2010-11-27 00:02:21 +01:00
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# This file is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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2011-05-21 10:44:29 +02:00
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# to the program, eg. "minetest.exe --config ../minetest.conf.example"
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2010-11-29 13:17:46 +01:00
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#
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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2011-05-21 10:31:48 +02:00
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#
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# Further documentation:
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2012-05-20 13:54:02 +02:00
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# http://c55.me/minetest/wiki/doku.php
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2011-06-26 23:27:17 +02:00
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#
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# NOTE: This file might not be up-to-date, refer to the
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# defaultsettings.cpp file for an up-to-date list:
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# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
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2011-06-27 07:36:37 +02:00
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#
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# A vim command to convert most of defaultsettings.cpp to conf file format:
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2012-08-19 13:15:42 +02:00
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# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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2012-05-20 13:54:02 +02:00
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# Note: Some of the settings are implemented in Lua
|
2010-11-27 00:02:21 +01:00
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2011-02-19 10:48:54 +01:00
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#
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2011-06-27 07:36:37 +02:00
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# Client and server
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2011-02-19 10:48:54 +01:00
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#
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2010-11-27 00:02:21 +01:00
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2011-06-27 07:36:37 +02:00
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# Network port (UDP)
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#port =
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# Name of player; on a server this is the main admin
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2011-05-21 10:31:48 +02:00
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#name =
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2011-06-27 07:36:37 +02:00
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#
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# Client stuff
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#
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# Key mappings
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2011-05-21 10:31:48 +02:00
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
2011-05-14 14:43:26 +02:00
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#keymap_forward = KEY_KEY_W
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#keymap_backward = KEY_KEY_S
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#keymap_left = KEY_KEY_A
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#keymap_right = KEY_KEY_D
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#keymap_jump = KEY_SPACE
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2011-05-19 21:59:10 +02:00
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#keymap_sneak = KEY_LSHIFT
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2011-05-14 14:43:26 +02:00
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#keymap_inventory = KEY_KEY_I
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2011-10-17 19:04:35 +02:00
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# Go down ladder / go down in fly mode / go fast in fast mode
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#keymap_special1 = KEY_KEY_E
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2011-05-14 14:43:26 +02:00
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#keymap_chat = KEY_KEY_T
|
2011-12-03 09:01:14 +01:00
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#keymap_cmd = /
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#keyman_console = KEY_F10
|
2011-05-14 14:43:26 +02:00
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#keymap_rangeselect = KEY_KEY_R
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2011-06-27 07:36:37 +02:00
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#keymap_freemove = KEY_KEY_K
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#keymap_fastmove = KEY_KEY_J
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#keymap_screenshot = KEY_F12
|
2012-08-19 13:15:42 +02:00
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# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
|
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|
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#aux1_descends = false
|
2013-01-04 20:00:49 +01:00
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|
|
# Doubletaping the jump key toogles fly mode
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|
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#doubletap_jump = false
|
2013-01-07 18:18:16 +01:00
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|
# If false aux1 is used to fly fast
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#always_fly_fast = true
|
2011-06-27 07:36:37 +02:00
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|
|
# Some (temporary) keys for debugging
|
2011-05-14 14:43:26 +02:00
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#keymap_print_debug_stacks = KEY_KEY_P
|
2012-08-19 13:15:42 +02:00
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#keymap_quicktune_prev = KEY_HOME
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#keymap_quicktune_next = KEY_END
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#keymap_quicktune_dec = KEY_NEXT
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#keymap_quicktune_inc = KEY_PRIOR
|
2011-05-14 14:43:26 +02:00
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|
2012-06-16 21:37:20 +02:00
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|
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# Minimum FPS
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# The amount of rendered stuff is dynamically set according to this
|
2010-11-29 13:17:46 +01:00
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#wanted_fps = 30
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2011-05-21 10:31:48 +02:00
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|
|
# If FPS would go higher than this, limit it by sleeping
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# (to not waste CPU power for no benefit)
|
2010-11-29 13:17:46 +01:00
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#fps_max = 60
|
2011-05-21 10:31:48 +02:00
