forked from Mirrorlandia_minetest/minetest
Fix entitiy WieldMeshSceneNode not freed due to additional grab
This commit is contained in:
@ -945,7 +945,6 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
m_wield_meshnode = new WieldMeshSceneNode(
|
||||
smgr->getRootSceneNode(), smgr, -1);
|
||||
m_wield_meshnode->setItem(item, m_gamedef);
|
||||
m_wield_meshnode->grab();
|
||||
|
||||
m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
|
||||
m_prop.visual_size.Y/2,
|
||||
|
Reference in New Issue
Block a user