forked from Mirrorlandia_minetest/minetest
framework for modifying textures
This commit is contained in:
parent
6350c5d7a6
commit
123e8fdf53
6
Makefile
6
Makefile
@ -2,9 +2,9 @@
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# It's usually sufficient to change just the target name and source file list
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# and be sure that CXX is set to a valid compiler
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TARGET = test
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SOURCE_FILES = guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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SOURCE_FILES = irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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SOURCES = $(addprefix src/, $(SOURCE_FILES))
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BUILD_DIR = build/
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BUILD_DIR = build
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OBJECTS = $(addprefix $(BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
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#OBJECTS = $(SOURCES:.cpp=.o)
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@ -13,7 +13,7 @@ FAST_TARGET = fasttest
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SERVER_TARGET = server
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SERVER_SOURCE_FILES = defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
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SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES))
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SERVER_BUILD_DIR = serverbuild/
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SERVER_BUILD_DIR = serverbuild
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SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o))
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#SERVER_OBJECTS = $(SERVER_SOURCES:.cpp=.o)
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@ -13,8 +13,8 @@
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#fps_max = 60
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#viewing_range_nodes_max = 300
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#viewing_range_nodes_min = 50
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#screenW =
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#screenH =
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#screenW = 800
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#screenH = 600
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#host_game =
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#port = 30000
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#address = kray.dy.fi
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@ -62,8 +62,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Viewing range stuff
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//#define FREETIME_RATIO 0.2
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#define FREETIME_RATIO 0.15
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//#define FREETIME_RATIO 0.15
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#define FREETIME_RATIO 0.0
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// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
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#define SECTOR_HEIGHTMAP_SPLIT 2
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24
src/debug.h
24
src/debug.h
@ -30,29 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <jmutexautolock.h>
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#include <iostream>
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#include "common_irrlicht.h"
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/*
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Compatibility stuff
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*/
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#if (defined(WIN32) || defined(_WIN32_WCE))
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typedef DWORD threadid_t;
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#define __NORETURN __declspec(noreturn)
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#define __FUNCTION_NAME __FUNCTION__
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#else
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typedef pthread_t threadid_t;
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#define __NORETURN __attribute__ ((__noreturn__))
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#define __FUNCTION_NAME __PRETTY_FUNCTION__
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#endif
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inline threadid_t get_current_thread_id()
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{
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#if (defined(WIN32) || defined(_WIN32_WCE))
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return GetCurrentThreadId();
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#else
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return pthread_self();
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#endif
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}
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#include "threads.h"
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/*
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Debug output
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@ -28,8 +28,8 @@ void set_default_settings()
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g_settings.setDefault("fps_max", "60");
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g_settings.setDefault("viewing_range_nodes_max", "300");
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g_settings.setDefault("viewing_range_nodes_min", "35");
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g_settings.setDefault("screenW", "");
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g_settings.setDefault("screenH", "");
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g_settings.setDefault("screenW", "800");
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g_settings.setDefault("screenH", "600");
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g_settings.setDefault("host_game", "");
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g_settings.setDefault("port", "");
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g_settings.setDefault("address", "");
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@ -132,6 +132,14 @@ public:
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{}
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};
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class ItemNotFoundException : public BaseException
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{
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public:
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ItemNotFoundException(const char *s):
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BaseException(s)
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{}
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};
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/*
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Some "old-style" interrupts:
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*/
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@ -80,10 +80,12 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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video::ITexture * MapBlockObjectItem::getImage()
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{
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if(m_inventorystring.substr(0,3) == "Rat")
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return g_device->getVideoDriver()->getTexture("../data/rat.png");
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//return g_device->getVideoDriver()->getTexture("../data/rat.png");
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return g_irrlicht->getTexture("../data/rat.png");
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if(m_inventorystring.substr(0,4) == "Sign")
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return g_device->getVideoDriver()->getTexture("../data/sign.png");
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//return g_device->getVideoDriver()->getTexture("../data/sign.png");
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return g_irrlicht->getTexture("../data/sign.png");
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return NULL;
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}
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@ -96,7 +96,7 @@ public:
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if(m_content >= USEFUL_CONTENT_COUNT)
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return NULL;
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return g_texturecache.get(g_content_inventory_textures[m_content]);
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return g_irrlicht->getTexture(g_content_inventory_textures[m_content]);
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}
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#endif
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std::string getText()
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97
src/main.cpp
97
src/main.cpp
@ -183,6 +183,9 @@ TODO: Node cracking animation when digging
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- TODO: A way to generate new textures by combining textures
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- TODO: Mesh update to fetch cracked faces from the former
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TODO: A thread-safe wrapper for irrlicht for threads, to get rid of
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g_device
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======================================================================
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*/
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@ -247,28 +250,7 @@ TODO: Node cracking animation when digging
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#include "porting.h"
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#include "guiPauseMenu.h"
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IrrlichtDevice *g_device = NULL;
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/*const char *g_content_filenames[MATERIALS_COUNT] =
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{
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"../data/stone.png",
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"../data/grass.png",
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"../data/water.png",
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"../data/torch_on_floor.png",
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"../data/tree.png",
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"../data/leaves.png",
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"../data/grass_footsteps.png",
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"../data/mese.png",
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"../data/mud.png",
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"../data/water.png", // CONTENT_OCEAN
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};
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// Material cache
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video::SMaterial g_materials[MATERIALS_COUNT];*/
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// Texture cache
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TextureCache g_texturecache;
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IrrlichtWrapper *g_irrlicht;
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// All range-related stuff below is locked behind this
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JMutex g_range_mutex;
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@ -852,9 +834,10 @@ void updateViewingRange(f32 frametime, Client *client)
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static bool fraction_is_good = false;
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float fraction_good_threshold = 0.1;
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//float fraction_good_threshold = 0.1;
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//float fraction_bad_threshold = 0.25;
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float fraction_bad_threshold = 0.1;
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float fraction_good_threshold = 0.075;
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float fraction_bad_threshold = 0.125;
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float fraction_limit;
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// Use high limit if fraction is good AND the fraction would
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// lower the range. We want to keep the range fairly high.
