2015-02-10 21:14:24 +01:00
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef __CLIENT_LAUNCHER_H__
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#define __CLIENT_LAUNCHER_H__
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#include "irrlichttypes_extrabloated.h"
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#include "client/inputhandler.h"
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#include "gameparams.h"
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class ClientLauncher
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{
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public:
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2017-06-21 08:04:45 +02:00
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ClientLauncher() {}
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2015-02-10 21:14:24 +01:00
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~ClientLauncher();
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bool run(GameParams &game_params, const Settings &cmd_args);
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protected:
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void init_args(GameParams &game_params, const Settings &cmd_args);
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2015-10-13 09:57:44 +02:00
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bool init_engine();
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2017-04-03 00:00:34 +02:00
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void init_input();
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2015-02-10 21:14:24 +01:00
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2015-07-17 16:40:41 +02:00
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bool launch_game(std::string &error_message, bool reconnect_requested,
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GameParams &game_params, const Settings &cmd_args);
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2015-02-10 21:14:24 +01:00
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void main_menu(MainMenuData *menudata);
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2015-10-13 09:57:44 +02:00
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bool create_engine_device();
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2015-02-10 21:14:24 +01:00
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void speed_tests();
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bool print_video_modes();
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2017-06-21 08:04:45 +02:00
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bool list_video_modes = false;
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bool skip_main_menu = false;
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bool use_freetype = false;
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bool random_input = false;
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std::string address = "";
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std::string playername = "";
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std::string password = "";
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IrrlichtDevice *device = nullptr;
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InputHandler *input = nullptr;
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MyEventReceiver *receiver = nullptr;
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gui::IGUISkin *skin = nullptr;
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gui::IGUIFont *font = nullptr;
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scene::ISceneManager *smgr = nullptr;
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2015-02-10 21:14:24 +01:00
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SubgameSpec gamespec;
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WorldSpec worldspec;
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bool simple_singleplayer_mode;
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// These are set up based on the menu and other things
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// TODO: Are these required since there's already playername, password, etc
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2017-06-21 08:04:45 +02:00
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std::string current_playername = "inv£lid";
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std::string current_password = "";
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std::string current_address = "does-not-exist";
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int current_port = 0;
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2015-02-10 21:14:24 +01:00
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};
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#endif
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