irrlicht/source/Irrlicht/CD3D9HLSLMaterialRenderer.h
cutealien 084e0e669a Merging r6073 through r6074 from trunk to ogl-es branch.
The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-11 20:27:29 +00:00

88 lines
2.5 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_D3D9_HLSL_MATERIAL_RENDERER_H_INCLUDED__
#define __C_D3D9_HLSL_MATERIAL_RENDERER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_WINDOWS_
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
#include "CD3D9ShaderMaterialRenderer.h"
#include "IGPUProgrammingServices.h"
namespace irr
{
namespace video
{
class IVideoDriver;
class IShaderConstantSetCallBack;
class IMaterialRenderer;
//! Class for using vertex and pixel shaders via HLSL with D3D9
class CD3D9HLSLMaterialRenderer : public CD3D9ShaderMaterialRenderer
{
public:
//! Public constructor
CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
s32& outMaterialTypeNr,
const c8* vertexShaderProgram,
const c8* vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const c8* pixelShaderProgram,
const c8* pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
IShaderConstantSetCallBack* callback,
IMaterialRenderer* baseMaterial,
s32 userData);
//! Destructor
~CD3D9HLSLMaterialRenderer();
virtual s32 getVariableID(bool vertexShader, const c8* name);
//! sets a variable in the shader.
//! \param vertexShader: True if this should be set in the vertex shader, false if
//! in the pixel shader.
//! \param index: Index of the variable
//! \param floats: Pointer to array of floats
//! \param count: Amount of floats in array.
virtual bool setVariable(bool vertexShader, s32 index, const f32* floats, int count);
//! Int interface for the above.
virtual bool setVariable(bool vertexShader, s32 index, const s32* ints, int count);
//! Uint interface for the above.
virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
protected:
bool createHLSLVertexShader(const char* vertexShaderProgram,
const char* shaderEntryPointName,
const char* shaderTargetName);
bool createHLSLPixelShader(const char* pixelShaderProgram,
const char* shaderEntryPointName,
const char* shaderTargetName);
void printHLSLVariables(LPD3DXCONSTANTTABLE table);
LPD3DXCONSTANTTABLE VSConstantsTable;
LPD3DXCONSTANTTABLE PSConstantsTable;
};
} // end namespace video
} // end namespace irr
#endif
#endif
#endif