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|
# The allowed adjustment range for the automatic rendering range adjustment
|
2012-03-27 17:51:21 +02:00
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|
#viewing_range_nodes_max = 160
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#viewing_range_nodes_min = 35
|
2011-06-27 07:36:37 +02:00
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|
|
# Initial window size
|
2011-10-17 19:04:35 +02:00
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|
#screenW = 800
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|
#screenH = 600
|
2012-04-03 13:59:02 +02:00
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|
|
#fullscreen = false
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#fullscreen_bpp = 24
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|
|
# Experimental option, might cause visible spaces between blocks
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|
# when set to higher number than 0
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|
#fsaa = 0
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|
#vsync = false
|
2011-06-27 07:36:37 +02:00
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|
|
# Address to connect to (#blank = start local server)
|
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|
|
#address =
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|
|
# Enable random user input, for testing
|
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|
|
#random_input = false
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|
|
# Timeout for client to remove unused map data from memory
|
|
|
|
#client_unload_unused_data_timeout = 600
|
2011-05-21 10:31:48 +02:00
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|
|
# Whether to fog out the end of the visible area
|
2010-12-19 15:51:45 +01:00
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|
|
#enable_fog = true
|
2011-06-27 07:36:37 +02:00
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|
|
# Enable a bit lower water surface; disable for speed (not quite optimized)
|
|
|
|
#new_style_water = false
|
2011-02-19 10:48:54 +01:00
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|
|
# Enable nice leaves; disable for speed
|
2011-02-08 00:12:55 +01:00
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|
|
#new_style_leaves = true
|
2011-05-21 10:31:48 +02:00
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|
|
# Enable smooth lighting with simple ambient occlusion;
|
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|
|
# disable for speed or for different looks.
|
2011-04-24 11:31:19 +02:00
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|
|
#smooth_lighting = true
|
2011-05-21 10:31:48 +02:00
|
|
|
# Enable combining mainly used textures to a bigger one for improved speed
|
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|
|
# disable if it causes graphics glitches.
|
2011-02-15 19:53:29 +01:00
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|
|
#enable_texture_atlas = true
|
2011-05-21 10:31:48 +02:00
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|
|
# Path to texture directory. All textures are first searched from here.
|
2011-06-27 07:36:37 +02:00
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|
|
#texture_path =
|
2011-05-21 10:31:48 +02:00
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|
|
# Video back-end.
|
2011-02-19 10:48:54 +01:00
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|
|
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
|
|
|
|
#video_driver = opengl
|
2011-06-27 07:36:37 +02:00
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|
|
# Unobstructed movement without physics, downwards key is keymap_special1
|
|
|
|
#free_move = false
|
|
|
|
# Continuous forward movement (for testing)
|
|
|
|
#continuous_forward = false
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|
|
# Fast movement (keymap_special1)
|
|
|
|
#fast_move = false
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|
|
# Invert mouse
|
|
|
|
#invert_mouse = false
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|
|
# FarMesh thingy
|
|
|
|
#enable_farmesh = false
|
2011-07-31 00:07:31 +02:00
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|
|
#farmesh_trees = true
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|
|
#farmesh_distance = 40
|
2011-06-27 07:36:37 +02:00
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|
|
# Enable/disable clouds
|
|
|
|
#enable_clouds = true
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|
|
|
# Path for screenshots
|
|
|
|
#screenshot_path = .
|
2011-10-15 15:32:24 +02:00
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|
|
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
|
|
|
#view_bobbing_amount = 1.0
|
2012-02-18 17:53:39 +01:00
|
|
|
# Anaglyph stereo
|
|
|
|
#anaglyph = false
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|
|
#anaglyph_strength = 0.1
|
2011-12-03 09:01:14 +01:00
|
|
|
# In-game chat console background color (R,G,B)
|
|
|
|
#console_color = (0,0,0)
|
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|
|
# In-game chat console background alpha (opaqueness, between 0 and 255)
|
|
|
|
#console_alpha = 200
|
2012-12-26 22:35:48 +01:00
|
|
|
# Selection box border color (R,G,B)
|
|
|
|
#selectionbox_color = (0,0,0)
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|
|
|
# Crosshair color (R,G,B)
|
|
|
|
#crosshair_color = (255,255,255)
|
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|
|
# Cross alpha (opaqueness, between 0 and 255)
|
|
|
|
#crosshair_alpha = 255
|
2012-04-06 14:30:36 +02:00
|
|
|
# Sound settings
|
|
|
|
#enable_sound = true
|
|
|
|
#sound_volume = 0.7
|
2012-06-16 21:37:20 +02:00
|
|
|
# Whether node texture animations should be desynchronized per MapBlock
|
|
|
|
#desynchronize_mapblock_texture_animation = true
|
2012-12-01 22:54:15 +01:00
|
|
|
# Texture filtering settings
|
|
|
|
#mip_map = false
|
|
|
|
#anisotropic_filter = false
|
|
|
|
#bilinear_filter = false
|
|
|
|
#trilinear_filter = false
|
|
|
|
# Set to true to pre-generate all item visuals
|
2012-12-02 19:43:55 +01:00
|
|
|
#preload_item_visuals = true
|
2012-12-01 23:14:27 +01:00
|
|
|
# 0: disable shaders
|
|
|
|
# (1: low level shaders; not implemented)
|
|
|
|
# 2: enable high level shaders
|
|
|
|
#enable_shaders = 2
|
2013-01-04 15:19:16 +01:00
|
|
|
# The time in seconds it takes between repeated
|
|
|
|
# right clicks when holding the right mouse button
|
|
|
|
#repeat_rightclick_time = 0.25
|
2011-02-19 10:48:54 +01:00
|
|
|
|
2012-12-14 12:30:17 +01:00
|
|
|
# will only work for servers which use remote_media setting
|
|
|
|
# and only for clients compiled with cURL
|
|
|
|
#media_fetch_threads = 8
|
|
|
|
|
2012-12-25 12:20:51 +01:00
|
|
|
# Url to the server list displayed in the Multiplayer Tab
|
|
|
|
#serverlist_url = servers.minetest.ru/server.list
|
|
|
|
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
|
|
|
|
#serverlist_file = favoriteservers.txt
|
|
|
|
|
2011-02-19 10:48:54 +01:00
|
|
|
#
|
2011-06-27 07:36:37 +02:00
|
|
|
# Server stuff
|
2011-02-19 10:48:54 +01:00
|
|
|
#
|
2010-11-27 00:02:21 +01:00
|
|
|
|
2012-03-11 19:45:14 +01:00
|
|
|
# Default game (default when creating a new world)
|
2012-03-27 17:51:21 +02:00
|
|
|
#default_game = minetest
|
|
|
|
# World directory (everything in the world is stored here)
|
|
|
|
#map-dir = /custom/world
|
2011-07-30 22:34:16 +02:00
|
|
|
# Message of the Day
|
|
|
|
#motd = Welcome to this awesome Minetest server!
