This commit is contained in:
Bruno Rybársky 2022-05-29 10:14:34 +02:00
parent 8dcaded5e8
commit ba34360e1b
10 changed files with 973 additions and 0 deletions

1
.vscode/configurationCache.log vendored Normal file

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{"buildTargets":[],"launchTargets":[],"customConfigurationProvider":{"workspaceBrowse":{"browsePath":[],"compilerArgs":[]},"fileIndex":[]}}

7
.vscode/dryrun.log vendored Normal file

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make --dry-run --always-make --keep-going --print-directory
make: Entering directory '/home/bruno/Documents/programming/projects/mazegame'
make: *** No targets specified and no makefile found. Stop.
make: Leaving directory '/home/bruno/Documents/programming/projects/mazegame'

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.vscode/launch.json vendored Normal file

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{
"configurations": [
{
"name": "Run",
"type": "cppdbg",
"request": "launch",
"program": "${fileDirname}/${fileBasenameNoExtension}",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"preLaunchTask": "Builder",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"miDebuggerPath": "/usr/bin/gdb"
}
]
}

6
.vscode/settings.json vendored Normal file

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{
"files.associations": {
"unistd.h": "c",
"main.h": "c"
}
}

368
.vscode/targets.log vendored Normal file

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make all --print-data-base --no-builtin-variables --no-builtin-rules --question
make: *** No rule to make target 'all'. Stop.
# GNU Make 4.3
# Built for x86_64-pc-linux-gnu
# Copyright (C) 1988-2020 Free Software Foundation, Inc.
# License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
# This is free software: you are free to change and redistribute it.
# There is NO WARRANTY, to the extent permitted by law.
# Make data base, printed on Sun May 29 07:50:20 2022
# Variables
# environment
GDK_BACKEND = x11
# environment
LC_ALL = C
# environment
GTK_RC_FILES = /etc/gtk/gtkrc:/home/bruno/.gtkrc:/home/bruno/.config/gtkrc
# environment
VSCODE_IPC_HOOK_EXTHOST = /run/user/1000/vscode-ipc-2b05d98b-4ba5-4baf-bada-1bada4dc3354.sock
# environment
MANDATORY_PATH = /usr/share/gconf/plasma.mandatory.path
# environment
LC_NAME = sk_SK.UTF-8
# environment
LC_NUMERIC = sk_SK.UTF-8
# environment
VSCODE_CWD = /home/bruno
# environment
LESS_TERMCAP_me = 
# environment
LC_ADDRESS = sk_SK.UTF-8
# default
MAKE_COMMAND := make
# environment
FPATH = /home/bruno/.oh-my-zsh/plugins/golang:/home/bruno/.oh-my-zsh/custom/plugins/aliases:/home/bruno/.oh-my-zsh/plugins/safe-paste:/home/bruno/.oh-my-zsh/plugins/screen:/home/bruno/.oh-my-zsh/plugins/ssh-agent:/home/bruno/.oh-my-zsh/plugins/python:/home/bruno/.oh-my-zsh/plugins/nmap:/home/bruno/.oh-my-zsh/plugins/gnu-utils:/home/bruno/.oh-my-zsh/plugins/git-prompt:/home/bruno/.oh-my-zsh/plugins/github:/home/bruno/.oh-my-zsh/plugins/git-lfs:/home/bruno/.oh-my-zsh/plugins/git-auto-fetch:/home/bruno/.oh-my-zsh/plugins/command-not-found:/home/bruno/.oh-my-zsh/plugins/docker-compose:/home/bruno/.oh-my-zsh/plugins/docker:/home/bruno/.oh-my-zsh/plugins/git:/home/bruno/.oh-my-zsh/functions:/home/bruno/.oh-my-zsh/completions:/home/bruno/.oh-my-zsh/cache/completions:/usr/local/share/zsh/functions:/usr/local/share/zsh/site-functions:/usr/share/zsh/vendor-functions:/usr/share/zsh/vendor-completions:/usr/share/zsh/functions/Calendar:/usr/share/zsh/functions/Chpwd:/usr/share/zsh/functions/Completion:/usr/share/zsh/functions/Completion/AIX:/usr/share/zsh/functions/Completion/BSD:/usr/share/zsh/functions/Completion/Base:/usr/share/zsh/functions/Completion/Cygwin:/usr/share/zsh/functions/Completion/Darwin:/usr/share/zsh/functions/Completion/Debian:/usr/