forked from Mirrorlandia_minetest/minetest
Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
This commit is contained in:
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@ -1484,6 +1484,15 @@ Displays an image oriented or translated according to current heading direction.
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If translation is chosen, texture is repeated horizontally to fill the whole element.
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### `minimap`
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Displays a minimap on the HUD.
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* `size`: Size of the minimap to display. Minimap should be a square to avoid
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distortion.
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* `alignment`: The alignment of the minimap.
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* `offset`: offset in pixels from position.
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Representations of simple things
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================================
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@ -6366,6 +6375,27 @@ object you are working with still exists.
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* `hud_set_hotbar_selected_image(texturename)`
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* sets image for selected item of hotbar
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* `hud_get_hotbar_selected_image`: returns texturename
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* `set_minimap_modes({mode, mode, ...}, selected_mode)`
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* Overrides the available minimap modes (and toggle order), and changes the
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selected mode.
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* `mode` is a table consisting of up to four fields:
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* `type`: Available type:
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* `off`: Minimap off
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* `surface`: Minimap in surface mode
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* `radar`: Minimap in radar mode
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* `texture`: Texture to be displayed instead of terrain map
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(texture is centered around 0,0 and can be scaled).
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Texture size is limited to 512 x 512 pixel.
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* `label`: Optional label to display on minimap mode toggle
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The translation must be handled within the mod.
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* `size`: Sidelength or diameter, in number of nodes, of the terrain
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displayed in minimap
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* `texture`: Only for texture type, name of the texture to display
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* `scale`: Only for texture type, scale of the texture map in nodes per
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pixel (for example a `scale` of 2 means each pixel represents a 2x2
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nodes square)
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* `selected_mode` is the mode index to be selected after modes have been changed
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(0 is the first mode).
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* `set_sky(parameters)`
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* `parameters` is a table with the following optional fields:
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* `base_color`: ColorSpec, changes fog in "skybox" and "plain".
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@ -8047,7 +8077,8 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`.
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{
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hud_elem_type = "image", -- See HUD element types
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-- Type of element, can be "image", "text", "statbar", "inventory" or "compass"
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-- Type of element, can be "image", "text", "statbar", "inventory",
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-- "compass" or "minimap"
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position = {x=0.5, y=0.5},
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-- Left corner position of element
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@ -129,6 +129,7 @@ Client::Client(
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if (g_settings->getBool("enable_minimap")) {
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m_minimap = new Minimap(this);
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}
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m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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}
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@ -223,6 +223,7 @@ public:
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void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
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void handleCommand_PlayerSpeed(NetworkPacket *pkt);
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void handleCommand_MediaPush(NetworkPacket *pkt);
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void handleCommand_MinimapModes(NetworkPacket *pkt);
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void ProcessData(NetworkPacket *pkt);
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@ -1416,11 +1416,9 @@ bool Game::createClient(const GameStartData &start_data)
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}
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mapper = client->getMinimap();
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if (mapper) {
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mapper->setMinimapMode(MINIMAP_MODE_OFF);
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if (client->modsLoaded())
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client->getScript()->on_minimap_ready(mapper);
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}
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if (mapper && client->modsLoaded())
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client->getScript()->on_minimap_ready(mapper);
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return true;
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}
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@ -2222,52 +2220,37 @@ void Game::toggleMinimap(bool shift_pressed)
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if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
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return;
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if (shift_pressed) {
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if (shift_pressed)
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mapper->toggleMinimapShape();
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return;
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}
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else
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mapper->nextMode();
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// TODO: When legacy minimap is deprecated, keep only HUD minimap stuff here
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// Not so satisying code to keep compatibility with old fixed mode system
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// -->
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u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
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MinimapMode mode = MINIMAP_MODE_OFF;
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if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
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mode = mapper->getMinimapMode();
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mode = (MinimapMode)((int)mode + 1);
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// If radar is disabled and in, or switching to, radar mode
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if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
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mode = MINIMAP_MODE_OFF;
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}
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if (!(hud_flags & HUD_FLAG_MINIMAP_VISIBLE)) {
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m_game_ui->m_flags.show_minimap = false;
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} else {
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m_game_ui->m_flags.show_minimap = true;
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switch (mode) {
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case MINIMAP_MODE_SURFACEx1:
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m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
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break;
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case MINIMAP_MODE_SURFACEx2:
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m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
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break;
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case MINIMAP_MODE_SURFACEx4:
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m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
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break;
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case MINIMAP_MODE_RADARx1:
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m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
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break;
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case MINIMAP_MODE_RADARx2:
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m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
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break;
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case MINIMAP_MODE_RADARx4:
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m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
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break;
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default:
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mode = MINIMAP_MODE_OFF;
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m_game_ui->m_flags.show_minimap = false;
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if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
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m_game_ui->showTranslatedStatusText("Minimap hidden");
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else
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m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
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}
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// If radar is disabled, try to find a non radar mode or fall back to 0
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if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE))
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while (mapper->getModeIndex() &&
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mapper->getModeDef().type == MINIMAP_TYPE_RADAR)
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mapper->nextMode();
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mapper->setMinimapMode(mode);
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m_game_ui->m_flags.show_minimap = mapper->getModeDef().type !=
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MINIMAP_TYPE_OFF;
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}
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// <--
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// End of 'not so satifying code'
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if ((hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ||
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(hud && hud->hasElementOfType(HUD_ELEM_MINIMAP)))
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m_game_ui->showStatusText(utf8_to_wide(mapper->getModeDef().label));
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else
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m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
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}
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void Game::toggleFog()
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@ -3954,7 +3937,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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/*
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Update minimap pos and rotation
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*/
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if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
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if (mapper && m_game_ui->m_flags.show_hud) {
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mapper->setPos(floatToInt(player->getPosition(), BS));
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mapper->setAngle(player->getYaw());
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}
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@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mesh.h"
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#include "wieldmesh.h"
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#include "client/renderingengine.h"
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#include "client/minimap.h"
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#ifdef HAVE_TOUCHSCREENGUI
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#include "gui/touchscreengui.h"
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@ -297,6 +298,18 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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}
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}
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bool Hud::hasElementOfType(HudElementType type)
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{
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for (size_t i = 0; i != player->maxHudId(); i++) {
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HudElement *e = player->getHud(i);
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if (!e)
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continue;
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if (e->type == type)
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return true;
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}
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return false;
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}
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// Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false.
