2010-11-29 19:13:04 +01:00
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2010-11-27 00:02:21 +01:00
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#include "environment.h"
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2011-01-28 00:38:16 +01:00
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#include "filesys.h"
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2010-11-27 00:02:21 +01:00
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Environment::Environment(Map *map, std::ostream &dout):
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m_dout(dout)
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{
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m_map = map;
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2010-12-19 15:51:45 +01:00
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m_daynight_ratio = 0.2;
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2010-11-27 00:02:21 +01:00
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}
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Environment::~Environment()
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{
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// Deallocate players
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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delete (*i);
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}
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2010-12-19 15:51:45 +01:00
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// The map is removed by the SceneManager
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m_map->drop();
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//delete m_map;
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2010-11-27 00:02:21 +01:00
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}
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void Environment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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/*
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Run Map's timers
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*/
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//TimeTaker maptimerupdatetimer("m_map->timerUpdate()", g_device);
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// 0ms
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m_map->timerUpdate(dtime);
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//maptimerupdatetimer.stop();
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/*
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Get the highest speed some player is going
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*/
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//TimeTaker playerspeed("playerspeed", g_device);
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// 0ms
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f32 maximum_player_speed = 0.001; // just some small value
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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f32 speed = (*i)->getSpeed().getLength();
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if(speed > maximum_player_speed)
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maximum_player_speed = speed;
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}
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//playerspeed.stop();
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// Maximum time increment (for collision detection etc)
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// Allow 0.1 blocks per increment
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// time = distance / speed
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f32 dtime_max_increment = 0.1*BS / maximum_player_speed;
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// Maximum time increment is 10ms or lower
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if(dtime_max_increment > 0.01)
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dtime_max_increment = 0.01;
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//TimeTaker playerupdate("playerupdate", g_device);
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/*
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Stuff that has a maximum time increment
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*/
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// Don't allow overly huge dtime
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if(dtime > 0.5)
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dtime = 0.5;
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u32 loopcount = 0;
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do
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{
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loopcount++;
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f32 dtime_part;
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if(dtime > dtime_max_increment)
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dtime_part = dtime_max_increment;
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else
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dtime_part = dtime;
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dtime -= dtime_part;
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/*
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Handle players
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*/
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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2010-12-22 02:33:58 +01:00
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v3f playerpos = player->getPosition();
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2010-11-27 00:02:21 +01:00
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2010-11-30 14:35:03 +01:00
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// Apply physics to local player
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2011-02-06 15:35:27 +01:00
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bool free_move = g_settings.getBool("free_move");
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if(player->isLocal() && free_move == false)
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2010-11-27 00:02:21 +01:00
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{
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2010-11-30 14:35:03 +01:00
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// Apply gravity to local player
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2010-11-27 00:02:21 +01:00
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v3f speed = player->getSpeed();
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2011-02-01 15:17:55 +01:00
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if(player->swimming_up == false)
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speed.Y -= 9.81 * BS * dtime_part * 2;
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2010-11-30 14:35:03 +01:00
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/*
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Apply water resistance
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*/
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if(player->in_water)
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{
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f32 max_down = 1.0*BS;
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if(speed.Y < -max_down) speed.Y = -max_down;
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2011-01-15 00:26:29 +01:00
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f32 max = 2.5*BS;
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2010-11-30 14:35:03 +01:00
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if(speed.getLength() > max)
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{
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speed = speed / speed.getLength() * max;
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}
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}
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2010-11-27 00:02:21 +01:00
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player->setSpeed(speed);
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}
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/*
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Move the player.
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For local player, this also calculates collision detection.