share/zsh/functions/Completion/Linux:/usr/share/zsh/functions/Completion/Mandriva:/usr/share/zsh/functions/Completion/Redhat:/usr/share/zsh/functions/Completion/Solaris:/usr/share/zsh/functions/Completion/Unix:/usr/share/zsh/functions/Completion/X:/usr/share/zsh/functions/Completion/Zsh:/usr/share/zsh/functions/Completion/openSUSE:/usr/share/zsh/functions/Exceptions:/usr/share/zsh/functions/MIME:/usr/share/zsh/functions/Math:/usr/share/zsh/functions/Misc:/usr/share/zsh/functions/Newuser:/usr/share/zsh/functions/Prompts:/usr/share/zsh/functions/TCP:/usr/share/zsh/functions/VCS_Info:/usr/share/zsh/functions/VCS_Info/Backends:/usr/share/zsh/functions/Zftp:/usr/share/zsh/functions/Zle
# environment
QT_ACCESSIBILITY = 1
# environment
GOPATH = /home/bruno/golang
# automatic
@D = $(patsubst %/,%,$(dir $@))
# environment
VSCODE_HANDLES_UNCAUGHT_ERRORS = true
# default
.VARIABLES :=
# environment
PWD = /home/bruno/Documents/programming/projects/mazegame
# automatic
%D = $(patsubst %/,%,$(dir $%))
# environment
LSCOLORS = Gxfxcxdxbxegedabagacad
# environment
XDG_DATA_DIRS = /usr/share/plasma:/home/bruno/.local/share/flatpak/exports/share:/var/lib/flatpak/exports/share:/usr/local/share:/usr/share
# environment
OLDPWD = /home/bruno
# automatic
^D = $(patsubst %/,%,$(dir $^))
# environment
VSCODE_LOG_STACK = true
# automatic
%F = $(notdir $%)
# environment
VSCODE_CODE_CACHE_PATH = /home/bruno/.config/Code - Insiders/CachedData/6428d0fc7dae5801cdaf2d160ac39a3dfc8f0c06
# environment
XDG_SESSION_PATH = /org/freedesktop/DisplayManager/Session1
# environment
LANG = C
# environment
XAUTHORITY = /home/bruno/.Xauthority
# default
.LOADED :=
# environment
LESS_TERMCAP_md = 
# default
.INCLUDE_DIRS = /usr/local/include /usr/include /usr/include
# makefile
MAKEFLAGS = pqrR
# environment
LESS_TERMCAP_so = 
# makefile
CURDIR := /home/bruno/Documents/programming/projects/mazegame
# environment
VSCODE_PIPE_LOGGING = true
# environment
APPLICATION_INSIGHTS_NO_DIAGNOSTIC_CHANNEL = true
# automatic
*D = $(patsubst %/,%,$(dir $*))
# environment
LESS_TERMCAP_ue = 
# environment
PAM_KWALLET5_LOGIN = /run/user/1000/kwallet5.socket
# environment
MFLAGS = -pqrR
# environment
SSH_AUTH_SOCK = /tmp/ssh-XXXXXXpjLt6J/agent.6830
# default
.SHELLFLAGS := -c
# environment
XDG_CONFIG_DIRS = /home/bruno/.config/kdedefaults:/etc/xdg/xdg-plasma:/etc/xdg:/usr/share/kubuntu-default-settings/kf5-settings
# automatic
+D = $(patsubst %/,%,$(dir $+))
# environment
XCURSOR_THEME = breeze_cursors
# environment
XDG_SESSION_DESKTOP = KDE
# makefile
MAKEFILE_LIST :=
# automatic
@F = $(notdir $@)
# environment
ZSH = /home/bruno/.oh-my-zsh
# environment
VSCODE_VERBOSE_LOGGING = true
# environment
VSCODE_PID = 6725
# environment
XDG_SESSION_TYPE = x11
# automatic
?D = $(patsubst %/,%,$(dir $?))
# environment
SESSION_MANAGER = local/bruno-ThinkPad-T460s:@/tmp/.ICE-unix/3297,unix/bruno-ThinkPad-T460s:/tmp/.ICE-unix/3297
# environment
PROMPT_EOL_MARK =
# automatic
*F = $(notdir $*)
# environment
CHROME_DESKTOP = code-insiders-url-handler.desktop
# environment
DBUS_SESSION_BUS_ADDRESS = unix:path=/run/user/1000/bus
# automatic
<D = $(patsubst %/,%,$(dir $<))
# environment
VSCODE_NLS_CONFIG = {"locale":"en-us","availableLanguages":{},"_languagePackSupport":true}
# default
MAKE_HOST := x86_64-pc-linux-gnu
# makefile
SHELL = /bin/sh
# environment
LESS_TERMCAP_us = 
# default
MAKECMDGOALS := all
# environment
XMODIFIERS = @im=ibus
# environment
SHLVL = 0
# environment
MAKELEVEL := 0
# default
MAKE = $(MAKE_COMMAND)
# environment
PATH = /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/bruno/golang:/home/bruno/golang/bin:/usr/local/opt/go/libexec/bin
# environment
LESS_TERMCAP_se = 
# default
MAKEFILES :=
# environment
LC_MONETARY = sk_SK.UTF-8
# automatic
^F = $(notdir $^)
