forked from Mirrorlandia_minetest/minetest
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
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1e8e700ee6
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173e1f6014
@ -130,14 +130,14 @@ MapgenV5::~MapgenV5() {
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MapgenV5Params::MapgenV5Params() {
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spflags = MGV5_BLOBS;
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np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
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np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
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np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
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np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0);
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np_cave1 = NoiseParams(0, 6, v3f(50, 50, 50), 52534, 4, 0.5, 2.0, NOISE_FLAG_EASED);
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np_cave2 = NoiseParams(0, 6, v3f(50, 50, 50), 10325, 4, 0.5, 2.0, NOISE_FLAG_EASED);
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np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0);
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np_cave1 = NoiseParams(0, 6, v3f(50, 50, 50), 52534, 4, 0.5, 2.0, NOISE_FLAG_EASED);
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np_cave2 = NoiseParams(0, 6, v3f(50, 50, 50), 10325, 4, 0.5, 2.0, NOISE_FLAG_EASED);
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np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
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np_crumble = NoiseParams(0, 1, v3f(20, 20, 20), 34413, 3, 1.3, 2.0, NOISE_FLAG_EASED);
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np_wetness = NoiseParams(0, 1, v3f(40, 40, 40), 32474, 4, 1.1, 2.0);
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np_crumble = NoiseParams(0, 1, v3f(20, 20, 20), 34413, 3, 1.3, 2.0, NOISE_FLAG_EASED);
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np_wetness = NoiseParams(0, 1, v3f(40, 40, 40), 32474, 4, 1.1, 2.0);
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}
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@ -439,10 +439,12 @@ void MapgenV5::generateBiomes() {
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if (c_below != CONTENT_AIR) {
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if (nplaced < y0_top) {
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_filler);
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else
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vm->m_data[i] = MapNode(biome->c_top);
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// A hack to prevent dirt_with_grass from being
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// placed below water. TODO: fix later
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content_t c_place = ((y < water_level) &&
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(biome->c_top == c_dirt_with_grass)) ?
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c_dirt : biome->c_top;
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vm->m_data[i] = MapNode(c_place);
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nplaced++;
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} else if (nplaced < y0_filler && nplaced >= y0_top) {
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vm->m_data[i] = MapNode(biome->c_filler);
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@ -122,13 +122,13 @@ MapgenV7::~MapgenV7() {
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MapgenV7Params::MapgenV7Params() {
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spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
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np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7, 2.0);
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np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0);
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np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6, 2.0);
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np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7, 2.0);
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np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0);
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np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6, 2.0);
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np_height_select = NoiseParams(-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69, 2.0);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
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np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6, 2.0);
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np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6, 2.0);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
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np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6, 2.0);
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np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6, 2.0);
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np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68, 2.0);
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np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0);
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}
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@ -545,10 +545,12 @@ void MapgenV7::generateBiomes() {
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if (c_below != CONTENT_AIR) {
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if (nplaced < y0_top) {
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_filler);
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else
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vm->m_data[i] = MapNode(biome->c_top);
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// A hack to prevent dirt_with_grass from being
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// placed below water. TODO: fix later
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content_t c_place = ((y < water_level) &&
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(biome->c_top == c_dirt_with_grass)) ?
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c_dirt : biome->c_top;
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vm->m_data[i] = MapNode(c_place);
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nplaced++;
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} else if (nplaced < y0_filler && nplaced >= y0_top) {
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vm->m_data[i] = MapNode(biome->c_filler);
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