forked from Mirrorlandia_minetest/minetest
Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
This commit is contained in:
parent
811ac5ac3a
commit
0ce0c8fcfb
@ -101,6 +101,7 @@ end
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-- - add_node(pos, node)
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-- - remove_node(pos)
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-- - get_node(pos)
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-- - add_luaentity(pos, name)
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--
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-- ObjectRef is basically ServerActiveObject.
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-- ObjectRef methods:
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@ -114,6 +115,12 @@ end
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-- - Functions receive a "luaentity" as self:
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-- - It has the member .object, which is an ObjectRef pointing to the object
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-- - The original prototype stuff is visible directly via a metatable
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-- - Callbacks:
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-- - on_activate(self, staticdata)
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-- - on_step(self, dtime)
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-- - on_punch(self, hitter)
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-- - on_rightclick(self, clicker)
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-- - get_staticdata(self): return string
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--
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-- MapNode representation:
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-- {name="name", param1=num, param2=num}
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@ -654,11 +661,20 @@ local TNT = {
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--textures = {"mese.png^[forcesingle"},
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-- Initial value for our timer
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timer = 0,
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-- Number of punches required to defuse
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health = 3,
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-- List names of state variables, for serializing object state
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-- (NOTE: not implemented and implementation will not be like this)
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-- state_variables = {"timer"},
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}
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-- Called when a TNT object is created
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function TNT:on_activate(staticdata)
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print("TNT:on_activate()")
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self.object:setvelocity({x=0, y=1, z=0})
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self.object:setacceleration({x=0, y=-5, z=0})
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end
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-- Called periodically
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function TNT:on_step(dtime)
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--print("TNT:on_step()")
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@ -667,15 +683,18 @@ end
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-- Called when object is punched
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function TNT:on_punch(hitter)
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print("TNT:on_punch()")
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self.object:remove()
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hitter:add_to_inventory("CraftItem testobject1 1")
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:add_to_inventory("NodeItem TNT 1")
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end
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end
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-- Called when object is right-clicked
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function TNT:on_rightclick(clicker)
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pos = self.object:getpos()
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pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
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self.object:moveto(pos, false)
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--pos = self.object:getpos()
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--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
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--self.object:moveto(pos, false)
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end
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print("TNT dump: "..dump(TNT))
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@ -694,16 +713,13 @@ function register_falling_node(nodename, texture)
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visual = "cube",
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textures = {texture,texture,texture,texture,texture,texture},
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-- State
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fallspeed = 0,
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-- Methods
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on_step = function(self, dtime)
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-- Apply gravity manually
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self.fallspeed = self.fallspeed + dtime * 5
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fp = self.object:getpos()
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fp.y = fp.y - self.fallspeed * dtime
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self.object:moveto(fp, true)
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-- Set gravity
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self.object:setacceleration({x=0, y=-10, z=0})
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-- Turn to actual sand when collides to ground or just move
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bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
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pos = self.object:getpos()
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bcp = {x=pos.x, y=pos.y-0.5, z=pos.z} -- Position of bottom center point
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bcn = minetest.env:get_node(bcp)
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if bcn.name ~= "air" then
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-- Turn to a sand node
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@ -772,6 +788,16 @@ function on_dignode(p, node)
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end
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minetest.register_on_dignode(on_dignode)
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function on_punchnode(p, node)
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print("on_punchnode")
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if node.name == "TNT" then
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minetest.env:remove_node(p)
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minetest.env:add_luaentity(p, "TNT")
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nodeupdate(p)
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end
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end
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minetest.register_on_punchnode(on_punchnode)
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--
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-- Done, print some random stuff
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--
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@ -1278,6 +1278,8 @@ LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
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m_meshnode(NULL),
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m_spritenode(NULL),
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m_position(v3f(0,10*BS,0)),
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m_velocity(v3f(0,0,0)),
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m_acceleration(v3f(0,0,0)),
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m_yaw(0),
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m_prop(new LuaEntityProperties)
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{
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@ -1455,6 +1457,9 @@ void LuaEntityCAO::updateNodePos()
