2010-11-27 00:02:21 +01:00
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/*
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(c) 2010 Perttu Ahola <celeron55@gmail.com>
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*/
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#ifndef MAP_HEADER
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#define MAP_HEADER
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#include <jmutex.h>
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#include <jthread.h>
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#include <iostream>
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#include <malloc.h>
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#ifdef _WIN32
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#include <windows.h>
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#define sleep_s(x) Sleep((x*1000))
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#else
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#include <unistd.h>
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#define sleep_s(x) sleep(x)
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#endif
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#include "common_irrlicht.h"
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#include "heightmap.h"
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#include "loadstatus.h"
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#include "mapnode.h"
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#include "mapblock.h"
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#include "mapsector.h"
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#include "constants.h"
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2010-11-29 09:52:07 +01:00
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class Map;
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/*
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A cache for short-term fast access to map data
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NOTE: This doesn't really make anything more efficient
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NOTE: Use VoxelManipulator, if possible
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TODO: Get rid of this?
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*/
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class MapBlockPointerCache : public NodeContainer
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2010-11-27 00:02:21 +01:00
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{
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public:
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2010-11-29 09:52:07 +01:00
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MapBlockPointerCache(Map *map);
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~MapBlockPointerCache();
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virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_MAPBLOCKCACHE;
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}
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MapBlock * getBlockNoCreate(v3s16 p);
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// virtual from NodeContainer
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bool isValidPosition(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *blockref;
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try{
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blockref = getBlockNoCreate(blockpos);
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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return true;
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}
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// virtual from NodeContainer
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MapNode getNode(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return blockref->getNodeNoCheck(relpos);
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}
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// virtual from NodeContainer
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void setNode(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * block = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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block->setNodeNoCheck(relpos, n);
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m_modified_blocks[blockpos] = block;
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}
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core::map<v3s16, MapBlock*> m_modified_blocks;
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private:
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Map *m_map;
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core::map<v3s16, MapBlock*> m_blocks;
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u32 m_from_cache_count;
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u32 m_from_map_count;
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};
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class CacheLock
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{
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public:
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CacheLock()
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{
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m_count = 0;
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m_count_mutex.Init();
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m_cache_mutex.Init();
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m_waitcache_mutex.Init();
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}
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void cacheCreated()
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{
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2010-11-29 16:55:07 +01:00
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dstream<<"cacheCreated() begin"<<std::endl;
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2010-11-29 09:52:07 +01:00
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JMutexAutoLock waitcachelock(m_waitcache_mutex);
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JMutexAutoLock countlock(m_count_mutex);
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// If this is the first cache, grab the cache lock
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if(m_count == 0)
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m_cache_mutex.Lock();
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m_count++;
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2010-11-29 16:55:07 +01:00
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dstream<<"cacheCreated() end"<<std::endl;
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2010-11-29 09:52:07 +01:00
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}
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void cacheRemoved()
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{
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2010-11-29 16:55:07 +01:00
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dstream<<"cacheRemoved() begin"<<std::endl;
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2010-11-29 09:52:07 +01:00
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JMutexAutoLock countlock(m_count_mutex);
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assert(m_count > 0);
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m_count--;
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// If this is the last one, release the cache lock
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if(m_count == 0)
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m_cache_mutex.Unlock();
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2010-11-29 16:55:07 +01:00
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dstream<<"cacheRemoved() end"<<std::endl;
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2010-11-29 09:52:07 +01:00
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}
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/*
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This lock should be taken when removing stuff that can be
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pointed by the cache.
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You'll want to grab this in a SharedPtr.
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*/
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JMutexAutoLock * waitCaches()
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{
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2010-11-29 18:55:41 +01:00
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//dstream<<"waitCaches() begin"<<std::endl;
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2010-11-29 09:52:07 +01:00
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JMutexAutoLock waitcachelock(m_waitcache_mutex);
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2010-11-29 16:55:07 +01:00
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JMutexAutoLock *lock = new JMutexAutoLock(m_cache_mutex);
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2010-11-29 18:55:41 +01:00
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//dstream<<"waitCaches() end"<<std::endl;
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2010-11-29 16:55:07 +01:00
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return lock;
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2010-11-29 09:52:07 +01:00
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}
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private:
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// Count of existing caches
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u32 m_count;
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JMutex m_count_mutex;
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// This is locked always when there are some caches
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JMutex m_cache_mutex;
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// Locked so that when waitCaches() is called, no more caches are created
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JMutex m_waitcache_mutex;
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2010-11-27 00:02:21 +01:00
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};
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#define MAPTYPE_BASE 0
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#define MAPTYPE_SERVER 1
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#define MAPTYPE_CLIENT 2
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class Map : public NodeContainer, public Heightmappish
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{
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protected:
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std::ostream &m_dout;
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core::map<v2s16, MapSector*> m_sectors;
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JMutex m_sector_mutex;
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v3f m_camera_position;
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v3f m_camera_direction;
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JMutex m_camera_mutex;
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// Be sure to set this to NULL when the cached sector is deleted
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MapSector *m_sector_cache;
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v2s16 m_sector_cache_p;
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WrapperHeightmap m_hwrapper;
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public:
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v3s16 drawoffset; // for drawbox()
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2010-11-29 09:52:07 +01:00
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/*
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Used by MapBlockPointerCache.
