minetest/src/mapblock.h

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER
#include <jmutex.h>
#include <jmutexautolock.h>
#include <exception>
#include "debug.h"
#include "common_irrlicht.h"
#include "mapnode.h"
#include "exceptions.h"
#include "serialization.h"
#include "constants.h"
#include "voxel.h"
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#include "staticobject.h"
#include "mapblock_nodemod.h"
#include "modifiedstate.h"
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class Map;
class NodeMetadataList;
class IGameDef;
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class IWritableNodeDefManager;
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#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
/*// Named by looking towards z+
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enum{
FACE_BACK=0,
FACE_TOP,
FACE_RIGHT,
FACE_FRONT,
FACE_BOTTOM,
FACE_LEFT
};*/
// NOTE: If this is enabled, set MapBlock to be initialized with
// CONTENT_IGNORE.
/*enum BlockGenerationStatus
{
// Completely non-generated (filled with CONTENT_IGNORE).
BLOCKGEN_UNTOUCHED=0,
// Trees or similar might have been blitted from other blocks to here.
// Otherwise, the block contains CONTENT_IGNORE
BLOCKGEN_FROM_NEIGHBORS=2,
// Has been generated, but some neighbors might put some stuff in here
// when they are generated.
// Does not contain any CONTENT_IGNORE
BLOCKGEN_SELF_GENERATED=4,
// The block and all its neighbors have been generated
BLOCKGEN_FULLY_GENERATED=6
};*/
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#if 0
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enum
{
NODECONTAINER_ID_MAPBLOCK,
NODECONTAINER_ID_MAPSECTOR,
NODECONTAINER_ID_MAP,
NODECONTAINER_ID_MAPBLOCKCACHE,
NODECONTAINER_ID_VOXELMANIPULATOR,
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};
class NodeContainer
{
public:
virtual bool isValidPosition(v3s16 p) = 0;
virtual MapNode getNode(v3s16 p) = 0;
virtual void setNode(v3s16 p, MapNode & n) = 0;
virtual u16 nodeContainerId() const = 0;
MapNode getNodeNoEx(v3s16 p)
{
try{
return getNode(p);
}
catch(InvalidPositionException &e){
return MapNode(CONTENT_IGNORE);
}
}
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};
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#endif
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/*
MapBlock itself
*/
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class MapBlock /*: public NodeContainer*/
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{
public:
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MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
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~MapBlock();
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/*virtual u16 nodeContainerId() const
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{
return NODECONTAINER_ID_MAPBLOCK;
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}*/
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Map * getParent()
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{
return m_parent;
}
void reallocate()
{
if(data != NULL)
delete[] data;
u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
data = new MapNode[l];
for(u32 i=0; i<l; i++){
//data[i] = MapNode();
data[i] = MapNode(CONTENT_IGNORE);
}
raiseModified(MOD_STATE_WRITE_NEEDED, "reallocate");
}
/*
Flags
*/
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bool isDummy()
{
return (data == NULL);
}
void unDummify()
{
assert(isDummy());
reallocate();
}
// m_modified methods
void raiseModified(u32 mod, const std::string &reason="unknown")
{
if(mod > m_modified){
m_modified = mod;
m_modified_reason = reason;
m_modified_reason_too_long = false;
if(m_modified >= MOD_STATE_WRITE_AT_UNLOAD){
m_disk_timestamp = m_timestamp;
}
} else if(mod == m_modified){
if(!m_modified_reason_too_long){
if(m_modified_reason.size() < 40)
m_modified_reason += ", " + reason;
else{
m_modified_reason += "...";
m_modified_reason_too_long = true;
}
}
}
}
u32 getModified()
{
return m_modified;
}
std::string getModifiedReason()
{
return m_modified_reason;
}
void resetModified()
{
m_modified = MOD_STATE_CLEAN;
m_modified_reason = "none";
m_modified_reason_too_long = false;
}
// is_underground getter/setter
bool getIsUnderground()
{
return is_underground;
}
void setIsUnderground(bool a_is_underground)
{
is_underground = a_is_underground;
raiseModified(MOD_STATE_WRITE_NEEDED, "setIsUnderground");
}
#ifndef SERVER
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void setMeshExpired(bool expired)
{
m_mesh_expired = expired;
}
bool getMeshExpired()
{
return m_mesh_expired;
}
#endif
void setLightingExpired(bool expired)
{
if(expired != m_lighting_expired){
m_lighting_expired = expired;
raiseModified(MOD_STATE_WRITE_NEEDED, "setLightingExpired");
}
}
bool getLightingExpired()
{
return m_lighting_expired;
}
bool isGenerated()
{
return m_generated;
}
void setGenerated(bool b)
{
if(b != m_generated){
raiseModified(MOD_STATE_WRITE_NEEDED, "setGenerated");
m_generated = b;
}
}
bool isValid()
{
if(m_lighting_expired)
return false;
if(data == NULL)
return false;
return true;
}
/*
Position stuff
*/
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v3s16 getPos()