# environment
LC_TIME = sk_SK.UTF-8
# environment
LESS_TERMCAP_mb = 
# environment
GOBIN = /home/bruno/golang/bin
# environment
GOROOT = /usr/local/opt/go/libexec
# environment
VSCODE_LOG_NATIVE = false
# environment
LC_TELEPHONE = sk_SK.UTF-8
# automatic
?F = $(notdir $?)
# environment
KDE_APPLICATIONS_AS_SCOPE = 1
# environment
XDG_SEAT = seat0
# environment
GTK_IM_MODULE = ibus
# environment
XDG_CURRENT_DESKTOP = KDE
# environment
LS_COLORS =
# automatic
+F = $(notdir $+)
# environment
XDG_SEAT_PATH = /org/freedesktop/DisplayManager/Seat0
# environment
LESS = -R
# environment
DESKTOP_SESSION = plasma
# environment
ORIGINAL_XDG_CURRENT_DESKTOP = KDE
# 'override' directive
GNUMAKEFLAGS :=
# environment
CLUTTER_IM_MODULE = ibus
# environment
LOGNAME = bruno
# environment
XDG_VTNR = 1
# makefile
.DEFAULT_GOAL :=
# environment
SYSTEMD_EXEC_PID = 3009
# environment
DISPLAY = :0
# environment
USER = bruno
# environment
DEFAULTS_PATH = /usr/share/gconf/plasma.default.path
# environment
KDE_SESSION_UID = 1000
# default
MAKE_VERSION := 4.3
# environment
LC_MEASUREMENT = sk_SK.UTF-8
# environment
SSH_AGENT_PID = 6832
# environment
PAGER = less
# environment
_ = /usr/share/code-insiders/code-insiders
# environment
LC_PAPER = sk_SK.UTF-8
# environment
XDG_RUNTIME_DIR = /run/user/1000
# environment
GPG_AGENT_INFO = /run/user/1000/gnupg/S.gpg-agent:0:1
# environment
XDG_SESSION_CLASS = user
# environment
VSCODE_AMD_ENTRYPOINT = vs/workbench/api/node/extensionHostProcess
# environment
GTK2_RC_FILES = /etc/gtk-2.0/gtkrc:/home/bruno/.gtkrc-2.0:/home/bruno/.config/gtkrc-2.0
# environment
HOME = /home/bruno
# environment
QT_IM_MODULE = ibus
# environment
ELECTRON_RUN_AS_NODE = 1
# environment
VSCODE_IPC_HOOK = /run/user/1000/vscode-a4ae162a-1.68.0-insider-main.sock
# environment
XDG_SESSION_ID = 4
# environment
XCURSOR_SIZE = 24
# environment
IM_CONFIG_PHASE = 1
# default
.RECIPEPREFIX :=
# automatic
<F = $(notdir $<)
# default
SUFFIXES :=
# environment
QT_AUTO_SCREEN_SCALE_FACTOR = 0
# environment
KDE_SESSION_VERSION = 5
# default
.FEATURES := target-specific order-only second-expansion else-if shortest-stem undefine oneshell nocomment grouped-target extra-prereqs archives jobserver output-sync check-symlink load
# environment
KDE_FULL_SESSION = true
# environment
LC_IDENTIFICATION = sk_SK.UTF-8
# variable set hash-table stats:
# Load=127/1024=12%, Rehash=0, Collisions=14/154=9%
# Pattern-specific Variable Values
# No pattern-specific variable values.
# Directories
# . (device 66311, inode 19668957): 8 files, no impossibilities.
# 8 files, no impossibilities in 1 directories.
# Implicit Rules
# No implicit rules.
# Files
# Not a target:
Makefile:
# Implicit rule search has been done.
# File does not exist.
# File has been updated.
# Failed to be updated.
# Not a target:
.DEFAULT:
# Implicit rule search has not been done.
# Modification time never checked.
# File has not been updated.
# Not a target:
all:
# Command line target.
# Implicit rule search has been done.
# File does not exist.
# File has not been updated.
# Not a target:
makefile:
# Implicit rule search has been done.
# File does not exist.
# File has been updated.
# Failed to be updated.
# Not a target:
GNUmakefile:
# Implicit rule search has been done.
# File does not exist.
# File has been updated.
# Failed to be updated.
# files hash-table stats:
# Load=6/1024=1%, Rehash=0, Collisions=0/15=0%
# VPATH Search Paths
# No 'vpath' search paths.
# No general ('VPATH' variable) search path.
# strcache buffers: 1 (0) / strings = 16 / storage = 134 B / avg = 8 B
# current buf: size = 8162 B / used = 134 B / count = 16 / avg = 8 B
# strcache performance: lookups = 19 / hit rate = 15%
# hash-table stats:
# Load=16/8192=0%, Rehash=0, Collisions=0/19=0%
# Finished Make data base on Sun May 29 07:50:20 2022