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bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos)
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{
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@ -491,7 +504,22 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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default:
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break;
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}
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break; }
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case HUD_ELEM_MINIMAP: {
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if (e->size.X <= 0 || e->size.Y <= 0)
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break;
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if (!client->getMinimap())
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break;
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// Draw a minimap of size "size"
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v2s32 dstsize(e->size.X * m_scale_factor,
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e->size.Y * m_scale_factor);
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// (no percent size as minimap would likely be anamorphosed)
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v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
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(e->align.Y - 1.0) * dstsize.Y / 2);
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core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
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rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
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e->offset.Y * m_scale_factor);
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client->getMinimap()->drawMinimap(rect);
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break; }
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default:
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infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
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m_selected_face_normal = face_normal;
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}
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bool hasElementOfType(HudElementType type);
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void drawLuaElements(const v3s16 &camera_offset);
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private:
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@ -1044,7 +1044,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_use_tangent_vertices = data->m_use_tangent_vertices;
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m_enable_vbo = g_settings->getBool("enable_vbo");
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if (g_settings->getBool("enable_minimap")) {
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if (data->m_client->getMinimap()) {
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m_minimap_mapblock = new MinimapMapblock;
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m_minimap_mapblock->getMinimapNodes(
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&data->m_vmanip, data->m_blockpos * MAP_BLOCKSIZE);
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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "shader.h"
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#include "mapblock.h"
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#include "client/renderingengine.h"
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#include "gettext.h"
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////
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//// MinimapUpdateThread
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@ -108,8 +108,11 @@ void MinimapUpdateThread::doUpdate()
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}
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}
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if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
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getMap(data->pos, data->map_size, data->scan_height);
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if (data->map_invalidated && (
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data->mode.type == MINIMAP_TYPE_RADAR ||
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data->mode.type == MINIMAP_TYPE_SURFACE)) {
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getMap(data->pos, data->mode.map_size, data->mode.scan_height);
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data->map_invalidated = false;
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}
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}
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@ -181,19 +184,26 @@ Minimap::Minimap(Client *client)
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this->m_ndef = client->getNodeDefManager();
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m_angle = 0.f;
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m_current_mode_index = 0;
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// Initialize static settings
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m_enable_shaders = g_settings->getBool("enable_shaders");
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m_surface_mode_scan_height =
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g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
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// Initialize minimap modes