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waitCaches() can be called to remove all caches before continuing
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*/
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CacheLock m_blockcachelock;
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2010-11-27 00:02:21 +01:00
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Map(std::ostream &dout);
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virtual ~Map();
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virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_MAP;
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}
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virtual s32 mapType() const
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{
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return MAPTYPE_BASE;
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}
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void updateCamera(v3f pos, v3f dir)
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{
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JMutexAutoLock lock(m_camera_mutex);
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m_camera_position = pos;
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m_camera_direction = dir;
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}
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/*void StartUpdater()
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{
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updater.Start();
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}
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void StopUpdater()
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{
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updater.setRun(false);
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while(updater.IsRunning())
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sleep_s(1);
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}
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bool UpdaterIsRunning()
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{
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return updater.IsRunning();
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}*/
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static core::aabbox3d<f32> getNodeBox(v3s16 p)
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{
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return core::aabbox3d<f32>(
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(float)p.X * BS - 0.5*BS,
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(float)p.Y * BS - 0.5*BS,
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(float)p.Z * BS - 0.5*BS,
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(float)p.X * BS + 0.5*BS,
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(float)p.Y * BS + 0.5*BS,
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(float)p.Z * BS + 0.5*BS
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);
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}
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//bool sectorExists(v2s16 p);
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MapSector * getSectorNoGenerate(v2s16 p2d);
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/*
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This is overloaded by ClientMap and ServerMap to allow
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their differing fetch methods.
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*/
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virtual MapSector * emergeSector(v2s16 p) = 0;
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// Returns InvalidPositionException if not found
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MapBlock * getBlockNoCreate(v3s16 p);
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//virtual MapBlock * getBlock(v3s16 p, bool generate=true);
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// Returns InvalidPositionException if not found
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f32 getGroundHeight(v2s16 p, bool generate=false);
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void setGroundHeight(v2s16 p, f32 y, bool generate=false);
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// Returns InvalidPositionException if not found
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bool isNodeUnderground(v3s16 p);
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// virtual from NodeContainer
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bool isValidPosition(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *blockref;
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try{
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blockref = getBlockNoCreate(blockpos);
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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return true;
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/*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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bool is_valid = blockref->isValidPosition(relpos);
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return is_valid;*/
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}
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// virtual from NodeContainer
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MapNode getNode(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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2010-11-29 09:52:07 +01:00
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return blockref->getNodeNoCheck(relpos);
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2010-11-27 00:02:21 +01:00
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}
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// virtual from NodeContainer
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void setNode(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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2010-11-29 09:52:07 +01:00
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blockref->setNodeNoCheck(relpos, n);
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2010-11-27 00:02:21 +01:00
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}
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/*MapNode getNodeGenerate(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlock(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return blockref->getNode(relpos);
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}*/
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/*void setNodeGenerate(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlock(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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blockref->setNode(relpos, n);
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}*/
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void unspreadLight(core::map<v3s16, u8> & from_nodes,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void unLightNeighbors(v3s16 pos, u8 lightwas,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void spreadLight(core::map<v3s16, bool> & from_nodes,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void lightNeighbors(v3s16 pos,
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core::map<v3s16, MapBlock*> & modified_blocks);
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v3s16 getBrightestNeighbour(v3s16 p);
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s16 propagateSunlight(v3s16 start,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
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core::map<v3s16, MapBlock*> & modified_blocks);
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/*
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These handle lighting but not faces.
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*/
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void addNodeAndUpdate(v3s16 p, MapNode n,
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core::map<v3s16, MapBlock*> &modified_blocks);
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void removeNodeAndUpdate(v3s16 p,
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core::map<v3s16, MapBlock*> &modified_blocks);
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/*
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Updates the faces of the given block and blocks on the
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leading edge.