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void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
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{
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m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
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m_velocity += dtime * m_acceleration;
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pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
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pos_translator.translate(dtime);
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updateNodePos();
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}
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@ -1471,6 +1476,10 @@ void LuaEntityCAO::processMessage(const std::string &data)
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bool do_interpolate = readU8(is);
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// pos
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m_position = readV3F1000(is);
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// velocity
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m_velocity = readV3F1000(is);
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// acceleration
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m_acceleration = readV3F1000(is);
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// yaw
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m_yaw = readF1000(is);
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// is_end_position (for interpolation)
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@ -428,6 +428,8 @@ private:
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scene::IMeshSceneNode *m_meshnode;
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scene::MyBillboardSceneNode *m_spritenode;
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v3f m_position;
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v3f m_velocity;
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v3f m_acceleration;
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float m_yaw;
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struct LuaEntityProperties *m_prop;
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SmoothTranslator pos_translator;
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@ -1550,6 +1550,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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m_init_state(state),
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m_registered(false),
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m_prop(new LuaEntityProperties),
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m_velocity(0,0,0),
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m_acceleration(0,0,0),
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m_yaw(0),
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m_last_sent_yaw(0),
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m_last_sent_position(0,0,0),
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@ -1610,6 +1612,9 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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{
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m_last_sent_position_timer += dtime;
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m_base_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
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m_velocity += dtime * m_acceleration;
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if(m_registered){
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_step(L, m_id, dtime);
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@ -1618,6 +1623,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if(send_recommended == false)
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return;
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// TODO: force send when velocity/acceleration changes enough
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float minchange = 0.2*BS;
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if(m_last_sent_position_timer > 1.0){
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minchange = 0.01*BS;
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@ -1659,7 +1665,7 @@ std::string LuaEntitySAO::getStaticData()
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// state
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if(m_registered){
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lua_State *L = m_env->getLua();
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std::string state = scriptapi_luaentity_get_state(L, m_id);
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std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
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os<<serializeLongString(state);
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} else {
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os<<serializeLongString(m_init_state);
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@ -1709,6 +1715,16 @@ float LuaEntitySAO::getMinimumSavedMovement()
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return 0.1 * BS;
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}
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void LuaEntitySAO::setVelocity(v3f velocity)
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{
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m_velocity = velocity;
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}
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void LuaEntitySAO::setAcceleration(v3f acceleration)
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{
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m_acceleration = acceleration;
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}
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void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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{
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m_last_sent_move_precision = m_base_position.getDistanceFrom(
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@ -1716,6 +1732,8 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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m_last_sent_position_timer = 0;
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m_last_sent_yaw = m_yaw;
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m_last_sent_position = m_base_position;
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//m_last_sent_velocity = m_velocity;
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//m_last_sent_acceleration = m_acceleration;
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float update_interval = m_env->getSendRecommendedInterval();
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@ -1727,6 +1745,10 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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writeU8(os, do_interpolate);
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// pos
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writeV3F1000(os, m_base_position);
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// velocity
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writeV3F1000(os, m_velocity);
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// acceleration
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writeV3F1000(os, m_acceleration);
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// yaw
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writeF1000(os, m_yaw);
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// is_end_position (for interpolation)
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@ -216,6 +216,8 @@ public:
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void setPos(v3f pos);
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void moveTo(v3f pos, bool continuous);
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float getMinimumSavedMovement();
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void setVelocity(v3f velocity);
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void setAcceleration(v3f acceleration);
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private:
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void sendPosition(bool do_interpolate, bool is_movement_end);
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@ -224,6 +226,8 @@ private:
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bool m_registered;
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struct LuaEntityProperties *m_prop;
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v3f m_velocity;
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v3f m_acceleration;
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float m_yaw;
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float m_last_sent_yaw;
