Make view bobbing amount configurable

This commit is contained in:
Perttu Ahola 2011-10-15 16:32:24 +03:00
parent 3f58028d31
commit 7c2639ddd9
3 changed files with 4 additions and 0 deletions

@ -103,6 +103,8 @@ screenH# = 600
#invisible_stone = false
# Path for screenshots
#screenshot_path = .
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0
#
# Server stuff

@ -221,6 +221,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
//rel_cam_target += 0.03 * bobvec;
//rel_cam_up.rotateXYBy(0.02 * bobdir * bobtmp * PI);
float f = 1.0;
f *= g_settings->getFloat("view_bobbing_amount");
rel_cam_pos += bobvec * f;
//rel_cam_target += 0.995 * bobvec * f;
rel_cam_target += bobvec * f;

@ -74,6 +74,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_clouds", "true");
settings->setDefault("invisible_stone", "false");
settings->setDefault("screenshot_path", ".");
settings->setDefault("view_bobbing_amount", "1.0");
// Server stuff
// "map-dir" doesn't exist by default.