Clean up client and server command sending / tables

This commit is contained in:
sfan5 2024-01-24 18:23:11 +01:00
parent 2b99dabdac
commit 397682a5b0
9 changed files with 79 additions and 119 deletions

@ -83,8 +83,10 @@ u32 PacketCounter::sum() const
void PacketCounter::print(std::ostream &o) const
{
for (const auto &it : m_packets) {
auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? nullptr
: toClientCommandTable[it.first].name;
if (!name)
name = "?";
o << "cmd " << it.first << " (" << name << ") count "
<< it.second << std::endl;
}
@ -991,27 +993,25 @@ inline void Client::handleCommand(NetworkPacket* pkt)
void Client::ProcessData(NetworkPacket *pkt)
{
ToClientCommand command = (ToClientCommand) pkt->getCommand();
u32 sender_peer_id = pkt->getPeerId();
//infostream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
m_packetcounter.add(static_cast<u16>(command));
g_profiler->graphAdd("client_received_packets", 1);
/*
If this check is removed, be sure to change the queue
system to know the ids
*/
if(sender_peer_id != PEER_ID_SERVER) {
if (pkt->getPeerId() != PEER_ID_SERVER) {
infostream << "Client::ProcessData(): Discarding data not "
"coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
<< std::endl;
"coming from server: peer_id=" << static_cast<int>(pkt->getPeerId())
<< " command=" << static_cast<unsigned>(command) << std::endl;
return;
}
// Command must be handled into ToClientCommandHandler
if (command >= TOCLIENT_NUM_MSG_TYPES) {
infostream << "Client: Ignoring unknown command "
<< command << std::endl;
<< static_cast<unsigned>(command) << std::endl;
return;
}
@ -1020,31 +1020,26 @@ void Client::ProcessData(NetworkPacket *pkt)
* But we must use the new ToClientConnectionState in the future,
* as a byte mask
*/
if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
if (toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
handleCommand(pkt);
return;
}
if(m_server_ser_ver == SER_FMT_VER_INVALID) {
if (m_server_ser_ver == SER_FMT_VER_INVALID) {
infostream << "Client: Server serialization"
" format invalid or not initialized."
" Skipping incoming command=" << command << std::endl;
" format invalid. Skipping incoming command "
<< static_cast<unsigned>(command) << std::endl;
return;
}
/*
Handle runtime commands
*/
handleCommand(pkt);
}
void Client::Send(NetworkPacket* pkt)
{
m_con->Send(PEER_ID_SERVER,
serverCommandFactoryTable[pkt->getCommand()].channel,
pkt,
serverCommandFactoryTable[pkt->getCommand()].reliable);
auto &scf = serverCommandFactoryTable[pkt->getCommand()];
FATAL_ERROR_IF(!scf.name, "packet type missing in table");
m_con->Send(PEER_ID_SERVER, scf.channel, pkt, scf.reliable);
}
// Will fill up 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1 bytes

@ -784,10 +784,21 @@ void ClientInterface::UpdatePlayerList()
}
}
void ClientInterface::send(session_t peer_id, u8 channelnum,
NetworkPacket *pkt, bool reliable)
void ClientInterface::send(session_t peer_id, NetworkPacket *pkt)
{
m_con->Send(peer_id, channelnum, pkt, reliable);
auto &ccf = clientCommandFactoryTable[pkt->getCommand()];
FATAL_ERROR_IF(!ccf.name, "packet type missing in table");
m_con->Send(peer_id, ccf.channel, pkt, ccf.reliable);
}
void ClientInterface::sendCustom(session_t peer_id, u8 channel, NetworkPacket *pkt, bool reliable)
{
// check table anyway to prevent mistakes
FATAL_ERROR_IF(!clientCommandFactoryTable[pkt->getCommand()].name,
"packet type missing in table");
m_con->Send(peer_id, channel, pkt, reliable);
}
void ClientInterface::sendToAll(NetworkPacket *pkt)
@ -797,9 +808,9 @@ void ClientInterface::sendToAll(NetworkPacket *pkt)
RemoteClient *client = client_it.second;
if (client->net_proto_version != 0) {
m_con->Send(client->peer_id,
clientCommandFactoryTable[pkt->getCommand()].channel, pkt,
clientCommandFactoryTable[pkt->getCommand()].reliable);
auto &ccf = clientCommandFactoryTable[pkt->getCommand()];
FATAL_ERROR_IF(!ccf.name, "packet type missing in table");
m_con->Send(client->peer_id, ccf.channel, pkt, ccf.reliable);
}
}
}