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addMode(MINIMAP_TYPE_OFF);
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addMode(MINIMAP_TYPE_SURFACE, 256);
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addMode(MINIMAP_TYPE_SURFACE, 128);
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addMode(MINIMAP_TYPE_SURFACE, 64);
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addMode(MINIMAP_TYPE_RADAR, 512);
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addMode(MINIMAP_TYPE_RADAR, 256);
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addMode(MINIMAP_TYPE_RADAR, 128);
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// Initialize minimap data
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data = new MinimapData;
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data->mode = MINIMAP_MODE_OFF;
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data->is_radar = false;
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data->map_invalidated = true;
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data->texture = NULL;
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data->heightmap_texture = NULL;
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data->map_invalidated = true;
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data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
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// Get round minimap textures
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@ -215,6 +225,8 @@ Minimap::Minimap(Client *client)
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// Create object marker texture
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data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
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setModeIndex(0);
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// Create mesh buffer for minimap
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m_meshbuffer = getMinimapMeshBuffer();
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@ -280,29 +292,101 @@ MinimapShape Minimap::getMinimapShape()
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return MINIMAP_SHAPE_SQUARE;
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}
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void Minimap::setMinimapMode(MinimapMode mode)
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void Minimap::setModeIndex(size_t index)
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{
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static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
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{false, 0, 0},
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{false, m_surface_mode_scan_height, 256},
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{false, m_surface_mode_scan_height, 128},
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{false, m_surface_mode_scan_height, 64},
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{true, 32, 128},
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{true, 32, 64},
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{true, 32, 32}
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};
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if (mode >= MINIMAP_MODE_COUNT)
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return;
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MutexAutoLock lock(m_mutex);
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data->is_radar = modedefs[mode].is_radar;
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data->scan_height = modedefs[mode].scan_height;
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data->map_size = modedefs[mode].map_size;
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data->mode = mode;
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if (index < m_modes.size()) {
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data->mode = m_modes[index];
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m_current_mode_index = index;
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} else {
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data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, N_("Minimap hidden"), 0, 0, ""};
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m_current_mode_index = 0;
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}
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m_minimap_update_thread->deferUpdate();
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data->map_invalidated = true;
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if (m_minimap_update_thread)
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m_minimap_update_thread->deferUpdate();
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}
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void Minimap::addMode(MinimapModeDef mode)
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{
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// Check validity
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if (mode.type == MINIMAP_TYPE_TEXTURE) {
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if (mode.texture.empty())
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return;
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if (mode.scale < 1)
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mode.scale = 1;
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}
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int zoom = -1;
