2015-10-15 21:32:31 +02:00
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# This file contains all settings displayed in the settings menu.
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#
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# General format:
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# name (Readable name) type type_args
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#
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# Note that the parts are separated by exactly one space
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2015-10-18 10:41:52 +02:00
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#
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2015-10-15 21:32:31 +02:00
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# `type` can be:
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# - int
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# - string
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# - bool
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# - float
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# - enum
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# - path
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# - filepath
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2015-10-15 21:32:31 +02:00
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# - key (will be ignored in GUI, since a special key change dialog exists)
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2015-10-18 10:41:52 +02:00
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# - flags
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# - noise_params
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2015-10-15 21:32:31 +02:00
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#
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# `type_args` can be:
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# * int:
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# - default
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# - default min max
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# * string:
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# - default (if default is not specified then "" is set)
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# * bool:
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# - default
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# * float:
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# - default
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# - default min max
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# * enum:
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# - default value1,value2,...
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# * path:
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# - default (if default is not specified then "" is set)
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2017-06-11 09:43:31 +02:00
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# * filepath:
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# - default (if default is not specified then "" is set)
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2015-10-15 21:32:31 +02:00
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# * key:
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# - default
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2015-10-18 10:41:52 +02:00
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# * flags:
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# Flags are always separated by comma without spaces.
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# - default possible_flags
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# * noise_params:
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# TODO: these are currently treated like strings
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2015-10-15 21:32:31 +02:00
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#
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# Comments directly above a setting are bound to this setting.
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# All other comments are ignored.
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#
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# Comments and (Readable name) are handled by gettext.
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# Comments should be complete sentences that describe the setting and possibly
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# give the user additional useful insight.
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# Sections are marked by a single line in the format: [Section Name]
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# Sub-section are marked by adding * in front of the section name: [*Sub-section]
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# Sub-sub-sections have two * etc.
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# There shouldn't be too much settings per category; settings that shouldn't be
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# modified by the "average user" should be in (sub-)categories called "Advanced".
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[Client]
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[*Controls]
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# If enabled, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes in small areas.
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enable_build_where_you_stand (Build inside player) bool false
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2015-10-18 10:41:52 +02:00
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# Player is able to fly without being affected by gravity.
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# This requires the "fly" privilege on the server.
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free_move (Flying) bool false
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Fast movement (via use key).
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# This requires the "fast" privilege on the server.
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2015-10-15 21:32:31 +02:00
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fast_move (Fast movement) bool false
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2015-10-18 10:41:52 +02:00
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# If enabled together with fly mode, player is able to fly through solid nodes.
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# This requires the "noclip" privilege on the server.
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noclip (Noclip) bool false
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2016-07-04 19:01:58 +02:00
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# Smooths camera when looking around. Also called look or mouse smoothing.
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2015-10-15 21:32:31 +02:00
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# Useful for recording videos.
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cinematic (Cinematic mode) bool false
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# Smooths rotation of camera. 0 to disable.
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camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
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# Smooths rotation of camera in cinematic mode. 0 to disable.
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cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
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# Invert vertical mouse movement.
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invert_mouse (Invert mouse) bool false
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# Mouse sensitivity multiplier.
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mouse_sensitivity (Mouse sensitivity) float 0.2
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2015-10-18 10:41:52 +02:00
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# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
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2015-10-15 21:32:31 +02:00
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aux1_descends (Key use for climbing/descending) bool false
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# Double-tapping the jump key toggles fly mode.
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doubletap_jump (Double tap jump for fly) bool false
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2015-10-18 10:41:52 +02:00
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# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
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2015-10-15 21:32:31 +02:00
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always_fly_fast (Always fly and fast) bool true
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# The time in seconds it takes between repeated right clicks when holding the right mouse button.
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repeat_rightclick_time (Rightclick repetition interval) float 0.25
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2015-10-18 10:41:52 +02:00
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# Enable random user input (only used for testing).
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2015-10-15 21:32:31 +02:00
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random_input (Random input) bool false
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2017-06-08 09:57:00 +02:00
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# Continuous forward movement, toggled by autoforward key.
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2015-10-15 21:32:31 +02:00
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continuous_forward (Continuous forward) bool false
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2016-05-27 08:35:07 +02:00
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# Enable Joysticks
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2016-07-04 20:49:13 +02:00
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enable_joysticks (Enable Joysticks) bool false
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2016-05-27 08:35:07 +02:00
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2017-04-03 00:00:34 +02:00
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# The identifier of the joystick to use
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joystick_id (Joystick ID) int 0
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# The type of joystick
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joystick_type (Joystick Type) enum auto auto,generic,xbox
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2016-05-27 08:35:07 +02:00
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
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2016-08-28 16:02:33 +02:00
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repeat_joystick_button_time (Joystick button repetition interval) float 0.17
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2016-05-27 08:35:07 +02:00
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# The sensitivity of the joystick axes for moving the
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# ingame view frustum around.
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joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
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2015-10-18 10:41:52 +02:00
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# Key for moving the player forward.
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2015-10-15 21:32:31 +02:00
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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2015-10-18 10:41:52 +02:00
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keymap_forward (Forward key) key KEY_KEY_W
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for moving the player backward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_backward (Backward key) key KEY_KEY_S
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for moving the player left.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_left (Left key) key KEY_KEY_A
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for moving the player right.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_right (Right key) key KEY_KEY_D
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for jumping.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_jump (Jump key) key KEY_SPACE
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for sneaking.
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# Also used for climbing down and descending in water if aux1_descends is disabled.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_sneak (Sneak key) key KEY_LSHIFT
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for opening the inventory.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_inventory (Inventory key) key KEY_KEY_I
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for moving fast in fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_special1 (Use key) key KEY_KEY_E
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for opening the chat window.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_chat (Chat key) key KEY_KEY_T
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for opening the chat window to type commands.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_cmd (Command key) key /
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2015-10-15 21:32:31 +02:00
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2017-03-25 00:43:36 +01:00
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# Key for opening the chat window to type local commands.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_cmd_local (Command key) key .
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2015-10-18 10:41:52 +02:00
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# Key for opening the chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keyman_console (Console key) key KEY_F10
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for toggling unlimited view range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_rangeselect (Range select key) key KEY_KEY_R
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for toggling flying.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_freemove (Fly key) key KEY_KEY_K
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for toggling fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_fastmove (Fast key) key KEY_KEY_J
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for toggling noclip mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_noclip (Noclip key) key KEY_KEY_H
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2015-10-15 21:32:31 +02:00
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2014-07-03 07:46:19 +02:00
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# Key for selecting the next item in the hotbar.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
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# Key for selecting the previous item in the hotbar.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
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# Key for muting the game.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_mute (Mute key) key KEY_KEY_M
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# Key for increasing the volume.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_increase_volume (Inc. volume key) key
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# Key for decreasing the volume.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_decrease_volume (Dec. volume key) key
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2017-06-08 09:57:00 +02:00
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# Key for toggling autoforward.
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2016-08-30 05:40:48 +02:00
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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2017-06-08 09:57:00 +02:00
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keymap_autoforward (Automatic forwards key) key
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2016-08-30 05:40:48 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for toggling cinematic mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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2016-07-04 19:01:58 +02:00
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keymap_cinematic (Cinematic mode key) key
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for toggling display of minimap.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_minimap (Minimap key) key KEY_F9
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for taking screenshots.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_screenshot (Screenshot) key KEY_F12
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for dropping the currently selected item.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_drop (Drop item key) key KEY_KEY_Q
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2015-10-15 21:32:31 +02:00
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2017-04-07 17:10:26 +02:00
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# Key to use view zoom when possible.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_zoom (View zoom key) key KEY_KEY_Z
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2015-10-18 10:41:52 +02:00
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# Key for toggling the display of the HUD.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_hud (HUD toggle key) key KEY_F1
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2015-10-15 21:32:31 +02:00
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2015-10-18 10:41:52 +02:00
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# Key for toggling the display of the chat.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_chat (Chat toggle key) key KEY_F2
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2015-10-15 21:32:31 +02:00
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2017-04-07 17:10:26 +02:00
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# Key for toggling the display of the large chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_console (Large chat console key) key KEY_F10
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2015-10-18 10:41:52 +02:00
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# Key for toggling the display of the fog.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
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2015-10-15 21:32:31 +02:00
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2016-08-28 16:02:33 +02:00
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# Key for toggling the camera update. Only used for development
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2015-10-18 10:41:52 +02:00
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_update_camera (Camera update toggle key) key
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Key for toggling the display of debug info.
|
|
|
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
|
keymap_toggle_debug (Debug info toggle key) key KEY_F5
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Key for toggling the display of the profiler. Used for development.
|
|
|
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
|
keymap_toggle_profiler (Profiler toggle key) key KEY_F6
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Key for switching between first- and third-person camera.
|
|
|
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
|
keymap_camera_mode (Toggle camera mode key) key KEY_F7
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2016-02-20 04:42:35 +01:00
|
|
|
# Key for increasing the viewing range.
|
2015-10-18 10:41:52 +02:00
|
|
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
|
keymap_increase_viewing_range_min (View range increase key) key +
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2016-02-20 04:42:35 +01:00
|
|
|
# Key for decreasing the viewing range.
|
2015-10-18 10:41:52 +02:00
|
|
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
|
keymap_decrease_viewing_range_min (View range decrease key) key -
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Key for printing debug stacks. Used for development.
|
|
|
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
|
|
|
keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
[*Network]
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Address to connect to.
