minetest/src/treegen.h

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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>,
2012-2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
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This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef TREEGEN_HEADER
#define TREEGEN_HEADER
#include <matrix4.h>
#include "noise.h"
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class ManualMapVoxelManipulator;
class INodeDefManager;
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namespace treegen {
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struct TreeDef {
std::string initial_axiom;
std::string rules_a;
std::string rules_b;
std::string rules_c;
std::string rules_d;
MapNode trunknode;
MapNode leavesnode;
MapNode leaves2node;
int leaves2_chance;
int angle;
int iterations;
int iterations_random_level;
std::string trunk_type;
bool thin_branches;
MapNode fruitnode;
int fruit_chance;
int seed;
};
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// Add default tree
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef, int seed);
// Add jungle tree
void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
INodeDefManager *ndef, int seed);
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// Add L-Systems tree (used by engine)
void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
TreeDef tree_definition);
// Spawn L-systems tree from LUA
void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef,
TreeDef tree_definition);
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// L-System tree gen helper functions
void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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MapNode node);
void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
TreeDef &tree_definition);
void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
PseudoRandom ps, TreeDef &tree_definition);
void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
PseudoRandom ps, TreeDef &tree_definition);
void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition);
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irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis);
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v3f transposeMatrix(irr::core::matrix4 M ,v3f v);
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}; // namespace treegen
#endif