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@ -1283,7 +1266,12 @@ int main(int argc, char *argv[])
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/*
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Resolution selection
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*/
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bool fullscreen = false;
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u16 screenW = atoi(g_settings.get("screenW").c_str());
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u16 screenH = atoi(g_settings.get("screenH").c_str());
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#if 0
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u16 screenW;
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u16 screenH;
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bool fullscreen = false;
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@ -1345,6 +1333,7 @@ int main(int argc, char *argv[])
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screenH = resolutions[r0-1][1];
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fullscreen = resolutions[r0-1][2];
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}
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#endif
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//
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@ -1372,8 +1361,10 @@ int main(int argc, char *argv[])
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if (device == 0)
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return 1; // could not create selected driver.
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g_irrlicht = new IrrlichtWrapper(device);
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g_device = device;
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//g_device = device;
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device->setResizable(true);
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@ -1432,10 +1423,11 @@ int main(int argc, char *argv[])
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/*
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Preload some random textures that are used in threads
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*/
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#if 0
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g_texturecache.set("torch", driver->getTexture("../data/torch.png"));
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g_texturecache.set("torch_on_floor", driver->getTexture("../data/torch_on_floor.png"));
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g_texturecache.set("torch_on_ceiling", driver->getTexture("../data/torch_on_ceiling.png"));
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g_texturecache.set("crack", driver->getTexture("../data/crack.png"));
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/*
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Load tile textures
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@ -1452,7 +1444,11 @@ int main(int argc, char *argv[])
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g_texturecache.set(name, driver->getTexture(filename.c_str()));
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}
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tile_materials_preload(g_texturecache);
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#endif
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//tile_materials_preload(g_texturecache);
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tile_materials_preload(g_irrlicht);
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//tile_materials_init();
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/*
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Make a scope here for the client so that it gets removed
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@ -1641,6 +1637,11 @@ int main(int argc, char *argv[])
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while(device->run())
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{
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/*
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Run global IrrlichtWrapper's main thread processing stuff
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*/
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g_irrlicht->Run();
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/*
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Random calculations
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*/
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@ -1653,7 +1654,7 @@ int main(int argc, char *argv[])
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// Info text
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std::wstring infotext;
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//TimeTaker //timer1("//timer1", device);
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//TimeTaker //timer1("//timer1", g_irrlicht);
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// Time of frame without fps limit
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float busytime;
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@ -1843,20 +1844,20 @@ int main(int argc, char *argv[])
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*/
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{
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//TimeTaker timer("client.step(dtime)", device);
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//TimeTaker timer("client.step(dtime)", g_irrlicht);
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client.step(dtime);
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//client.step(dtime_avg1);
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}
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if(server != NULL)
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{
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//TimeTaker timer("server->step(dtime)", device);
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//TimeTaker timer("server->step(dtime)", g_irrlicht);
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server->step(dtime);
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}
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v3f player_position = client.getPlayerPosition();
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//TimeTaker //timer2("//timer2", device);
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//TimeTaker //timer2("//timer2", g_irrlicht);
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/*
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Mouse and camera control
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@ -1910,12 +1911,12 @@ int main(int argc, char *argv[])
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}
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else{
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//client.m_env.getMap().updateCamera(camera_position, camera_direction);
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//TimeTaker timer("client.updateCamera", device);
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//TimeTaker timer("client.updateCamera", g_irrlicht);
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client.updateCamera(camera_position, camera_direction);
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}
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//timer2.stop();