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// Build a default standard label
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if (mode.label == "") {
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switch (mode.type) {
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case MINIMAP_TYPE_OFF:
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mode.label = N_("Minimap hidden");
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break;
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case MINIMAP_TYPE_SURFACE:
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mode.label = N_("Minimap in surface mode, Zoom x%d");
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if (mode.map_size > 0)
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zoom = 256 / mode.map_size;
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break;
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case MINIMAP_TYPE_RADAR:
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mode.label = N_("Minimap in radar mode, Zoom x%d");
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if (mode.map_size > 0)
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zoom = 512 / mode.map_size;
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break;
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case MINIMAP_TYPE_TEXTURE:
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mode.label = N_("Minimap in texture mode");
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break;
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default:
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break;
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}
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}
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if (zoom >= 0) {
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char label_buf[1024];
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porting::mt_snprintf(label_buf, sizeof(label_buf),
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mode.label.c_str(), zoom);
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mode.label = label_buf;
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}
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m_modes.push_back(mode);
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}
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void Minimap::addMode(MinimapType type, u16 size, std::string label,
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std::string texture, u16 scale)
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{
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MinimapModeDef mode;
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mode.type = type;
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mode.label = label;
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mode.map_size = size;
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mode.texture = texture;
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mode.scale = scale;
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switch (type) {
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case MINIMAP_TYPE_SURFACE:
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mode.scan_height = m_surface_mode_scan_height;
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break;
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case MINIMAP_TYPE_RADAR:
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mode.scan_height = 32;
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break;
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default:
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mode.scan_height = 0;
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}
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addMode(mode);
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}
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void Minimap::nextMode()
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{
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if (m_modes.empty())
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return;
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m_current_mode_index++;
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if (m_current_mode_index >= m_modes.size())
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m_current_mode_index = 0;
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setModeIndex(m_current_mode_index);
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}
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void Minimap::setPos(v3s16 pos)
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@ -331,16 +415,16 @@ void Minimap::setAngle(f32 angle)
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void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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{
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video::SColor c(240, 0, 0, 0);
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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for (s16 x = 0; x < data->mode.map_size; x++)
|
||||
for (s16 z = 0; z < data->mode.map_size; z++) {
|
||||
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
|
||||
|
||||
if (mmpixel->air_count > 0)
|
||||
c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
|
||||
else
|
||||
c.setGreen(0);
|
||||
|
||||
map_image->setPixel(x, data->map_size - z - 1, c);
|
||||
map_image->setPixel(x, data->mode.map_size - z - 1, c);
|
||||
}
|
||||
}
|
||||
|
||||
@ -349,9 +433,9 @@ void Minimap::blitMinimapPixelsToImageSurface(