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*/
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void updateMeshes(v3s16 blockpos);
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//core::aabbox3d<s16> getDisplayedBlockArea();
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//bool updateChangedVisibleArea();
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virtual void save(bool only_changed){assert(0);};
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/*
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Updates usage timers
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*/
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void timerUpdate(float dtime);
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// Takes cache into account
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// sector mutex should be locked when calling
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void deleteSectors(core::list<v2s16> &list, bool only_blocks);
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// Returns count of deleted sectors
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u32 deleteUnusedSectors(float timeout, bool only_blocks=false,
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core::list<v3s16> *deleted_blocks=NULL);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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};
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2010-11-27 16:18:34 +01:00
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// Master heightmap parameters
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struct HMParams
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2010-11-27 00:02:21 +01:00
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{
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2010-11-27 16:18:34 +01:00
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HMParams()
|
2010-11-27 00:02:21 +01:00
|
|
|
{
|
2010-11-29 09:52:07 +01:00
|
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|
blocksize = 64;
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|
|
randmax = "constant 70.0";
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|
randfactor = "constant 0.6";
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|
base = "linear 0 80 0";
|
2010-11-27 00:02:21 +01:00
|
|
|
}
|
2010-11-29 09:52:07 +01:00
|
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|
s16 blocksize;
|
|
|
|
std::string randmax;
|
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|
|
std::string randfactor;
|
|
|
|
std::string base;
|
2010-11-27 16:18:34 +01:00
|
|
|
};
|
|
|
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|
// Map parameters
|
|
|
|
struct MapParams
|
|
|
|
{
|
|
|
|
MapParams()
|
|
|
|
{
|
|
|
|
plants_amount = 1.0;
|
2010-11-29 13:03:40 +01:00
|
|
|
ravines_amount = 1.0;
|
2010-11-27 16:18:34 +01:00
|
|
|
//max_objects_in_block = 30;
|
|
|
|
}
|
|
|
|
float plants_amount;
|
2010-11-29 13:03:40 +01:00
|
|
|
float ravines_amount;
|
2010-11-27 16:18:34 +01:00
|
|
|
//u16 max_objects_in_block;
|
2010-11-27 00:02:21 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
class ServerMap : public Map
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/*
|
|
|
|
savedir: directory to which map data should be saved
|
|
|
|
*/
|
2010-11-27 16:18:34 +01:00
|
|
|
ServerMap(std::string savedir, HMParams hmp, MapParams mp);
|
2010-11-27 00:02:21 +01:00
|
|
|
~ServerMap();
|
|
|
|
|
|
|
|
s32 mapType() const
|
|
|
|
{
|
|
|
|
return MAPTYPE_SERVER;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Forcefully get a sector from somewhere
|
|
|
|
*/
|
|
|
|
MapSector * emergeSector(v2s16 p);
|
|
|
|
/*
|
|
|
|
Forcefully get a block from somewhere.
|
|
|
|
|
|
|
|
Exceptions:
|
|
|
|
- InvalidPositionException: possible if only_from_disk==true
|
|
|
|
|
|
|
|
changed_blocks:
|
|
|
|
- All already existing blocks that were modified are added.
|
|
|
|
- If found on disk, nothing will be added.
|
|
|
|
- If generated, the new block will not be included.
|
|
|
|
|
|
|
|
lighting_invalidated_blocks:
|
|
|
|
- All blocks that have heavy-to-calculate lighting changes
|
|
|
|
are added.
|
|
|
|
- updateLighting() should be called for these.
|
|
|
|
|
|
|
|
- A block that is in changed_blocks may not be in
|
|
|
|
lighting_invalidated_blocks.