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//TimeTaker //timer3("//timer3", device);
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//TimeTaker //timer3("//timer3", g_irrlicht);
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/*
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Calculate what block is the crosshair pointing to
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@ -2266,7 +2267,7 @@ int main(int argc, char *argv[])
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Update gui stuff (0ms)
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*/
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//TimeTaker guiupdatetimer("Gui updating", device);
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//TimeTaker guiupdatetimer("Gui updating", g_irrlicht);
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{
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wchar_t temptext[150];
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@ -2376,14 +2377,14 @@ int main(int argc, char *argv[])
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Drawing begins
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*/
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TimeTaker drawtimer("Drawing", device);
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TimeTaker drawtimer("Drawing", g_irrlicht);
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{
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TimeTaker timer("beginScene", device);
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driver->beginScene(true, true, bgcolor);
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//driver->beginScene(false, true, bgcolor);
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beginscenetime = timer.stop(true);
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TimeTaker timer("beginScene", g_irrlicht);
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driver->beginScene(true, true, bgcolor);
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//driver->beginScene(false, true, bgcolor);
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beginscenetime = timer.stop(true);
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}
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//timer3.stop();
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@ -2391,13 +2392,13 @@ int main(int argc, char *argv[])
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//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
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{
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TimeTaker timer("smgr", device);
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smgr->drawAll();
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scenetime = timer.stop(true);
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TimeTaker timer("smgr", g_irrlicht);
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smgr->drawAll();
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scenetime = timer.stop(true);
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}
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{
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//TimeTaker timer9("auxiliary drawings", device);
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//TimeTaker timer9("auxiliary drawings", g_irrlicht);
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// 0ms
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driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
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@ -2408,7 +2409,7 @@ int main(int argc, char *argv[])
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video::SColor(255,255,255,255));
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//timer9.stop();
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//TimeTaker //timer10("//timer10", device);
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//TimeTaker //timer10("//timer10", g_irrlicht);
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video::SMaterial m;
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m.Thickness = 10;
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@ -2431,7 +2432,7 @@ int main(int argc, char *argv[])
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}
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//timer10.stop();
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//TimeTaker //timer11("//timer11", device);
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//TimeTaker //timer11("//timer11", g_irrlicht);
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/*
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Draw gui
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@ -2441,9 +2442,9 @@ int main(int argc, char *argv[])
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// End drawing
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{
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TimeTaker timer("endScene", device);
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driver->endScene();
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endscenetime = timer.stop(true);
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TimeTaker timer("endScene", g_irrlicht);
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driver->endScene();
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endscenetime = timer.stop(true);
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}
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drawtime = drawtimer.stop(true);
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@ -46,12 +46,14 @@ extern std::ostream *derr_server_ptr;
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#define dout_server (*dout_server_ptr)
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#define derr_server (*derr_server_ptr)
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#ifndef SERVER
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/*#ifndef SERVER
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#include "utility.h"
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extern TextureCache g_texturecache;
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#endif
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#endif*/
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extern IrrlichtDevice *g_device;
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#include "irrlichtwrapper.h"
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//extern IrrlichtDevice *g_device;
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extern IrrlichtWrapper *g_irrlicht;
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#endif
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16
src/map.cpp
16
src/map.cpp
@ -740,7 +740,7 @@ void Map::updateLighting(enum LightBank bank,
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}
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{
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//TimeTaker timer("unspreadLight", g_device);
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//TimeTaker timer("unspreadLight", g_irrlicht);
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unspreadLight(bank, unlight_from, light_sources, modified_blocks);
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}
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@ -759,7 +759,7 @@ void Map::updateLighting(enum LightBank bank,
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// - Find out why it works