|
||||
{
|
||||
// This variable creation/destruction has a 1% cost on rendering minimap
|
||||
video::SColor tilecolor;
|
||||
for (s16 x = 0; x < data->map_size; x++)
|
||||
for (s16 z = 0; z < data->map_size; z++) {
|
||||
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
|
||||
for (s16 x = 0; x < data->mode.map_size; x++)
|
||||
for (s16 z = 0; z < data->mode.map_size; z++) {
|
||||
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
|
||||
|
||||
const ContentFeatures &f = m_ndef->get(mmpixel->n);
|
||||
const TileDef *tile = &f.tiledef[0];
|
||||
@ -367,10 +451,10 @@ void Minimap::blitMinimapPixelsToImageSurface(
|
||||
tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
|
||||
tilecolor.setAlpha(240);
|
||||
|
||||
map_image->setPixel(x, data->map_size - z - 1, tilecolor);
|
||||
map_image->setPixel(x, data->mode.map_size - z - 1, tilecolor);
|
||||
|
||||
u32 h = mmpixel->height;
|
||||
heightmap_image->setPixel(x,data->map_size - z - 1,
|
||||
heightmap_image->setPixel(x,data->mode.map_size - z - 1,
|
||||
video::SColor(255, h, h, h));
|
||||
}
|
||||
}
|
||||
@ -378,21 +462,46 @@ void Minimap::blitMinimapPixelsToImageSurface(
|
||||
video::ITexture *Minimap::getMinimapTexture()
|
||||
{
|
||||
// update minimap textures when new scan is ready
|
||||
if (data->map_invalidated)
|
||||
if (data->map_invalidated && data->mode.type != MINIMAP_TYPE_TEXTURE)
|
||||
return data->texture;
|
||||
|
||||
// create minimap and heightmap images in memory
|
||||
core::dimension2d<u32> dim(data->map_size, data->map_size);
|
||||
core::dimension2d<u32> dim(data->mode.map_size, data->mode.map_size);
|
||||
video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
|
||||
core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
|
||||
|
||||
// Blit MinimapPixels to images
|
||||
if (data->is_radar)
|
||||
blitMinimapPixelsToImageRadar(map_image);
|
||||
else
|
||||
switch(data->mode.type) {
|
||||
case MINIMAP_TYPE_OFF:
|
||||
break;
|
||||
case MINIMAP_TYPE_SURFACE:
|
||||
blitMinimapPixelsToImageSurface(map_image, heightmap_image);
|
||||
break;
|
||||
case MINIMAP_TYPE_RADAR:
|
||||
blitMinimapPixelsToImageRadar(map_image);
|
||||
break;
|
||||
case MINIMAP_TYPE_TEXTURE:
|
||||
// Want to use texture source, to : 1 find texture, 2 cache it
|
||||
video::ITexture* texture = m_tsrc->getTexture(data->mode.texture);
|
||||
video::IImage* image = driver->createImageFromData(
|
||||
texture->getColorFormat(), texture->getSize(), texture->lock(), true, false);
|
||||
texture->unlock();
|
||||
|
||||
auto dim = image->getDimension();
|
||||
|
||||
map_image->fill(video::SColor(255, 0, 0, 0));
|
||||
|
||||
image->copyTo(map_image,
|
||||
irr::core::vector2d<int> {
|
||||
((data->mode.map_size - (static_cast<int>(dim.Width))) >> 1)
|
||||
- data->pos.X / data->mode.scale,
|
||||
((data->mode.map_size - (static_cast<int>(dim.Height))) >> 1)
|
||||
+ data->pos.Z / data->mode.scale
|
||||
});
|
||||
image->drop();
|
||||
}
|
||||
|
||||
map_image->copyToScaling(minimap_image);
|
||||
map_image->drop();
|
||||
@ -461,21 +570,31 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
|
||||
|
||||
void Minimap::drawMinimap()
|
||||
{
|
||||
// Non hud managed minimap drawing (legacy minimap)
|
||||
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
|
||||
const u32 size = 0.25 * screensize.Y;
|
||||
|
||||
drawMinimap(core::rect<s32>(
|
||||
screensize.X - size - 10, 10,
|
||||
screensize.X - 10, size + 10));
|
||||
}
|
||||
|
||||
void Minimap::drawMinimap(core::rect<s32> rect) {
|
||||
|
||||
video::ITexture *minimap_texture = getMinimapTexture();
|
||||
if (!minimap_texture)
|
||||
return;
|
||||
|
||||
if (data->mode.type == MINIMAP_TYPE_OFF)
|
||||
return;
|
||||
|
||||
updateActiveMarkers();
|
||||
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
|
||||
const u32 size = 0.25 * screensize.Y;
|
||||
|
||||
core::rect<s32> oldViewPort = driver->getViewPort();
|
||||
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
|
||||
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
|
||||
|
||||
driver->setViewPort(core::rect<s32>(
|
||||
screensize.X - size - 10, 10,
|
||||
screensize.X - 10, size + 10));
|
||||
driver->setViewPort(rect);
|
||||
driver->setTransform(video::ETS_PROJECTION, core::matrix4());
|
||||
driver->setTransform(video::ETS_VIEW, core::matrix4());
|
||||
|
||||
@ -488,7 +607,7 @@ void Minimap::drawMinimap()
|
||||
material.TextureLayer[0].Texture = minimap_texture;
|
||||
material.TextureLayer[1].Texture = data->heightmap_texture;
|
||||
|
||||
if (m_enable_shaders && !data->is_radar) {
|
||||
if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
|
||||
u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
|
||||
material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
|
||||
} else {
|
||||
@ -529,14 +648,14 @@ void Minimap::drawMinimap()
|
||||
driver->setViewPort(oldViewPort);
|
||||
|
||||
// Draw player markers
|
||||
v2s32 s_pos(screensize.X - size - 10, 10);
|
||||
v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y);
|
||||
core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
|
||||
core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
|
||||
static const video::SColor col(255, 255, 255, 255);
|
||||
static const video::SColor c[4] = {col, col, col, col};
|
||||
f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
|
||||
f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
|
||||
s32 marker_size2 = 0.025 * (float)size;
|
||||
s32 marker_size2 = 0.025 * (float)rect.getWidth();;
|
||||
for (std::list<v2f>::const_iterator
