2017-04-23 14:35:08 +02:00
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/*
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Minetest
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2017-08-17 22:19:39 +02:00
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#pragma once
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2017-04-23 14:35:08 +02:00
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// !!! WARNING !!!
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2017-04-23 16:22:53 +02:00
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// This backend is intended to be used on Minetest 0.4.16 only for the transition backend
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// for player files
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2017-04-23 14:35:08 +02:00
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#include "database.h"
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2018-08-05 13:13:38 +02:00
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#include <unordered_map>
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2017-04-23 14:35:08 +02:00
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class PlayerDatabaseFiles : public PlayerDatabase
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{
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public:
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2019-01-04 10:06:46 +01:00
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PlayerDatabaseFiles(const std::string &savedir);
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2017-08-17 23:02:50 +02:00
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virtual ~PlayerDatabaseFiles() = default;
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2017-04-23 14:35:08 +02:00
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void savePlayer(RemotePlayer *player);
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
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bool removePlayer(const std::string &name);
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void listPlayers(std::vector<std::string> &res);
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private:
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void serialize(std::ostringstream &os, RemotePlayer *player);
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std::string m_savedir;
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};
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2018-08-05 13:13:38 +02:00
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class AuthDatabaseFiles : public AuthDatabase
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{
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public:
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AuthDatabaseFiles(const std::string &savedir);
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virtual ~AuthDatabaseFiles() = default;
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virtual bool getAuth(const std::string &name, AuthEntry &res);
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virtual bool saveAuth(const AuthEntry &authEntry);
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virtual bool createAuth(AuthEntry &authEntry);
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virtual bool deleteAuth(const std::string &name);
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virtual void listNames(std::vector<std::string> &res);
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virtual void reload();
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private:
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std::unordered_map<std::string, AuthEntry> m_auth_list;
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std::string m_savedir;
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bool readAuthFile();
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bool writeAuthFile();
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};
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