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{
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//TimeTaker timer("spreadLight", g_device);
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//TimeTaker timer("spreadLight", g_irrlicht);
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spreadLight(bank, light_sources, modified_blocks);
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}
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@ -1065,7 +1065,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
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#ifndef SERVER
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void Map::expireMeshes(bool only_daynight_diffed)
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{
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TimeTaker timer("expireMeshes()", g_device);
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TimeTaker timer("expireMeshes()", g_irrlicht);
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core::map<v2s16, MapSector*>::Iterator si;
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si = m_sectors.getIterator();
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@ -3017,7 +3017,7 @@ MapVoxelManipulator::~MapVoxelManipulator()
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#if 1
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void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
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{
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TimeTaker timer1("emerge", g_device, &emerge_time);
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TimeTaker timer1("emerge", g_irrlicht, &emerge_time);
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// Units of these are MapBlocks
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v3s16 p_min = getNodeBlockPos(a.MinEdge);
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@ -3041,7 +3041,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
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bool block_data_inexistent = false;
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try
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{
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TimeTaker timer1("emerge load", g_device, &emerge_load_time);
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TimeTaker timer1("emerge load", g_irrlicht, &emerge_load_time);
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/*dstream<<"Loading block (caller_id="<<caller_id<<")"
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<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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@ -3082,7 +3082,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
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#if 0
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void MapVoxelManipulator::emerge(VoxelArea a)
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{
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TimeTaker timer1("emerge", g_device, &emerge_time);
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TimeTaker timer1("emerge", g_irrlicht, &emerge_time);
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v3s16 size = a.getExtent();
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@ -3101,7 +3101,7 @@ void MapVoxelManipulator::emerge(VoxelArea a)
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continue;
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try
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{
|
||||
TimeTaker timer1("emerge load", g_device, &emerge_load_time);
|
||||
TimeTaker timer1("emerge load", g_irrlicht, &emerge_load_time);
|
||||
MapNode n = m_map->getNode(a.MinEdge + p);
|
||||
m_data[i] = n;
|
||||
m_flags[i] = 0;
|
||||
@ -3126,7 +3126,7 @@ void MapVoxelManipulator::blitBack
|
||||
if(m_area.getExtent() == v3s16(0,0,0))
|
||||
return;
|
||||
|
||||
//TimeTaker timer1("blitBack", g_device);
|
||||
//TimeTaker timer1("blitBack", g_irrlicht);
|
||||
|
||||
/*
|
||||
Initialize block cache
|
||||
|
@ -646,7 +646,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
|
||||
if(f.tile.feature == TILEFEAT_NONE)
|
||||
{
|
||||
collector.append(g_tile_materials[f.tile.id], f.vertices, 4,
|
||||
/*collector.append(g_tile_materials[f.tile.id], f.vertices, 4,
|
||||
indices, 6);*/
|
||||
collector.append(tile_material_get(f.tile.id), f.vertices, 4,
|
||||
indices, 6);
|
||||
}
|
||||
else
|
||||
@ -748,16 +750,21 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
if(dir == v3s16(0,-1,0))
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_texturecache.get("torch_on_floor"));
|
||||
g_irrlicht->getTexture("../data/torch_on_floor.png"));
|
||||
//g_texturecache.get("torch_on_floor"));
|
||||
else if(dir == v3s16(0,1,0))
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_texturecache.get("torch_on_ceiling"));
|
||||
g_irrlicht->getTexture("../data/torch_on_ceiling.png"));
|
||||
//g_texturecache.get("torch_on_ceiling"));
|
||||
// For backwards compatibility
|
||||
else if(dir == v3s16(0,0,0))
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_texturecache.get("torch_on_floor"));
|
||||
g_irrlicht->getTexture("../data/torch_on_floor.png"));
|
||||
//g_texturecache.get("torch_on_floor"));
|
||||
else
|
||||
buf->getMaterial().setTexture(0, g_texturecache.get("torch"));
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_irrlicht->getTexture("../data/torch.png"));
|
||||
//buf->getMaterial().setTexture(0, g_texturecache.get("torch"));
|
||||
|
||||
// Add to mesh
|
||||
mesh_new->addMeshBuffer(buf);
|
||||
|
@ -46,16 +46,16 @@ u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
|
||||
|
||||
const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT] =
|
||||
{
|
||||
"stone",
|
||||
"grass",
|
||||
"water",
|
||||
"torch_on_floor",
|
||||
"tree_top",
|
||||
"leaves",
|
||||
"grass_footsteps",
|
||||
"mese",
|
||||
"mud",
|
||||
"water",
|
||||
"cloud",
|
||||
"../data/stone.png",
|
||||
"../data/grass.png",
|
||||
"../data/water.png",
|
||||
"../data/torch_on_floor.png",
|
||||
"../data/tree_top.png",
|
||||
"../data/leaves.png",
|
||||
"../data/grass_footsteps.png",
|
||||
"../data/mese.png",
|
||||
"../data/mud.png",
|
||||
"../data/water.png",
|
||||
"../data/cloud.png",
|
||||
};
|
||||
|
||||
|
@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
/*
|
||||
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
||||
Random portability stuff
|
||||
*/
|
||||
|
||||
#ifndef PORTING_HEADER
|
||||
|
43
src/tile.cpp
43
src/tile.cpp
@ -18,36 +18,40 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
#include "tile.h"
|
||||
#include "irrlichtwrapper.h"
|
||||
|
||||
const char * g_tile_texture_names[TILES_COUNT] =
|
||||
// A mapping from tiles to paths of textures
|
||||
const char * g_tile_texture_paths[TILES_COUNT] =
|
||||
{
|
||||
NULL,
|
||||
"stone",
|
||||
"water",
|
||||
"grass",
|
||||
"tree",
|
||||
"leaves",
|
||||
"grass_footsteps",
|
||||
"mese",
|
||||
"mud",
|
||||
"tree_top",
|
||||
"mud_with_grass",
|
||||
"cloud",
|
||||
"../data/stone.png",
|
||||
"../data/water.png",
|
||||
"../data/grass.png",
|
||||
"../data/tree.png",
|
||||
"../data/leaves.png",
|
||||
"../data/grass_footsteps.png",
|
||||
"../data/mese.png",
|
||||
"../data/mud.png",
|
||||
"../data/tree_top.png",
|
||||
"../data/mud_with_grass.png",
|
||||
"../data/cloud.png",
|
||||
};
|
||||
|
||||
// A mapping from tiles to materials
|
||||
// Initialized at run-time.
