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local function test_random ( )
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-- We have comprehensive unit tests in C++, this is just to make sure the API code isn't messing up
local pr = PseudoRandom ( 13 )
assert ( pr : next ( ) == 22290 )
assert ( pr : next ( ) == 13854 )
local pr2 = PseudoRandom ( - 101 )
assert ( pr2 : next ( 0 , 100 ) == 35 )
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end
unittests.register ( " test_random " , test_random )
local function test_dynamic_media ( cb , player )
if core.get_player_information ( player : get_player_name ( ) ) . protocol_version < 40 then
core.log ( " warning " , " test_dynamic_media: Client too old, skipping test. " )
return cb ( )
end
-- Check that the client acknowledges media transfers
local path = core.get_worldpath ( ) .. " /test_media.obj "
local f = io.open ( path , " w " )
f : write ( " # contents don't matter \n " )
f : close ( )
local call_ok = false
local ok = core.dynamic_add_media ( {
filepath = path ,
to_player = player : get_player_name ( ) ,
} , function ( name )
if not call_ok then
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return cb ( " impossible condition " )
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end
cb ( )
end )
if not ok then
return cb ( " dynamic_add_media() returned error " )
end
call_ok = true
-- if the callback isn't called this test will just hang :shrug:
end
unittests.register ( " test_dynamic_media " , test_dynamic_media , { async = true , player = true } )
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local function test_v3f_metatable ( player )
assert ( vector.check ( player : get_pos ( ) ) )
end
unittests.register ( " test_v3f_metatable " , test_v3f_metatable , { player = true } )
local function test_v3s16_metatable ( player , pos )
local node = minetest.get_node ( pos )
local found_pos = minetest.find_node_near ( pos , 0 , node.name , true )
assert ( vector.check ( found_pos ) )
end
unittests.register ( " test_v3s16_metatable " , test_v3s16_metatable , { map = true } )
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local function test_clear_meta ( _ , pos )
local ref = core.get_meta ( pos )
for way = 1 , 3 do
ref : set_string ( " foo " , " bar " )
assert ( ref : contains ( " foo " ) )
if way == 1 then
ref : from_table ( { } )
elseif way == 2 then
ref : from_table ( nil )
else
ref : set_string ( " foo " , " " )
end
assert ( # core.find_nodes_with_meta ( pos , pos ) == 0 , " clearing failed " .. way )
end
end
unittests.register ( " test_clear_meta " , test_clear_meta , { map = true } )
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local on_punch_called
minetest.register_on_punchnode ( function ( )
on_punch_called = true
end )
unittests.register ( " test_punch_node " , function ( _ , pos )
minetest.place_node ( pos , { name = " basenodes:dirt " } )
on_punch_called = false
minetest.punch_node ( pos )
minetest.remove_node ( pos )
-- currently failing: assert(on_punch_called)
end , { map = true } )
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local function test_compress ( )
-- This text should be compressible, to make sure the results are... normal
local text = " The \000 icey canoe couldn't move very well on the \128 lake. The \000 ice was too stiff and the icey canoe's paddles simply wouldn't punch through. "
local methods = {
" deflate " ,
" zstd " ,
-- "noodle", -- for warning alarm test
}
local zstd_magic = string.char ( 0x28 , 0xB5 , 0x2F , 0xFD )
for _ , method in ipairs ( methods ) do
local compressed = core.compress ( text , method )
assert ( core.decompress ( compressed , method ) == text , " input/output mismatch for compression method " .. method )
local has_zstd_magic = compressed : sub ( 1 , 4 ) == zstd_magic
if method == " zstd " then
assert ( has_zstd_magic , " zstd magic number not in zstd method " )
else
assert ( not has_zstd_magic , " zstd magic number in method " .. method .. " (which is not zstd) " )
end
end
end
unittests.register ( " test_compress " , test_compress )
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local function test_game_info ( )
local info = minetest.get_game_info ( )
local game_conf = Settings ( info.path .. " /game.conf " )
assert ( info.id == " devtest " )
assert ( info.title == game_conf : get ( " title " ) )
end
unittests.register ( " test_game_info " , test_game_info )
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local function test_mapgen_edges ( cb )
-- Test that the map can extend to the expected edges and no further.
local min_edge , max_edge = minetest.get_mapgen_edges ( )
local min_finished = { }
local max_finished = { }
local function finish ( )
if # min_finished ~= 1 then
return cb ( " Expected 1 block to emerge around mapgen minimum edge " )
end
if min_finished [ 1 ] ~= ( min_edge / minetest.MAP_BLOCKSIZE ) : floor ( ) then
return cb ( " Expected block within minimum edge to emerge " )
end
if # max_finished ~= 1 then
return cb ( " Expected 1 block to emerge around mapgen maximum edge " )
end
if max_finished [ 1 ] ~= ( max_edge / minetest.MAP_BLOCKSIZE ) : floor ( ) then
return cb ( " Expected block within maximum edge to emerge " )
end
return cb ( )
end
local emerges_left = 2
local function emerge_block ( blockpos , action , blocks_left , finished )
if action ~= minetest.EMERGE_CANCELLED then
table.insert ( finished , blockpos )
end
if blocks_left == 0 then
emerges_left = emerges_left - 1
if emerges_left == 0 then
return finish ( )
end
end
end
minetest.emerge_area ( min_edge : subtract ( 1 ) , min_edge , emerge_block , min_finished )
minetest.emerge_area ( max_edge , max_edge : add ( 1 ) , emerge_block , max_finished )
end
unittests.register ( " test_mapgen_edges " , test_mapgen_edges , { map = true , async = true } )
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local finish_test_on_mapblocks_changed
minetest.register_on_mapblocks_changed ( function ( modified_blocks , modified_block_count )
if finish_test_on_mapblocks_changed then
finish_test_on_mapblocks_changed ( modified_blocks , modified_block_count )
finish_test_on_mapblocks_changed = nil
end
end )
local function test_on_mapblocks_changed ( cb , player , pos )
local bp1 = ( pos / minetest.MAP_BLOCKSIZE ) : floor ( )
local bp2 = bp1 : add ( 1 )
for _ , bp in ipairs ( { bp1 , bp2 } ) do
-- Make a modification in the block.
local p = bp * minetest.MAP_BLOCKSIZE
minetest.load_area ( p )
local meta = minetest.get_meta ( p )
meta : set_int ( " test_on_mapblocks_changed " , meta : get_int ( " test_on_mapblocks_changed " ) + 1 )
end
finish_test_on_mapblocks_changed = function ( modified_blocks , modified_block_count )
if modified_block_count < 2 then
return cb ( " Expected at least two mapblocks to be recorded as modified " )
end
if not modified_blocks [ minetest.hash_node_position ( bp1 ) ] or
not modified_blocks [ minetest.hash_node_position ( bp2 ) ] then
return cb ( " The expected mapblocks were not recorded as modified " )
end
cb ( )
end
end
unittests.register ( " test_on_mapblocks_changed " , test_on_mapblocks_changed , { map = true , async = true } )