{
return m_pos;
}
v3s16 getPosRelative()
{
return m_pos * MAP_BLOCKSIZE;
}
core::aabbox3d<s16> getBox()
{
return core::aabbox3d<s16>(getPosRelative(),
getPosRelative()
+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
- v3s16(1,1,1));
}
/*
Regular MapNode get-setters
*/
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bool isValidPosition(v3s16 p)
{
if(data == NULL)
return false;
return (p.X >= 0 && p.X < MAP_BLOCKSIZE
&& p.Y >= 0 && p.Y < MAP_BLOCKSIZE
&& p.Z >= 0 && p.Z < MAP_BLOCKSIZE);
}
MapNode getNode(s16 x, s16 y, s16 z)
{
if(data == NULL)
throw InvalidPositionException();
if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
}
MapNode getNode(v3s16 p)
{
return getNode(p.X, p.Y, p.Z);
}
MapNode getNodeNoEx(v3s16 p)
{
try{
return getNode(p.X, p.Y, p.Z);
}catch(InvalidPositionException &e){
return MapNode(CONTENT_IGNORE);
}
}
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void setNode(s16 x, s16 y, s16 z, MapNode & n)
{
if(data == NULL)
throw InvalidPositionException();
if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
raiseModified(MOD_STATE_WRITE_NEEDED, "setNode");
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}
void setNode(v3s16 p, MapNode & n)
{
setNode(p.X, p.Y, p.Z, n);
}
/*
Non-checking variants of the above
*/
MapNode getNodeNoCheck(s16 x, s16 y, s16 z)
{
if(data == NULL)
throw InvalidPositionException();
return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
}
MapNode getNodeNoCheck(v3s16 p)
{
return getNodeNoCheck(p.X, p.Y, p.Z);
}
void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
{
if(data == NULL)
throw InvalidPositionException();
data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
raiseModified(MOD_STATE_WRITE_NEEDED, "setNodeNoCheck");
}
void setNodeNoCheck(v3s16 p, MapNode & n)
{
setNodeNoCheck(p.X, p.Y, p.Z, n);
}
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/*
These functions consult the parent container if the position
is not valid on this MapBlock.
*/
bool isValidPositionParent(v3s16 p);
MapNode getNodeParent(v3s16 p);
void setNodeParent(v3s16 p, MapNode & n);
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MapNode getNodeParentNoEx(v3s16 p);
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void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
{
for(u16 z=0; z<d; z++)
for(u16 y=0; y<h; y++)
for(u16 x=0; x<w; x++)
setNode(x0+x, y0+y, z0+z, node);
}
/*
Graphics-related methods
*/
/*// A quick version with nodes passed as parameters
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u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
v3s16 face_dir);*/
/*// A more convenient version
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u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
{
return getFaceLight(daynight_ratio,
getNodeParentNoEx(p),
getNodeParentNoEx(p + face_dir),
face_dir);
}*/
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u8 getFaceLight2(u32 daynight_ratio, v3s16 p, v3s16 face_dir,
INodeDefManager *nodemgr)
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{
return getFaceLight(daynight_ratio,
getNodeParentNoEx(p),
getNodeParentNoEx(p + face_dir),
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face_dir, nodemgr);
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}
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#ifndef SERVER // Only on client
#if 1
/*
Thread-safely updates the whole mesh of the mapblock.
NOTE: Prefer generating the mesh separately and then using
replaceMesh().
*/
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void updateMesh(u32 daynight_ratio);
#endif
// Replace the mesh with a new one
void replaceMesh(scene::SMesh *mesh_new);
#endif
// See comments in mapblock.cpp
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bool propagateSunlight(core::map<v3s16, bool> & light_sources,
bool remove_light=false, bool *black_air_left=NULL);
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// Copies data to VoxelManipulator to getPosRelative()
void copyTo(VoxelManipulator &dst);
// Copies data from VoxelManipulator getPosRelative()
void copyFrom(VoxelManipulator &dst);
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#ifndef SERVER // Only on client
/*
Methods for setting temporary modifications to nodes for
drawing
returns true if the mod was different last time
*/
bool setTempMod(v3s16 p, const NodeMod &mod)
{
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/*dstream<<"setTempMod called on block"
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", mod.type="<<mod.type
<<", mod.param="<<mod.param
<<std::endl;*/
JMutexAutoLock lock(m_temp_mods_mutex);
return m_temp_mods.set(p, mod);
}
// Returns true if there was one
bool getTempMod(v3s16 p, NodeMod *mod)
{
JMutexAutoLock lock(m_temp_mods_mutex);
return m_temp_mods.get(p, mod);
}
bool clearTempMod(v3s16 p)
{
JMutexAutoLock lock(m_temp_mods_mutex);
return m_temp_mods.clear(p);
}
bool clearTempMods()
{
JMutexAutoLock lock(m_temp_mods_mutex);
return m_temp_mods.clear();
}
void copyTempMods(NodeModMap &dst)
{
JMutexAutoLock lock(m_temp_mods_mutex);
m_temp_mods.copy(dst);
}
#endif
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/*
Update day-night lighting difference flag.
