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aabbox3d.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
CDynamicMeshBuffer.h
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CIndexBuffer.h
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2021-08-27 15:03:34 +00:00 |
CMeshBuffer.h
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Prefer static_cast to reinterpret_cast where possible.
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2022-01-08 18:22:20 +00:00 |
coreutil.h
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CVertexBuffer.h
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2021-08-27 15:03:34 +00:00 |
dimension2d.h
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2021-08-27 15:03:34 +00:00 |
driverChoice.h
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2021-08-27 15:03:34 +00:00 |
EAttributes.h
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2021-08-27 15:03:34 +00:00 |
ECullingTypes.h
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2021-08-27 15:03:34 +00:00 |
EDebugSceneTypes.h
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2021-08-27 15:03:34 +00:00 |
EDeviceTypes.h
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2021-08-27 15:03:34 +00:00 |
EDriverFeatures.h
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2021-08-27 15:03:34 +00:00 |
EDriverTypes.h
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2021-08-27 15:03:34 +00:00 |
EFocusFlags.h
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2021-08-27 15:03:34 +00:00 |
EGUIAlignment.h
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2021-08-27 15:03:34 +00:00 |
EGUIElementTypes.h
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2021-08-27 15:03:34 +00:00 |
EHardwareBufferFlags.h
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2021-08-27 15:03:34 +00:00 |
EMaterialFlags.h
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2021-08-27 15:03:34 +00:00 |
EMaterialTypes.h
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2021-08-27 15:03:34 +00:00 |
EMeshWriterEnums.h
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2021-08-27 15:03:34 +00:00 |
EMessageBoxFlags.h
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2021-08-27 15:03:34 +00:00 |
EPrimitiveTypes.h
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2021-08-27 15:03:34 +00:00 |
EReadFileType.h
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2021-08-27 15:03:34 +00:00 |
ESceneNodeAnimatorTypes.h
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2021-08-27 15:03:34 +00:00 |
ESceneNodeTypes.h
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2021-08-27 15:03:34 +00:00 |
EShaderTypes.h
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2021-08-27 15:03:34 +00:00 |
ETerrainElements.h
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2021-08-27 15:03:34 +00:00 |
exampleHelper.h
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2021-08-27 15:03:34 +00:00 |
fast_atof.h
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2021-08-27 15:03:34 +00:00 |
heapsort.h
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2021-08-27 15:03:34 +00:00 |
IAnimatedMesh.h
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2021-08-27 15:03:34 +00:00 |
IAnimatedMeshMD2.h
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2021-08-27 15:03:34 +00:00 |
IAnimatedMeshMD3.h
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2021-08-27 15:03:34 +00:00 |
IAnimatedMeshSceneNode.h
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2021-08-27 15:03:34 +00:00 |
IAttributeExchangingObject.h
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2021-08-27 15:03:34 +00:00 |
IAttributes.h
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2021-08-27 15:03:34 +00:00 |
IBillboardSceneNode.h
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IBillboardSceneNode got functions to access meshbuffers.
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2022-02-08 21:00:12 +00:00 |
IBillboardTextSceneNode.h
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2021-08-27 15:03:34 +00:00 |
IBoneSceneNode.h
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2021-08-27 15:03:34 +00:00 |
ICameraSceneNode.h
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2021-08-27 15:03:34 +00:00 |
IColladaMeshWriter.h
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2021-08-27 15:03:34 +00:00 |
IContextManager.h
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2021-08-27 15:03:34 +00:00 |
ICursorControl.h
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2021-08-27 15:03:34 +00:00 |
IDummyTransformationSceneNode.h
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2021-08-27 15:03:34 +00:00 |
IDynamicMeshBuffer.h
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2021-08-27 15:03:34 +00:00 |
IEventReceiver.h
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2021-08-27 15:03:34 +00:00 |
IFileArchive.h
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2021-08-27 15:03:34 +00:00 |
IFileList.h
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2021-08-27 15:03:34 +00:00 |
IFileSystem.h
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2021-08-27 15:03:34 +00:00 |
IGeometryCreator.h
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Add new cube mesh type ECMT_1BUF_24VTX_NP. CubeSceneNodes can now use different cube mesh types.
