a0d2a4b
Reset blend operation in 2d mode
2022-06-09 08:20:23 +02:00
paradust7
392df9bae3
Use CGWarpMouseCursorPosition
2022-06-06 12:03:16 +02:00
sfan5
426730bf91
Don't crash attempting to scale zero-sized images
...
fixes minetest/minetest#12393
2022-06-01 23:33:17 +02:00
sfan5
aa095d9525
Remove more dead code ( #108 )
2022-06-01 15:03:52 +02:00
paradust7
128cf1696c
Remove core::list and replace uses with std::list ( #105 )
2022-05-22 00:00:32 +02:00
paradust7
3e81f38098
Make irrArray backed by std::vector ( #101 )
2022-05-21 23:56:36 +02:00
sfan5
593103a261
Refactor SDL device to use the same abstraction as other devices
...
In particular this makes the OpenGL procedure stuff work.
fixes https://github.com/minetest/minetest/issues/12265
2022-05-21 15:26:38 +02:00
sfan5
0732807cc8
Improve IrrCompileConfig handling in cmake
2022-05-21 15:26:38 +02:00
paradust7
00a7741cd4
Remove irrMap and use std::map instead
2022-05-18 13:12:47 +02:00
paradust7
51ae495c4a
Remove extra memcpy in ogles2 driver
2022-05-11 13:25:50 +02:00
paradust7
401e769114
Enable GL_ALPHA_TEST in OpenGL driver for custom transparent alpha shaders
2022-05-04 17:35:31 +02:00
ndren
24594ce226
Add missing overrides to fix compiler warnings
2022-04-30 16:53:53 +02:00
paradust7
ba0396e93d
Replace HWBufferMap with a list and back pointers ( #99 )
2022-04-29 12:04:22 +02:00
sfan5
e469c54f76
Fix COSOperator::getSystemMemory
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The values it returns are in Kilobytes and it was broken on macOS.
2022-03-09 22:52:11 +01:00
sfan5
df908ef4ea
Get rid of various old compiler and platform checks
2022-02-26 12:11:27 +01:00
sfan5
95af6d7c08
Get rid of all sprintf calls
2022-02-26 12:11:27 +01:00
sfan5
00dd274510
Fix uninitialized variable in previous commit
2022-02-26 12:11:27 +01:00
sfan5
d59bcdbd07
Create OpenGL context using CreateContextAttribsARB
2022-02-20 23:18:17 +01:00
sfan5
09b8837ef9
Fix SDL2 include paths
...
closes #96
2022-02-14 18:26:59 +01:00
cutealien
4fb1c55ec5
IBillboardSceneNode got functions to access meshbuffers.
...
So uv-coordinates can now be modified directly (previously only possible via texture matrix).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:09:04 +01:00
cutealien
684293f527
Prefer static_cast to reinterpret_cast where possible.
...
Just safer. Could probably do in a lot more places... another time.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:05:49 +01:00
sfan5
fa2a7dc236
Gracefully handle lack of bundle on macOS
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should fix https://github.com/minetest/minetest/issues/10170
2022-01-31 21:03:21 +01:00
sfan5
7d1dc8b2d5
Get rid of ancient workaround
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...that probably negatively impacted performance or something else
2022-01-22 21:01:17 +01:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 ( #85 )
2022-01-16 12:16:15 +01:00
sfan5
195759100f
CB3DMeshFileLoader: abort if offsets point outside of file
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fixes #70
2022-01-15 16:06:30 +01:00
x2048
2fec5e5dd3
Reset mesh animation state before recalculating normals ( #90 )
2022-01-02 20:41:03 +01:00
ROllerozxa
52e03a8485
Remove unused attribute saving and loading ( #86 )
2021-12-29 23:00:56 +01:00
sfan5
dd09fdcb4e
Remove more unused code ( #87 )
2021-12-29 13:12:09 +01:00
William L. DeRieux IV
4bdecbc6b7
Automatically use SSE registers for FP operations on i386 ( #83 )
2021-12-15 16:33:20 +01:00
JosiahWI
6d133e1bcc
Fix various GCC warnings
...
- fix overload hiding
- handle missing enumeration values in switch
- remove extraenous semicolons
- always have defaults in color converter switch
- fix root cause of stringop warning
2021-11-24 22:07:26 +01:00