|
|
|
|
# Leave this blank to start a local server.
|
|
|
|
# Note that the address field in the main menu overrides this setting.
|
|
|
|
address (Server address) string
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Port to connect to (UDP).
|
|
|
|
# Note that the port field in the main menu overrides this setting.
|
|
|
|
remote_port (Remote port) int 30000 1 65535
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2016-03-14 10:18:29 +01:00
|
|
|
# Whether to support older servers before protocol version 25.
|
|
|
|
# Enable if you want to connect to 0.4.12 servers and before.
|
|
|
|
# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
|
|
|
|
# Disabling this option will protect your password better.
|
2016-08-22 04:27:44 +02:00
|
|
|
send_pre_v25_init (Support older servers) bool false
|
2016-03-14 10:18:29 +01:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Save the map received by the client on disk.
|
|
|
|
enable_local_map_saving (Saving map received from server) bool false
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2016-04-14 11:15:41 +02:00
|
|
|
# Show entity selection boxes
|
|
|
|
show_entity_selectionbox (Show entity selection boxes) bool true
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Enable usage of remote media server (if provided by server).
|
|
|
|
# Remote servers offer a significantly faster way to download media (e.g. textures)
|
|
|
|
# when connecting to the server.
|
|
|
|
enable_remote_media_server (Connect to external media server) bool true
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2017-03-13 15:55:30 +01:00
|
|
|
# Enable Lua modding support on client.
|
2017-04-07 17:10:26 +02:00
|
|
|
# This support is experimental and API can change.
|
2017-03-13 15:55:30 +01:00
|
|
|
enable_client_modding (Client modding) bool false
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# URL to the server list displayed in the Multiplayer Tab.
|
|
|
|
serverlist_url (Serverlist URL) string servers.minetest.net
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
|
|
|
|
serverlist_file (Serverlist file) string favoriteservers.txt
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2017-05-21 23:06:51 +02:00
|
|
|
# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
|
|
|
|
max_out_chat_queue_size (Maximum size of the out chat queue) int 20
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
[*Graphics]
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
[**In-Game]
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
[***Basic]
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2016-02-22 04:26:32 +01:00
|
|
|
# Enable VBO
|
|
|
|
enable_vbo (VBO) bool true
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Whether to fog out the end of the visible area.
|
|
|
|
enable_fog (Fog) bool true
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Leaves style:
|
|
|
|
# - Fancy: all faces visible
|
|
|
|
# - Simple: only outer faces, if defined special_tiles are used
|
|
|
|
# - Opaque: disable transparency
|
|
|
|
leaves_style (Leaves style) enum fancy fancy,simple,opaque
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Connects glass if supported by node.
|
|
|
|
connected_glass (Connect glass) bool false
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Enable smooth lighting with simple ambient occlusion.
|
|
|
|
# Disable for speed or for different looks.
|
|
|
|
smooth_lighting (Smooth lighting) bool true
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Clouds are a client side effect.
|
|
|
|
enable_clouds (Clouds) bool true
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Use 3D cloud look instead of flat.
|
|
|
|
enable_3d_clouds (3D clouds) bool true
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2016-02-07 04:08:43 +01:00
|
|
|
# Method used to highlight selected object.
|
2017-05-12 00:18:36 +02:00
|
|
|
node_highlighting (Node highlighting) enum box box,halo,none
|
2016-02-07 04:08:43 +01:00
|
|
|
|
2017-04-07 17:10:26 +02:00
|
|
|
# Adds particles when digging a node.
|
|
|
|
enable_particles (Digging particles) bool true
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
[***Filtering]
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Use mip mapping to scale textures. May slightly increase performance.
|
2015-10-15 21:32:31 +02:00
|
|
|
mip_map (Mipmapping) bool false
|
2015-10-18 10:41:52 +02:00
|
|
|
|
|
|
|
# Use anisotropic filtering when viewing at textures from an angle.
|
2015-10-15 21:32:31 +02:00
|
|
|
anisotropic_filter (Anisotropic filtering) bool false
|
2015-10-18 10:41:52 +02:00
|
|
|
|
|
|
|
# Use bilinear filtering when scaling textures.
|
2015-10-15 21:32:31 +02:00
|
|
|
bilinear_filter (Bilinear filtering) bool false
|
2015-10-18 10:41:52 +02:00
|
|
|
|
|
|
|
# Use trilinear filtering when scaling textures.
|
2015-10-15 21:32:31 +02:00
|
|
|
trilinear_filter (Trilinear filtering) bool false
|
|
|
|
|
|
|
|
# Filtered textures can blend RGB values with fully-transparent neighbors,
|
|
|
|
# which PNG optimizers usually discard, sometimes resulting in a dark or
|
|
|
|
# light edge to transparent textures. Apply this filter to clean that up
|
|
|
|
# at texture load time.
|
|
|
|
texture_clean_transparent (Clean transparent textures) bool false
|
|
|
|
|
|
|
|
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
|
|
|
|
# can be blurred, so automatically upscale them with nearest-neighbor
|
|
|
|
# interpolation to preserve crisp pixels. This sets the minimum texture size
|
|
|
|
# for the upscaled textures; higher values look sharper, but require more
|
|
|
|
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
|
|
|
|
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
|
|
|
|
# enabled.
|
|
|
|
texture_min_size (Minimum texture size for filters) int 64
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Experimental option, might cause visible spaces between blocks
|
|
|
|
# when set to higher number than 0.
|
|
|
|
fsaa (FSAA) enum 0 0,1,2,4,8,16
|
|
|
|
|
2017-01-12 10:19:36 +01:00
|
|
|
# Undersampling is similar to using lower screen resolution, but it applies
|
|
|
|
# to the game world only, keeping the GUI intact.
|
|
|
|
# It should give significant performance boost at the cost of less detailed image.
|
|
|
|
undersampling (Undersampling) enum 0 0,2,3,4
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
[***Shaders]
|
|
|
|
|
2016-08-28 16:02:33 +02:00
|
|
|
# Shaders allow advanced visual effects and may increase performance on some video cards.
|
2017-04-07 17:10:26 +02:00
|
|
|
# This only works with the OpenGL video backend.
|
2015-10-15 21:32:31 +02:00
|
|
|
enable_shaders (Shaders) bool true
|
|
|
|
|
2017-04-07 17:10:26 +02:00
|
|
|
# Path to shader directory. If no path is defined, default location will be used.
|
|
|
|
shader_path (Shader path) path
|
|
|
|
|
2016-01-25 13:33:22 +01:00
|
|
|
[****Tone Mapping]
|
|
|
|
|
|
|
|
# Enables filmic tone mapping
|
|
|
|
tone_mapping (Filmic tone mapping) bool false
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
[****Bumpmapping]
|
|
|
|
|
|
|
|
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
|
|
|
|
# or need to be auto-generated.
|
|
|
|
# Requires shaders to be enabled.
|
2015-10-15 21:32:31 +02:00
|
|
|
enable_bumpmapping (Bumpmapping) bool false
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Enables on the fly normalmap generation (Emboss effect).
|
|
|
|
# Requires bumpmapping to be enabled.
|
2015-10-15 21:32:31 +02:00
|
|
|
generate_normalmaps (Generate normalmaps) bool false
|
|
|
|
|
|
|
|
# Strength of generated normalmaps.
|
|
|
|
normalmaps_strength (Normalmaps strength) float 0.6
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Defines sampling step of texture.
|
2015-10-15 21:32:31 +02:00
|
|
|
# A higher value results in smoother normal maps.
|
|
|
|
normalmaps_smooth (Normalmaps sampling) int 0 0 2
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
[****Parallax Occlusion]
|
|
|
|
|
|
|
|
# Enables parallax occlusion mapping.
|
|
|
|
# Requires shaders to be enabled.
|
|
|
|
enable_parallax_occlusion (Parallax occlusion) bool false
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# 0 = parallax occlusion with slope information (faster).
|
|
|
|
# 1 = relief mapping (slower, more accurate).
|
2015-10-18 10:41:52 +02:00
|
|
|
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Strength of parallax.
|
2017-04-07 17:10:26 +02:00
|
|
|
3d_paralax_strength (Parallax occlusion strength) float 0.025
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Number of parallax occlusion iterations.
|
2015-10-18 10:41:52 +02:00
|
|
|
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Overall scale of parallax occlusion effect.
|
2015-10-18 10:41:52 +02:00
|
|
|
parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Overall bias of parallax occlusion effect, usually scale/2.
|
2015-10-18 10:41:52 +02:00
|
|
|
parallax_occlusion_bias (Parallax occlusion bias) float 0.04
|
|
|
|
|
|
|
|
[****Waving Nodes]
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Set to true enables waving water.
|
|
|
|
# Requires shaders to be enabled.
|
2015-10-15 21:32:31 +02:00
|
|
|
enable_waving_water (Waving water) bool false
|
|
|
|
|
|
|
|
water_wave_height (Waving water height) float 1.0
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
water_wave_length (Waving water length) float 20.0
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
water_wave_speed (Waving water speed) float 5.0
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Set to true enables waving leaves.
|
|
|
|
# Requires shaders to be enabled.
|
2015-10-15 21:32:31 +02:00
|
|
|
enable_waving_leaves (Waving leaves) bool false
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Set to true enables waving plants.