|
||||
video::SMaterial g_tile_materials[TILES_COUNT];
|
||||
|
||||
void tile_materials_preload(TextureCache &cache)
|
||||
void tile_materials_preload(IrrlichtWrapper *irrlicht)
|
||||
{
|
||||
for(s32 i=0; i<TILES_COUNT; i++)
|
||||
{
|
||||
const char *name = g_tile_texture_names[i];
|
||||
const char *path = g_tile_texture_paths[i];
|
||||
|
||||
video::ITexture *t = NULL;
|
||||
|
||||
if(name != NULL)
|
||||
if(path != NULL)
|
||||
{
|
||||
t = cache.get(name);
|
||||
t = irrlicht->getTexture(path);
|
||||
assert(t != NULL);
|
||||
}
|
||||
|
||||
@ -68,3 +72,10 @@ void tile_materials_preload(TextureCache &cache)
|
||||
//g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
|
||||
}
|
||||
|
||||
video::SMaterial & tile_material_get(u32 i)
|
||||
{
|
||||
assert(i < TILES_COUNT);
|
||||
|
||||
return g_tile_materials[i];
|
||||
}
|
||||
|
||||
|
12
src/tile.h
12
src/tile.h
@ -93,18 +93,16 @@ struct TileSpec
|
||||
} param;
|
||||
};
|
||||
|
||||
// A mapping from tiles to names of cached textures
|
||||
extern const char * g_tile_texture_names[TILES_COUNT];
|
||||
|
||||
// A mapping from tiles to materials
|
||||
// Initialized at run-time.
|
||||
extern video::SMaterial g_tile_materials[TILES_COUNT];
|
||||
/*extern const char * g_tile_texture_paths[TILES_COUNT];
|
||||
extern video::SMaterial g_tile_materials[TILES_COUNT];*/
|
||||
|
||||
/*
|
||||
Functions
|
||||
*/
|
||||
|
||||
// Initializes g_tile_materials
|
||||
void tile_materials_preload(TextureCache &cache);
|
||||
void tile_materials_preload(IrrlichtWrapper *irrlicht);
|
||||
|
||||
video::SMaterial & tile_material_get(u32 i);
|
||||
|
||||
#endif
|
||||
|
@ -22,6 +22,49 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
#include "utility.h"
|
||||
#include "irrlichtwrapper.h"
|
||||
|
||||
TimeTaker::TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result)
|
||||
{
|
||||
m_name = name;
|
||||
m_irrlicht = irrlicht;
|
||||
m_result = result;
|
||||
m_running = true;
|
||||
if(irrlicht == NULL)
|
||||
{
|
||||
m_time1 = 0;
|
||||
return;
|
||||
}
|
||||
m_time1 = m_irrlicht->getTime();
|
||||
}
|
||||
|
||||
u32 TimeTaker::stop(bool quiet)
|
||||
{
|
||||
if(m_running)
|
||||
{
|
||||
if(m_irrlicht == NULL)
|
||||
{
|
||||
/*if(quiet == false)
|
||||
std::cout<<"Couldn't measure time for "<<m_name
|
||||
<<": irrlicht==NULL"<<std::endl;*/
|
||||
return 0;
|
||||
}
|
||||
u32 time2 = m_irrlicht->getTime();
|
||||
u32 dtime = time2 - m_time1;
|
||||
if(m_result != NULL)
|
||||
{
|
||||
(*m_result) += dtime;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(quiet == false)
|
||||
std::cout<<m_name<<" took "<<dtime<<"ms"<<std::endl;
|
||||
}
|
||||
m_running = false;
|
||||
return dtime;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const v3s16 g_26dirs[26] =
|
||||
{
|
||||
|
331
src/utility.h
331
src/utility.h
@ -17,10 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
/*
|
||||
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef UTILITY_HEADER
|
||||
#define UTILITY_HEADER
|
||||
|
||||
@ -403,56 +399,23 @@ private:
|
||||
TimeTaker
|
||||
*/
|
||||
|
||||
class IrrlichtWrapper;
|
||||
|
||||
class TimeTaker
|
||||
{
|
||||
public:
|
||||
TimeTaker(const char *name, IrrlichtDevice *dev, u32 *result=NULL)
|
||||
{
|
||||
m_name = name;
|
||||
m_dev = dev;
|
||||
m_result = result;
|
||||
m_running = true;
|
||||
if(dev == NULL)
|
||||
{
|
||||
m_time1 = 0;
|
||||
return;
|
||||
}
|
||||
m_time1 = m_dev->getTimer()->getRealTime();
|
||||
}
|
||||
TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result=NULL);
|
||||
|
||||
~TimeTaker()
|
||||
{
|
||||
stop();
|
||||
}
|
||||
u32 stop(bool quiet=false)
|
||||
{
|
||||
if(m_running)
|
||||
{
