This is based on bugreport #458 reported by viwrap who also made a nice test-case model.
Note: While solution seems to work and would even be faster, I'm not 100% sure yet if there are no downsides.
The other solution seems to regard last column in matrices - thought I don't think we ever set or use that.
And I also haven't found out yet _why_ the original solution goes wrong.
But animation system uses right-hand quaternions unlike rest of Irrlicht which is obviously a bit dangerous, will have to check the conversions some day.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6438 dfc29bdd-3216-0410-991c-e03cc46cb475
It still won't work yet for scaled boundingboxes (or parents being scaled).
But at least it's now large enough for typical unscaled boundingboxes.
Before it was always too small - even for the simplest quadratic billboard case seen without rotation.
Now it's always a bit too large, but that's way less of a problem (collisions still work and culling simply happens a bit less often, but not too often which is way worse)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6431 dfc29bdd-3216-0410-991c-e03cc46cb475
First problem was that IGUIElement::getNextElement wasn't passing includeInvisible and includeDisabled flags recursively, so anything deeper than one level could fail if an element was disabled/invisible in between while it was created.
Second problem was that setTabOrder(-1) did ignore disabled elements. So when any parent was disabled when elements were created they never got a tab order.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6428 dfc29bdd-3216-0410-991c-e03cc46cb475
Lots of places where coders did not realize our Printer::log with hint adds a ": " string between message and hint
Which caused uglier messages in a few places (added documentation for that, maybe helps?)
Some added info in a few places
Some whitespace unification
Some spelling unification
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6414 dfc29bdd-3216-0410-991c-e03cc46cb475
color intitialization has some cost, but we initialized all other values already (vectors are always set to 0).
Don't think it's a good idea to have one value around which is random.
S3DVertex2TCoords(S3DVertex& o) to S3DVertex2TCoords(const S3DVertex& o) simply because it makes more sense
S3DVertexTangents(const S3DVertex& o) added because I'll need it later (and no idea why only S3DVertex2TCoords got one of those before).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6359 dfc29bdd-3216-0410-991c-e03cc46cb475
Other functions like getMaterialRendererName got switched to u32 in the past. I can see no reason why this one was left out, so changing it to be same as the rest.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6300 dfc29bdd-3216-0410-991c-e03cc46cb475