minetest/games/devtest/mods/unittests/misc.lua

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local function test_random()
-- We have comprehensive unit tests in C++, this is just to make sure the API code isn't messing up
local pr = PseudoRandom(13)
assert(pr:next() == 22290)
assert(pr:next() == 13854)
local pr2 = PseudoRandom(-101)
assert(pr2:next(0, 100) == 35)
end
unittests.register("test_random", test_random)
local function test_dynamic_media(cb, player)
if core.get_player_information(player:get_player_name()).protocol_version < 40 then
core.log("warning", "test_dynamic_media: Client too old, skipping test.")
return cb()
end
-- Check that the client acknowledges media transfers
local path = core.get_worldpath() .. "/test_media.obj"
local f = io.open(path, "w")
f:write("# contents don't matter\n")
f:close()
local call_ok = false
local ok = core.dynamic_add_media({
filepath = path,
to_player = player:get_player_name(),
}, function(name)
if not call_ok then
return cb("impossible condition")
end
cb()
end)
if not ok then
return cb("dynamic_add_media() returned error")
end
call_ok = true
-- if the callback isn't called this test will just hang :shrug:
end
unittests.register("test_dynamic_media", test_dynamic_media, {async=true, player=true})
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local function test_v3f_metatable(player)
assert(vector.check(player:get_pos()))
end
unittests.register("test_v3f_metatable", test_v3f_metatable, {player=true})
local function test_v3s16_metatable(player, pos)
local node = minetest.get_node(pos)
local found_pos = minetest.find_node_near(pos, 0, node.name, true)
assert(vector.check(found_pos))
end
unittests.register("test_v3s16_metatable", test_v3s16_metatable, {map=true})
local function test_clear_meta(_, pos)
local ref = core.get_meta(pos)
for way = 1, 3 do
ref:set_string("foo", "bar")
assert(ref:contains("foo"))
if way == 1 then
ref:from_table({})
elseif way == 2 then
ref:from_table(nil)
else
ref:set_string("foo", "")
end
assert(#core.find_nodes_with_meta(pos, pos) == 0, "clearing failed " .. way)
end
end
unittests.register("test_clear_meta", test_clear_meta, {map=true})
local on_punch_called
minetest.register_on_punchnode(function()
on_punch_called = true
end)
unittests.register("test_punch_node", function(_, pos)
minetest.place_node(pos, {name="basenodes:dirt"})
on_punch_called = false
minetest.punch_node(pos)
minetest.remove_node(pos)
-- currently failing: assert(on_punch_called)
end, {map=true})
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local function test_compress()
-- This text should be compressible, to make sure the results are... normal
local text = "The\000 icey canoe couldn't move very well on the\128 lake. The\000 ice was too stiff and the icey canoe's paddles simply wouldn't punch through."
local methods = {
"deflate",
"zstd",
-- "noodle", -- for warning alarm test
}
local zstd_magic = string.char(0x28, 0xB5, 0x2F, 0xFD)
for _, method in ipairs(methods) do
local compressed = core.compress(text, method)
assert(core.decompress(compressed, method) == text, "input/output mismatch for compression method " .. method)
local has_zstd_magic = compressed:sub(1, 4) == zstd_magic
if method == "zstd" then
assert(has_zstd_magic, "zstd magic number not in zstd method")
else
assert(not has_zstd_magic, "zstd magic number in method " .. method .. " (which is not zstd)")
end
end
end
unittests.register("test_compress", test_compress)
local function test_game_info()
local info = minetest.get_game_info()
local game_conf = Settings(info.path .. "/game.conf")
assert(info.id == "devtest")
assert(info.title == game_conf:get("title"))
end
unittests.register("test_game_info", test_game_info)
local function test_mapgen_edges(cb)
-- Test that the map can extend to the expected edges and no further.
local min_edge, max_edge = minetest.get_mapgen_edges()
local min_finished = {}
local max_finished = {}
local function finish()
if #min_finished ~= 1 then
return cb("Expected 1 block to emerge around mapgen minimum edge")
end
if min_finished[1] ~= (min_edge / minetest.MAP_BLOCKSIZE):floor() then
return cb("Expected block within minimum edge to emerge")
end
if #max_finished ~= 1 then
return cb("Expected 1 block to emerge around mapgen maximum edge")
end
if max_finished[1] ~= (max_edge / minetest.MAP_BLOCKSIZE):floor() then
return cb("Expected block within maximum edge to emerge")
end
return cb()
end
local emerges_left = 2
local function emerge_block(blockpos, action, blocks_left, finished)
if action ~= minetest.EMERGE_CANCELLED then
table.insert(finished, blockpos)
end
if blocks_left == 0 then
emerges_left = emerges_left - 1
if emerges_left == 0 then
return finish()
end
end
end
minetest.emerge_area(min_edge:subtract(1), min_edge, emerge_block, min_finished)
minetest.emerge_area(max_edge, max_edge:add(1), emerge_block, max_finished)
end
unittests.register("test_mapgen_edges", test_mapgen_edges, {map=true, async=true})
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local finish_test_on_mapblocks_changed
minetest.register_on_mapblocks_changed(function(modified_blocks, modified_block_count)
if finish_test_on_mapblocks_changed then
finish_test_on_mapblocks_changed(modified_blocks, modified_block_count)
finish_test_on_mapblocks_changed = nil
end
end)
local function test_on_mapblocks_changed(cb, player, pos)
local bp1 = (pos / minetest.MAP_BLOCKSIZE):floor()
local bp2 = bp1:add(1)
for _, bp in ipairs({bp1, bp2}) do
-- Make a modification in the block.
local p = bp * minetest.MAP_BLOCKSIZE
minetest.load_area(p)
local meta = minetest.get_meta(p)
meta:set_int("test_on_mapblocks_changed", meta:get_int("test_on_mapblocks_changed") + 1)
end
finish_test_on_mapblocks_changed = function(modified_blocks, modified_block_count)
if modified_block_count < 2 then
return cb("Expected at least two mapblocks to be recorded as modified")
end
if not modified_blocks[minetest.hash_node_position(bp1)] or
not modified_blocks[minetest.hash_node_position(bp2)] then
return cb("The expected mapblocks were not recorded as modified")
end
cb()
end
end
unittests.register("test_on_mapblocks_changed", test_on_mapblocks_changed, {map=true, async=true})