|
|
|
|
# Requires shaders to be enabled.
|
2015-10-15 21:32:31 +02:00
|
|
|
enable_waving_plants (Waving plants) bool false
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
[***Advanced]
|
|
|
|
|
|
|
|
# If FPS would go higher than this, limit it by sleeping
|
|
|
|
# to not waste CPU power for no benefit.
|
|
|
|
fps_max (Maximum FPS) int 60
|
|
|
|
|
|
|
|
# Maximum FPS when game is paused.
|
|
|
|
pause_fps_max (FPS in pause menu) int 20
|
|
|
|
|
2016-02-20 04:42:35 +01:00
|
|
|
# View distance in nodes.
|
2016-12-11 00:23:32 +01:00
|
|
|
viewing_range (Viewing range) int 100 20 4000
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2015-12-10 18:25:28 +01:00
|
|
|
# Width component of the initial window size.
|
2017-06-05 09:43:21 +02:00
|
|
|
screen_w (Screen width) int 800
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2015-12-10 18:25:28 +01:00
|
|
|
# Height component of the initial window size.
|
2017-06-05 09:43:21 +02:00
|
|
|
screen_h (Screen height) int 600
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2017-05-05 13:47:11 +02:00
|
|
|
# Save window size automatically when modified.
|
|
|
|
autosave_screensize (Autosave Screen Size) bool true
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Fullscreen mode.
|
|
|
|
fullscreen (Full screen) bool false
|
|
|
|
|
|
|
|
# Bits per pixel (aka color depth) in fullscreen mode.
|
|
|
|
fullscreen_bpp (Full screen BPP) int 24
|
|
|
|
|
|
|
|
# Vertical screen synchronization.
|
|
|
|
vsync (V-Sync) bool false
|
|
|
|
|
|
|
|
# Field of view in degrees.
|
|
|
|
fov (Field of view) int 72 30 160
|
|
|
|
|
2016-08-02 22:47:47 +02:00
|
|
|
# Field of view while zooming in degrees.
|
|
|
|
# This requires the "zoom" privilege on the server.
|
2017-01-22 05:21:29 +01:00
|
|
|
zoom_fov (Field of view for zoom) int 15 7 160
|
2016-08-02 22:47:47 +02:00
|
|
|
|
Redo light.cpp.
Remake the light_decode_table.
The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.
The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.
The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.
I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
2016-12-09 02:37:13 +01:00
|
|
|
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
2015-10-18 10:41:52 +02:00
|
|
|
# This setting is for the client only and is ignored by the server.
|
Redo light.cpp.
Remake the light_decode_table.
The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.
The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.
The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.
I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
2016-12-09 02:37:13 +01:00
|
|
|
display_gamma (Gamma) float 2.2 1.0 3.0
|
2015-10-18 10:41:52 +02:00
|
|
|
|
|
|
|
# Path to texture directory. All textures are first searched from here.
|
|
|
|
texture_path (Texture path) path
|
|
|
|
|
|
|
|
# The rendering back-end for Irrlicht.
|
|
|
|
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
|
|
|
|
|
|
|
|
# Height on which clouds are appearing.
|
|
|
|
cloud_height (Cloud height) int 120
|
|
|
|
|
|
|
|
# Radius of cloud area stated in number of 64 node cloud squares.
|
|
|
|
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
|
|
|
cloud_radius (Cloud radius) int 12
|
|
|
|
|
2017-04-25 13:11:51 +02:00
|
|
|
# Enable view bobbing and amount of view bobbing.
|
2015-10-18 10:41:52 +02:00
|
|
|
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
2017-04-07 17:10:26 +02:00
|
|
|
view_bobbing_amount (View bobbing factor) float 1.0
|
2015-10-18 10:41:52 +02:00
|
|
|
|
|
|
|
# Multiplier for fall bobbing.
|
|
|
|
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
2017-04-07 17:10:26 +02:00
|
|
|
fall_bobbing_amount (Fall bobbing factor) float 0.0
|
2015-10-18 10:41:52 +02:00
|
|
|
|
|
|
|
# 3D support.
|
|
|
|
# Currently supported:
|
|
|
|
# - none: no 3d output.
|
|
|
|
# - anaglyph: cyan/magenta color 3d.
|
|
|
|
# - interlaced: odd/even line based polarisation screen support.
|
|
|
|
# - topbottom: split screen top/bottom.
|
|
|
|
# - sidebyside: split screen side by side.
|
2015-12-14 22:01:32 +01:00
|
|
|
# - pageflip: quadbuffer based 3d.
|
|
|
|
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2017-01-29 17:10:17 +01:00
|
|
|
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
|
|
|
|
console_height (Console height) float 1.0 0.1 1.0
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# In-game chat console background color (R,G,B).
|
|
|
|
console_color (Console color) string (0,0,0)
|
|
|
|
|
|
|
|
# In-game chat console background alpha (opaqueness, between 0 and 255).
|
|
|
|
console_alpha (Console alpha) int 200 0 255
|
|
|
|
|
|
|
|
# Selection box border color (R,G,B).
|
|
|
|
selectionbox_color (Selection box color) string (0,0,0)
|
|
|
|
|
|
|
|
# Width of the selectionbox's lines around nodes.
|
|
|
|
selectionbox_width (Selection box width) int 2 1 5
|
|
|
|
|
|
|
|
# Crosshair color (R,G,B).
|
|
|
|
crosshair_color (Crosshair color) string (255,255,255)
|
|
|
|
|
|
|
|
# Crosshair alpha (opaqueness, between 0 and 255).
|
|
|
|
crosshair_alpha (Crosshair alpha) int 255 0 255
|
|
|
|
|
|
|
|
# Whether node texture animations should be desynchronized per mapblock.
|
|
|
|
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
|
|
|
|
|
|
|
|
# Maximum proportion of current window to be used for hotbar.
|
|
|
|
# Useful if there's something to be displayed right or left of hotbar.
|
|
|
|
hud_hotbar_max_width (Maximum hotbar width) float 1.0
|
|
|
|
|
2017-04-07 17:10:26 +02:00
|
|
|
# Modifies the size of the hudbar elements.
|
|
|
|
hud_scaling (HUD scale factor) float 1.0
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
# Enables caching of facedir rotated meshes.
|
|
|
|
enable_mesh_cache (Mesh cache) bool false
|
|
|
|
|
2017-02-18 19:53:05 +01:00
|
|
|
# Delay between mesh updates on the client in ms. Increasing this will slow
|
|
|
|
# down the rate of mesh updates, thus reducing jitter on slower clients.
|
|
|
|
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
|
|
|
|
|
2017-04-15 09:55:52 +02:00
|
|
|
# Size of the MapBlock cache of the mesh generator. Increasing this will
|
|
|
|
# increase the cache hit %, reducing the data being copied from the main
|
|
|
|
# thread, thus reducing jitter.
|
|
|
|
meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
# Enables minimap.
|
|
|
|
enable_minimap (Minimap) bool true
|
|
|
|
|
|
|
|
# Shape of the minimap. Enabled = round, disabled = square.
|
|
|
|
minimap_shape_round (Round minimap) bool true
|
|
|
|
|
|
|
|
# True = 256
|
|
|
|
# False = 128
|
|
|
|
# Useable to make minimap smoother on slower machines.
|
|
|
|
minimap_double_scan_height (Minimap scan height) bool true
|
|
|
|
|
|
|
|
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
|
|
|
directional_colored_fog (Colored fog) bool true
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# The strength (darkness) of node ambient-occlusion shading.
|
|
|
|
# Lower is darker, Higher is lighter. The valid range of values for this
|
|
|
|
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
|
|
|
# set to the nearest valid value.
|
|
|
|
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
|
|
|
|
|
2016-01-24 14:19:17 +01:00
|
|
|
# Enables animation of inventory items.
|
|
|
|
inventory_items_animations (Inventory items animations) bool false
|
|
|
|
|
2017-04-07 17:10:26 +02:00
|
|
|
# Android systems only: Tries to create inventory textures from meshes
|
|
|
|
# when no supported render was found.
|
|
|
|
inventory_image_hack (Inventory image hack) bool false
|
|
|
|
|
2016-12-04 06:43:25 +01:00
|
|
|
# Fraction of the visible distance at which fog starts to be rendered
|
|
|
|
fog_start (Fog Start) float 0.4 0.0 0.99
|
|
|
|
|
2017-04-07 17:10:26 +02:00
|
|
|
# Makes all liquids opaque
|
|
|
|
opaque_water (Opaque liquids) bool false
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
[**Menus]
|
|
|
|
|
|
|
|
# Use a cloud animation for the main menu background.
|
|
|
|
menu_clouds (Clouds in menu) bool true
|
|
|
|
|
|
|
|
# Scale gui by a user specified value.
|
|
|
|
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
|
|
|
# This will smooth over some of the rough edges, and blend
|
|
|
|
# pixels when scaling down, at the cost of blurring some
|
|
|
|
# edge pixels when images are scaled by non-integer sizes.
|
|
|
|
gui_scaling (GUI scaling) float 1.0
|
|
|
|
|
|
|
|
# When gui_scaling_filter is true, all GUI images need to be
|
|
|
|
# filtered in software, but some images are generated directly
|
|
|
|
# to hardware (e.g. render-to-texture for nodes in inventory).
|
|
|
|
gui_scaling_filter (GUI scaling filter) bool false
|
|
|
|
|
|
|
|
# When gui_scaling_filter_txr2img is true, copy those images
|
|
|
|
# from hardware to software for scaling. When false, fall back
|
|
|
|
# to the old scaling method, for video drivers that don't
|
2016-08-28 16:02:33 +02:00
|
|
|
# properly support downloading textures back from hardware.
|
2015-10-15 21:32:31 +02:00
|
|
|
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
|
|
|
|
|
|
|
|
# Delay showing tooltips, stated in milliseconds.
|
|
|
|
tooltip_show_delay (Tooltip delay) int 400
|
|
|
|
|
|
|
|
# Whether freetype fonts are used, requires freetype support to be compiled in.
|
|
|
|
freetype (Freetype fonts) bool true
|
|
|
|
|
|
|
|
# Path to TrueTypeFont or bitmap.
|
2017-06-11 09:43:31 +02:00
|
|
|
font_path (Font path) filepath fonts/liberationsans.ttf
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2016-09-15 17:53:17 +02:00
|
|
|
font_size (Font size) int 16
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Font shadow offset, if 0 then shadow will not be drawn.