|
||||
i = m_active_markers.begin();
|
||||
i != m_active_markers.end(); ++i) {
|
||||
@ -547,8 +666,8 @@ void Minimap::drawMinimap()
|
||||
posf.X = t1;
|
||||
posf.Y = t2;
|
||||
}
|
||||
posf.X = (posf.X + 0.5) * (float)size;
|
||||
posf.Y = (posf.Y + 0.5) * (float)size;
|
||||
posf.X = (posf.X + 0.5) * (float)rect.getWidth();
|
||||
posf.Y = (posf.Y + 0.5) * (float)rect.getHeight();
|
||||
core::rect<s32> dest_rect(
|
||||
s_pos.X + posf.X - marker_size2,
|
||||
s_pos.Y + posf.Y - marker_size2,
|
||||
@ -571,16 +690,16 @@ void Minimap::updateActiveMarkers()
|
||||
for (Nametag *nametag : nametags) {
|
||||
v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() +
|
||||
intToFloat(client->getCamera()->getOffset(), BS), BS);
|
||||
pos -= data->pos - v3s16(data->map_size / 2,
|
||||
data->scan_height / 2,
|
||||
data->map_size / 2);
|
||||
if (pos.X < 0 || pos.X > data->map_size ||
|
||||
pos.Y < 0 || pos.Y > data->scan_height ||
|
||||
pos.Z < 0 || pos.Z > data->map_size) {
|
||||
pos -= data->pos - v3s16(data->mode.map_size / 2,
|
||||
data->mode.scan_height / 2,
|
||||
data->mode.map_size / 2);
|
||||
if (pos.X < 0 || pos.X > data->mode.map_size ||
|
||||
pos.Y < 0 || pos.Y > data->mode.scan_height ||
|
||||
pos.Z < 0 || pos.Z > data->mode.map_size) {
|
||||
continue;
|
||||
}
|
||||
pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
|
||||
pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
|
||||
pos.X = ((float)pos.X / data->mode.map_size) * MINIMAP_MAX_SX;
|
||||
pos.Z = ((float)pos.Z / data->mode.map_size) * MINIMAP_MAX_SY;
|
||||
const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
|
||||
if (!mask_col.getAlpha()) {
|
||||
continue;
|
||||
|
@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../hud.h"
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "util/thread.h"
|
||||
#include "voxel.h"
|
||||
@ -33,26 +34,18 @@ class IShaderSource;
|
||||
#define MINIMAP_MAX_SX 512
|
||||
#define MINIMAP_MAX_SY 512
|
||||
|
||||
enum MinimapMode {
|
||||
MINIMAP_MODE_OFF,
|
||||
MINIMAP_MODE_SURFACEx1,
|
||||
MINIMAP_MODE_SURFACEx2,
|
||||
MINIMAP_MODE_SURFACEx4,
|
||||
MINIMAP_MODE_RADARx1,
|
||||
MINIMAP_MODE_RADARx2,
|
||||
MINIMAP_MODE_RADARx4,
|
||||
MINIMAP_MODE_COUNT,
|
||||
};
|
||||
|
||||
enum MinimapShape {
|
||||
MINIMAP_SHAPE_SQUARE,
|
||||
MINIMAP_SHAPE_ROUND,
|
||||
};
|
||||
|
||||
struct MinimapModeDef {
|
||||
bool is_radar;
|
||||
MinimapType type;
|
||||
std::string label;
|
||||
u16 scan_height;
|
||||
u16 map_size;
|
||||
std::string texture;
|
||||
u16 scale;
|
||||
};
|
||||
|
||||
struct MinimapPixel {
|
||||
@ -69,12 +62,9 @@ struct MinimapMapblock {
|
||||
};
|
||||
|
||||
struct MinimapData {
|
||||
bool is_radar;
|
||||
MinimapMode mode;
|
||||
MinimapModeDef mode;
|
||||
v3s16 pos;
|
||||
v3s16 old_pos;
|
||||
u16 scan_height;
|
||||
u16 map_size;
|
||||
MinimapPixel minimap_scan[MINIMAP_MAX_SX * MINIMAP_MAX_SY];
|
||||
bool map_invalidated;
|
||||
bool minimap_shape_round;
|
||||
@ -127,12 +117,22 @@ public:
|
||||
v3s16 getPos() const { return data->pos; }
|
||||
void setAngle(f32 angle);
|
||||
f32 getAngle() const { return m_angle; }
|
||||
void setMinimapMode(MinimapMode mode);
|
||||
MinimapMode getMinimapMode() const { return data->mode; }
|
||||
void toggleMinimapShape();
|
||||
void setMinimapShape(MinimapShape shape);
|
||||
MinimapShape getMinimapShape();
|
||||
|
||||
void clearModes() { m_modes.clear(); };
|
||||
void addMode(MinimapModeDef mode);
|
||||
void addMode(MinimapType type, u16 size = 0, std::string label = "",
|
||||
std::string texture = "", u16 scale = 1);
|
||||
|
||||
void setModeIndex(size_t index);
|
||||
size_t getModeIndex() const { return m_current_mode_index; };
|
||||
size_t getMaxModeIndex() const { return m_modes.size() - 1; };
|
||||
void nextMode();
|
||||
|
||||
void setModesFromString(std::string modes_string);
|
||||
MinimapModeDef getModeDef() const { return data->mode; }
|
||||
|
||||
video::ITexture *getMinimapTexture();
|
||||
|
||||
@ -144,6 +144,7 @@ public:
|
||||
|
||||
void updateActiveMarkers();
|
||||
void drawMinimap();
|
||||
void drawMinimap(core::rect<s32> rect);
|
||||
|
||||
video::IVideoDriver *driver;
|
||||
Client* client;
|
||||
@ -153,9 +154,11 @@ private:
|
||||
ITextureSource *m_tsrc;
|
||||
IShaderSource *m_shdrsrc;
|
||||
const NodeDefManager *m_ndef;
|
||||
MinimapUpdateThread *m_minimap_update_thread;
|
||||
MinimapUpdateThread *m_minimap_update_thread = nullptr;
|
||||
scene::SMeshBuffer *m_meshbuffer;
|
||||
bool m_enable_shaders;
|
||||
std::vector<MinimapModeDef> m_modes;
|
||||
size_t m_current_mode_index;
|
||||
u16 m_surface_mode_scan_height;
|
||||
f32 m_angle;
|
||||
std::mutex m_mutex;
|
||||
|
@ -29,6 +29,7 @@ const struct EnumString es_HudElementType[] =
|
||||
{HUD_ELEM_WAYPOINT, "waypoint"},
|
||||
{HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"},
|
||||
{HUD_ELEM_COMPASS, "compass"},
|
||||
{HUD_ELEM_MINIMAP, "minimap"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
13
src/hud.h
13
src/hud.h
@ -51,7 +51,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
|
||||
#define HUD_HOTBAR_ITEMCOUNT_MAX 32
|
||||
|
||||
|
||||
#define HOTBAR_IMAGE_SIZE 48
|
||||
|
||||
enum HudElementType {
|
||||
@ -61,7 +60,8 @@ enum HudElementType {
|
||||
HUD_ELEM_INVENTORY = 3,
|
||||
HUD_ELEM_WAYPOINT = 4,
|
||||
HUD_ELEM_IMAGE_WAYPOINT = 5,
|
||||
HUD_ELEM_COMPASS = 6
|
||||
HUD_ELEM_COMPASS = 6,
|
||||
HUD_ELEM_MINIMAP = 7
|
||||
};
|
||||
|
||||
enum HudElementStat {
|
||||
@ -108,3 +108,12 @@ extern const EnumString es_HudElementType[];
|
||||