BIN
.vscode/tasks vendored Executable file

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.vscode/tasks.json vendored Normal file

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{
"tasks": [
{
"type": "shell",
"label": "Clean",
"command": "rm -f ${fileDirname}/out"
},
{
"type": "cppbuild",
"label": "Builder",
"dependsOn": [
"Clean"
],
"command": "/usr/bin/gcc",
"args": [
"-fdiagnostics-color=always",
"-g",
"${workspaceFolder}/main.c",
"-o",
//include ncurses
"${fileDirname}/${fileBasenameNoExtension}",
"-lncurses"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}

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main Executable file

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317
main.c Normal file

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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdint.h>
#include <ncurses.h>
#include <unistd.h>
#include <math.h>
uint16_t Hole_Div = 40;
uint16_t SCR_X;
uint16_t SCR_Y;
#define FPS (60)
char blank_char = 32;
char wall_char = 35;
char goal_char = 71;
char player_char = 80;
char bullet_char = 120;
char inchar = ' ';
uint16_t blank_color = 0;
uint16_t wall_color = 1;
uint16_t goal_color = 2;
uint16_t player_color = 3;
uint16_t border_color = 4;
uint16_t bullet1_color = 5;
uint16_t bullet2_color = 5;
char letter = ' ';
struct Object {
uint16_t x;
uint16_t y;
char letter;
uint16_t color;
uint8_t dir;
};
struct Bullet {
uint16_t x;
uint16_t y;
uint8_t dir;
uint8_t color;
};
uint16_t bulletptr = 0;
uint16_t player_x = 0;
uint16_t player_y = 0;
uint16_t goal_x = 0;
uint16_t goal_y = 0;
uint16_t rng_tmp = 0;
uint16_t orient = 0;
uint16_t inputs_tmp = 0;
struct Object *rendered;
struct Bullet *bullets;
char *playfield;
int randomInt(int lower, int upper) {
return rand() % (upper - lower + 1) + lower;
}
void generate_maze(){
//fill playfield with blank
for (uint16_t y = 0; y < SCR_Y; y++) {
for (uint16_t x = 0; x < SCR_X; x++) {
//playfield[y][x] = blank_char;
//do it in one dimension
playfield[y*SCR_X + x] = blank_char;
}
}
//fill every other row with walls
for (uint16_t y = 0; y < SCR_Y; y += 2) {
for (uint16_t x = 0; x < SCR_X; x++) {
//playfield[y][x] = wall_char;
//do it in one dimension
playfield[y*SCR_X + x] = wall_char;
}
}
//punch holes in the walls
for (uint16_t y = 0; y < SCR_Y; y++) {
//punch holes in the walls depending on the SCR_X
for (uint16_t ix = 0; ix < ((SCR_X-(SCR_X%Hole_Div))/Hole_Div); ix += 1) {
rng_tmp = randomInt(1, SCR_X);
//playfield[y][rng_tmp] = blank_char;
//do it in one dimension
playfield[y*SCR_X + rng_tmp] = blank_char;
}
if (orient == 0) {
if(y == 0){
//playfield[y][rng_tmp] = goal_char;
//do it in one dimension
playfield[y*SCR_X + rng_tmp] = goal_char;
goal_x = rng_tmp;
goal_y = y;
}
if (y == SCR_Y -1){
//playfield[y][rng_tmp] = player_char;
//do it in one dimension
playfield[y*SCR_X + rng_tmp] = player_char;
player_x = rng_tmp;
player_y = y;
}
} else {