|
|
|
|
font_shadow (Font shadow) int 1
|
|
|
|
|
|
|
|
# Font shadow alpha (opaqueness, between 0 and 255).
|
2016-09-15 17:53:17 +02:00
|
|
|
font_shadow_alpha (Font shadow alpha) int 127 0 255
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2017-06-11 09:43:31 +02:00
|
|
|
mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
mono_font_size (Monospace font size) int 15
|
|
|
|
|
|
|
|
# This font will be used for certain languages.
|
2017-06-11 09:43:31 +02:00
|
|
|
fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
|
2015-10-15 21:32:31 +02:00
|
|
|
fallback_font_size (Fallback font size) int 15
|
|
|
|
fallback_font_shadow (Fallback font shadow) int 1
|
|
|
|
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Path to save screenshots at.
|
|
|
|
screenshot_path (Screenshot folder) path
|
|
|
|
|
2016-03-07 23:09:07 +01:00
|
|
|
# Format of screenshots.
|
|
|
|
screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
|
|
|
|
|
|
|
|
# Screenshot quality. Only used for JPEG format.
|
|
|
|
# 1 means worst quality; 100 means best quality.
|
|
|
|
# Use 0 for default quality.
|
|
|
|
screenshot_quality (Screenshot quality) int 0 0 100
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
[**Advanced]
|
|
|
|
|
|
|
|
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
|
|
|
screen_dpi (DPI) int 72
|
|
|
|
|
2017-04-07 17:10:26 +02:00
|
|
|
# Windows systems only: Start Minetest with the command line window in the background.
|
|
|
|
# Contains the same information as the file debug.txt (default name).
|
|
|
|
enable_console (Enable console window) bool false
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
[*Sound]
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
enable_sound (Sound) bool true
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
sound_volume (Volume) float 0.7 0.0 1.0
|
|
|
|
|
|
|
|
[*Advanced]
|
|
|
|
|
|
|
|
# Timeout for client to remove unused map data from memory.
|
|
|
|
client_unload_unused_data_timeout (Mapblock unload timeout) int 600
|
|
|
|
|
|
|
|
# Maximum number of mapblocks for client to be kept in memory.
|
|
|
|
# Set to -1 for unlimited amount.
|
|
|
|
client_mapblock_limit (Mapblock limit) int 5000
|
|
|
|
|
|
|
|
# Whether to show the client debug info (has the same effect as hitting F5).
|
|
|
|
show_debug (Show debug info) bool false
|
|
|
|
|
|
|
|
[Server / Singleplayer]
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Name of the server, to be displayed when players join and in the serverlist.
|
2015-10-15 21:32:31 +02:00
|
|
|
server_name (Server name) string Minetest server
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Description of server, to be displayed when players join and in the serverlist.
|
2015-10-15 21:32:31 +02:00
|
|
|
server_description (Server description) string mine here
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Domain name of server, to be displayed in the serverlist.
|
2015-10-15 21:32:31 +02:00
|
|
|
server_address (Server address) string game.minetest.net
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Homepage of server, to be displayed in the serverlist.
|
2015-10-15 21:32:31 +02:00
|
|
|
server_url (Server URL) string http://minetest.net
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Automaticaly report to the serverlist.
|
2015-10-15 21:32:31 +02:00
|
|
|
server_announce (Announce server) bool false
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Announce to this serverlist.
|
|
|
|
# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
|
2015-10-15 21:32:31 +02:00
|
|
|
serverlist_url (Serverlist URL) string servers.minetest.net
|
|
|
|
|
2017-06-10 13:49:44 +02:00
|
|
|
# Remove color codes from incoming chat messages
|
|
|
|
# Use this to stop players from being able to use color in their messages
|
|
|
|
strip_color_codes (Strip color codes) bool false
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
[*Network]
|
|
|
|
|
|
|
|
# Network port to listen (UDP).
|
2015-10-18 10:41:52 +02:00
|
|
|
# This value will be overridden when starting from the main menu.
|
2015-10-15 21:32:31 +02:00
|
|
|
port (Server port) int 30000
|
|
|
|
|
|
|
|
# The network interface that the server listens on.
|
|
|
|
bind_address (Bind address) string
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Enable to disallow old clients from connecting.
|
|
|
|
# Older clients are compatible in the sense that they will not crash when connecting
|
|
|
|
# to new servers, but they may not support all new features that you are expecting.
|
2015-10-15 21:32:31 +02:00
|
|
|
strict_protocol_version_checking (Strict protocol checking) bool false
|
|
|
|
|
|
|
|
# Specifies URL from which client fetches media instead of using UDP.
|
|
|
|
# $filename should be accessible from $remote_media$filename via cURL
|
|
|
|
# (obviously, remote_media should end with a slash).
|
2015-10-18 10:41:52 +02:00
|
|
|
# Files that are not present will be fetched the usual way.
|
2015-10-15 21:32:31 +02:00
|
|
|
remote_media (Remote media) string
|
|
|
|
|
|
|
|
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
|
|
|
# to IPv6 clients, depending on system configuration.
|
|
|
|
# Ignored if bind_address is set.
|
|
|
|
ipv6_server (IPv6 server) bool false
|
|
|
|
|
|
|
|
[**Advanced]
|
|
|
|
|
2016-08-28 16:02:33 +02:00
|
|
|
# Maximum number of blocks that are simultaneously sent per client.
|
|
|
|
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2016-08-28 16:02:33 +02:00
|
|
|
# Maximum number of blocks that are simultaneously sent in total.
|
|
|
|
max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# To reduce lag, block transfers are slowed down when a player is building something.
|
|
|
|
# This determines how long they are slowed down after placing or removing a node.
|
2016-08-28 16:02:33 +02:00
|
|
|
full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Maximum number of packets sent per send step, if you have a slow connection
|
|
|
|
# try reducing it, but don't reduce it to a number below double of targeted
|
|
|
|
# client number.
|
|
|
|
max_packets_per_iteration (Max. packets per iteration) int 1024
|
|
|
|
|
|
|
|
[*Game]
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Default game when creating a new world.
|
|
|
|
# This will be overridden when creating a world from the main menu.
|
2015-10-15 21:32:31 +02:00
|
|
|
default_game (Default game) string minetest
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Message of the day displayed to players connecting.
|
|
|
|
motd (Message of the day) string
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Maximum number of players that can connect simultaneously.
|
2015-10-15 21:32:31 +02:00
|
|
|
max_users (Maximum users) int 15
|
|
|
|
|
|
|
|
# World directory (everything in the world is stored here).
|
2015-10-18 10:41:52 +02:00
|
|
|
# Not needed if starting from the main menu.
|
2015-10-15 21:32:31 +02:00
|
|
|
map-dir (Map directory) path
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Time in seconds for item entity (dropped items) to live.
|
2015-10-15 21:32:31 +02:00
|
|
|
# Setting it to -1 disables the feature.
|
|
|
|
item_entity_ttl (Item entity TTL) int 900
|
|
|
|
|
2017-01-21 19:30:42 +01:00
|
|
|
# If enabled, show the server status message on player connection.
|
|
|
|
show_statusline_on_connect (Status message on connection) bool true
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
# Enable players getting damage and dying.
|
|
|
|
enable_damage (Damage) bool false
|
|
|
|
|
2017-04-07 17:10:26 +02:00
|
|
|
# Enable creative mode for new created maps.
|
|
|
|
creative_mode (Creative) bool false
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
# A chosen map seed for a new map, leave empty for random.
|
2015-10-18 10:41:52 +02:00
|
|
|
# Will be overridden when creating a new world in the main menu.
|
2015-10-15 21:32:31 +02:00
|
|
|
fixed_map_seed (Fixed map seed) string
|
|
|
|
|
|
|
|
# New users need to input this password.
|
|
|
|
default_password (Default password) string
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# The privileges that new users automatically get.
|
2015-10-15 21:32:31 +02:00
|
|
|
# See /privs in game for a full list on your server and mod configuration.
|
|
|
|
default_privs (Default privileges) string interact, shout
|
|
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|
|
2016-04-09 17:07:45 +02:00
|
|
|
# Privileges that players with basic_privs can grant
|
|
|
|
basic_privs (Basic Privileges) string interact, shout
|
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|
|
2015-10-15 21:32:31 +02:00
|
|
|
# Whether players are shown to clients without any range limit.
|
|
|
|
# Deprecated, use the setting player_transfer_distance instead.
|
|
|
|
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
|
|
|
|
|
|
|
|
# Defines the maximal player transfer distance in blocks (0 = unlimited).
|
|
|
|
player_transfer_distance (Player transfer distance) int 0
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Whether to allow players to damage and kill each other.
