gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Backward key");
gettext("Key for moving the player backward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Left key");
gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Right key");
gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Jump key");
gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Sneak key");
gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Inventory key");
gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Chat key");
gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Command key");
gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Hotbar previous key");
gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Mute key");
gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Inc. volume key");
gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Dec. volume key");
gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Minimap key");
gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Screenshot");
gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Drop item key");
gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Profiler toggle key");
gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Toggle camera mode key");
gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Use mip mapping to scale textures. May slightly increase performance.");
gettext("Anisotropic filtering");
gettext("Use anisotropic filtering when viewing at textures from an angle.");
gettext("Bilinear filtering");
gettext("Use bilinear filtering when scaling textures.");
gettext("Trilinear filtering");
gettext("Use trilinear filtering when scaling textures.");
gettext("Clean transparent textures");
gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
gettext("Undersampling is similar to using lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give significant performance boost at the cost of less detailed image.");
gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
gettext("Generate normalmaps");
gettext("Enables on the fly normalmap generation (Emboss effect).\nRequires bumpmapping to be enabled.");
gettext("Normalmaps strength");
gettext("Strength of generated normalmaps.");
gettext("Normalmaps sampling");
gettext("Defines sampling step of texture.\nA higher value results in smoother normal maps.");
gettext("Parallax Occlusion");
gettext("Parallax occlusion");
gettext("Enables parallax occlusion mapping.\nRequires shaders to be enabled.");
gettext("Parallax occlusion mode");
gettext("0 = parallax occlusion with slope information (faster).\n1 = relief mapping (slower, more accurate).");
gettext("Parallax occlusion strength");
gettext("Strength of parallax.");
gettext("Parallax occlusion iterations");
gettext("Number of parallax occlusion iterations.");
gettext("Parallax occlusion Scale");
gettext("Overall scale of parallax occlusion effect.");
gettext("Parallax occlusion bias");
gettext("Overall bias of parallax occlusion effect, usually scale/2.");
gettext("Waving Nodes");
gettext("Waving water");
gettext("Set to true enables waving water.\nRequires shaders to be enabled.");
gettext("Waving water height");
gettext("Waving water length");
gettext("Waving water speed");
gettext("Waving leaves");
gettext("Set to true enables waving leaves.\nRequires shaders to be enabled.");
gettext("Waving plants");
gettext("Set to true enables waving plants.\nRequires shaders to be enabled.");
gettext("Camera near plane distance in nodes, between 0 and 0.5\nMost users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
gettext("Adjust the gamma encoding for the light tables. Higher numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- pageflip: quadbuffer based 3d.");
gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: this option is EXPERIMENTAL!");
gettext("Use a cloud animation for the main menu background.");
gettext("GUI scaling");
gettext("Scale gui by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
gettext("GUI scaling filter");
gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
gettext("Remote port");
gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
gettext("Saving map received from server");
gettext("Save the map received by the client on disk.");
gettext("Connect to external media server");
gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
gettext("Client modding");
gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
gettext("Serverlist URL");
gettext("URL to the server list displayed in the Multiplayer Tab.");
gettext("Serverlist file");
gettext("File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.");
gettext("Maximum size of the out chat queue");
gettext("Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited");
gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
gettext("Enable/disable running an IPv6 server. An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set.");
gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
gettext("Max. packets per iteration");
gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
gettext("How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.");
gettext("Handling for deprecated lua api calls:\n- legacy: (try to) mimic old behaviour (default for release).\n- log: mimic and log backtrace of deprecated call (default for debug).\n- error: abort on usage of deprecated call (suggested for mod developers).");
gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
gettext("At this distance the server will aggressively optimize which blocks are sent to clients.\nSmall values potentially improve performance a lot, at the expense of visible rendering glitches.\n(some blocks will not be rendered under water and in caves, as well as sometimes on land)\nSetting this to a value greater than max_block_send_distance disables this optimization.\nStated in mapblocks (16 nodes)");
gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
gettext("Restricts the access of certain client-side functions on servers\nCombine these byteflags below to restrict more client-side features:\nLOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\ntype: int");
gettext("Client side noderange flavour limit");
gettext("If the CSM flavour for node range is enabled, get_node is limited to\nthis many nodes from the player.");
gettext("Security");
gettext("Enable mod security");
gettext("Prevent mods from doing insecure things like running shell commands.");
gettext("Trusted mods");
gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
gettext("HTTP Mods");
gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
gettext("Advanced");
gettext("Profiling");
gettext("Load the game profiler");
gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
gettext("Default report format");
gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
gettext("Report path");
gettext("The file path relative to your worldpath in which profiles will be saved to.");
gettext("Instrumentation");
gettext("Entity methods");
gettext("Instrument the methods of entities on registration.");
gettext("Active Block Modifiers");
gettext("Instrument the action function of Active Block Modifiers on registration.");
gettext("Loading Block Modifiers");
gettext("Instrument the action function of Loading Block Modifiers on registration.");
gettext("Chatcommands");
gettext("Instrument chatcommands on registration.");
gettext("Global callbacks");
gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
gettext("Advanced");
gettext("Builtin");
gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
gettext("Profiler");
gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
gettext("Client and Server");
gettext("Player name");
gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
gettext("Language");
gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
gettext("Debug log level");
gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
gettext("IPv6");
gettext("IPv6 support.");
gettext("Advanced");
gettext("cURL timeout");
gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
gettext("cURL parallel limit");
gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
gettext("cURL file download timeout");
gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
gettext("High-precision FPU");
gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
gettext("Main menu script");
gettext("Replaces the default main menu with a custom one.");
gettext("Main menu game manager");
gettext("Main menu mod manager");
gettext("Engine profiling data print interval");
gettext("Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.");
gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
gettext("Map generation attributes specific to Mapgen v5.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the new biome system is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
gettext("Desert noise threshold");
gettext("Deserts occur when np_biome exceeds this value.\nWhen the new biome system is enabled, this is ignored.");
gettext("Beach noise threshold");
gettext("Sandy beaches occur when np_beach exceeds this value.");
gettext("Map generation attributes specific to Mapgen v7.\n'ridges' enables the rivers.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
gettext("Mountain zero level");
gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
gettext("Map generation attributes specific to Mapgen Carpathian.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
gettext("Cave width");
gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
gettext("Large cave depth");
gettext("Y of upper limit of large caves.");
gettext("Lava depth");
gettext("Y of upper limit of lava in large caves.");
gettext("Cavern limit");
gettext("Y-level of cavern upper limit.");
gettext("Cavern taper");
gettext("Y-distance over which caverns expand to full size.");
gettext("Cavern threshold");
gettext("Defines full size of caverns, smaller values create larger caverns.");
gettext("Noises");
gettext("Base ground noise");
gettext("2D noise that defines the base ground level.");
gettext("Filler depth noise");
gettext("Variation of biome filler depth.");
gettext("Hilliness1 noise");
gettext("First of 4 3D noises that together define hill/mountain range height.");
gettext("Hilliness2 noise");
gettext("Second of 4 3D noises that together define hill/mountain range height.");
gettext("Hilliness3 noise");
gettext("Third of 4 3D noises that together define hill/mountain range height.");
gettext("Hilliness4 noise");
gettext("Fourth of 4 3D noises that together define hill/mountain range height.");
gettext("Rolling hills spread noise");
gettext("2D noise that controls the size/occurance of rolling hills.");
gettext("Ridge mountain spread noise");
gettext("2D noise that controls the size/occurance of ridged mountain ranges.");
gettext("Step mountain spread noise");
gettext("2D noise that controls the size/occurance of step mountain ranges.");
gettext("Rolling hill size noise");
gettext("2D noise that controls the shape/size of rolling hills.");
gettext("Ridged mountain size noise");
gettext("2D noise that controls the shape/size of ridged mountains.");
gettext("Step mountain size noise");
gettext("2D noise that controls the shape/size of step mountains.");
gettext("Mountain variation noise");
gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
gettext("Cave1 noise");
gettext("First of 2 3D noises that together define tunnels.");
gettext("Cave2 noise");
gettext("Second of 2 3D noises that together define tunnels.");
gettext("Map generation attributes specific to Mapgen flat.\nOccasional lakes and hills can be added to the flat world.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
gettext("(X,Y,Z) offset of fractal from world centre in units of 'scale'.\nUsed to move a suitable spawn area of low land close to (0, 0).\nThe default is suitable for mandelbrot sets, it needs to be edited for julia sets.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
gettext("W co-ordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill' makes higher elevations colder, which may cause biome issues.\n'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,\nit may interfere with delicately adjusted biomes.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
gettext("Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).");
gettext("Mapgen debug");
gettext("Dump the mapgen debug infos.");
gettext("Absolute limit of emerge queues");
gettext("Maximum number of blocks that can be queued for loading.");
gettext("Limit of emerge queues on disk");
gettext("Maximum number of blocks to be queued that are to be loaded from file.\nSet to blank for an appropriate amount to be chosen automatically.");
gettext("Limit of emerge queues to generate");
gettext("Maximum number of blocks to be queued that are to be generated.\nSet to blank for an appropriate amount to be chosen automatically.");
gettext("Number of emerge threads");
gettext("Number of emerge threads to use. Make this field blank, or increase this number\nto use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly\nat the cost of slightly buggy caves.");