* possible fix for large cubic holes in map

This commit is contained in:
Nils Dagsson Moskopp 2011-07-13 23:12:18 +02:00
parent b0ad5ce8e2
commit 1cdf210e4f

@ -1317,7 +1317,8 @@ void make_block(BlockMakeData *data)
data->seed, v2s16(blockpos.X, blockpos.Z), 1);
// Maximum amount of ground above the bottom of the central block
s16 maximum_ground_depth = maximum_groundlevel - node_min.Y;
#if 0
/*
Special case for high air or water: Just fill with air and water.
*/
@ -1351,6 +1352,7 @@ void make_block(BlockMakeData *data)
// We're done
return;
}
#endif
/*
If block is deep underground, this is set to true and ground