extern const EnumString es_HudElementStat[];
|
||||
extern const EnumString es_HudBuiltinElement[];
|
||||
|
||||
// Minimap stuff
|
||||
|
||||
enum MinimapType {
|
||||
MINIMAP_TYPE_OFF,
|
||||
MINIMAP_TYPE_SURFACE,
|
||||
MINIMAP_TYPE_RADAR,
|
||||
MINIMAP_TYPE_TEXTURE,
|
||||
};
|
||||
|
||||
|
@ -122,6 +122,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
|
||||
null_command_handler,
|
||||
{ "TOCLIENT_SRP_BYTES_S_B", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_SrpBytesSandB }, // 0x60
|
||||
{ "TOCLIENT_FORMSPEC_PREPEND", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FormspecPrepend }, // 0x61,
|
||||
{ "TOCLIENT_MINIMAP_MODES", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MinimapModes }, // 0x62,
|
||||
};
|
||||
|
||||
const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false };
|
||||
|
@ -1164,15 +1164,24 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
|
||||
m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
|
||||
bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
|
||||
|
||||
// Not so satisying code to keep compatibility with old fixed mode system
|
||||
// -->
|
||||
|
||||
// Hide minimap if it has been disabled by the server
|
||||
if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible)
|
||||
// defers a minimap update, therefore only call it if really
|
||||
// needed, by checking that minimap was visible before
|
||||
m_minimap->setMinimapMode(MINIMAP_MODE_OFF);
|
||||
m_minimap->setModeIndex(0);
|
||||
|
||||
// Switch to surface mode if radar disabled by server
|
||||
if (m_minimap && m_minimap_radar_disabled_by_server && was_minimap_radar_visible)
|
||||
m_minimap->setMinimapMode(MINIMAP_MODE_SURFACEx1);
|
||||
// If radar has been disabled, try to find a non radar mode or fall back to 0
|
||||
if (m_minimap && m_minimap_radar_disabled_by_server
|
||||
&& was_minimap_radar_visible) {
|
||||
while (m_minimap->getModeIndex() > 0 &&
|
||||
m_minimap->getModeDef().type == MINIMAP_TYPE_RADAR)
|
||||
m_minimap->nextMode();
|
||||
}
|
||||
// <--
|
||||
// End of 'not so satifying code'
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
|
||||
@ -1611,3 +1620,30 @@ void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt)
|
||||
if (valid_signal)
|
||||
m_script->on_modchannel_signal(channel, signal);
|
||||
}
|
||||
|
||||
void Client::handleCommand_MinimapModes(NetworkPacket *pkt)
|
||||
{
|
||||
u16 count; // modes
|
||||
u16 mode; // wanted current mode index after change
|
||||
|
||||
*pkt >> count >> mode;
|
||||
|
||||
if (m_minimap)
|
||||
m_minimap->clearModes();
|
||||
|
||||
for (size_t index = 0; index < count; index++) {
|
||||
u16 type;
|
||||
std::string label;
|
||||
u16 size;
|
||||
std::string texture;
|
||||
u16 scale;
|
||||
|
||||
*pkt >> type >> label >> size >> texture >> scale;
|
||||
|
||||
if (m_minimap)
|
||||
m_minimap->addMode(MinimapType(type), size, label, texture, scale);
|
||||
}
|
||||
|
||||
if (m_minimap)
|
||||
m_minimap->setModeIndex(mode);
|
||||
}
|
||||
|
@ -204,6 +204,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
PROTOCOL VERSION 39:
|
||||
Updated set_sky packet
|
||||
Adds new sun, moon and stars packets
|
||||
Minimap modes
|
||||
*/
|
||||
|
||||
#define LATEST_PROTOCOL_VERSION 39
|
||||
@ -764,7 +765,18 @@ enum ToClientCommand
|
||||
u8[len] formspec
|
||||
*/
|
||||
|
||||
TOCLIENT_NUM_MSG_TYPES = 0x62,
|
||||
TOCLIENT_MINIMAP_MODES = 0x62,
|
||||
/*
|
||||
u16 count // modes
|
||||
u16 mode // wanted current mode index after change
|
||||
for each mode
|
||||
u16 type
|
||||
std::string label
|
||||
u16 size
|
||||
std::string extra
|
||||
*/
|
||||
|
||||
TOCLIENT_NUM_MSG_TYPES = 0x63,
|
||||
};
|
||||
|
||||
enum ToServerCommand
|
||||
|
@ -221,4 +221,5 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
|
||||
null_command_factory, // 0x5f
|
||||
{ "TOSERVER_SRP_BYTES_S_B", 0, true }, // 0x60
|
||||
{ "TOCLIENT_FORMSPEC_PREPEND", 0, true }, // 0x61
|
||||
{ "TOCLIENT_MINIMAP_MODES", 0, true }, // 0x62
|
||||
};
|
||||
|
@ -89,7 +89,7 @@ int LuaMinimap::l_get_mode(lua_State *L)
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
lua_pushinteger(L, m->getMinimapMode());
|
||||
lua_pushinteger(L, m->getModeIndex());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -98,13 +98,11 @@ int LuaMinimap::l_set_mode(lua_State *L)
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
s32 mode = lua_tointeger(L, 2);
|
||||
if (mode < MINIMAP_MODE_OFF ||
|
||||
mode >= MINIMAP_MODE_COUNT) {
|
||||
u32 mode = lua_tointeger(L, 2);
|
||||
if (mode >= m->getMaxModeIndex())
|
||||
return 0;
|
||||
}
|
||||
|
||||
m->setMinimapMode((MinimapMode) mode);
|
||||
m->setModeIndex(mode);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -140,8 +138,11 @@ int LuaMinimap::l_show(lua_State *L)
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
if (m->getMinimapMode() == MINIMAP_MODE_OFF)
|
||||
m->setMinimapMode(MINIMAP_MODE_SURFACEx1);
|
||||
// This is not very adapted to new minimap mode management. Btw, tried
|
||||
// to do something compatible.
|
||||
|
||||
if (m->getModeIndex() == 0 && m->getMaxModeIndex() > 0)
|
||||
m->setModeIndex(1);
|
||||
|
||||
client->showMinimap(true);
|
||||
return 1;
|
||||
@ -155,8 +156,11 @@ int LuaMinimap::l_hide(lua_State *L)
|
||||
LuaMinimap *ref = checkobject(L, 1);
|
||||
Minimap *m = getobject(ref);
|
||||
|
||||
if (m->getMinimapMode() != MINIMAP_MODE_OFF)
|
||||
m->setMinimapMode(MINIMAP_MODE_OFF);
|
||||
// This is not very adapted to new minimap mode management. Btw, tried
|
||||
// to do something compatible.