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*/
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player->move(dtime_part, *m_map);
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2010-12-22 02:33:58 +01:00
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/*
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Update lighting on remote players on client
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*/
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u8 light = LIGHT_MAX;
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try{
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// Get node at feet
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v3s16 p = floatToInt(playerpos + v3f(0,BS/4,0));
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MapNode n = m_map->getNode(p);
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light = n.getLightBlend(m_daynight_ratio);
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}
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catch(InvalidPositionException &e) {}
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player->updateLight(light);
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2010-11-27 00:02:21 +01:00
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/*
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Add footsteps to grass
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*/
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// Get node that is at BS/4 under player
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v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0));
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try{
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MapNode n = m_map->getNode(bottompos);
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2010-12-13 02:19:12 +01:00
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if(n.d == CONTENT_GRASS)
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2010-11-27 00:02:21 +01:00
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{
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2010-12-13 02:19:12 +01:00
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n.d = CONTENT_GRASS_FOOTSTEPS;
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2010-11-27 00:02:21 +01:00
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m_map->setNode(bottompos, n);
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2010-12-19 18:11:05 +01:00
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#ifndef SERVER
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2010-11-27 00:02:21 +01:00
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// Update mesh on client
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if(m_map->mapType() == MAPTYPE_CLIENT)
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{
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v3s16 p_blocks = getNodeBlockPos(bottompos);
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MapBlock *b = m_map->getBlockNoCreate(p_blocks);
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2010-12-19 15:51:45 +01:00
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b->updateMesh(m_daynight_ratio);
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2010-11-27 00:02:21 +01:00
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}
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2010-12-19 18:11:05 +01:00
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#endif
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2010-11-27 00:02:21 +01:00
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}
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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}
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while(dtime > 0.001);
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//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
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}
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Map & Environment::getMap()
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{
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return *m_map;
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}
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void Environment::addPlayer(Player *player)
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{
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DSTACK(__FUNCTION_NAME);
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2011-01-23 16:29:15 +01:00
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/*
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Check that only one local player exists and peer_ids are unique.
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2011-01-28 00:38:16 +01:00
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Also check that names are unique.
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2011-01-23 16:29:15 +01:00
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Exception: there can be multiple players with peer_id=0
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*/
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2010-12-19 18:11:05 +01:00
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#ifndef SERVER
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2011-01-23 16:29:15 +01:00
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/*
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It is a failure if player is local and there already is a local
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player
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*/
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assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
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2010-12-19 18:11:05 +01:00
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#endif
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2011-01-28 00:38:16 +01:00
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// If peer id is non-zero, it has to be unique.
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2011-01-17 23:27:14 +01:00
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if(player->peer_id != 0)
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assert(getPlayer(player->peer_id) == NULL);
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2011-01-28 00:38:16 +01:00
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// Name has to be unique.
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assert(getPlayer(player->getName()) == NULL);
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// Add.
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2010-11-27 00:02:21 +01:00
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m_players.push_back(player);
