2015-01-12 17:01:41 +01:00
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "clientopcodes.h"
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const static ToClientCommandHandler null_command_handler = {"TOCLIENT_NULL", TOCLIENT_STATE_ALL, &Client::handleCommand_Null};
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const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
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{
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2015-03-13 14:14:48 +01:00
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null_command_handler, // 0x00 (never use this)
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null_command_handler, // 0x01
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2015-03-13 16:35:21 +01:00
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{ "TOCLIENT_HELLO", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_Hello }, // 0x02
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{ "TOCLIENT_AUTH_ACCEPT", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_AuthAccept }, // 0x03
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2015-04-12 04:49:13 +02:00
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{ "TOCLIENT_ACCEPT_SUDO_MODE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AcceptSudoMode}, // 0x04
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{ "TOCLIENT_DENY_SUDO_MODE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DenySudoMode}, // 0x05
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2015-03-13 14:14:48 +01:00
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null_command_handler, // 0x06
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null_command_handler, // 0x07
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null_command_handler, // 0x08
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null_command_handler, // 0x09
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{ "TOCLIENT_ACCESS_DENIED", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_AccessDenied }, // 0x0A
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null_command_handler, // 0x0B
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null_command_handler, // 0x0C
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null_command_handler, // 0x0D
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null_command_handler, // 0x0E
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null_command_handler, // 0x0F
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2017-09-12 19:48:09 +02:00
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null_command_handler, // 0x10
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2015-01-12 17:01:41 +01:00
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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{ "TOCLIENT_BLOCKDATA", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_BlockData }, // 0x20
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{ "TOCLIENT_ADDNODE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AddNode }, // 0x21
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{ "TOCLIENT_REMOVENODE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_RemoveNode }, // 0x22
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null_command_handler,
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null_command_handler,
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null_command_handler,
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null_command_handler,
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{ "TOCLIENT_INVENTORY", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Inventory }, // 0x27
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null_command_handler,
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{ "TOCLIENT_TIME_OF_DAY", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_TimeOfDay }, // 0x29
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2018-06-20 22:36:08 +02:00
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{ "TOCLIENT_CSM_RESTRICTION_FLAGS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CSMRestrictionFlags }, // 0x2A
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2019-07-16 14:00:42 +02:00
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{ "TOCLIENT_PLAYER_SPEED", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_PlayerSpeed }, // 0x2B
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2020-06-13 19:03:26 +02:00
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{ "TOCLIENT_MEDIA_PUSH", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MediaPush }, // 0x2C
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2015-01-12 17:01:41 +01:00
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null_command_handler,
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null_command_handler,
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2017-07-16 10:47:31 +02:00
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{ "TOCLIENT_CHAT_MESSAGE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ChatMessage }, // 0x2F
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2018-02-17 19:23:21 +01:00
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null_command_handler, // 0x30
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2015-01-12 17:01:41 +01:00
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{ "TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ActiveObjectRemoveAdd }, // 0x31
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{ "TOCLIENT_ACTIVE_OBJECT_MESSAGES", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ActiveObjectMessages }, // 0x32
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{ "TOCLIENT_HP", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HP }, // 0x33
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{ "TOCLIENT_MOVE_PLAYER", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MovePlayer }, // 0x34
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2015-03-13 14:14:48 +01:00
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{ "TOCLIENT_ACCESS_DENIED_LEGACY", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_AccessDenied }, // 0x35
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2018-07-15 02:26:30 +02:00
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{ "TOCLIENT_FOV", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Fov }, // 0x36
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2015-01-12 17:01:41 +01:00
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{ "TOCLIENT_DEATHSCREEN", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DeathScreen }, // 0x37
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{ "TOCLIENT_MEDIA", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Media }, // 0x38
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2017-04-22 13:59:02 +02:00
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null_command_handler,
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2015-01-12 17:01:41 +01:00
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{ "TOCLIENT_NODEDEF", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_NodeDef }, // 0x3a
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2017-04-22 13:59:02 +02:00
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null_command_handler,
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2015-01-12 17:01:41 +01:00
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{ "TOCLIENT_ANNOUNCE_MEDIA", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AnnounceMedia }, // 0x3c