|
2015-10-15 21:32:31 +02:00
|
|
|
enable_pvp (Player versus Player) bool true
|
|
|
|
|
|
|
|
# If this is set, players will always (re)spawn at the given position.
|
2015-10-18 10:41:52 +02:00
|
|
|
static_spawnpoint (Static spawnpoint) string
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# If enabled, new players cannot join with an empty password.
|
2015-10-15 21:32:31 +02:00
|
|
|
disallow_empty_password (Disallow empty passwords) bool false
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# If enabled, disable cheat prevention in multiplayer.
|
2015-10-15 21:32:31 +02:00
|
|
|
disable_anticheat (Disable anticheat) bool false
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# If enabled, actions are recorded for rollback.
|
2015-10-15 21:32:31 +02:00
|
|
|
# This option is only read when server starts.
|
|
|
|
enable_rollback_recording (Rollback recording) bool false
|
|
|
|
|
|
|
|
# A message to be displayed to all clients when the server shuts down.
|
|
|
|
kick_msg_shutdown (Shutdown message) string Server shutting down.
|
|
|
|
|
|
|
|
# A message to be displayed to all clients when the server crashes.
|
|
|
|
kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
|
|
|
|
|
|
|
|
# Whether to ask clients to reconnect after a (Lua) crash.
|
|
|
|
# Set this to true if your server is set up to restart automatically.
|
|
|
|
ask_reconnect_on_crash (Ask to reconnect after crash) bool false
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# From how far clients know about objects, stated in mapblocks (16 nodes).
|
2015-10-15 21:32:31 +02:00
|
|
|
active_object_send_range_blocks (Active object send range) int 3
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
|
|
|
|
# In active blocks objects are loaded and ABMs run.
|
2016-12-10 19:31:17 +01:00
|
|
|
active_block_range (Active block range) int 3
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
|
|
|
max_block_send_distance (Max block send distance) int 10
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Maximum number of forceloaded mapblocks.
|
2015-10-15 21:32:31 +02:00
|
|
|
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
|
|
|
|
|
|
|
|
# Interval of sending time of day to clients.
|
|
|
|
time_send_interval (Time send interval) int 5
|
|
|
|
|
|
|
|
# Controls length of day/night cycle.
|
2015-10-18 10:41:52 +02:00
|
|
|
# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
|
2015-10-15 21:32:31 +02:00
|
|
|
time_speed (Time speed) int 72
|
|
|
|
|
|
|
|
# Interval of saving important changes in the world, stated in seconds.
|
|
|
|
server_map_save_interval (Map save interval) float 5.3
|
|
|
|
|
2016-10-04 18:17:12 +02:00
|
|
|
# Set the maximum character length of a chat message sent by clients.
|
|
|
|
# chat_message_max_size int 500
|
|
|
|
|
|
|
|
# Limit a single player to send X messages per 10 seconds.
|
|
|
|
# chat_message_limit_per_10sec float 10.0
|
|
|
|
|
|
|
|
# Kick player if send more than X messages per 10 seconds.
|
|
|
|
# chat_message_limit_trigger_kick int 50
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
[**Physics]
|
|
|
|
|
|
|
|
movement_acceleration_default (Default acceleration) float 3
|
|
|
|
movement_acceleration_air (Acceleration in air) float 2
|
|
|
|
movement_acceleration_fast (Fast mode acceleration) float 10
|
|
|
|
movement_speed_walk (Walking speed) float 4
|
|
|
|
movement_speed_crouch (Crouch speed) float 1.35
|
|
|
|
movement_speed_fast (Fast mode speed) float 20
|
2017-03-06 09:35:13 +01:00
|
|
|
movement_speed_climb (Climbing speed) float 3
|
2015-10-15 21:32:31 +02:00
|
|
|
movement_speed_jump (Jumping speed) float 6.5
|
|
|
|
movement_liquid_fluidity (Liquid fluidity) float 1
|
|
|
|
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
|
|
|
movement_liquid_sink (Liquid sink) float 10
|
|
|
|
movement_gravity (Gravity) float 9.81
|
|
|
|
|
|
|
|
[**Advanced]
|
|
|
|
|
|
|
|
# Handling for deprecated lua api calls:
|
2015-10-18 10:41:52 +02:00
|
|
|
# - legacy: (try to) mimic old behaviour (default for release).
|
|
|
|
# - log: mimic and log backtrace of deprecated call (default for debug).
|
|
|
|
# - error: abort on usage of deprecated call (suggested for mod developers).
|
2015-10-15 21:32:31 +02:00
|
|
|
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
|
|
|
|
|
|
|
|
# Number of extra blocks that can be loaded by /clearobjects at once.
|
|
|
|
# This is a trade-off between sqlite transaction overhead and
|
|
|
|
# memory consumption (4096=100MB, as a rule of thumb).
|
|
|
|
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# How much the server will wait before unloading unused mapblocks.
|
2015-10-15 21:32:31 +02:00
|
|
|
# Higher value is smoother, but will use more RAM.
|
|
|
|
server_unload_unused_data_timeout (Unload unused server data) int 29
|
|
|
|
|
|
|
|
# Maximum number of statically stored objects in a block.
|
2016-10-19 02:37:12 +02:00
|
|
|
max_objects_per_block (Maximum objects per block) int 64
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# See http://www.sqlite.org/pragma.html#pragma_synchronous
|
|
|
|
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Length of a server tick and the interval at which objects are generally updated over network.
|
|
|
|
dedicated_server_step (Dedicated server step) float 0.1
|
|
|
|
|
Allow NodeTimer, ABM and block mgmt interval changes.
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.
However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.
On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.
The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
2016-03-02 08:14:26 +01:00
|
|
|
# Time in between active block management cycles
|
|
|
|
active_block_mgmt_interval (Active Block Management interval) float 2.0
|
|
|
|
|
|
|
|
# Length of time between ABM execution cycles
|
|
|
|
abm_interval (Active Block Modifier interval) float 1.0
|
|
|
|
|
|
|
|
# Length of time between NodeTimer execution cycles
|
2017-02-09 08:00:37 +01:00
|
|
|
nodetimer_interval (NodeTimer interval) float 0.2
|
Allow NodeTimer, ABM and block mgmt interval changes.
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.
However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.
On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.
The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
2016-03-02 08:14:26 +01:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# If enabled, invalid world data won't cause the server to shut down.
|
|
|
|
# Only enable this if you know what you are doing.
|
2015-10-15 21:32:31 +02:00
|
|
|
ignore_world_load_errors (Ignore world errors) bool false
|
|
|
|
|
|
|
|
# Max liquids processed per step.
|
|
|
|
liquid_loop_max (Liquid loop max) int 100000
|
|
|
|
|
|
|
|
# The time (in seconds) that the liquids queue may grow beyond processing
|
|
|
|
# capacity until an attempt is made to decrease its size by dumping old queue
|
|
|
|
# items. A value of 0 disables the functionality.
|
|
|
|
liquid_queue_purge_time (Liquid queue purge time) int 0
|
|
|
|
|
|
|
|
# Liquid update interval in seconds.
|
|
|
|
liquid_update (Liquid update tick) float 1.0
|
|
|
|
|
2016-10-31 04:35:55 +01:00
|
|
|
# At this distance the server will aggressively optimize which blocks are sent to clients.
|
|
|
|
# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
|
|
|
|
# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
|
|
|
|
# Setting this to a value greater than max_block_send_distance disables this optimization.
|
|
|
|
# Stated in mapblocks (16 nodes)
|
|
|
|
block_send_optimize_distance (block send optimize distance) int 4 2
|
|
|
|
|
2017-02-28 08:06:15 +01:00
|
|
|
# If enabled the server will perform map block occlusion culling based on
|
|
|
|
# on the eye position of the player. This can reduce the number of blocks
|
|
|
|
# sent to the client 50-80%. The client will not longer receive most invisible
|
|
|
|
# so that the utility of noclip mode is reduced.
|
2017-03-03 21:40:50 +01:00
|
|
|
server_side_occlusion_culling (Server side occlusion culling) bool true
|
2017-02-28 08:06:15 +01:00
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
[*Mapgen]
|
|
|
|
|
|
|
|
# Name of map generator to be used when creating a new world.
|
2015-10-18 10:41:52 +02:00
|
|
|
# Creating a world in the main menu will override this.
|
2016-12-16 05:55:41 +01:00
|
|
|
mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Water surface level of the world.
|
2015-10-15 21:32:31 +02:00
|
|
|
water_level (Water level) int 1
|
|
|
|
|
|
|
|
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
|
|
|
|
max_block_generate_distance (Max block generate distance) int 6
|
|
|
|
|
2017-03-23 01:18:59 +01:00
|
|
|
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
|
|
|
|
# Only mapchunks completely within the mapgen limit are generated.
|
|
|
|
# Value is stored per-world.
|
|
|
|
mapgen_limit (Map generation limit) int 31000 0 31000
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Global map generation attributes.