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}
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void Environment::removePlayer(u16 peer_id)
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{
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DSTACK(__FUNCTION_NAME);
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re_search:
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(player->peer_id != peer_id)
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continue;
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delete player;
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m_players.erase(i);
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// See if there is an another one
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// (shouldn't be, but just to be sure)
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goto re_search;
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}
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}
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2010-12-19 18:11:05 +01:00
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#ifndef SERVER
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2010-11-27 00:02:21 +01:00
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LocalPlayer * Environment::getLocalPlayer()
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(player->isLocal())
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return (LocalPlayer*)player;
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}
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return NULL;
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}
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2010-12-19 18:11:05 +01:00
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#endif
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2010-11-27 00:02:21 +01:00
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Player * Environment::getPlayer(u16 peer_id)
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(player->peer_id == peer_id)
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return player;
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}
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return NULL;
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}
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2011-01-15 02:28:19 +01:00
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Player * Environment::getPlayer(const char *name)
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(strcmp(player->getName(), name) == 0)
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return player;
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}
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return NULL;
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}
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2010-11-27 00:02:21 +01:00
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core::list<Player*> Environment::getPlayers()
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{
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return m_players;
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}
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2011-01-15 02:28:19 +01:00
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core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
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{
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core::list<Player*> newlist;
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for(core::list<Player*>::Iterator
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i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(ignore_disconnected)
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{
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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}
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newlist.push_back(player);
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}
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return newlist;
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}
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2010-11-27 00:02:21 +01:00
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void Environment::printPlayers(std::ostream &o)
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{
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o<<"Players in environment:"<<std::endl;
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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o<<"Player peer_id="<<player->peer_id<<std::endl;
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}
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}
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2011-01-28 00:38:16 +01:00
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void Environment::serializePlayers(const std::string &savedir)
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{
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std::string players_path = savedir + "/players";
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fs::CreateDir(players_path);
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core::map<Player*, bool> saved_players;
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std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
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for(u32 i=0; i<player_files.size(); i++)
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{
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if(player_files[i].dir)
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continue;
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// Full path to this file
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std::string path = players_path + "/" + player_files[i].name;
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2011-01-28 23:48:54 +01:00
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//dstream<<"Checking player file "<<path<<std::endl;
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2011-01-28 00:38:16 +01:00
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// Load player to see what is its name
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ServerRemotePlayer testplayer;
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{
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if(is.good() == false)
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{
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dstream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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testplayer.deSerialize(is);
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}
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2011-01-28 23:48:54 +01:00