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v3f m_last_sent_position;
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@ -61,6 +61,7 @@ TODO:
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meta.set("owner", playername)
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meta.get("owner")
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- Item definition (actually, only CraftItem)
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- (not scripting) Putting items in node metadata (virtual)
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*/
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static void stackDump(lua_State *L, std::ostream &o)
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@ -424,24 +425,21 @@ static int l_register_craft(lua_State *L)
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return 0; /* number of results */
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}
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// Register a global step function
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// register_globalstep(function)
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static int l_register_globalstep(lua_State *L)
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static int register_lua_callback(lua_State *L, const char *tablename)
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{
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luaL_checktype(L, 1, LUA_TFUNCTION);
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infostream<<"register_globalstep"<<std::endl;
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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// Get minetest.registered_globalsteps
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_globalsteps");
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lua_getfield(L, -1, tablename);
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luaL_checktype(L, -1, LUA_TTABLE);
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int registered_globalsteps = lua_gettop(L);
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int registered = lua_gettop(L);
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// table.insert(registered_globalsteps, func)
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, registered_globalsteps);
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lua_pushvalue(L, registered);
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lua_pushvalue(L, 1); // push function from argument 1
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// Call insert
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if(lua_pcall(L, 2, 0, 0))
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@ -450,54 +448,33 @@ static int l_register_globalstep(lua_State *L)
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return 0; /* number of results */
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}
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// Register a global step function
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// register_globalstep(function)
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static int l_register_globalstep(lua_State *L)
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{
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infostream<<"register_globalstep"<<std::endl;
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return register_lua_callback(L, "registered_globalsteps");
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}
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// register_on_placenode(function)
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static int l_register_on_placenode(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TFUNCTION);
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infostream<<"register_on_placenode"<<std::endl;
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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// Get minetest.registered_on_placenodes
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_placenodes");
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luaL_checktype(L, -1, LUA_TTABLE);
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int registered_on_placenodes = lua_gettop(L);
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// table.insert(registered_on_placenodes, func)
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, registered_on_placenodes);
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lua_pushvalue(L, 1); // push function from argument 1
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// Call insert
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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return 0; /* number of results */
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return register_lua_callback(L, "registered_on_placenodes");
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}
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// register_on_dignode(function)
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static int l_register_on_dignode(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TFUNCTION);
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infostream<<"register_on_dignode"<<std::endl;
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return register_lua_callback(L, "registered_on_dignodes");
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}
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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// Get minetest.registered_on_dignodes
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_dignodes");
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luaL_checktype(L, -1, LUA_TTABLE);
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int registered_on_dignodes = lua_gettop(L);
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// table.insert(registered_on_dignodes, func)
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, registered_on_dignodes);
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lua_pushvalue(L, 1); // push function from argument 1
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// Call insert
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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return 0; /* number of results */
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// register_on_punchnode(function)
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static int l_register_on_punchnode(lua_State *L)
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{
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infostream<<"register_on_punchnode"<<std::endl;
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return register_lua_callback(L, "registered_on_punchnodes");
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}
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static const struct luaL_Reg minetest_f [] = {
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@ -508,6 +485,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"register_globalstep", l_register_globalstep},
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{"register_on_placenode", l_register_on_placenode},
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{"register_on_dignode", l_register_on_dignode},
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{"register_on_punchnode", l_register_on_punchnode},
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{NULL, NULL}
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};
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@ -583,8 +561,9 @@ private:
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// content
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MapNode n = readnode(L, 3, env->getGameDef()->ndef());
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// Do it
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env->getMap().addNodeWithEvent(pos, n);
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return 0;
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bool succeeded = env->getMap().addNodeWithEvent(pos, n);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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// EnvRef:remove_node(pos)
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@ -598,8 +577,9 @@ private:
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// pos
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v3s16 pos = readpos(L, 2);
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// Do it
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env->getMap().removeNodeWithEvent(pos);
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return 0;
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bool succeeded = env->getMap().removeNodeWithEvent(pos);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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// EnvRef:get_node(pos)