|
2015-11-15 12:55:45 +01:00
|
|
|
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
|
|
|
|
# and junglegrass, in all other mapgens this flag controls all decorations.
|
2015-10-15 21:32:31 +02:00
|
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
2016-03-11 17:24:55 +01:00
|
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
2015-11-15 12:55:45 +01:00
|
|
|
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
[**Advanced]
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
|
2015-10-15 21:32:31 +02:00
|
|
|
chunksize (Chunk size) int 5
|
|
|
|
|
|
|
|
# Dump the mapgen debug infos.
|
|
|
|
enable_mapgen_debug_info (Mapgen debug) bool false
|
|
|
|
|
|
|
|
# Maximum number of blocks that can be queued for loading.
|
|
|
|
emergequeue_limit_total (Absolute limit of emerge queues) int 256
|
|
|
|
|
|
|
|
# Maximum number of blocks to be queued that are to be loaded from file.
|
|
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
|
|
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
|
|
|
|
|
|
|
|
# Maximum number of blocks to be queued that are to be generated.
|
|
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
|
|
emergequeue_limit_generate (Limit of emerge queues to generate) int 32
|
|
|
|
|
|
|
|
# Number of emerge threads to use. Make this field blank, or increase this number
|
|
|
|
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
|
|
|
|
# at the cost of slightly buggy caves.
|
|
|
|
num_emerge_threads (Number of emerge threads) int 1
|
|
|
|
|
2017-04-04 12:59:52 +02:00
|
|
|
[***Biome API temperature and humidity noise parameters]
|
|
|
|
|
|
|
|
# Temperature variation for biomes.
|
|
|
|
mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
|
|
|
|
|
|
|
|
# Small-scale temperature variation for blending biomes on borders.
|
|
|
|
mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
|
|
|
|
|
|
|
|
# Humidity variation for biomes.
|
|
|
|
mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
|
|
|
|
|
|
|
|
# Small-scale humidity variation for blending biomes on borders.
|
|
|
|
mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
[***Mapgen v5]
|
|
|
|
|
2017-04-04 12:59:52 +02:00
|
|
|
# Map generation attributes specific to Mapgen v5.
|
|
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
|
|
|
mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
|
|
|
|
|
2016-04-25 12:47:25 +02:00
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv5_cave_width (Cave width) float 0.125
|
2016-04-25 12:47:25 +02:00
|
|
|
|
2017-06-21 05:20:18 +02:00
|
|
|
# Y of upper limit of large caves.
|
2017-06-20 05:55:32 +02:00
|
|
|
mgv5_large_cave_depth (Large cave depth) int -256
|
|
|
|
|
2017-06-21 05:20:18 +02:00
|
|
|
# Y of upper limit of lava in large caves.
|
|
|
|
mgv5_lava_depth (Lava depth) int -256
|
|
|
|
|
2017-03-12 14:26:09 +01:00
|
|
|
# Y-level of cavern upper limit.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv5_cavern_limit (Cavern limit) int -256
|
2017-03-12 14:26:09 +01:00
|
|
|
|
|
|
|
# Y-distance over which caverns expand to full size.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv5_cavern_taper (Cavern taper) int 256
|
2017-03-12 14:26:09 +01:00
|
|
|
|
|
|
|
# Defines full size of caverns, smaller values create larger caverns.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv5_cavern_threshold (Cavern threshold) float 0.7
|
|
|
|
|
|
|
|
# Variation of biome filler depth.
|
|
|
|
mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
|
|
|
|
|
|
|
|
# Variation of terrain vertical scale.
|
2017-04-07 17:10:26 +02:00
|
|
|
# When noise is < -0.55 terrain is near-flat.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
|
|
|
|
|
|
|
|
# Y-level of average terrain surface.
|
|
|
|
mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
|
|
|
|
|
|
|
|
# First of 2 3D noises that together define tunnels.
|
|
|
|
mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
|
|
|
|
|
|
|
|
# Second of 2 3D noises that together define tunnels.
|
|
|
|
mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
|
|
|
|
|
|
|
|
# 3D noise defining giant caverns.
|
|
|
|
mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
# TODO
|
2017-03-12 14:26:09 +01:00
|
|
|
# Noise parameters in group format, unsupported by advanced settings
|
|
|
|
# menu but settable in minetest.conf.
|
|
|
|
# See documentation of noise parameter formats in minetest.conf.example.
|
2017-04-04 12:59:52 +02:00
|
|
|
# 3D noise defining terrain.
|
2015-10-15 21:32:31 +02:00
|
|
|
#mgv5_np_ground = {
|
|
|
|
# offset = 0
|
|
|
|
# scale = 40
|
|
|
|
# spread = (80, 80, 80)
|
|
|
|
# seed = 983240
|
|
|
|
# octaves = 4
|
|
|
|
# persistence = 0.55
|
|
|
|
# lacunarity = 2.0
|
|
|
|
# flags = "eased"
|
|
|
|
#}
|
|
|
|
|
|
|
|
[***Mapgen v6]
|
|
|
|
|
2015-11-04 03:18:37 +01:00
|
|
|
# Map generation attributes specific to Mapgen v6.
|
2017-04-04 12:59:52 +02:00
|
|
|
# The 'snowbiomes' flag enables the new 5 biome system.
|
|
|
|
# When the new biome system is enabled jungles are automatically enabled and
|
|
|
|
# the 'jungles' flag is ignored.
|
2015-10-18 10:41:52 +02:00
|
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
2016-03-11 17:24:55 +01:00
|
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
|
|
|
|
|
|
|
|
# Deserts occur when np_biome exceeds this value.
|
|
|
|
# When the new biome system is enabled, this is ignored.
|
|
|
|
mgv6_freq_desert (Desert noise threshold) float 0.45
|
|
|
|
|
|
|
|
# Sandy beaches occur when np_beach exceeds this value.
|
|
|
|
mgv6_freq_beach (Beach noise threshold) float 0.15
|
|
|
|
|
|
|
|
# Y-level of lower terrain and lakebeds.
|
|
|
|
mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
|
|
|
|
|
|
|
# Y-level of higher (cliff-top) terrain.
|
|
|
|
mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
|
|
|
|
|
|
|
|
# Varies steepness of cliffs.
|
|
|
|
mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
|
|
|
|
|
|
|
|
# Defines areas of 'terrain_higher' (cliff-top terrain).
|
|
|
|
mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
|
|
|
|
|
|
|
|
# Varies depth of biome surface nodes.
|
|
|
|
mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
|
|
|
|
|
|
|
|
# Defines areas with sandy beaches.
|
|
|
|
mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
|
|
|
|
|
|
|
|
# Temperature variation for biomes.
|
|
|
|
mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
|
|
|
|
|
|
|
|
# Variation of number of caves.
|
|
|
|
mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
|
|
|
|
|
|
|
|
# Humidity variation for biomes.
|
|
|
|
mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
|
|
|
|
|
|
|
|
# Defines tree areas and tree density.
|
|
|
|
mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
|
|
|
|
|
|
|
|
# Defines areas where trees have apples.
|
|
|
|
mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
[***Mapgen v7]
|
2015-11-04 03:18:37 +01:00
|
|
|
|
|
|
|
# Map generation attributes specific to Mapgen v7.
|
2016-09-16 05:59:25 +02:00
|
|
|
# The 'ridges' flag enables the rivers.
|
|
|
|
# Floatlands are currently experimental and subject to change.
|
2015-10-18 10:41:52 +02:00
|
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
2016-03-11 17:24:55 +01:00
|
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
2017-04-07 17:10:26 +02:00
|
|
|
mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2016-04-25 12:47:25 +02:00
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv7_cave_width (Cave width) float 0.09
|
2016-04-25 12:47:25 +02:00
|
|
|
|
2017-06-21 05:20:18 +02:00
|
|
|
# Y of upper limit of large caves.
|
2017-06-20 05:55:32 +02:00
|
|
|
mgv7_large_cave_depth (Large cave depth) int -33
|
|
|
|
|
2017-06-21 05:20:18 +02:00
|
|
|
# Y of upper limit of lava in large caves.
|
|
|
|
mgv7_lava_depth (Lava depth) int -256
|
|
|
|
|
2016-09-16 05:59:25 +02:00
|
|
|
# Controls the density of floatland mountain terrain.
|
|
|
|
# Is an offset added to the 'np_mountain' noise value.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv7_float_mount_density (Floatland mountain density) float 0.6
|
2016-09-16 05:59:25 +02:00
|
|
|
|
|
|
|
# Typical maximum height, above and below midpoint, of floatland mountain terrain.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv7_float_mount_height (Floatland mountain height) float 128.0
|
2016-09-16 05:59:25 +02:00
|
|
|
|
|
|
|
# Y-level of floatland midpoint and lake surface.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv7_floatland_level (Floatland level) int 1280
|
2016-09-16 05:59:25 +02:00
|
|
|
|
|
|
|
# Y-level to which floatland shadows extend.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv7_shadow_limit (Shadow limit) int 1024
|
2016-09-16 05:59:25 +02:00
|
|
|
|
2017-03-12 14:26:09 +01:00
|
|
|
# Y-level of cavern upper limit.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv7_cavern_limit (Cavern limit) int -256
|
2017-03-12 14:26:09 +01:00
|
|
|
|
|
|
|
# Y-distance over which caverns expand to full size.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv7_cavern_taper (Cavern taper) int 256
|
2017-03-12 14:26:09 +01:00
|
|
|
|
|
|
|
# Defines full size of caverns, smaller values create larger caverns.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgv7_cavern_threshold (Cavern threshold) float 0.7