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//dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
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2011-01-28 00:38:16 +01:00
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// Search for the player
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std::string playername = testplayer.getName();
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Player *player = getPlayer(playername.c_str());
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if(player == NULL)
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{
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2011-01-28 23:48:54 +01:00
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dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
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2011-01-28 00:38:16 +01:00
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continue;
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}
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2011-01-28 23:48:54 +01:00
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//dstream<<"Found matching player, overwriting."<<std::endl;
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2011-01-28 00:38:16 +01:00
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// OK, found. Save player there.
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{
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// Open file and serialize
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std::ofstream os(path.c_str(), std::ios_base::binary);
|
|
|
|
if(os.good() == false)
|
|
|
|
{
|
|
|
|
dstream<<"Failed to overwrite "<<path<<std::endl;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
player->serialize(os);
|
|
|
|
saved_players.insert(player, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
|
|
i != m_players.end(); i++)
|
|
|
|
{
|
|
|
|
Player *player = *i;
|
|
|
|
if(saved_players.find(player) != NULL)
|
|
|
|
{
|
2011-01-28 23:48:54 +01:00
|
|
|
/*dstream<<"Player "<<player->getName()
|
|
|
|
<<" was already saved."<<std::endl;*/
|
2011-01-28 00:38:16 +01:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
std::string playername = player->getName();
|
|
|
|
// Don't save unnamed player
|
|
|
|
if(playername == "")
|
|
|
|
{
|
2011-01-28 23:48:54 +01:00
|
|
|
//dstream<<"Not saving unnamed player."<<std::endl;
|
2011-01-28 00:38:16 +01:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
Find a sane filename
|
|
|
|
*/
|
|
|
|
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
|
|
|
|
playername = "player";
|
|
|
|
std::string path = players_path + "/" + playername;
|
|
|
|
bool found = false;
|
|
|
|
for(u32 i=0; i<1000; i++)
|
|
|
|
{
|
|
|
|
if(fs::PathExists(path) == false)
|
|
|
|
{
|
|
|
|
found = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
path = players_path + "/" + playername + itos(i);
|
|
|
|
}
|
|
|
|
if(found == false)
|
|
|
|
{
|
2011-01-28 23:48:54 +01:00
|
|
|
dstream<<"WARNING: Didn't find free file for player"<<std::endl;
|
2011-01-28 00:38:16 +01:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
2011-01-28 23:48:54 +01:00
|
|
|
/*dstream<<"Saving player "<<player->getName()<<" to "
|
|
|
|
<<path<<std::endl;*/
|
2011-01-28 00:38:16 +01:00
|
|
|
// Open file and serialize
|
|
|
|
std::ofstream os(path.c_str(), std::ios_base::binary);
|
|
|
|
if(os.good() == false)
|
|
|
|
{
|
2011-01-28 23:48:54 +01:00
|
|
|
dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
|
2011-01-28 00:38:16 +01:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
player->serialize(os);
|
|
|
|
saved_players.insert(player, true);
|
|
|
|
}
|
|
|
|
}
|
2011-01-28 23:48:54 +01:00
|
|
|
|
|
|
|
//dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
|
2011-01-28 00:38:16 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void Environment::deSerializePlayers(const std::string &savedir)
|
|
|
|
{
|
|
|
|
std::string players_path = savedir + "/players";
|
|
|
|
|
|
|
|
core::map<Player*, bool> saved_players;
|
|
|
|
|
|
|
|
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
|
|
|
|
for(u32 i=0; i<player_files.size(); i++)
|
|
|
|
{
|
|
|
|
if(player_files[i].dir)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Full path to this file
|
|
|
|
std::string path = players_path + "/" + player_files[i].name;
|
|
|
|
|
|
|
|
dstream<<"Checking player file "<<path<<std::endl;
|
|
|
|
|
|
|
|
// Load player to see what is its name
|
|
|
|
ServerRemotePlayer testplayer;
|
|
|
|
{
|
|
|
|
// Open file and deserialize
|
|
|
|
std::ifstream is(path.c_str(), std::ios_base::binary);
|
|
|
|
if(is.good() == false)
|
|
|
|
{
|
|
|
|
dstream<<"Failed to read "<<path<<std::endl;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
testplayer.deSerialize(is);
|
|
|
|
}
|
|
|
|
|
|
|
|
dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
|
|
|
|
|
|
|
|
// Search for the player
|
|
|
|
std::string playername = testplayer.getName();
|
|
|
|
Player *player = getPlayer(playername.c_str());
|
|
|
|
bool newplayer = false;
|
|
|
|
if(player == NULL)
|
|
|
|
{
|
|
|
|
dstream<<"Is a new player"<<std::endl;
|
|
|
|
player = new ServerRemotePlayer();
|
|
|
|
newplayer = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Load player
|
|
|
|
{
|
|
|
|
dstream<<"Reading player "<<testplayer.getName()<<" from "
|
|
|
|
<<path<<std::endl;
|
|
|
|
// Open file and deserialize
|
|
|
|
std::ifstream is(path.c_str(), std::ios_base::binary);
|
|
|
|
if(is.good() == false)
|
|
|
|
{
|
|
|
|
dstream<<"Failed to read "<<path<<std::endl;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
player->deSerialize(is);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(newplayer)
|
|
|
|
addPlayer(player);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-12-19 18:11:05 +01:00
|
|
|
#ifndef SERVER
|
2010-12-18 16:46:00 +01:00
|
|
|
void Environment::updateMeshes(v3s16 blockpos)
|
|
|
|
{
|
2010-12-19 15:51:45 +01:00
|
|
|
m_map->updateMeshes(blockpos, m_daynight_ratio);
|
2010-12-18 16:46:00 +01:00
|
|
|
}
|
|
|
|
|
2010-12-19 15:51:45 +01:00
|
|
|
void Environment::expireMeshes(bool only_daynight_diffed)
|
2010-12-18 16:46:00 +01:00
|
|
|
{
|
2010-12-19 15:51:45 +01:00
|
|
|
m_map->expireMeshes(only_daynight_diffed);
|
2010-12-18 16:46:00 +01:00
|
|
|
}
|
2010-12-19 18:11:05 +01:00
|
|
|
#endif
|
2010-12-18 16:46:00 +01:00
|
|
|
|
2010-12-19 15:51:45 +01:00
|
|
|
void Environment::setDayNightRatio(u32 r)
|
2010-12-18 16:46:00 +01:00
|
|
|
{
|
2010-12-19 15:51:45 +01:00
|
|
|
m_daynight_ratio = r;
|
2010-12-18 16:46:00 +01:00
|
|
|
}
|
|
|
|
|
2010-12-19 15:51:45 +01:00
|
|
|
u32 Environment::getDayNightRatio()
|
2010-12-18 16:46:00 +01:00
|
|
|
{
|
2010-12-19 15:51:45 +01:00
|
|
|
return m_daynight_ratio;
|
2010-12-18 16:46:00 +01:00
|
|
|
}
|
|
|
|
|