Android stepheight: Only increase if 'touching ground' (#6313)

This commit is contained in:
Paramat 2017-08-26 07:45:09 +01:00 committed by Loïc Blot
parent e55aeec2e2
commit 0e0643df35

@ -285,7 +285,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
// to all players, as this currently creates unintended special movement
// abilities and advantages for Android players on a server.
#ifdef __ANDROID__
player_stepheight += (0.6f * BS);
if (touching_ground)
player_stepheight += (0.6f * BS);
#endif
v3f accel_f = v3f(0,0,0);