if(y == SCR_Y -1){
//playfield[y][rng_tmp] = goal_char;
//do it in one dimension
playfield[y*SCR_X + rng_tmp] = goal_char;
goal_x = rng_tmp;
goal_y = y;
}
if (y == 0){
//playfield[y][rng_tmp] = player_char;
//do it in one dimension
playfield[y*SCR_X + rng_tmp] = player_char;
player_x = rng_tmp;
player_y = y;
}
}
}
}
void render_maze(){
//fill rendered with blank
for (uint16_t y = 0; y < SCR_Y; y++) {
for (uint16_t x = 0; x < SCR_X; x++) {
//rendered[y][x] = blank_char;
//do it in one dimension
rendered[y*SCR_X + x].letter = blank_char;
rendered[y*SCR_X + x].color = blank_color;
rendered[y*SCR_X + x].x = x;
rendered[y*SCR_X + x].y = y;
}
}
for (uint16_t y = 0; y < SCR_Y; y++) {
for (uint16_t x = 0; x < SCR_X; x++) {
//letter = playfield[y - 1][x- 1];
//do it in one dimension
letter = playfield[(y)*SCR_X + (x)];
//rendered[x][y].letter = letter;
//do it in one dimension
rendered[(y)*SCR_X + (x)].letter = letter;
//rendered[x][y].x = x;
//do it in one dimension
rendered[(y)*SCR_X + (x)].x = x;
//rendered[x][y].y = y;
//do it in one dimension
rendered[(y)*SCR_X + (x)].y = y;
if (letter == goal_char){
//rendered[x][y].color = goal_color;
//do it in one dimension
rendered[(y)*SCR_X + (x)].color = goal_color;
}
else if (letter == player_char){
//rendered[x][y].color = player_color;
//do it in one dimension
rendered[(y)*SCR_X + (x)].color = player_color;
}
else if (letter == blank_char){
//rendered[x][y].color = blank_color;
//do it in one dimension
rendered[(y)*SCR_X + (x)].color = blank_color;
}
else if (letter == wall_char){
//rendered[x][y].color = wall_color;
//do it in one dimension
rendered[(y)*SCR_X + (x)].color = wall_color;
}
}
}
}
void draw_maze(){
//FILE *fp;
//fp = fopen("logx", "w");
for (uint16_t y = 0; y < SCR_Y; y++) {
for (uint16_t x = 0; x < SCR_X; x++) {
//attron(COLOR_PAIR(rendered[x][y].color));
//do it in one dimension
attron(COLOR_PAIR(rendered[(y)*SCR_X + (x)].color));
//mvaddch(y, x, rendered[x][y].letter);
//do it in one dimension
mvaddch(y, x, rendered[(y)*SCR_X + (x)].letter);
//fprintf(fp, "%c, x:%d y:%d\n", rendered[(y)*SCR_X + (x)].letter, rendered[(y)*SCR_X + (x)].x, rendered[(y)*SCR_X + (x)].y);
//attroff(COLOR_PAIR(rendered[x][y].color));
//do it in one dimension
attroff(COLOR_PAIR(rendered[(y)*SCR_X + (x)].color));
}
}
//fclose(fp);
refresh();
}
void init(){
initscr();
//get screen size
getmaxyx(stdscr, SCR_Y, SCR_X);
playfield = malloc(sizeof(char) * SCR_Y * SCR_X);
rendered = malloc(sizeof(struct Object) * (SCR_X) * (SCR_Y));
bullets = malloc(sizeof(struct Bullet) * (SCR_X) * (SCR_Y));
noecho();
nodelay(stdscr, TRUE);
start_color();
init_pair(blank_color, COLOR_WHITE, COLOR_WHITE);
init_pair(wall_color, COLOR_BLACK, COLOR_RED);
init_pair(goal_color, COLOR_BLACK, COLOR_GREEN);
init_pair(player_color, COLOR_BLACK, COLOR_YELLOW);
init_pair(border_color, COLOR_WHITE, COLOR_BLUE);
init_pair(bullet1_color, COLOR_BLACK, COLOR_YELLOW);