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2022-03-22 22:08:33 +00:00 |
IGPUProgrammingServices.h
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2021-08-27 15:03:34 +00:00 |
IGUIButton.h
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2021-08-27 15:03:34 +00:00 |
IGUICheckBox.h
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2021-08-27 15:03:34 +00:00 |
IGUIColorSelectDialog.h
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2021-08-27 15:03:34 +00:00 |
IGUIComboBox.h
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2021-08-27 15:03:34 +00:00 |
IGUIContextMenu.h
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2021-08-27 15:03:34 +00:00 |
IGUIEditBox.h
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2021-08-27 15:03:34 +00:00 |
IGUIElement.h
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2021-08-27 15:03:34 +00:00 |
IGUIElementFactory.h
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2021-08-27 15:03:34 +00:00 |
IGUIEnvironment.h
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2021-08-27 15:03:34 +00:00 |
IGUIFileOpenDialog.h
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2021-08-27 15:03:34 +00:00 |
IGUIFont.h
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2021-08-27 15:03:34 +00:00 |
IGUIFontBitmap.h
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2021-08-27 15:03:34 +00:00 |
IGUIImage.h
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2021-08-27 15:03:34 +00:00 |
IGUIImageList.h
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2021-08-27 15:03:34 +00:00 |
IGUIInOutFader.h
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2021-08-27 15:03:34 +00:00 |
IGUIListBox.h
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2021-08-27 15:03:34 +00:00 |
IGUIMeshViewer.h
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2021-08-27 15:03:34 +00:00 |
IGUIProfiler.h
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2021-08-27 15:03:34 +00:00 |
IGUIScrollBar.h
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2021-08-27 15:03:34 +00:00 |
IGUISkin.h
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2021-08-27 15:03:34 +00:00 |
IGUISpinBox.h
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2021-08-27 15:03:34 +00:00 |
IGUISpriteBank.h
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2021-08-27 15:03:34 +00:00 |
IGUIStaticText.h
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2021-08-27 15:03:34 +00:00 |
IGUITabControl.h
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2021-08-27 15:03:34 +00:00 |
IGUITable.h
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2021-08-27 15:03:34 +00:00 |
IGUIToolbar.h
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2021-08-27 15:03:34 +00:00 |
IGUITreeView.h
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2021-08-27 15:03:34 +00:00 |
IGUIWindow.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IImage.h
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Add IGUIImage::flip to allow flipping/mirroring images.
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2022-03-08 18:44:23 +00:00 |
IImageLoader.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IImageWriter.h
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2021-08-27 15:03:34 +00:00 |
IIndexBuffer.h
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2021-08-27 15:03:34 +00:00 |
ILightManager.h
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2021-08-27 15:03:34 +00:00 |
ILightSceneNode.h
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2021-08-27 15:03:34 +00:00 |
ILogger.h
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2021-08-27 15:03:34 +00:00 |
IMaterialRenderer.h
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2021-08-27 15:03:34 +00:00 |
IMaterialRendererServices.h
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2021-08-27 15:03:34 +00:00 |
IMemoryReadFile.h
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2021-08-27 15:03:34 +00:00 |
IMesh.h
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2021-08-27 15:03:34 +00:00 |
IMeshBuffer.h
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2021-08-27 15:03:34 +00:00 |
IMeshCache.h
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2021-08-27 15:03:34 +00:00 |
IMeshLoader.h
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2021-08-27 15:03:34 +00:00 |
IMeshManipulator.h
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2021-08-27 15:03:34 +00:00 |
IMeshSceneNode.h
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2021-08-27 15:03:34 +00:00 |
IMeshTextureLoader.h
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2021-08-27 15:03:34 +00:00 |
IMeshWriter.h
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2021-08-27 15:03:34 +00:00 |
IMetaTriangleSelector.h
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2021-08-27 15:03:34 +00:00 |
IOctreeSceneNode.h
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2021-08-27 15:03:34 +00:00 |
IOSOperator.h
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2021-08-27 15:03:34 +00:00 |
IParticleAffector.h
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2021-08-27 15:03:34 +00:00 |
IParticleAnimatedMeshSceneNodeEmitter.h
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2021-08-27 15:03:34 +00:00 |
IParticleAttractionAffector.h
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2021-08-27 15:03:34 +00:00 |
IParticleBoxEmitter.h
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2021-08-27 15:03:34 +00:00 |
IParticleCylinderEmitter.h
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2021-08-27 15:03:34 +00:00 |
IParticleEmitter.h
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2021-08-27 15:03:34 +00:00 |
IParticleFadeOutAffector.h
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2021-08-27 15:03:34 +00:00 |
IParticleGravityAffector.h
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2021-08-27 15:03:34 +00:00 |
IParticleMeshEmitter.h
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2021-08-27 15:03:34 +00:00 |
IParticleRingEmitter.h
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2021-08-27 15:03:34 +00:00 |
IParticleRotationAffector.h
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2021-08-27 15:03:34 +00:00 |
IParticleSphereEmitter.h
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2021-08-27 15:03:34 +00:00 |
IParticleSystemSceneNode.h
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2021-08-27 15:03:34 +00:00 |
IProfiler.h
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2021-08-27 15:03:34 +00:00 |
IQ3LevelMesh.h
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2021-08-27 15:03:34 +00:00 |
IQ3Shader.h
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Remove several copy-constructors and assignment operators which did nothing special.
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2022-01-06 14:02:12 +00:00 |
IRandomizer.h
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2021-08-27 15:03:34 +00:00 |
IReadFile.h
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2021-08-27 15:03:34 +00:00 |
IReferenceCounted.h
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2021-08-27 15:03:34 +00:00 |
IRenderTarget.h
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2021-08-27 15:03:34 +00:00 |
irrAllocator.h
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2021-08-27 15:03:34 +00:00 |
irrArray.h
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Fix comment.
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2022-03-24 22:24:13 +00:00 |
IrrCompileConfig.h
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2021-08-27 15:03:34 +00:00 |
irrLegacyDefines.h
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Unify VS project files some more.