|
||||
|
||||
if (m->getModeIndex() != 0)
|
||||
m->setModeIndex(0);
|
||||
|
||||
client->showMinimap(false);
|
||||
return 1;
|
||||
|
@ -2199,6 +2199,67 @@ int ObjectRef::l_get_day_night_ratio(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_minimap_modes(self, modes, modeindex)
|
||||
int ObjectRef::l_set_minimap_modes(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
// Arg 1 should be a player
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
// Arg 2 should be a table (of tables)
|
||||
if (!lua_istable(L, 2)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Arg 3 should be a number
|
||||
s16 wantedmode = lua_tonumber(L, 3);
|
||||
|
||||
std::vector<MinimapMode> modes;
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 2) != 0) {
|
||||
/* key is at index -2, value is at index -1 */
|
||||
if (lua_istable(L, -1)) {
|
||||
bool ok = true;
|
||||
MinimapMode mode;
|
||||
std::string type = getstringfield_default(L, -1, "type", "");
|
||||
if (type == "off")
|
||||
mode.type = MINIMAP_TYPE_OFF;
|
||||
else if (type == "surface")
|
||||
mode.type = MINIMAP_TYPE_SURFACE;
|
||||
else if (type == "radar")
|
||||
mode.type = MINIMAP_TYPE_RADAR;
|
||||
else if (type == "texture") {
|
||||
mode.type = MINIMAP_TYPE_TEXTURE;
|
||||
mode.texture = getstringfield_default(L, -1, "texture", "");
|
||||
mode.scale = getintfield_default(L, -1, "scale", 1);
|
||||
} else {
|
||||
warningstream << "Minimap mode of unknown type \"" << type.c_str()
|
||||
<< "\" ignored.\n" << std::endl;
|
||||
ok = false;
|
||||
}
|
||||
|
||||
if (ok) {
|
||||
mode.label = getstringfield_default(L, -1, "label", "");
|
||||
// Size is limited to 512. Performance gets poor if size too large, and
|
||||
// segfaults have been experienced.
|
||||
mode.size = rangelim(getintfield_default(L, -1, "size", 0), 1, 512);
|
||||
modes.push_back(mode);
|
||||
}
|
||||
}
|
||||
/* removes 'value'; keeps 'key' for next iteration */
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1); // Remove key
|
||||
|
||||
getServer(L)->SendMinimapModes(player->getPeerId(), modes, wantedmode);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ObjectRef::ObjectRef(ServerActiveObject *object):
|
||||
m_object(object)
|
||||
{
|
||||
@ -2359,5 +2420,6 @@ luaL_Reg ObjectRef::methods[] = {
|
||||
luamethod(ObjectRef, set_eye_offset),
|
||||
luamethod(ObjectRef, get_eye_offset),
|
||||
luamethod(ObjectRef, send_mapblock),
|
||||
luamethod(ObjectRef, set_minimap_modes),
|
||||
{0,0}
|
||||
};
|
||||
|
@ -377,4 +377,7 @@ private:
|
||||
|
||||
// send_mapblock(pos)
|
||||
static int l_send_mapblock(lua_State *L);
|
||||
|
||||
// set_minimap_modes(self, modes, wanted_mode)
|
||||
static int l_set_minimap_modes(lua_State *L);
|
||||
};
|
||||
|
@ -2662,6 +2662,23 @@ void Server::sendRequestedMedia(session_t peer_id,
|
||||
}
|
||||
}
|
||||
|
||||
void Server::SendMinimapModes(session_t peer_id,
|
||||
std::vector<MinimapMode> &modes, size_t wanted_mode)
|
||||
{
|
||||
RemotePlayer *player = m_env->getPlayer(peer_id);
|
||||
assert(player);
|
||||
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
||||
return;
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_MINIMAP_MODES, 0, peer_id);
|
||||
pkt << (u16)modes.size() << (u16)wanted_mode;
|
||||
|
||||
for (auto &mode : modes)
|
||||
pkt << (u16)mode.type << mode.label << mode.size << mode.texture << mode.scale;
|
||||
|
||||
Send(&pkt);
|
||||
}
|
||||
|
||||
void Server::sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id)
|
||||
{
|
||||
NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
|
||||
|
12
src/server.h
12
src/server.h
@ -118,6 +118,14 @@ struct ServerPlayingSound
|
||||
std::unordered_set<session_t> clients; // peer ids
|
||||
};
|
||||
|
||||
struct MinimapMode {
|
||||
MinimapType type = MINIMAP_TYPE_OFF;
|
||||
std::string label;
|
||||
u16 size = 0;
|
||||
std::string texture;
|
||||
u16 scale = 1;
|
||||
};
|
||||
|
||||
class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
public IGameDef
|
||||
{
|
||||
@ -331,6 +339,10 @@ public:
|
||||
void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
|
||||
void SendPlayerFov(session_t peer_id);
|
||||
|
||||
void SendMinimapModes(session_t peer_id,
|
||||
std::vector<MinimapMode> &modes,
|
||||
size_t wanted_mode);
|
||||
|
||||
void sendDetachedInventories(session_t peer_id, bool incremental);
|
||||
|
||||
virtual bool registerModStorage(ModMetadata *storage);
|
||||
|
Loading…
Reference in New Issue
Block a user