init_pair(bullet2_color, COLOR_BLACK, COLOR_GREEN);
attron(COLOR_PAIR(blank_color));
clear();
srand(time(NULL));
}
int keyinput(){
inchar = getch();
if (inchar == 'q'){
return 1;
}
if (inchar == 'w'){
//if (playfield[player_y - 1][player_x] == blank_char){
if (player_y > 0&&playfield[(player_y-1)*SCR_X + player_x] == blank_char){
//playfield[player_y][player_x] = blank_char;
//do it in one dimension
playfield[(player_y)*SCR_X + player_x] = blank_char;
player_y--;
//playfield[player_y][player_x] = player_char;
//do it in one dimension
playfield[(player_y)*SCR_X + player_x] = player_char;
//}else if (playfield[player_y - 1][player_x] == goal_char){
}else if (playfield[(player_y-1)*SCR_X + player_x] == goal_char){
return 2;
}
}
if (inchar == 'a'){
//if (playfield[player_y][player_x - 1] == blank_char){
if (player_x > 0 &&playfield[(player_y)*SCR_X + (player_x-1)] == blank_char){
//playfield[player_y][player_x] = blank_char;
//do it in one dimension
playfield[(player_y)*SCR_X + player_x] = blank_char;
player_x--;
//playfield[player_y][player_x] = player_char;
//do it in one dimension
playfield[(player_y)*SCR_X + player_x] = player_char;
}
//else if (playfield[player_y][player_x - 1] == goal_char){
else if (playfield[(player_y)*SCR_X + (player_x-1)] == goal_char){
return 2;
}
}
if (inchar == 's'){
//if (playfield[player_y + 1][player_x] == blank_char){
if (player_x < SCR_X - 1 &&playfield[(player_y+1)*SCR_X + player_x] == blank_char){
// playfield[player_y][player_x] = blank_char;
playfield[(player_y)*SCR_X + player_x] = blank_char;
player_y++;
// playfield[player_y][player_x] = player_char;
playfield[(player_y)*SCR_X + player_x] = player_char;
// }else if (playfield[player_y + 1][player_x] == goal_char){
}else if (playfield[(player_y+1)*SCR_X + player_x] == goal_char){
return 2;
}
}
if (inchar == 'd'){
// if (playfield[player_y][player_x + 1] == blank_char){
if (player_x < SCR_X - 1 &&playfield[(player_y)*SCR_X + (player_x+1)] == blank_char){
//playfield[player_y][player_x] = blank_char;
playfield[(player_y)*SCR_X + player_x] = blank_char;
player_x++;
//playfield[player_y][player_x] = player_char;
playfield[(player_y)*SCR_X + player_x] = player_char;
}
//else if (playfield[player_y][player_x + 1] == goal_char){
else if (playfield[(player_y)*SCR_X + (player_x+1)] == goal_char){
return 2;
}
}
}
int main(int argc, char *argv[]){
init();
//parse the command line arguments for width and height
if (argc == 3){
SCR_X = atoi(argv[1]);
SCR_Y = atoi(argv[2]);
}
if (argc == 2){
Hole_Div = atoi(argv[1]);
}
if (argc == 4){
SCR_X = atoi(argv[1]);
SCR_Y = atoi(argv[2]);
Hole_Div = atoi(argv[3]);
}
generate_maze();
render_maze();
draw_maze();
while (1)
{
inputs_tmp = keyinput();
if (inputs_tmp == 1){
break;
}
if (inputs_tmp == 2){
if (orient == 0){
orient = 1;
} else {
orient = 0;
}
generate_maze();
}
render_maze();
draw_maze();
usleep(round(1000000/FPS));
}
endwin();
free(playfield);
free(rendered);
return 0;
}