|
||||
if(m_dev == NULL)
|
||||
{
|
||||
/*if(quiet == false)
|
||||
std::cout<<"Couldn't measure time for "<<m_name
|
||||
<<": dev==NULL"<<std::endl;*/
|
||||
return 0;
|
||||
}
|
||||
u32 time2 = m_dev->getTimer()->getRealTime();
|
||||
u32 dtime = time2 - m_time1;
|
||||
if(m_result != NULL)
|
||||
{
|
||||
(*m_result) += dtime;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(quiet == false)
|
||||
std::cout<<m_name<<" took "<<dtime<<"ms"<<std::endl;
|
||||
}
|
||||
m_running = false;
|
||||
return dtime;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 stop(bool quiet=false);
|
||||
|
||||
private:
|
||||
const char *m_name;
|
||||
IrrlichtDevice *m_dev;
|
||||
IrrlichtWrapper *m_irrlicht;
|
||||
u32 m_time1;
|
||||
bool m_running;
|
||||
u32 *m_result;
|
||||
@ -673,6 +636,48 @@ inline s32 stoi(std::string s)
|
||||
return atoi(s.c_str());
|
||||
}
|
||||
|
||||
/*
|
||||
A base class for simple background thread implementation
|
||||
*/
|
||||
|
||||
class SimpleThread : public JThread
|
||||
{
|
||||
bool run;
|
||||
JMutex run_mutex;
|
||||
|
||||
public:
|
||||
|
||||
SimpleThread():
|
||||
JThread(),
|
||||
run(true)
|
||||
{
|
||||
run_mutex.Init();
|
||||
}
|
||||
|
||||
virtual ~SimpleThread()
|
||||
{}
|
||||
|
||||
virtual void * Thread() = 0;
|
||||
|
||||
bool getRun()
|
||||
{
|
||||
JMutexAutoLock lock(run_mutex);
|
||||
return run;
|
||||
}
|
||||
void setRun(bool a_run)
|
||||
{
|
||||
JMutexAutoLock lock(run_mutex);
|
||||
run = a_run;
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
setRun(false);
|
||||
while(IsRunning())
|
||||
sleep_ms(100);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
Config stuff
|
||||
*/
|
||||
@ -1070,81 +1075,205 @@ private:
|
||||
};
|
||||
|
||||
/*
|
||||
A thread-safe texture cache.
|
||||
|
||||
This is used so that irrlicht doesn't get called from many threads
|
||||
A thread-safe queue
|
||||
*/
|
||||
|
||||
class TextureCache
|
||||
template<typename T>
|
||||
class MutexedQueue
|
||||
{
|
||||
public:
|
||||
TextureCache()
|
||||
MutexedQueue()
|
||||
{
|
||||
m_mutex.Init();
|
||||
assert(m_mutex.IsInitialized());
|
||||
m_is_empty_mutex.Init();
|
||||
}
|
||||
|
||||
void set(std::string name, video::ITexture *texture)
|
||||
u32 size()
|
||||
{
|
||||
return m_list.size();
|
||||
}
|
||||
void push_back(T t)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
m_list.push_back(t);
|
||||
|
||||
if(m_list.size() == 1)
|
||||
m_is_empty_mutex.Unlock();
|
||||
}
|
||||
T pop_front(bool wait_if_empty=false)
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
m_textures[name] = texture;
|
||||
if(m_list.size() > 0)
|
||||
{
|
||||
if(m_list.size() == 1)
|
||||
m_is_empty_mutex.Lock();
|
||||
|
||||
typename core::list<T>::Iterator begin = m_list.begin();
|
||||
T t = *begin;
|
||||
m_list.erase(begin);
|
||||
return t;
|
||||
}
|
||||
|
||||
if(wait_if_empty == false)
|
||||
throw ItemNotFoundException("MutexedQueue: item not found");
|
||||
}
|
||||
|
||||
// To wait for an empty list, we're gonna hang on this mutex
|
||||
m_is_empty_mutex.Lock();
|
||||
m_is_empty_mutex.Unlock();
|
||||
|
||||
// Then loop to the beginning and hopefully return something
|
||||
}
|
||||
}
|
||||
|
||||
JMutex & getMutex()
|
||||
{
|
||||
return m_mutex;
|
||||
}
|
||||
|
||||
JMutex & getIsEmptyMutex()
|
||||
{
|
||||
return m_is_empty_mutex;
|
||||
}
|
||||
|
||||
video::ITexture* get(std::string name)
|
||||
core::list<T> & getList()
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
return m_list;
|
||||
}
|
||||
|
||||
core::map<std::string, video::ITexture*>::Node *n;
|
||||
n = m_textures.find(name);
|
||||
protected:
|
||||
JMutex m_mutex;
|
||||