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{ "TOCLIENT_ITEMDEF", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ItemDef }, // 0x3d
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null_command_handler,
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{ "TOCLIENT_PLAY_SOUND", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_PlaySound }, // 0x3f
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{ "TOCLIENT_STOP_SOUND", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_StopSound }, // 0x40
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{ "TOCLIENT_PRIVILEGES", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Privileges }, // 0x41
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{ "TOCLIENT_INVENTORY_FORMSPEC", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_InventoryFormSpec }, // 0x42
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{ "TOCLIENT_DETACHED_INVENTORY", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DetachedInventory }, // 0x43
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{ "TOCLIENT_SHOW_FORMSPEC", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ShowFormSpec }, // 0x44
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{ "TOCLIENT_MOVEMENT", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Movement }, // 0x45
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{ "TOCLIENT_SPAWN_PARTICLE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_SpawnParticle }, // 0x46
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{ "TOCLIENT_ADD_PARTICLESPAWNER", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AddParticleSpawner }, // 0x47
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2017-09-12 19:48:09 +02:00
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null_command_handler,
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2015-01-12 17:01:41 +01:00
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{ "TOCLIENT_HUDADD", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudAdd }, // 0x49
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{ "TOCLIENT_HUDRM", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudRemove }, // 0x4a
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{ "TOCLIENT_HUDCHANGE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudChange }, // 0x4b
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{ "TOCLIENT_HUD_SET_FLAGS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetFlags }, // 0x4c
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{ "TOCLIENT_HUD_SET_PARAM", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetParam }, // 0x4d
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{ "TOCLIENT_BREATH", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Breath }, // 0x4e
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{ "TOCLIENT_SET_SKY", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetSky }, // 0x4f
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{ "TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_OverrideDayNightRatio }, // 0x50
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{ "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_LocalPlayerAnimations }, // 0x51
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{ "TOCLIENT_EYE_OFFSET", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_EyeOffset }, // 0x52
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2015-03-13 14:14:48 +01:00
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{ "TOCLIENT_DELETE_PARTICLESPAWNER", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DeleteParticleSpawner }, // 0x53
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2017-03-17 10:39:47 +01:00
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{ "TOCLIENT_CLOUD_PARAMS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CloudParams }, // 0x54
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2016-07-10 07:08:26 +02:00
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{ "TOCLIENT_FADE_SOUND", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FadeSound }, // 0x55
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2017-06-08 15:30:09 +02:00
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{ "TOCLIENT_UPDATE_PLAYER_LIST", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_UpdatePlayerList }, // 0x56
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2017-09-26 00:11:20 +02:00
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{ "TOCLIENT_MODCHANNEL_MSG", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelMsg }, // 0x57
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{ "TOCLIENT_MODCHANNEL_SIGNAL", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelSignal }, // 0x58
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2018-12-04 20:37:48 +01:00
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{ "TOCLIENT_NODEMETA_CHANGED", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_NodemetaChanged }, // 0x59
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2019-08-21 22:47:45 +02:00
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{ "TOCLIENT_SET_SUN", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetSun }, // 0x5a
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{ "TOCLIENT_SET_MOON", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetMoon }, // 0x5b
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{ "TOCLIENT_SET_STARS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetStars }, // 0x5c
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2015-04-12 04:49:13 +02:00
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null_command_handler,
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null_command_handler,
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null_command_handler,
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{ "TOCLIENT_SRP_BYTES_S_B", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_SrpBytesSandB }, // 0x60
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2018-03-28 17:04:41 +02:00
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{ "TOCLIENT_FORMSPEC_PREPEND", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FormspecPrepend }, // 0x61,
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2020-10-04 15:24:29 +02:00
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{ "TOCLIENT_MINIMAP_MODES", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MinimapModes }, // 0x62,
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2015-01-12 17:01:41 +01:00
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};
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
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const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false };
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2020-04-08 20:12:58 +02:00
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/*
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Channels used for Client -> Server communication
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2: Notifications back to the server (e.g. GOTBLOCKS)
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1: Init and Authentication
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0: everything else
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Packet order is only guaranteed inside a channel, so packets that operate on
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the same objects are *required* to be in the same channel.