@ -482,8 +482,11 @@ public:
/* get list of client player names */
const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
/* send message to client */
void send(session_t peer_id, u8 channelnum, NetworkPacket *pkt, bool reliable);
/* send to one client */
void send(session_t peer_id, NetworkPacket *pkt);
/* send to one client, deviating from the standard params */
void sendCustom(session_t peer_id, u8 channel, NetworkPacket *pkt, bool reliable);
/* send to all clients */
void sendToAll(NetworkPacket *pkt);

@ -19,8 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "clientopcodes.h"
#include "client/client.h"
const static ToClientCommandHandler null_command_handler = {"TOCLIENT_NULL", TOCLIENT_STATE_ALL, &Client::handleCommand_Null};
const static ToClientCommandHandler null_command_handler =
{"TOCLIENT_NULL", TOCLIENT_STATE_ALL, &Client::handleCommand_Null};
const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
{
@ -126,7 +128,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_SET_LIGHTING", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_SetLighting }, // 0x63,
};
const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false };
const static ServerCommandFactory null_command_factory = { nullptr, 0, false };
/*
Channels used for Client -> Server communication
@ -223,5 +225,5 @@ const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
{ "TOSERVER_FIRST_SRP", 1, true }, // 0x50
{ "TOSERVER_SRP_BYTES_A", 1, true }, // 0x51
{ "TOSERVER_SRP_BYTES_M", 1, true }, // 0x52
{ "TOSERVER_UPDATE_CLIENT_INFO", 1, true }, // 0x53
{ "TOSERVER_UPDATE_CLIENT_INFO", 2, true }, // 0x53
};

@ -20,10 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "client/client.h"
#include "networkprotocol.h"
class NetworkPacket;
class Client;
enum ToClientConnectionState {
TOCLIENT_STATE_NOT_CONNECTED,