// This is locked always when the list is empty
|
||||
JMutex m_is_empty_mutex;
|
||||
core::list<T> m_list;
|
||||
};
|
||||
|
||||
if(n != NULL)
|
||||
return n->getValue();
|
||||
template<typename Caller, typename Data>
|
||||
class CallerInfo
|
||||
{
|
||||
public:
|
||||
Caller caller;
|
||||
Data data;
|
||||
};
|
||||
|
||||
return NULL;
|
||||
template<typename Key, typename T, typename Caller, typename CallerData>
|
||||
class GetResult
|
||||
{
|
||||
public:
|
||||
Key key;
|
||||
T item;
|
||||
core::list<CallerInfo<Caller, CallerData> > callers;
|
||||
};
|
||||
|
||||
template<typename Key, typename T, typename Caller, typename CallerData>
|
||||
class ResultQueue: public MutexedQueue< GetResult<Key, T, Caller, CallerData> >
|
||||
{
|
||||
};
|
||||
|
||||
template<typename Key, typename T, typename Caller, typename CallerData>
|
||||
class GetRequest
|
||||
{
|
||||
public:
|
||||
GetRequest()
|
||||
{
|
||||
dest = NULL;
|
||||
}
|
||||
GetRequest(ResultQueue<Key,T, Caller, CallerData> *a_dest)
|
||||
{
|
||||
dest = a_dest;
|
||||
}
|
||||
GetRequest(ResultQueue<Key,T, Caller, CallerData> *a_dest,
|
||||
Key a_key)
|
||||
{
|
||||
dest = a_dest;
|
||||
key = a_key;
|
||||
}
|
||||
~GetRequest()
|
||||
{
|
||||
}
|
||||
|
||||
Key key;
|
||||
ResultQueue<Key, T, Caller, CallerData> *dest;
|
||||
core::list<CallerInfo<Caller, CallerData> > callers;
|
||||
};
|
||||
|
||||
/*
|
||||
Quickhands for typical request-result queues.
|
||||
Used for distributing work between threads.
|
||||
*/
|
||||
|
||||
template<typename Key, typename T, typename Caller, typename CallerData>
|
||||
class RequestQueue
|
||||
{
|
||||
public:
|
||||
u32 size()
|
||||
{
|
||||
return m_queue.size();
|
||||
}
|
||||
|
||||
void add(Key key, Caller caller, CallerData callerdata,
|
||||
ResultQueue<Key, T, Caller, CallerData> *dest)
|
||||
{
|
||||
JMutexAutoLock lock(m_queue.getMutex());
|
||||
|
||||
/*
|
||||
If the caller is already on the list, only update CallerData
|
||||
*/
|
||||
for(typename core::list< GetRequest<Key, T, Caller, CallerData> >::Iterator
|
||||
i = m_queue.getList().begin();
|
||||
i != m_queue.getList().end(); i++)
|
||||
{
|
||||
GetRequest<Key, T, Caller, CallerData> &request = *i;
|
||||
|
||||
if(request.key == key)
|
||||
{
|
||||
for(typename core::list< CallerInfo<Caller, CallerData> >::Iterator
|
||||
i = request.callers.begin();
|
||||
i != request.callers.end(); i++)
|
||||
{
|
||||
CallerInfo<Caller, CallerData> &ca = *i;
|
||||
if(ca.caller == caller)
|
||||
{
|
||||
ca.data = callerdata;
|
||||
return;
|
||||
}
|
||||
}
|
||||
CallerInfo<Caller, CallerData> ca;
|
||||
ca.caller = caller;
|
||||
ca.data = callerdata;
|
||||
request.callers.push_back(ca);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Else add a new request to the queue
|
||||
*/
|
||||
|
||||
GetRequest<Key, T, Caller, CallerData> request;
|
||||
request.key = key;
|
||||
CallerInfo<Caller, CallerData> ca;
|
||||
ca.caller = caller;
|
||||
ca.data = callerdata;
|
||||
request.callers.push_back(ca);
|
||||
request.dest = dest;
|
||||
|
||||
m_queue.getList().push_back(request);
|
||||
|
||||
if(m_queue.getList().size() == 1)
|
||||
m_queue.getIsEmptyMutex().Unlock();
|
||||
}
|
||||
|
||||
GetRequest<Key, T, Caller, CallerData> pop(bool wait_if_empty=false)
|
||||
{
|
||||
return m_queue.pop_front(wait_if_empty);
|
||||
}
|
||||
|
||||
private:
|
||||
core::map<std::string, video::ITexture*> m_textures;
|
||||
JMutex m_mutex;
|
||||
};
|
||||
|
||||
class SimpleThread : public JThread
|
||||
{
|
||||
bool run;
|
||||
JMutex run_mutex;
|
||||
|
||||
public:
|
||||
|
||||
SimpleThread():
|
||||
JThread(),
|
||||
run(true)
|
||||
{
|
||||
run_mutex.Init();
