Fix current mod name change missed during rebase

This commit is contained in:
ShadowNinja 2015-05-16 19:09:53 -04:00
parent 11a96e4901
commit c00b6812b1

@ -49,12 +49,12 @@ GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
std::string ModApiBase::getCurrentModPath(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "current_modname");
const char *current_modname = lua_tostring(L, -1);
if (!current_modname)
lua_getfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
const char *current_mod_name = lua_tostring(L, -1);
if (!current_mod_name)
return ".";
const ModSpec *mod = getServer(L)->getModSpec(current_modname);
const ModSpec *mod = getServer(L)->getModSpec(current_mod_name);
if (!mod)
return ".";