lua: remove core.cause_error call (#5637)

it was used in minimal to trigger core crash, not very useful
This commit is contained in:
Loïc Blot 2017-04-22 00:34:00 +02:00 committed by GitHub
parent dc0e9097d3
commit 113c85a66a
3 changed files with 0 additions and 144 deletions

@ -1,106 +0,0 @@
--
-- exception handler test module
--
--
-- To avoid this from crashing the module will startup in inactive mode.
-- to make specific errors happen you need to cause them by following
-- chat command:
--
-- exceptiontest <location> <errortype>
--
-- location has to be one of:
-- * mapgen: cause in next on_generate call
-- * entity_step: spawn a entity and make it do error in on_step
-- * globalstep: do error in next globalstep
-- * immediate: cause right in chat handler
--
-- errortypes defined are:
-- * segv: make sigsegv happen
-- * zerodivision: cause a division by zero to happen
-- * exception: throw an exception
if core.cause_error == nil or
type(core.cause_error) ~= "function" then
return
end
core.log("action", "WARNING: loading exception handler test module!")
local exceptiondata = {
tocause = "none",
mapgen = false,
entity_step = false,
globalstep = false,
}
local exception_entity =
{
on_step = function(self, dtime)
if exceptiondata.entity_step then
core.cause_error(exceptiondata.tocause)
end
end,
}
local exception_entity_name = "errorhandler_test:error_entity"
local function exception_chat_handler(playername, param)
local parameters = param:split(" ")
if #parameters ~= 2 then
core.chat_send_player(playername, "Invalid argument count for exceptiontest")
end
core.log("error", "Causing error at:" .. parameters[1])
if parameters[1] == "mapgen" then
exceptiondata.tocause = parameters[2]
exceptiondata.mapgen = true
elseif parameters[1] == "entity_step" then
--spawn entity at player location
local player = core.get_player_by_name(playername)
if player:is_player() then
local pos = player:getpos()
core.add_entity(pos, exception_entity_name)
end
exceptiondata.tocause = parameters[2]
exceptiondata.entity_step = true
elseif parameters[1] == "globalstep" then
exceptiondata.tocause = parameters[2]
exceptiondata.globalstep = true
elseif parameters[1] == "immediate" then
core.cause_error(parameters[2])
else
core.chat_send_player(playername, "Invalid error location: " .. dump(parameters[1]))
end
end
core.register_chatcommand("exceptiontest",
{
params = "<location> <errortype>",
description = "cause a given error to happen.\n" ..
" location=(mapgen,entity_step,globalstep,immediate)\n" ..
" errortype=(segv,zerodivision,exception)",
func = exception_chat_handler,
privs = { server=true }
})
core.register_globalstep(function(dtime)
if exceptiondata.globalstep then
core.cause_error(exceptiondata.tocause)
end
end)
core.register_on_generated(function(minp, maxp, blockseed)
if exceptiondata.mapgen then
core.cause_error(exceptiondata.tocause)
end
end)
core.register_entity(exception_entity_name, exception_entity)

@ -483,36 +483,6 @@ int ModApiServer::l_set_last_run_mod(lua_State *L)
return 0;
}
#ifndef NDEBUG
// cause_error(type_of_error)
int ModApiServer::l_cause_error(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string type_of_error = "none";
if(lua_isstring(L, 1))
type_of_error = lua_tostring(L, 1);
errorstream << "Error handler test called, errortype=" << type_of_error << std::endl;
if(type_of_error == "segv") {
volatile int* some_pointer = 0;
errorstream << "Cause a sigsegv now: " << (*some_pointer) << std::endl;
} else if (type_of_error == "zerodivision") {
unsigned int some_number = porting::getTimeS();
unsigned int zerovalue = 0;
unsigned int result = some_number / zerovalue;
errorstream << "Well this shouldn't ever be shown: " << result << std::endl;
} else if (type_of_error == "exception") {
throw BaseException("Errorhandler test fct called");
}
return 0;
}
#endif
void ModApiServer::Initialize(lua_State *L, int top)
{
API_FCT(request_shutdown);
@ -545,7 +515,4 @@ void ModApiServer::Initialize(lua_State *L, int top)
API_FCT(get_last_run_mod);
API_FCT(set_last_run_mod);
#ifndef NDEBUG
API_FCT(cause_error);
#endif
}

@ -101,11 +101,6 @@ private:
// set_last_run_mod(modname)
static int l_set_last_run_mod(lua_State *L);
#ifndef NDEBUG
// cause_error(type_of_error)
static int l_cause_error(lua_State *L);
#endif
public:
static void Initialize(lua_State *L, int top);
};