minetest/src/mg_biome.h

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/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#ifndef MG_BIOME_HEADER
#define MG_BIOME_HEADER
#include "mapgen.h"
#include "noise.h"
//#include <string>
//#include "nodedef.h"
//#include "gamedef.h"
//#include "mapnode.h"
enum BiomeTerrainType
{
BIOME_TERRAIN_NORMAL,
BIOME_TERRAIN_LIQUID,
BIOME_TERRAIN_NETHER,
BIOME_TERRAIN_AETHER,
BIOME_TERRAIN_FLAT
};
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extern NoiseParams nparams_biome_def_heat;
extern NoiseParams nparams_biome_def_humidity;
struct BiomeNoiseInput {
v2s16 mapsize;
float *heat_map;
float *humidity_map;
s16 *height_map;
};
class Biome : public GenElement {
public:
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u32 flags;
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content_t c_top;
content_t c_filler;
content_t c_water;
content_t c_dust;
content_t c_dust_water;
s16 depth_top;
s16 depth_filler;
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s16 height_min;
s16 height_max;
float heat_point;
float humidity_point;
};
class BiomeManager : public GenElementManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x100;
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NoiseParams *np_heat;
NoiseParams *np_humidity;
BiomeManager(IGameDef *gamedef);
~BiomeManager();
Biome *create(int btt)
{
return new Biome;
}
void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
Biome *getBiome(float heat, float humidity, s16 y);
};
#endif