|
2011-10-15 14:02:28 +02:00
|
|
|
# Maximum number of players connected simultaneously
|
2012-03-27 17:51:21 +02:00
|
|
|
#max_users = 100
|
2012-11-26 23:26:19 +01:00
|
|
|
# Set to true to disallow old clients from connecting
|
|
|
|
#strict_protocol_version_checking = false
|
2010-11-27 16:18:34 +01:00
|
|
|
# Set to true to enable creative mode (unlimited inventory)
|
2010-11-29 13:17:46 +01:00
|
|
|
#creative_mode = false
|
2011-10-15 14:02:28 +02:00
|
|
|
# Enable players getting damage and dying
|
2011-04-21 18:35:17 +02:00
|
|
|
#enable_damage = false
|
2011-10-16 10:52:33 +02:00
|
|
|
# Despawn all non-peaceful mobs
|
|
|
|
#only_peaceful_mobs = false
|
2011-10-15 14:02:28 +02:00
|
|
|
# A chosen map seed for a new map, leave empty for random
|
|
|
|
#fixed_map_seed =
|
2011-06-27 07:36:37 +02:00
|
|
|
# Gives some stuff to players at the beginning
|
|
|
|
#give_initial_stuff = false
|
2011-10-15 14:02:28 +02:00
|
|
|
# New users need to input this password
|
2011-05-29 20:11:16 +02:00
|
|
|
#default_password =
|
2012-06-16 21:37:20 +02:00
|
|
|
# Available privileges: interact, shout, teleport, settime, privs, ...
|
|
|
|
# See /privs in game for a full list on your server and mod configuration.
|
|
|
|
#default_privs = interact, shout
|
2012-03-27 17:51:21 +02:00
|
|
|
# Whether players are shown to clients without any range limit
|
2011-12-02 10:22:09 +01:00
|
|
|
#unlimited_player_transfer_distance = true
|
2011-12-02 10:25:47 +01:00
|
|
|
# Whether to enable players killing each other
|
|
|
|
#enable_pvp = true
|
2012-05-20 15:59:13 +02:00
|
|
|
# If this is set, players will always (re)spawn at the given position
|
2012-05-20 13:54:02 +02:00
|
|
|
#static_spawnpoint = 0, 10, 0
|
2012-06-07 01:11:28 +02:00
|
|
|
# If true, new players cannot join with an empty password
|
|
|
|
#disallow_empty_password = false
|
2012-07-21 13:38:49 +02:00
|
|
|
# If true, disable cheat prevention in multiplayer
|
|
|
|
#disable_anticheat = false
|
2012-07-28 02:08:09 +02:00
|
|
|
# If true, actions are recorded for rollback
|
|
|
|
#enable_rollback_recording = false
|
2011-07-30 22:34:16 +02:00
|
|
|
|
2011-06-27 07:36:37 +02:00
|
|
|
# Profiler data print interval. #0 = disable.
|
|
|
|
#profiler_print_interval = 0
|
|
|
|
#enable_mapgen_debug_info = false
|
2012-02-27 13:27:28 +01:00
|
|
|
# from how far client knows about objects
|
2011-10-15 14:02:28 +02:00
|
|
|
#active_object_send_range_blocks = 3
|
2012-02-27 13:27:28 +01:00
|
|
|
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
|
2011-10-17 23:41:17 +02:00
|
|
|
#active_block_range = 2
|
2012-02-27 13:27:28 +01:00
|
|
|
# how many blocks are flying in the wire simultaneously per client
|
2011-06-27 07:36:37 +02:00
|
|
|
#max_simultaneous_block_sends_per_client = 2
|
2012-02-27 13:27:28 +01:00
|
|
|
# how many blocks are flying in the wire simultaneously per server
|
2011-10-20 22:04:09 +02:00
|
|
|
#max_simultaneous_block_sends_server_total = 8
|
2012-05-20 13:54:02 +02:00
|
|
|
# From how far blocks are sent to clients (value * 16 nodes)
|