|
|
|
|
|
|
|
|
# Y-level of higher (cliff-top) terrain.
|
|
|
|
mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
|
|
|
|
|
|
|
|
# Y-level of lower terrain and lakebeds.
|
|
|
|
mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
|
|
|
|
|
|
|
|
# Varies roughness of terrain.
|
|
|
|
# Defines the 'persistence' value for terrain_base and terrain_alt noises.
|
|
|
|
mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
|
|
|
|
|
|
|
|
# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
|
|
|
|
mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
|
|
|
|
|
|
|
|
# Variation of biome filler depth.
|
|
|
|
mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
|
|
|
|
# Variation of maximum mountain height (in nodes).
|
|
|
|
mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
|
|
|
|
|
|
|
|
# Defines large-scale river channel structure.
|
|
|
|
mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
|
|
|
|
|
|
|
|
# Defines areas of floatland smooth terrain.
|
|
|
|
# Smooth floatlands occur when noise > 0.
|
|
|
|
mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
|
|
|
|
|
|
|
|
# Variation of hill height and lake depth on floatland smooth terrain.
|
|
|
|
mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
|
|
|
|
|
|
|
|
# 3D noise defining mountain structure and height.
|
|
|
|
# Also defines structure of floatland mountain terrain.
|
|
|
|
mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
|
|
|
|
|
|
|
# 3D noise defining structure of river canyon walls.
|
|
|
|
mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
|
|
|
|
|
|
|
# 3D noise defining giant caverns.
|
|
|
|
mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
|
|
|
|
|
|
|
# First of 2 3D noises that together define tunnels.
|
|
|
|
mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
|
|
|
|
# Second of 2 3D noises that together define tunnels.
|
|
|
|
mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
2015-10-15 21:32:31 +02:00
|
|
|
|
2015-10-30 03:45:38 +01:00
|
|
|
[***Mapgen flat]
|
|
|
|
|
|
|
|
# Map generation attributes specific to Mapgen flat.
|
2016-03-11 17:24:55 +01:00
|
|
|
# Occasional lakes and hills can be added to the flat world.
|
2015-10-30 03:45:38 +01:00
|
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
2016-03-11 17:24:55 +01:00
|
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
2017-04-07 17:10:26 +02:00
|
|
|
mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
|
2015-10-30 03:45:38 +01:00
|
|
|
|
|
|
|
# Y of flat ground.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgflat_ground_level (Ground level) int 8
|
2015-10-30 03:45:38 +01:00
|
|
|
|
2017-06-21 05:20:18 +02:00
|
|
|
# Y of upper limit of large caves.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgflat_large_cave_depth (Large cave depth) int -33
|
2015-10-30 03:45:38 +01:00
|
|
|
|
2017-06-21 05:20:18 +02:00
|
|
|
# Y of upper limit of lava in large caves.
|
|
|
|
mgflat_lava_depth (Lava depth) int -256
|
|
|
|
|
2016-04-25 12:47:25 +02:00
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgflat_cave_width (Cave width) float 0.09
|
2016-04-25 12:47:25 +02:00
|
|
|
|
2015-10-30 03:45:38 +01:00
|
|
|
# Terrain noise threshold for lakes.
|
|
|
|
# Controls proportion of world area covered by lakes.
|
|
|
|
# Adjust towards 0.0 for a larger proportion.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgflat_lake_threshold (Lake threshold) float -0.45
|
2015-10-30 03:45:38 +01:00
|
|
|
|
|
|
|
# Controls steepness/depth of lake depressions.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgflat_lake_steepness (Lake steepness) float 48.0
|
2015-10-30 03:45:38 +01:00
|
|
|
|
|
|
|
# Terrain noise threshold for hills.
|
|
|
|
# Controls proportion of world area covered by hills.
|
|
|
|
# Adjust towards 0.0 for a larger proportion.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgflat_hill_threshold (Hill threshold) float 0.45
|
2015-10-30 03:45:38 +01:00
|
|
|
|
|
|
|
# Controls steepness/height of hills.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgflat_hill_steepness (Hill steepness) float 64.0
|
2015-10-30 03:45:38 +01:00
|
|
|
|
2017-04-04 12:59:52 +02:00
|
|
|
# Defines location and terrain of optional hills and lakes.
|
|
|
|
mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
|
2015-10-30 03:45:38 +01:00
|
|
|
|
2017-04-04 12:59:52 +02:00
|
|
|
# Variation of biome filler depth.
|
|
|
|
mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
|
|
|
|
# First of 2 3D noises that together define tunnels.
|
|
|
|
mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
|
|
|
|
|
|
|
# Second of 2 3D noises that together define tunnels.
|
|
|
|
mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
2015-10-30 03:45:38 +01:00
|
|
|
|
2015-11-04 03:18:37 +01:00
|
|
|
[***Mapgen fractal]
|
|
|
|
|
2016-04-25 12:47:25 +02:00
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_cave_width (Cave width) float 0.09
|
2016-04-25 12:47:25 +02:00
|
|
|
|
2017-06-21 05:20:18 +02:00
|
|
|
# Y of upper limit of large caves.
|
2017-06-20 05:55:32 +02:00
|
|
|
mgfractal_large_cave_depth (Large cave depth) int -33
|
|
|
|
|
2017-06-21 05:20:18 +02:00
|
|
|
# Y of upper limit of lava in large caves.
|
|
|
|
mgfractal_lava_depth (Lava depth) int -256
|
|
|
|
|
2015-12-08 06:40:36 +01:00
|
|
|
# Choice of 18 fractals from 9 formulas.
|
|
|
|
# 1 = 4D "Roundy" mandelbrot set.
|
|
|
|
# 2 = 4D "Roundy" julia set.
|
|
|
|
# 3 = 4D "Squarry" mandelbrot set.
|
|
|
|
# 4 = 4D "Squarry" julia set.
|
|
|
|
# 5 = 4D "Mandy Cousin" mandelbrot set.
|
|
|
|
# 6 = 4D "Mandy Cousin" julia set.
|
|
|
|
# 7 = 4D "Variation" mandelbrot set.
|
|
|
|
# 8 = 4D "Variation" julia set.
|
|
|
|
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
|
|
|
|
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
|
|
|
|
# 11 = 3D "Christmas Tree" mandelbrot set.
|
|
|
|
# 12 = 3D "Christmas Tree" julia set.
|
|
|
|
# 13 = 3D "Mandelbulb" mandelbrot set.
|
|
|
|
# 14 = 3D "Mandelbulb" julia set.
|
|
|
|
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
|
|
|
|
# 16 = 3D "Cosine Mandelbulb" julia set.
|
|
|
|
# 17 = 4D "Mandelbulb" mandelbrot set.
|
|
|
|
# 18 = 4D "Mandelbulb" julia set.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_fractal (Fractal type) int 1 1 18
|
2015-11-11 06:05:20 +01:00
|
|
|
|
2015-11-14 10:18:01 +01:00
|
|
|
# Iterations of the recursive function.
|
2015-12-08 06:40:36 +01:00
|
|
|
# Controls the amount of fine detail.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_iterations (Iterations) int 11
|
2015-11-05 00:07:29 +01:00
|
|
|
|
2015-11-21 21:22:45 +01:00
|
|
|
# Approximate (X,Y,Z) scale of fractal in nodes.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
|
2015-11-05 00:07:29 +01:00
|
|
|
|
2015-12-08 06:40:36 +01:00
|
|
|
# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
|
2015-11-21 21:22:45 +01:00
|
|
|
# Used to move a suitable spawn area of low land close to (0, 0).
|
2015-12-08 06:40:36 +01:00
|
|
|
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
|
2015-11-21 21:22:45 +01:00
|
|
|
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
|
2015-11-04 03:18:37 +01:00
|
|
|
|
2015-12-08 06:40:36 +01:00
|
|
|
# W co-ordinate of the generated 3D slice of a 4D fractal.
|
|
|
|
# Determines which 3D slice of the 4D shape is generated.
|
|
|
|
# Has no effect on 3D fractals.
|
2015-11-06 09:38:01 +01:00
|
|
|
# Range roughly -2 to 2.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_slice_w (Slice w) float 0.0
|
2015-11-04 03:18:37 +01:00
|
|
|
|
2015-12-08 06:40:36 +01:00
|
|
|
# Julia set only: X component of hypercomplex constant determining julia shape.
|
2015-11-06 09:38:01 +01:00
|
|
|
# Range roughly -2 to 2.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_julia_x (Julia x) float 0.33
|
2015-11-04 03:18:37 +01:00
|
|
|
|
2015-12-08 06:40:36 +01:00
|
|
|
# Julia set only: Y component of hypercomplex constant determining julia shape.
|
2015-11-06 09:38:01 +01:00
|
|
|
# Range roughly -2 to 2.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_julia_y (Julia y) float 0.33
|
2015-11-04 03:18:37 +01:00
|
|
|
|
2015-12-08 06:40:36 +01:00
|
|
|
# Julia set only: Z component of hypercomplex constant determining julia shape.
|
2015-11-06 09:38:01 +01:00
|
|
|
# Range roughly -2 to 2.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_julia_z (Julia z) float 0.33
|
2015-11-04 03:18:37 +01:00
|
|
|
|
2015-12-08 06:40:36 +01:00
|
|
|
# Julia set only: W component of hypercomplex constant determining julia shape.
|
|
|
|
# Has no effect on 3D fractals.
|
2015-11-06 09:38:01 +01:00
|
|
|
# Range roughly -2 to 2.
|
2017-04-04 12:59:52 +02:00
|
|
|
mgfractal_julia_w (Julia w) float 0.33
|
|
|
|
|
|
|
|
# Y-level of seabed.
|
|
|
|
mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
|
|
|
|
|
|
|
|
# Variation of biome filler depth.
|
|
|
|
mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
|
|
|
|
|
|
|
|
# First of 2 3D noises that together define tunnels.
|
|
|
|
mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
2015-11-04 03:18:37 +01:00
|
|
|
|
2017-04-04 12:59:52 +02:00
|
|
|
# Second of 2 3D noises that together define tunnels.
|
|
|
|
mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
2015-11-04 03:18:37 +01:00
|
|
|
|
2016-01-14 04:57:02 +01:00
|
|
|
# Mapgen Valleys parameters
|
|
|
|
[***Mapgen Valleys]
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|
|
|
|
|
|
|
# General parameters
|
|
|
|
[****General]
|
|
|
|
|
|
|
|
# Map generation attributes specific to Mapgen Valleys.
|
2016-03-11 17:24:55 +01:00
|
|
|
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
|
|
|
|
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
|
|
|
|
# it may interfere with delicately adjusted biomes.
|
2016-01-14 04:57:02 +01:00
|
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
2016-03-11 17:24:55 +01:00
|
|
|
# Flags starting with 'no' are used to explicitly disable them.
|
2016-01-31 09:59:15 +01:00
|
|
|
mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# The altitude at which temperature drops by 20C
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_altitude_chill (Altitude Chill) int 90
