forked from Mirrorlandia_minetest/minetest
Add a key to toggle map block bounds (#11172)
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
This commit is contained in:
parent
0077982fb7
commit
16e5b39e1d
@ -1932,6 +1932,8 @@ void Game::processKeyInput()
|
||||
toggleCinematic();
|
||||
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
|
||||
client->makeScreenshot();
|
||||
} else if (wasKeyDown(KeyType::TOGGLE_BLOCK_BOUNDS)) {
|
||||
hud->toggleBlockBounds();
|
||||
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
|
||||
m_game_ui->toggleHud();
|
||||
} else if (wasKeyDown(KeyType::MINIMAP)) {
|
||||
|
@ -862,6 +862,54 @@ void Hud::drawSelectionMesh()
|
||||
}
|
||||
}
|
||||
|
||||
void Hud::toggleBlockBounds()
|
||||
{
|
||||
m_block_bounds_mode = static_cast<BlockBoundsMode>(m_block_bounds_mode + 1);
|
||||
|
||||
if (m_block_bounds_mode >= BLOCK_BOUNDS_MAX) {
|
||||
m_block_bounds_mode = BLOCK_BOUNDS_OFF;
|
||||
}
|
||||
}
|
||||
|
||||
void Hud::drawBlockBounds()
|
||||
{
|
||||
if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) {
|
||||
return;
|
||||
}
|
||||
|
||||
video::SMaterial old_material = driver->getMaterial2D();
|
||||
driver->setMaterial(m_selection_material);
|
||||
|
||||
v3s16 pos = player->getStandingNodePos();
|
||||
|
||||
v3s16 blockPos(
|
||||
floorf((float) pos.X / MAP_BLOCKSIZE),
|
||||
floorf((float) pos.Y / MAP_BLOCKSIZE),
|
||||
floorf((float) pos.Z / MAP_BLOCKSIZE)
|
||||
);
|
||||
|
||||
v3f offset = intToFloat(client->getCamera()->getOffset(), BS);
|
||||
|
||||
s8 radius = m_block_bounds_mode == BLOCK_BOUNDS_ALL ? 2 : 0;
|
||||
|
||||
v3f halfNode = v3f(BS, BS, BS) / 2.0f;
|
||||
|
||||
for (s8 x = -radius; x <= radius; x++)
|
||||
for (s8 y = -radius; y <= radius; y++)
|
||||
for (s8 z = -radius; z <= radius; z++) {
|
||||
v3s16 blockOffset(x, y, z);
|
||||
|
||||
aabb3f box(
|
||||
intToFloat((blockPos + blockOffset) * MAP_BLOCKSIZE, BS) - offset - halfNode,
|
||||
intToFloat(((blockPos + blockOffset) * MAP_BLOCKSIZE) + (MAP_BLOCKSIZE - 1), BS) - offset + halfNode
|
||||
);
|
||||
|
||||
driver->draw3DBox(box, video::SColor(255, 255, 0, 0));
|
||||
}
|
||||
|
||||
driver->setMaterial(old_material);
|
||||
}
|
||||
|
||||
void Hud::updateSelectionMesh(const v3s16 &camera_offset)
|
||||
{
|
||||
m_camera_offset = camera_offset;
|
||||
|
@ -59,6 +59,9 @@ public:
|
||||
Inventory *inventory);
|
||||
~Hud();
|
||||
|
||||
void toggleBlockBounds();
|
||||
void drawBlockBounds();
|
||||
|
||||
void drawHotbar(u16 playeritem);
|
||||
void resizeHotbar();
|
||||
void drawCrosshair();
|
||||
@ -125,6 +128,14 @@ private:
|
||||
|
||||
scene::SMeshBuffer m_rotation_mesh_buffer;
|
||||
|
||||
enum BlockBoundsMode
|
||||
{
|
||||
BLOCK_BOUNDS_OFF,
|
||||
BLOCK_BOUNDS_CURRENT,
|
||||
BLOCK_BOUNDS_ALL,
|
||||
BLOCK_BOUNDS_MAX
|
||||
} m_block_bounds_mode = BLOCK_BOUNDS_OFF;
|
||||
|
||||
enum
|
||||
{
|
||||
HIGHLIGHT_BOX,
|
||||
|
@ -60,6 +60,7 @@ void KeyCache::populate()
|
||||
key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
|
||||
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
|
||||
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
|
||||
key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
|
||||
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
|
||||
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
|
||||
key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
|
||||
|
@ -59,6 +59,7 @@ public:
|
||||
DEC_VOLUME,
|
||||
CINEMATIC,
|
||||
SCREENSHOT,
|
||||
TOGGLE_BLOCK_BOUNDS,
|
||||
TOGGLE_HUD,
|
||||
TOGGLE_CHAT,
|
||||
TOGGLE_FOG,
|
||||
|
@ -76,6 +76,7 @@ void RenderingCore::draw3D()
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
if (!show_hud)
|
||||
return;
|
||||
hud->drawBlockBounds();
|
||||
hud->drawSelectionMesh();
|
||||
if (draw_wield_tool)
|
||||
camera->drawWieldedTool();
|
||||
|
@ -97,6 +97,7 @@ void set_default_settings()
|
||||
settings->setDefault("keymap_increase_volume", "");
|
||||
settings->setDefault("keymap_decrease_volume", "");
|
||||
settings->setDefault("keymap_cinematic", "");
|
||||
settings->setDefault("keymap_toggle_block_bounds", "");
|
||||
settings->setDefault("keymap_toggle_hud", "KEY_F1");
|
||||
settings->setDefault("keymap_toggle_chat", "KEY_F2");
|
||||
settings->setDefault("keymap_toggle_fog", "KEY_F3");
|
||||
|
@ -70,6 +70,7 @@ enum
|
||||
GUI_ID_KEY_MINIMAP_BUTTON,
|
||||
GUI_ID_KEY_SCREENSHOT_BUTTON,
|
||||
GUI_ID_KEY_CHATLOG_BUTTON,
|
||||
GUI_ID_KEY_BLOCK_BOUNDS_BUTTON,
|
||||
GUI_ID_KEY_HUD_BUTTON,
|
||||
GUI_ID_KEY_FOG_BUTTON,
|
||||
GUI_ID_KEY_DEC_RANGE_BUTTON,
|
||||
@ -412,37 +413,38 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st
|
||||
|
||||
void GUIKeyChangeMenu::init_keys()
|
||||
{
|
||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"), "keymap_hotbar_previous");
|
||||
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
|
||||
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
|
||||
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
|
||||
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
|
||||
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
|
||||
this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"), "keymap_decrease_volume");
|
||||
this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"), "keymap_increase_volume");
|
||||
this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON,wgettext("Screenshot"), "keymap_screenshot");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
|
||||
this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
|
||||
this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
|
||||
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
|
||||
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
|
||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous");
|
||||
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next");
|
||||
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
|
||||
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
|
||||
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
|
||||
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
|
||||
this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wgettext("Dec. volume"), "keymap_decrease_volume");
|
||||
this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wgettext("Inc. volume"), "keymap_increase_volume");
|
||||
this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wgettext("Screenshot"), "keymap_screenshot");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
|
||||
this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
|
||||
this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wgettext("Block bounds"), "keymap_toggle_block_bounds");
|
||||
this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
|
||||
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
|
||||
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user