forked from Mirrorlandia_minetest/minetest
Noise: Fix interpolation at negative coordinates
This commit is contained in:
parent
c00b6812b1
commit
28b2476b11
@ -590,8 +590,9 @@ void Noise::gradientMap2D(
|
||||
int seed)
|
||||
{
|
||||
float v00, v01, v10, v11, u, v, orig_u;
|
||||
u32 index, i, j, x0, y0, noisex, noisey;
|
||||
u32 index, i, j, noisex, noisey;
|
||||
u32 nlx, nly;
|
||||
s32 x0, y0;
|
||||
|
||||
bool eased = np.flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED);
|
||||
Interp2dFxn interpolate = eased ?
|
||||
@ -655,8 +656,9 @@ void Noise::gradientMap3D(
|
||||
float v000, v010, v100, v110;
|
||||
float v001, v011, v101, v111;
|
||||
float u, v, w, orig_u, orig_v;
|
||||
u32 index, i, j, k, x0, y0, z0, noisex, noisey, noisez;
|
||||
u32 index, i, j, k, noisex, noisey, noisez;
|
||||
u32 nlx, nly, nlz;
|
||||
s32 x0, y0, z0;
|
||||
|
||||
Interp3dFxn interpolate = (np.flags & NOISE_FLAG_EASED) ?
|
||||
triLinearInterpolation : triLinearInterpolationNoEase;
|
||||
|
Loading…
Reference in New Issue
Block a user