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2021-08-27 18:09:14 +00:00 |
irrlicht.h
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2021-08-27 15:03:34 +00:00 |
IrrlichtDevice.h
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2021-08-27 15:03:34 +00:00 |
irrList.h
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2021-08-27 15:03:34 +00:00 |
irrMap.h
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Remove several copy-constructors and assignment operators which did nothing special.
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2022-01-06 14:02:12 +00:00 |
irrMath.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
irrpack.h
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Avoid warning and make local variable lower-case.
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2019-12-12 16:32:41 +00:00 |
irrString.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
irrTypes.h
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Fix: 64 bit integer typedefs have different definitions in different compilation units Mac OS
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2022-01-04 18:44:35 +00:00 |
irrunpack.h
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Avoid warning and make local variable lower-case.
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2019-12-12 16:32:41 +00:00 |
irrXML.h
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2021-08-27 15:03:34 +00:00 |
ISceneCollisionManager.h
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2021-08-27 15:03:34 +00:00 |
ISceneLoader.h
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2021-08-27 15:03:34 +00:00 |
ISceneManager.h
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Add new cube mesh type ECMT_1BUF_24VTX_NP. CubeSceneNodes can now use different cube mesh types.
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2022-03-22 22:08:33 +00:00 |
ISceneNode.h
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2021-08-27 15:03:34 +00:00 |
ISceneNodeAnimator.h
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2021-08-27 15:03:34 +00:00 |
ISceneNodeAnimatorCameraFPS.h
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2021-08-27 15:03:34 +00:00 |
ISceneNodeAnimatorCameraMaya.h
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2021-08-27 15:03:34 +00:00 |
ISceneNodeAnimatorCollisionResponse.h
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2021-08-27 15:03:34 +00:00 |
ISceneNodeAnimatorFactory.h
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2021-08-27 15:03:34 +00:00 |
ISceneNodeFactory.h
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2021-08-27 15:03:34 +00:00 |
ISceneUserDataSerializer.h
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2021-08-27 15:03:34 +00:00 |
IShaderConstantSetCallBack.h
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2021-08-27 15:03:34 +00:00 |
IShadowVolumeSceneNode.h
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2021-08-27 15:03:34 +00:00 |
ISkinnedMesh.h
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2021-08-27 15:03:34 +00:00 |
ITerrainSceneNode.h
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2021-08-27 15:03:34 +00:00 |
ITextSceneNode.h
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2021-08-27 15:03:34 +00:00 |
ITexture.h
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2021-08-27 15:03:34 +00:00 |
ITimer.h
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2021-08-27 15:03:34 +00:00 |
ITriangleSelector.h
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2021-08-27 15:03:34 +00:00 |
IVertexBuffer.h
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2021-08-27 15:03:34 +00:00 |
IVideoDriver.h
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IVideoDriver::setMaterialRendererName now using u32 for index like other similar functions
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2022-02-09 19:28:45 +00:00 |
IVideoModeList.h
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2021-08-27 15:03:34 +00:00 |
IVolumeLightSceneNode.h
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2021-08-27 15:03:34 +00:00 |
IWriteFile.h
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2021-08-27 15:03:34 +00:00 |
IXMLReader.h
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2021-08-27 15:03:34 +00:00 |
IXMLWriter.h
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2021-08-27 15:03:34 +00:00 |
Keycodes.h
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2021-08-27 15:03:34 +00:00 |
leakHunter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
line2d.h
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line2d::intersectWith now using f64 instead of f32 internally
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2022-03-14 15:11:05 +00:00 |
line3d.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
matrix4.h
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Avoid some more warnings when working with CMatrix4<f64>
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2022-03-10 12:51:10 +00:00 |
path.h
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2021-08-27 15:03:34 +00:00 |
plane3d.h
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2021-08-27 15:03:34 +00:00 |
position2d.h
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2021-08-27 15:03:34 +00:00 |
quaternion.h
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Remove assignment operator in quaternion.
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2022-01-06 12:01:36 +00:00 |
rect.h
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2021-08-27 15:03:34 +00:00 |
S3DVertex.h
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2021-08-27 15:03:34 +00:00 |
SAnimatedMesh.h
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2021-08-27 15:03:34 +00:00 |
SceneParameters.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SColor.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SExposedVideoData.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SIrrCreationParameters.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SKeyMap.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SLight.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SMaterial.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SMaterialLayer.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SMesh.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SMeshBuffer.h
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Avoid warning and make local variable lower-case.
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2019-12-12 16:32:41 +00:00 |
SMeshBufferLightMap.h
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Avoid warning and make local variable lower-case.
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2019-12-12 16:32:41 +00:00 |
SMeshBufferTangents.h
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Avoid warning and make local variable lower-case.
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2019-12-12 16:32:41 +00:00 |
SOverrideMaterial.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SParticle.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SSharedMeshBuffer.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SSkinMeshBuffer.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SVertexIndex.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SVertexManipulator.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SViewFrustum.h
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Remove several copy-constructors and assignment operators which did nothing special.
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2022-01-06 14:02:12 +00:00 |
triangle3d.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
vector2d.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
vector3d.h
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vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
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2022-02-03 14:47:41 +00:00 |