mazegame/main.c.old

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C
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2022-05-29 10:14:34 +02:00
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdint.h>
#include <ncurses.h>
#define SCR_X 80
#define SCR_Y 80
char inchar = ' ';
char readchar(uint8_t x, uint8_t y);
void applybuffer();
void cls();
void setchar(uint8_t x, uint8_t y, char letter);
int rng(int lower, int upper);
void generate_maze();
int up();
void down();
void left();
void right();
void keyinput();
void init();
char scrbuf[SCR_X + 1];
struct Object {
uint8_t x;
uint8_t y;
char letter;
};
struct Game {
uint16_t level;
char blank;
char wall;
uint8_t cols;
uint8_t rows;
char screen[SCR_X + 1][SCR_Y];
};
struct Game game = {.level = 0, .blank = ' ', .wall = '|'};
struct Object player = {.x = 0, .y = 0, .letter = 'P'};
struct Object goal = {.x = 0, .y = 0, .letter = 'P'};
/* void applybuffer(){
for (uint8_t y = 0;y<SCR_Y;y+=1){
for (uint8_t x = 0;x<SCR_X;x+=1){
scrbuf[x] = game.screen[x][y];
}
printf("%.*s\n", (int)sizeof(scrbuf), scrbuf);
}
} */
void applybuffer(){
for (uint8_t y = 0;y<SCR_Y;y+=1){
for (uint8_t x = 0;x<SCR_X;x+=1){
scrbuf[x] = game.screen[x][y];
}
mvprintw(y, 0, "%.*s", (int)sizeof(scrbuf), scrbuf);
}
}
void cls(){
for (uint8_t x = 0;x<SCR_X;x+=1){
for (uint8_t y = 0;y<SCR_Y;y+=1){
game.screen[x][y] = game.blank;
}
}
}
char readchar(uint8_t x, uint8_t y){
return game.screen[x][y];
}
void setchar(uint8_t x, uint8_t y, char letter){
game.screen[x][y] = letter;
}
int rng(int lower, int upper){
int num = (rand() % (upper - lower + 1)) + lower;
return num;
}
void generate_maze(){
cls();
for (int y = 0;y<SCR_Y;y++){
if (y%2 == 0){
for(int x = 0;x<SCR_X;x++){
setchar(x,y,game.wall);
}
}
else{
for(int x = 0;x<SCR_X;x++){
setchar(x,y,game.blank);
}
}
}
for (int y = 0;y<SCR_Y;y++){
int xrnd = rng(0,SCR_X);
setchar(xrnd,y,game.blank);
}
player.y = SCR_Y - 2;
if (SCR_Y%2 == 0){
for(int x = 0;x<SCR_X;x++){
if (readchar(SCR_Y,x) == game.blank){
player.x = x;
}
}
}
setchar(player.x,player.y,player.letter);
goal.y = 0;
int px = 0;
for(int x = 0;x<SCR_X;x++){
if (readchar(0,x) == game.blank){
goal.x = x;
}
}
setchar(goal.x,goal.y,goal.letter);
}
int up(){
if (player.y != 0){
char charat = readchar(player.y-1,player.x);
if (charat == game.blank){
setchar(player.x,player.y--,game.blank);
setchar(player.x,player.y,player.letter);
return 0;
}
if (charat == goal.letter){
setchar(player.x,player.y--,game.blank);
setchar(player.x,player.y,player.letter);
return 1;
}
}
}
void down(){
if (player.y != SCR_Y){
char charat = readchar(player.y+1,player.x);
if (charat == game.blank){
setchar(player.x,player.y++,game.blank);
setchar(player.x,player.y,player.letter);
}
}
}
void left(){
if (player.x != 0){
char charat = readchar(player.x,player.y-1);
if (charat == game.blank){
setchar(player.x,player.y--,game.blank);
setchar(player.x,player.y,player.letter);
}
}
}
void right(){
if (player.x != SCR_X){
char charat = readchar(player.x,player.y+1);
if (charat == game.blank){
setchar(player.x,player.y++,game.blank);
setchar(player.x,player.y,player.letter);
}
}
}
void keyinput(){
while (1){
inchar = getchar();
if (inchar == 'w'){
if (up() == 1){
generate_maze();
game.level += 1;
}
applybuffer();
}
else if (inchar == 's'){
down();
applybuffer();
}
else if (inchar == 'a'){
left();
applybuffer();
}
else if (inchar == 'd'){
right();
applybuffer();
}
else if (inchar == 27){
printf("Level: %d", game.level);
return;
}
}
}
void init(){
srand(time(0));
initscr();
generate_maze();
}
int main(void){
init();
keyinput();
endwin();
return 0;
}