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*/
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
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const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
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{
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null_command_factory, // 0x00
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null_command_factory, // 0x01
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2015-04-12 04:49:13 +02:00
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{ "TOSERVER_INIT", 1, false }, // 0x02
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
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null_command_factory, // 0x03
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null_command_factory, // 0x04
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null_command_factory, // 0x05
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null_command_factory, // 0x06
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null_command_factory, // 0x07
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null_command_factory, // 0x08
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null_command_factory, // 0x09
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null_command_factory, // 0x0a
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null_command_factory, // 0x0b
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null_command_factory, // 0x0c
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null_command_factory, // 0x0d
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null_command_factory, // 0x0e
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2020-04-08 20:12:58 +02:00
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null_command_factory, // 0x0f
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2017-09-12 19:48:09 +02:00
|
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null_command_factory, // 0x10
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
{ "TOSERVER_INIT2", 1, true }, // 0x11
|
|
|
|
null_command_factory, // 0x12
|
|
|
|
null_command_factory, // 0x13
|
|
|
|
null_command_factory, // 0x14
|
|
|
|
null_command_factory, // 0x15
|
|
|
|
null_command_factory, // 0x16
|
2018-07-15 02:26:30 +02:00
|
|
|
{ "TOSERVER_MODCHANNEL_JOIN", 0, true }, // 0x17
|
|
|
|
{ "TOSERVER_MODCHANNEL_LEAVE", 0, true }, // 0x18
|
|
|
|
{ "TOSERVER_MODCHANNEL_MSG", 0, true }, // 0x19
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
null_command_factory, // 0x1a
|
|
|
|
null_command_factory, // 0x1b
|
|
|
|
null_command_factory, // 0x1c
|
|
|
|
null_command_factory, // 0x1d
|
|
|
|
null_command_factory, // 0x1e
|
|
|
|
null_command_factory, // 0x1f
|
|
|
|
null_command_factory, // 0x20
|
|
|
|
null_command_factory, // 0x21
|
|
|
|
null_command_factory, // 0x22
|
|
|
|
{ "TOSERVER_PLAYERPOS", 0, false }, // 0x23
|
|
|
|
{ "TOSERVER_GOTBLOCKS", 2, true }, // 0x24
|
|
|
|
{ "TOSERVER_DELETEDBLOCKS", 2, true }, // 0x25
|
|
|
|
null_command_factory, // 0x26
|
2017-09-12 19:48:09 +02:00
|
|
|
null_command_factory, // 0x27
|
|
|
|
null_command_factory, // 0x28
|
|
|
|
null_command_factory, // 0x29
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
null_command_factory, // 0x2a
|
|
|
|
null_command_factory, // 0x2b
|
|
|
|
null_command_factory, // 0x2c
|
|
|
|
null_command_factory, // 0x2d
|
|
|
|
null_command_factory, // 0x2e
|
|
|
|
null_command_factory, // 0x2f
|
2017-09-12 19:48:09 +02:00
|
|
|
null_command_factory, // 0x30
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
{ "TOSERVER_INVENTORY_ACTION", 0, true }, // 0x31
|
|
|
|
{ "TOSERVER_CHAT_MESSAGE", 0, true }, // 0x32
|
2017-09-12 19:48:09 +02:00
|
|
|
null_command_factory, // 0x33
|
|
|
|
null_command_factory, // 0x34
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
{ "TOSERVER_DAMAGE", 0, true }, // 0x35
|
2017-09-12 19:48:09 +02:00
|
|
|
null_command_factory, // 0x36
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
{ "TOSERVER_PLAYERITEM", 0, true }, // 0x37
|
|
|
|
{ "TOSERVER_RESPAWN", 0, true }, // 0x38
|
|
|
|
{ "TOSERVER_INTERACT", 0, true }, // 0x39
|
2020-04-08 20:12:58 +02:00
|
|
|
{ "TOSERVER_REMOVED_SOUNDS", 2, true }, // 0x3a
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
{ "TOSERVER_NODEMETA_FIELDS", 0, true }, // 0x3b
|
|
|
|
{ "TOSERVER_INVENTORY_FIELDS", 0, true }, // 0x3c
|
2015-04-12 04:49:13 +02:00
|
|
|
null_command_factory, // 0x3d
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
null_command_factory, // 0x3e
|
|
|
|
null_command_factory, // 0x3f
|
|
|
|
{ "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40
|
2021-09-09 16:51:35 +02:00
|
|
|
{ "TOSERVER_HAVE_MEDIA", 2, true }, // 0x41
|
2020-04-08 20:12:58 +02:00
|
|
|
null_command_factory, // 0x42
|
|
|
|
{ "TOSERVER_CLIENT_READY", 1, true }, // 0x43
|
2015-04-12 04:49:13 +02:00
|
|
|
null_command_factory, // 0x44
|
|
|
|
null_command_factory, // 0x45
|
|
|
|
null_command_factory, // 0x46
|
|
|
|
null_command_factory, // 0x47
|
|
|
|
null_command_factory, // 0x48
|
|
|
|
null_command_factory, // 0x49
|
|
|
|
null_command_factory, // 0x4a
|
|
|
|
null_command_factory, // 0x4b
|
|
|
|
null_command_factory, // 0x4c
|
|
|
|
null_command_factory, // 0x4d
|
|
|
|
null_command_factory, // 0x4e
|
|
|
|
null_command_factory, // 0x4f
|
|
|
|
{ "TOSERVER_FIRST_SRP", 1, true }, // 0x50
|
|
|
|
{ "TOSERVER_SRP_BYTES_A", 1, true }, // 0x51
|
|
|
|
{ "TOSERVER_SRP_BYTES_M", 1, true }, // 0x52
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 11:37:49 +01:00
|
|
|
};
|