|
|
|
|
*/
|
|
|
|
MapBlock * emergeBlock(
|
|
|
|
v3s16 p,
|
|
|
|
bool only_from_disk,
|
|
|
|
core::map<v3s16, MapBlock*> &changed_blocks,
|
|
|
|
core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
|
|
|
|
);
|
|
|
|
|
|
|
|
void createDir(std::string path);
|
|
|
|
void createSaveDir();
|
|
|
|
// returns something like "xxxxxxxx"
|
|
|
|
std::string getSectorSubDir(v2s16 pos);
|
|
|
|
// returns something like "map/sectors/xxxxxxxx"
|
|
|
|
std::string getSectorDir(v2s16 pos);
|
|
|
|
std::string createSectorDir(v2s16 pos);
|
|
|
|
// dirname: final directory name
|
|
|
|
v2s16 getSectorPos(std::string dirname);
|
|
|
|
v3s16 getBlockPos(std::string sectordir, std::string blockfile);
|
|
|
|
|
|
|
|
void save(bool only_changed);
|
|
|
|
void loadAll();
|
|
|
|
|
|
|
|
void saveMasterHeightmap();
|
|
|
|
void loadMasterHeightmap();
|
|
|
|
|
|
|
|
// The sector mutex should be locked when calling most of these
|
|
|
|
|
|
|
|
// This only saves sector-specific data such as the heightmap
|
|
|
|
// (no MapBlocks)
|
|
|
|
void saveSectorMeta(ServerMapSector *sector);
|
|
|
|
MapSector* loadSectorMeta(std::string dirname);
|
|
|
|
|
|
|
|
// Full load of a sector including all blocks.
|
|
|
|
// returns true on success, false on failure.
|
|
|
|
bool loadSectorFull(v2s16 p2d);
|
|
|
|
// If sector is not found in memory, try to load it from disk.
|
|
|
|
// Returns true if sector now resides in memory
|
|
|
|
//bool deFlushSector(v2s16 p2d);
|
|
|
|
|
|
|
|
void saveBlock(MapBlock *block);
|
|
|
|
// This will generate a sector with getSector if not found.
|
|
|
|
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector);
|
|
|
|
|
|
|
|
// Gets from master heightmap
|
|
|
|
void getSectorCorners(v2s16 p2d, s16 *corners);
|
|
|
|
|
|
|
|
// For debug printing
|
|
|
|
virtual void PrintInfo(std::ostream &out);
|
|
|
|
|
|
|
|
private:
|
|
|
|
UnlimitedHeightmap *m_heightmap;
|
2010-11-27 16:18:34 +01:00
|
|
|
MapParams m_params;
|
|
|
|
|
2010-11-27 00:02:21 +01:00
|
|
|
std::string m_savedir;
|
|
|
|
bool m_map_saving_enabled;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Client;
|
|
|
|
|
|
|
|
class ClientMap : public Map, public scene::ISceneNode
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ClientMap(
|
|
|
|
Client *client,
|
|
|
|
video::SMaterial *materials,
|
|
|
|
scene::ISceneNode* parent,
|
|
|
|
scene::ISceneManager* mgr,
|
|
|
|
s32 id
|
|
|
|
);
|
|
|
|
|
|
|
|
~ClientMap();
|
|
|
|
|
|
|
|
s32 mapType() const
|
|
|
|
{
|
|
|
|
return MAPTYPE_CLIENT;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Forcefully get a sector from somewhere
|
|
|
|
*/
|
|
|
|
MapSector * emergeSector(v2s16 p);
|
|
|
|
|
|
|
|
void deSerializeSector(v2s16 p2d, std::istream &is);
|
|
|
|
|
|
|
|
/*
|
|
|
|
ISceneNode methods
|
|
|
|
*/
|
|
|
|
|
|
|
|
virtual void OnRegisterSceneNode()
|
|
|
|
{
|
|
|
|
if(IsVisible)
|
|
|
|
{
|
|
|
|
//SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX);
|
|
|
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
|
|
|
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
|
|
|
|
}
|
|
|
|
|
|
|
|
ISceneNode::OnRegisterSceneNode();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
{
|
|
|
|
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
|
|
|
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
|
|
|
renderMap(driver, m_materials, SceneManager->getSceneNodeRenderPass());
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual const core::aabbox3d<f32>& getBoundingBox() const
|
|
|
|
{
|
|
|
|
return m_box;
|
|
|
|
}
|
|
|
|
|
|
|
|
void renderMap(video::IVideoDriver* driver,
|
|
|
|
video::SMaterial *materials, s32 pass);
|
|
|
|
|
|
|
|
// Update master heightmap mesh
|
|
|
|
void updateMesh();
|
|
|
|
|
|
|
|
// For debug printing
|
|
|
|
virtual void PrintInfo(std::ostream &out);
|
|
|
|
|
|
|
|
private:
|
|
|
|
Client *m_client;
|
|
|
|
|
|
|
|
video::SMaterial *m_materials;
|
|
|
|
|
|
|
|
core::aabbox3d<f32> m_box;
|
|
|
|
|
|
|
|
// This is the master heightmap mesh
|
|
|
|
scene::SMesh *mesh;
|
|
|
|
JMutex mesh_mutex;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|