|
2016-01-14 04:57:02 +01:00
|
|
|
|
2016-01-31 09:59:15 +01:00
|
|
|
# Depth below which you'll find large caves.
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_large_cave_depth (Large cave depth) int -33
|
2016-01-14 04:57:02 +01:00
|
|
|
|
2016-01-31 09:59:15 +01:00
|
|
|
# Creates unpredictable lava features in caves.
|
|
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_lava_features (Lava Features) int 0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
2016-01-31 09:59:15 +01:00
|
|
|
# Depth below which you'll find massive caves.
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_massive_cave_depth (Massive cave depth) int -256
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# How deep to make rivers
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_river_depth (River Depth) int 4
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# How wide to make rivers
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_river_size (River Size) int 5
|
2016-01-14 04:57:02 +01:00
|
|
|
|
2016-01-31 09:59:15 +01:00
|
|
|
# Creates unpredictable water features in caves.
|
|
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_water_features (Water Features) int 0
|
|
|
|
|
|
|
|
# Controls width of tunnels, a smaller value creates wider tunnels.
|
2016-12-13 05:08:23 +01:00
|
|
|
mgvalleys_cave_width (Cave width) float 0.09
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# Noise parameters
|
|
|
|
[****Noises]
|
|
|
|
|
2016-01-31 09:59:15 +01:00
|
|
|
# Caves and tunnels form at the intersection of the two noises
|
2016-06-21 04:48:24 +02:00
|
|
|
mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
2016-01-31 09:59:15 +01:00
|
|
|
# Caves and tunnels form at the intersection of the two noises
|
2016-06-21 04:48:24 +02:00
|
|
|
mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# The depth of dirt or other filler
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
2016-01-31 09:59:15 +01:00
|
|
|
# Massive caves form here.
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
|
2016-01-31 09:59:15 +01:00
|
|
|
|
2016-01-14 04:57:02 +01:00
|
|
|
# River noise -- rivers occur close to zero
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# Base terrain height
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# Raises terrain to make valleys around the rivers
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# Slope and fill work together to modify the heights
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# Amplifies the valleys
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
|
|
|
# Slope and fill work together to modify the heights
|
2016-04-25 12:47:25 +02:00
|
|
|
mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
|
2016-01-14 04:57:02 +01:00
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
[*Security]
|
|
|
|
|
|
|
|
# Prevent mods from doing insecure things like running shell commands.
|
2016-10-09 20:36:22 +02:00
|
|
|
secure.enable_security (Enable mod security) bool true
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Comma-separated list of trusted mods that are allowed to access insecure
|
|
|
|
# functions even when mod security is on (via request_insecure_environment()).
|
|
|
|
secure.trusted_mods (Trusted mods) string
|
|
|
|
|
2016-08-28 16:02:33 +02:00
|
|
|
# Comma-separated list of mods that are allowed to access HTTP APIs, which
|
2016-02-18 11:38:47 +01:00
|
|
|
# allow them to upload and download data to/from the internet.
|
|
|
|
secure.http_mods (HTTP Mods) string
|
|
|
|
|
2016-07-12 21:51:10 +02:00
|
|
|
[*Advanced]
|
|
|
|
|
|
|
|
[**Profiling]
|
|
|
|
# Load the game profiler to collect game profiling data.
|
|
|
|
# Provides a /profiler command to access the compiled profile.
|
|
|
|
# Useful for mod developers and server operators.
|
|
|
|
profiler.load (Load the game profiler) bool false
|
|
|
|
|
|
|
|
# The default format in which profiles are being saved,
|
|
|
|
# when calling `/profiler save [format]` without format.
|
|
|
|
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
|
|
|
|
|
|
|
|
# The file path relative to your worldpath in which profiles will be saved to.
|
|
|
|
profiler.report_path (Report path) string ""
|
|
|
|
|
|
|
|
[***Instrumentation]
|
|
|
|
|
|
|
|
# Instrument the methods of entities on registration.
|
|
|
|
instrument.entity (Entity methods) bool true
|
|
|
|
|
|
|
|
# Instrument the action function of Active Block Modifiers on registration.
|
|
|
|
instrument.abm (Active Block Modifiers) bool true
|
|
|
|
|
|
|
|
# Instrument the action function of Loading Block Modifiers on registration.
|
|
|
|
instrument.lbm (Loading Block Modifiers) bool true
|
|
|
|
|
|
|
|
# Instrument chatcommands on registration.
|
|
|
|
instrument.chatcommand (Chatcommands) bool true
|
|
|
|
|
|
|
|
# Instrument global callback functions on registration.
|
|
|
|
# (anything you pass to a minetest.register_*() function)
|
|
|
|
instrument.global_callback (Global callbacks) bool true
|
|
|
|
|
|
|
|
[****Advanced]
|
|
|
|
# Instrument builtin.
|
|
|
|
# This is usually only needed by core/builtin contributors
|
|
|
|
instrument.builtin (Builtin) bool false
|
|
|
|
|
|
|
|
# Have the profiler instrument itself:
|
|
|
|
# * Instrument an empty function.
|
|
|
|
# This estimates the overhead, that instrumentation is adding (+1 function call).
|
|
|
|
# * Instrument the sampler being used to update the statistics.
|
|
|
|
instrument.profiler (Profiler) bool false
|
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
[Client and Server]
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
# Name of the player.
|
|
|
|
# When running a server, clients connecting with this name are admins.
|
2015-10-18 10:41:52 +02:00
|
|
|
# When starting from the main menu, this is overridden.
|
2015-10-15 21:32:31 +02:00
|
|
|
name (Player name) string
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Set the language. Leave empty to use the system language.
|
|
|
|
# A restart is required after changing this.
|
2016-10-09 10:53:13 +02:00
|
|
|
language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# Level of logging to be written to debug.txt:
|
2015-10-18 10:41:52 +02:00
|
|
|
# - <nothing> (no logging)
|
|
|
|
# - none (messages with no level)
|
|
|
|
# - error
|
|
|
|
# - warning
|
|
|
|
# - action
|
|
|
|
# - info
|
|
|
|
# - verbose
|
2017-05-28 09:23:06 +02:00
|
|
|
debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
|
2015-10-15 21:32:31 +02:00
|
|
|
|
|
|
|
# IPv6 support.
|
|
|
|
enable_ipv6 (IPv6) bool true
|
|
|
|
|
|
|
|
[*Advanced]
|
2015-10-18 10:41:52 +02:00
|
|
|
|
2015-10-15 21:32:31 +02:00
|
|
|
# Default timeout for cURL, stated in milliseconds.
|
|
|
|
# Only has an effect if compiled with cURL.
|
|
|
|
curl_timeout (cURL timeout) int 5000
|
|
|
|
|
|
|
|
# Limits number of parallel HTTP requests. Affects:
|
2015-10-18 10:41:52 +02:00
|
|
|
# - Media fetch if server uses remote_media setting.
|
|
|
|
# - Serverlist download and server announcement.
|
|
|
|
# - Downloads performed by main menu (e.g. mod manager).
|
2015-10-15 21:32:31 +02:00
|
|
|
# Only has an effect if compiled with cURL.
|
|
|
|
curl_parallel_limit (cURL parallel limit) int 8
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Maximum time in ms a file download (e.g. a mod download) may take.
|
2015-10-15 21:32:31 +02:00
|
|
|
curl_file_download_timeout (cURL file download timeout) int 300000
|
|
|
|
|
|
|
|
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
|
|
|
high_precision_fpu (High-precision FPU) bool true
|
|
|
|
|
2015-10-18 10:41:52 +02:00
|
|
|
# Replaces the default main menu with a custom one.
|
2015-10-15 21:32:31 +02:00
|
|
|
main_menu_script (Main menu script) string
|
|
|
|
|
|
|
|
main_menu_game_mgr (Main menu game manager) int 0
|
|
|
|
|
|
|
|
main_menu_mod_mgr (Main menu mod manager) int 1
|
|
|
|
|
|
|
|
modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
|
|
|
|
|
|
|
|
modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
|
|
|
|
|
|
|
|
modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
|
2016-07-12 21:51:10 +02:00
|
|
|
|
|
|
|
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
|
|
|
|
profiler_print_interval (Engine profiling data print interval) int 0
|