Sets m_day_night_differs to appropriate value.
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These methods don't care about neighboring blocks.
It means that to know if a block really doesn't need a mesh
update between day and night, the neighboring blocks have
to be taken into account. Use Map::dayNightDiffed().
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*/
void updateDayNightDiff();
bool dayNightDiffed()
{
return m_day_night_differs;
}
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/*
Miscellaneous stuff
*/
/*
Tries to measure ground level.
Return value:
-1 = only air
-2 = only ground
-3 = random fail
0...MAP_BLOCKSIZE-1 = ground level
*/
s16 getGroundLevel(v2s16 p2d);
/*
Timestamp (see m_timestamp)
NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
*/
void setTimestamp(u32 time)
{
m_timestamp = time;
raiseModified(MOD_STATE_WRITE_AT_UNLOAD, "setTimestamp");
}
void setTimestampNoChangedFlag(u32 time)
{
m_timestamp = time;
}
u32 getTimestamp()
{
return m_timestamp;
}
u32 getDiskTimestamp()
{
return m_disk_timestamp;
}
/*
See m_usage_timer
*/
void resetUsageTimer()
{
m_usage_timer = 0;
}
void incrementUsageTimer(float dtime)
{
m_usage_timer += dtime;
}
u32 getUsageTimer()
{
return m_usage_timer;
}
/*
Serialization
*/
// These don't write or read version by itself
void serialize(std::ostream &os, u8 version);
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void deSerialize(std::istream &is, u8 version);
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// Used after the basic ones when writing on disk (serverside)
void serializeDiskExtra(std::ostream &os, u8 version);
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// In addition to doing other things, will add unknown blocks from
// id-name mapping to wndef
void deSerializeDiskExtra(std::istream &is, u8 version);
private:
/*
Private methods
*/
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/*
Used only internally, because changes can't be tracked
*/
MapNode & getNodeRef(s16 x, s16 y, s16 z)
{
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if(data == NULL)
throw InvalidPositionException();
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if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
}
MapNode & getNodeRef(v3s16 &p)
{
return getNodeRef(p.X, p.Y, p.Z);
}
public:
/*
Public member variables
*/
#ifndef SERVER // Only on client
scene::SMesh *mesh;
JMutex mesh_mutex;
#endif
NodeMetadataList *m_node_metadata;
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StaticObjectList m_static_objects;
private:
/*
Private member variables
*/
// NOTE: Lots of things rely on this being the Map
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Map *m_parent;
// Position in blocks on parent
v3s16 m_pos;
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IGameDef *m_gamedef;
/*
If NULL, block is a dummy block.
Dummy blocks are used for caching not-found-on-disk blocks.
*/
MapNode * data;
/*
- On the server, this is used for telling whether the
block has been modified from the one on disk.
- On the client, this is used for nothing.
*/
u32 m_modified;
std::string m_modified_reason;
bool m_modified_reason_too_long;
/*
When propagating sunlight and the above block doesn't exist,
sunlight is assumed if this is false.
In practice this is set to true if the block is completely
undeground with nothing visible above the ground except
caves.
*/
bool is_underground;
/*
Set to true if changes has been made that make the old lighting
values wrong but the lighting hasn't been actually updated.
If this is false, lighting is exactly right.
If this is true, lighting might be wrong or right.
*/
bool m_lighting_expired;
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// Whether day and night lighting differs
bool m_day_night_differs;
bool m_generated;
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#ifndef SERVER // Only on client
/*
Set to true if the mesh has been ordered to be updated
sometime in the background.
In practice this is set when the day/night lighting switches.
*/
bool m_mesh_expired;
// Temporary modifications to nodes
// These are only used when drawing
NodeModMap m_temp_mods;
JMutex m_temp_mods_mutex;
#endif
/*
When block is removed from active blocks, this is set to gametime.
Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
*/
u32 m_timestamp;
// The on-disk (or to-be on-disk) timestamp value
u32 m_disk_timestamp;
/*
When the block is accessed, this is set to 0.
Map will unload the block when this reaches a timeout.
*/
float m_usage_timer;
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};
inline bool blockpos_over_limit(v3s16 p)
{
return
(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE);
}
/*
Returns the position of the block where the node is located
*/
inline v3s16 getNodeBlockPos(v3s16 p)
{
return getContainerPos(p, MAP_BLOCKSIZE);
}
inline v2s16 getNodeSectorPos(v2s16 p)
{
return getContainerPos(p, MAP_BLOCKSIZE);
}
inline s16 getNodeBlockY(s16 y)
{
return getContainerPos(y, MAP_BLOCKSIZE);
}
/*
Get a quick string to describe what a block actually contains
*/
std::string analyze_block(MapBlock *block);
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#endif