|
||||
}
|
||||
|
||||
virtual ~SimpleThread()
|
||||
{}
|
||||
|
||||
virtual void * Thread() = 0;
|
||||
|
||||
bool getRun()
|
||||
{
|
||||
JMutexAutoLock lock(run_mutex);
|
||||
return run;
|
||||
}
|
||||
void setRun(bool a_run)
|
||||
{
|
||||
JMutexAutoLock lock(run_mutex);
|
||||
run = a_run;
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
setRun(false);
|
||||
while(IsRunning())
|
||||
sleep_ms(100);
|
||||
}
|
||||
MutexedQueue< GetRequest<Key, T, Caller, CallerData> > m_queue;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -138,7 +138,7 @@ void VoxelManipulator::addArea(VoxelArea area)
|
||||
if(m_area.contains(area))
|
||||
return;
|
||||
|
||||
TimeTaker timer("addArea", g_device, &addarea_time);
|
||||
TimeTaker timer("addArea", g_irrlicht, &addarea_time);
|
||||
|
||||
// Calculate new area
|
||||
VoxelArea new_area;
|
||||
@ -290,7 +290,7 @@ void VoxelManipulator::interpolate(VoxelArea area)
|
||||
void VoxelManipulator::clearFlag(u8 flags)
|
||||
{
|
||||
// 0-1ms on moderate area
|
||||
TimeTaker timer("clearFlag", g_device, &clearflag_time);
|
||||
TimeTaker timer("clearFlag", g_irrlicht, &clearflag_time);
|
||||
|
||||
v3s16 s = m_area.getExtent();
|
||||
|
||||
@ -539,7 +539,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
|
||||
core::map<v3s16, u8> &active_nodes,
|
||||
bool checked3_is_clear)
|
||||
{
|
||||
TimeTaker timer("updateAreaWaterPressure", g_device,
|
||||
TimeTaker timer("updateAreaWaterPressure", g_irrlicht,
|
||||
&updateareawaterpressure_time);
|
||||
|
||||
emerge(a, 3);
|
||||
@ -585,7 +585,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
|
||||
try
|
||||
{
|
||||
// 0-1ms @ recur_count <= 100
|
||||
//TimeTaker timer("getWaterPressure", g_device);
|
||||
//TimeTaker timer("getWaterPressure", g_irrlicht);
|
||||
pr = getWaterPressure(p, highest_y, recur_count);
|
||||
}
|
||||
catch(ProcessingLimitException &e)
|
||||
@ -613,7 +613,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
|
||||
try
|
||||
{
|
||||
// 0ms
|
||||
//TimeTaker timer("spreadWaterPressure", g_device);
|
||||
//TimeTaker timer("spreadWaterPressure", g_irrlicht);
|
||||
spreadWaterPressure(p, pr, a, active_nodes, 0);
|
||||
}
|
||||
catch(ProcessingLimitException &e)
|
||||
@ -653,7 +653,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
||||
//dstream<<"s1="<<s1<<", s2="<<s2<<std::endl;
|
||||
|
||||
{
|
||||
TimeTaker timer1("flowWater pre", g_device, &flowwater_pre_time);
|
||||
TimeTaker timer1("flowWater pre", g_irrlicht, &flowwater_pre_time);
|
||||
|
||||
// Load neighboring nodes
|
||||
emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)), 4);
|
||||
@ -802,9 +802,9 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
||||
debugprint, stoptime);
|
||||
}
|
||||
|
||||
if(stoptime != 0 && g_device != NULL)
|
||||
if(stoptime != 0 && g_irrlicht != NULL)
|
||||
{
|
||||
u32 timenow = g_device->getTimer()->getRealTime();
|
||||
u32 timenow = g_irrlicht->getTime();
|
||||
if(timenow >= stoptime ||
|
||||
(stoptime < 0x80000000 && timenow > 0x80000000))
|
||||
{
|
||||
@ -870,15 +870,15 @@ void VoxelManipulator::flowWater(
|
||||
return;
|
||||
}
|
||||
|
||||
//TimeTaker timer1("flowWater (active_nodes)", g_device);
|
||||
//TimeTaker timer1("flowWater (active_nodes)", g_irrlicht);
|
||||
|
||||
//dstream<<"active_nodes.size() = "<<active_nodes.size()<<std::endl;
|
||||
|
||||
|
||||
u32 stoptime = 0;
|
||||
if(g_device != NULL)
|
||||
if(g_irrlicht != NULL)
|
||||
{
|
||||
stoptime = g_device->getTimer()->getRealTime() + timelimit;
|
||||
stoptime = g_irrlicht->getTime() + timelimit;
|
||||
}
|
||||
|
||||
// Count of handled active nodes
|
||||
|
Loading…
Reference in New Issue
Block a user