211
main.c.old Normal file

@ -0,0 +1,211 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdint.h>
#include <ncurses.h>
#define SCR_X 80
#define SCR_Y 80
char inchar = ' ';
char readchar(uint8_t x, uint8_t y);
void applybuffer();
void cls();
void setchar(uint8_t x, uint8_t y, char letter);
int rng(int lower, int upper);
void generate_maze();
int up();
void down();
void left();
void right();
void keyinput();
void init();
char scrbuf[SCR_X + 1];
struct Object {
uint8_t x;
uint8_t y;
char letter;
};
struct Game {
uint16_t level;
char blank;
char wall;
uint8_t cols;
uint8_t rows;
char screen[SCR_X + 1][SCR_Y];
};
struct Game game = {.level = 0, .blank = ' ', .wall = '|'};
struct Object player = {.x = 0, .y = 0, .letter = 'P'};
struct Object goal = {.x = 0, .y = 0, .letter = 'P'};
/* void applybuffer(){
for (uint8_t y = 0;y<SCR_Y;y+=1){
for (uint8_t x = 0;x<SCR_X;x+=1){
scrbuf[x] = game.screen[x][y];
}
printf("%.*s\n", (int)sizeof(scrbuf), scrbuf);
}
} */
void applybuffer(){
for (uint8_t y = 0;y<SCR_Y;y+=1){
for (uint8_t x = 0;x<SCR_X;x+=1){
scrbuf[x] = game.screen[x][y];
}
mvprintw(y, 0, "%.*s", (int)sizeof(scrbuf), scrbuf);
}
}
void cls(){
for (uint8_t x = 0;x<SCR_X;x+=1){
for (uint8_t y = 0;y<SCR_Y;y+=1){
game.screen[x][y] = game.blank;
}
}
}
char readchar(uint8_t x, uint8_t y){
return game.screen[x][y];
}
void setchar(uint8_t x, uint8_t y, char letter){
game.screen[x][y] = letter;
}
int rng(int lower, int upper){
int num = (rand() % (upper - lower + 1)) + lower;
return num;
}
void generate_maze(){
cls();
for (int y = 0;y<SCR_Y;y++){
if (y%2 == 0){
for(int x = 0;x<SCR_X;x++){
setchar(x,y,game.wall);
}
}
else{
for(int x = 0;x<SCR_X;x++){
setchar(x,y,game.blank);
}
}
}
for (int y = 0;y<SCR_Y;y++){
int xrnd = rng(0,SCR_X);
setchar(xrnd,y,game.blank);
}
player.y = SCR_Y - 2;
if (SCR_Y%2 == 0){
for(int x = 0;x<SCR_X;x++){
if (readchar(SCR_Y,x) == game.blank){
player.x = x;
}
}
}
setchar(player.x,player.y,player.letter);
goal.y = 0;
int px = 0;
for(int x = 0;x<SCR_X;x++){
if (readchar(0,x) == game.blank){
goal.x = x;
}
}
setchar(goal.x,goal.y,goal.letter);
}
int up(){
if (player.y != 0){
char charat = readchar(player.y-1,player.x);
if (charat == game.blank){
setchar(player.x,player.y--,game.blank);
setchar(player.x,player.y,player.letter);
return 0;
}
if (charat == goal.letter){
setchar(player.x,player.y--,game.blank);
setchar(player.x,player.y,player.letter);
return 1;
}
}
}
void down(){
if (player.y != SCR_Y){
char charat = readchar(player.y+1,player.x);
if (charat == game.blank){
setchar(player.x,player.y++,game.blank);
setchar(player.x,player.y,player.letter);
}
}
}
void left(){
if (player.x != 0){
char charat = readchar(player.x,player.y-1);
if (charat == game.blank){
setchar(player.x,player.y--,game.blank);
setchar(player.x,player.y,player.letter);
}
}
}
void right(){
if (player.x != SCR_X){
char charat = readchar(player.x,player.y+1);
if (charat == game.blank){
setchar(player.x,player.y++,game.blank);
setchar(player.x,player.y,player.letter);
}
}
}
void keyinput(){
while (1){
inchar = getchar();
if (inchar == 'w'){
if (up() == 1){
generate_maze();
game.level += 1;
}
applybuffer();
}
else if (inchar == 's'){
down();
applybuffer();
}
else if (inchar == 'a'){
left();
applybuffer();
}
else if (inchar == 'd'){
right();
applybuffer();
}
else if (inchar == 27){
printf("Level: %d", game.level);
return;
}
}
}
void init(){
srand(time(0));
initscr();
generate_maze();
}
int main(void){
init();
keyinput();
endwin();
return 0;
}