2012-03-27 17:51:21 +02:00
|
|
|
#max_block_send_distance = 10
|
2012-05-20 13:54:02 +02:00
|
|
|
# From how far blocks are generated for clients (value * 16 nodes)
|
2012-03-27 17:51:21 +02:00
|
|
|
#max_block_generate_distance = 6
|
2012-05-20 13:54:02 +02:00
|
|
|
# Interval of sending time of day to clients
|
2012-03-27 17:51:21 +02:00
|
|
|
#time_send_interval = 5
|
2012-02-27 13:27:28 +01:00
|
|
|
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
2012-03-27 17:51:21 +02:00
|
|
|
#time_speed = 96
|
2011-12-02 00:20:54 +01:00
|
|
|
#server_unload_unused_data_timeout = 29
|
2012-05-20 13:54:02 +02:00
|
|
|
# Interval of saving important changes in the world
|
2011-12-02 00:20:54 +01:00
|
|
|
#server_map_save_interval = 5.3
|
2012-03-10 22:54:45 +01:00
|
|
|
# To reduce lag, block transfers are slowed down when a player is building something.
|
|
|
|
# This determines how long they are slowed down after placing or removing a node.
|
2011-06-27 07:36:37 +02:00
|
|
|
#full_block_send_enable_min_time_from_building = 2.0
|
2012-11-26 21:31:21 +01:00
|
|
|
# Length of a server tick and the interval at which objects are generally updated over network
|
|
|
|
#dedicated_server_step = 0.1
|
2012-06-04 21:34:22 +02:00
|
|
|
# Can be set to true to disable shutting down on invalid world data
|
|
|
|
#ignore_world_load_errors = false
|
2012-11-27 08:38:21 +01:00
|
|
|
# Congestion control parameters
|
|
|
|
# time in seconds, rate in ~500B packets
|
|
|
|
#congestion_control_aim_rtt = 0.2
|
|
|
|
#congestion_control_max_rate = 400
|
|
|
|
#congestion_control_min_rate = 10
|
2012-12-14 12:30:17 +01:00
|
|
|
#remote_media =
|
2013-01-21 20:37:26 +01:00
|
|
|
|
|
|
|
# Mapgen stuff
|
|
|
|
#mg_name = v6
|
|
|
|
#water_level = 1
|
|
|
|
#chunksize = 5
|
|
|
|
#mg_flags = 19
|
|
|
|
#mgv6_freq_desert = 0.45
|
|
|
|
#mgv6_freq_beach = 0.15
|
|
|
|
#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6
|
|
|
|
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
|
|
|
|
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
|
|
|
|
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
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#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
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#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
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#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
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#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
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#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
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#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
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#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
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#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
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