Fix falling entity not falling through players

This commit is contained in:
sfan5 2020-05-27 15:10:47 +02:00
parent f90ca96c73
commit 03dae5fba6

@ -323,7 +323,7 @@ core.register_entity(":__builtin:falling_node", {
z = vel.z z = vel.z
}) })
self.object:set_pos(vector.add(self.object:get_pos(), self.object:set_pos(vector.add(self.object:get_pos(),
{x = 0, y = -0.2, z = 0})) {x = 0, y = -0.5, z = 0}))
end end
return return
elseif bcn.name == "ignore" then elseif bcn.name == "ignore" then