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@ -810,6 +790,32 @@ private:
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return 0;
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}
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// setvelocity(self, velocity)
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static int l_setvelocity(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// pos
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v3f pos = readFloatPos(L, 2);
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// Do it
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co->setVelocity(pos);
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return 0;
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}
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// setacceleration(self, acceleration)
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static int l_setacceleration(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// pos
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v3f pos = readFloatPos(L, 2);
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// Do it
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co->setAcceleration(pos);
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return 0;
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}
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// add_to_inventory(self, itemstring)
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// returns: true if item was added, false otherwise
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static int l_add_to_inventory(lua_State *L)
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@ -902,6 +908,8 @@ const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, getpos),
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method(ObjectRef, setpos),
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method(ObjectRef, moveto),
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method(ObjectRef, setvelocity),
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method(ObjectRef, setacceleration),
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method(ObjectRef, add_to_inventory),
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{0,0}
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};
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@ -957,6 +965,9 @@ void scriptapi_export(lua_State *L, Server *server)
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lua_newtable(L);
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lua_setfield(L, -2, "registered_on_dignodes");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_on_punchnodes");
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lua_newtable(L);
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lua_setfield(L, -2, "object_refs");
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@ -1159,12 +1170,45 @@ void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode)
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}
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}
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|
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void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode oldnode)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_environment_on_punchnode"<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
Server *server = (Server*)lua_touserdata(L, -1);
|
||||
// And get the writable node definition manager from the server
|
||||
IWritableNodeDefManager *ndef =
|
||||
server->getWritableNodeDefManager();
|
||||
|
||||
// Get minetest.registered_on_punchnodes
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_on_punchnodes");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int table = lua_gettop(L);
|
||||
// Foreach
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
// Call function
|
||||
pushpos(L, p);
|
||||
pushnode(L, oldnode, ndef);
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error: %s\n", lua_tostring(L, -1));
|
||||
// value removed, keep key for next iteration
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
luaentity
|
||||
*/
|
||||
|
||||
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
|
||||
const char *init_state)
|
||||
const std::string &staticdata)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
@ -1172,8 +1216,6 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
|
||||
<<name<<"\""<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Create object as a dummy string (TODO: Create properly)
|
||||
|
||||
// Get minetest.registered_entities[name]
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_entities");
|
||||
@ -1213,17 +1255,19 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
|
||||
lua_pushvalue(L, object); // Copy object to top of stack
|
||||
lua_settable(L, -3);
|
||||
|
||||
// This callback doesn't really make sense
|
||||
/*// Get on_activate function
|
||||
// Get on_activate function
|
||||
lua_pushvalue(L, object);
|
||||
lua_getfield(L, -1, "on_activate");
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
// Call with 1 arguments, 0 results
|
||||
if(lua_pcall(L, 1, 0, 0))
|
||||
script_error(L, "error running function %s:on_activate: %s\n",
|
||||
name, lua_tostring(L, -1));*/
|
||||
|
||||
if(!lua_isnil(L, -1)){
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
lua_pushlstring(L, staticdata.c_str(), staticdata.size());
|
||||
// Call with 2 arguments, 0 results
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error running function %s:on_activate: %s\n",
|
||||
name, lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1247,13 +1291,33 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
|
||||
lua_pop(L, 2); // pop luaentities, minetest
|
||||
}
|
||||
|
||||
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
|
||||
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
infostream<<"scriptapi_luaentity_get_state: id="<<id<<std::endl;
|
||||
infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
int object = lua_gettop(L);
|
||||
|
||||
return "";
|
||||
// Get get_staticdata function
|
||||
lua_pushvalue(L, object);
|
||||
lua_getfield(L, -1, "get_staticdata");
|
||||
if(lua_isnil(L, -1))
|
||||
return "";
|
||||
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
// Call with 1 arguments, 1 results
|
||||
if(lua_pcall(L, 1, 1, 0))
|
||||
script_error(L, "error running function get_staticdata: %s\n",
|
||||
lua_tostring(L, -1));
|
||||
|
||||
size_t len=0;
|
||||
const char *s = lua_tolstring(L, -1, &len);
|
||||
return std::string(s, len);
|
||||
}
|
||||
|
||||
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
@ -1344,7 +1408,7 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
|
||||
lua_pushnumber(L, dtime); // dtime
|
||||
// Call with 2 arguments, 0 results
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
|
||||
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
// Calls entity:on_punch(ObjectRef puncher)
|
||||
|
@ -44,13 +44,15 @@ void scriptapi_environment_step(lua_State *L, float dtime);
|
||||
void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode);
|
||||
// After removing node
|
||||
void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode);
|
||||
// When punching node
|
||||
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node);
|
||||
|
||||
/* luaentity */
|
||||
// Returns true if succesfully added into Lua; false otherwise.
|
||||
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
|
||||
const char *init_state);
|
||||
const std::string &staticdata);
|
||||
void scriptapi_luaentity_rm(lua_State *L, u16 id);
|
||||
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
|
||||
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
|
||||
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
LuaEntityProperties *prop);
|
||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
|
||||
|
@ -2501,6 +2501,32 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
NOTE: This can be used in the future to check if
|
||||
somebody is cheating, by checking the timing.
|
||||
*/
|
||||
bool cannot_punch_node = false;
|
||||
|
||||
MapNode n(CONTENT_IGNORE);
|
||||
|
||||
try
|
||||
{
|
||||
n = m_env->getMap().getNode(p_under);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
infostream<<"Server: Not punching: Node not found."
|
||||
<<" Adding block to emerge queue."
|
||||
<<std::endl;
|
||||
m_emerge_queue.addBlock(peer_id,
|
||||
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
|
||||
cannot_punch_node = true;
|
||||
}
|
||||
|
||||
if(cannot_punch_node)
|
||||
return;
|
||||
|
||||
/*
|
||||
Run script hook
|
||||
*/
|
||||
scriptapi_environment_on_punchnode(m_lua, p_under, n);
|
||||
|
||||
} // action == 0
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user