forked from Mirrorlandia_minetest/minetest
lua_api.txt: Explain what a float range is
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@ -9722,6 +9722,8 @@ section, along with the datatypes they accept.
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All of the properties in this list can be animated with `*_tween` tables
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unless otherwise specified. For example, `jitter` can be tweened by setting
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a `jitter_tween` table instead of (or in addition to) a `jitter` table/value.
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In this section, a float range is a table defined as so: { min = A, max = B }
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A and B are your supplemented values. For a vec3 range this means they are vectors.
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Types used are defined in the previous section.
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* vec3 range `pos`: the position at which particles can appear
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