@ -251,7 +251,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
typedef u16 session_t;
enum ToClientCommand
enum ToClientCommand : u16
{
TOCLIENT_HELLO = 0x02,
/*
@ -288,9 +288,7 @@ enum ToClientCommand
u8 (bool) reconnect
*/
TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
TOCLIENT_BLOCKDATA = 0x20,
TOCLIENT_ADDNODE = 0x21,
/*
v3s16 position
@ -299,23 +297,15 @@ enum ToClientCommand
*/
TOCLIENT_REMOVENODE = 0x22,
TOCLIENT_PLAYERPOS = 0x23, // Obsolete
TOCLIENT_PLAYERINFO = 0x24, // Obsolete
TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
TOCLIENT_SECTORMETA = 0x26, // Obsolete
TOCLIENT_INVENTORY = 0x27,
/*
[0] u16 command
[2] serialized inventory
*/
TOCLIENT_OBJECTDATA = 0x28, // Obsolete
TOCLIENT_TIME_OF_DAY = 0x29,
/*
u16 time (0-23999)
Added in a later version:
f1000 time_speed
*/
@ -337,8 +327,6 @@ enum ToClientCommand
bool should_be_cached
*/
// (oops, there is some gap here)
TOCLIENT_CHAT_MESSAGE = 0x2F,
/*
u8 version
@ -349,8 +337,6 @@ enum ToClientCommand
wstring message
*/
TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
/*
u16 count of removed objects
@ -424,26 +410,13 @@ enum ToClientCommand
string url
*/
TOCLIENT_TOOLDEF = 0x39,
/*
u32 length of the next item
serialized ToolDefManager
*/
TOCLIENT_NODEDEF = 0x3a,
/*
u32 length of the next item
serialized NodeDefManager
*/
TOCLIENT_CRAFTITEMDEF = 0x3b,
/*
u32 length of the next item
serialized CraftiItemDefManager
*/
TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
/*
u32 number of files
for each texture {
@ -647,8 +620,6 @@ enum ToClientCommand
*/
TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
TOCLIENT_HUDADD = 0x49,
/*
u32 id
@ -882,7 +853,7 @@ enum ToClientCommand
TOCLIENT_NUM_MSG_TYPES = 0x64,
};
enum ToServerCommand
enum ToServerCommand : u16
{
TOSERVER_INIT = 0x02,
/*
@ -895,14 +866,10 @@ enum ToServerCommand
std::string player name
*/
TOSERVER_INIT_LEGACY = 0x10, // Obsolete
TOSERVER_INIT2 = 0x11,
/*
Sent as an ACK for TOCLIENT_INIT.
Sent as an ACK for TOCLIENT_AUTH_ACCEPT.
After this, the server can send data.
[0] u16 TOSERVER_INIT2
*/
TOSERVER_MODCHANNEL_JOIN = 0x17,
@ -925,10 +892,6 @@ enum ToServerCommand
std::string message
*/
TOSERVER_GETBLOCK = 0x20, // Obsolete
TOSERVER_ADDNODE = 0x21, // Obsolete
TOSERVER_REMOVENODE = 0x22, // Obsolete
TOSERVER_PLAYERPOS = 0x23,
/*
[0] u16 command
@ -961,12 +924,6 @@ enum ToServerCommand
...
*/
TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
TOSERVER_GROUND_ACTION = 0x28, // Obsolete
TOSERVER_RELEASE = 0x29, // Obsolete
TOSERVER_SIGNTEXT = 0x30, // Obsolete
TOSERVER_INVENTORY_ACTION = 0x31,
/*
See InventoryAction in inventorymanager.h
@ -978,16 +935,11 @@ enum ToServerCommand
wstring message
*/
TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
TOSERVER_DAMAGE = 0x35,
/*
u8 amount
*/
TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
TOSERVER_PLAYERITEM = 0x37,
/*
Sent to change selected item.
@ -1063,8 +1015,6 @@ enum ToServerCommand
u32 token
*/
TOSERVER_BREATH = 0x42, // Obsolete
TOSERVER_CLIENT_READY = 0x43,
/*
u8 major

@ -19,8 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "serveropcodes.h"
#include "server.h"
const static ToServerCommandHandler null_command_handler = { "TOSERVER_NULL", TOSERVER_STATE_ALL, &Server::handleCommand_Null };
const static ToServerCommandHandler null_command_handler =
{ "TOSERVER_NULL", TOSERVER_STATE_ALL, &Server::handleCommand_Null };
const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
{
@ -110,7 +112,7 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
{ "TOSERVER_UPDATE_CLIENT_INFO", TOSERVER_STATE_INGAME, &Server::handleCommand_UpdateClientInfo }, // 0x53
};
const static ClientCommandFactory null_command_factory = { "TOCLIENT_NULL", 0, false };
const static ClientCommandFactory null_command_factory = { nullptr, 0, false };
/*
Channels used for Server -> Client communication
@ -140,7 +142,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
null_command_factory, // 0x0D
null_command_factory, // 0x0E
null_command_factory, // 0x0F
{ "TOCLIENT_INIT", 0, true }, // 0x10
null_command_factory, // 0x10
null_command_factory, // 0x11
null_command_factory, // 0x12
null_command_factory, // 0x13
@ -217,7 +219,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_SET_SUN", 0, true }, // 0x5a
{ "TOCLIENT_SET_MOON", 0, true }, // 0x5b
{ "TOCLIENT_SET_STARS", 0, true }, // 0x5c
null_command_factory, // 0x5d
{ "TOCLIENT_MOVE_PLAYER_REL", 0, true }, // 0x5d
null_command_factory, // 0x5e
null_command_factory, // 0x5f
{ "TOCLIENT_SRP_BYTES_S_B", 0, true }, // 0x60

@ -20,10 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "server.h"
#include "networkprotocol.h"
class NetworkPacket;
class Server;
enum ToServerConnectionState {
TOSERVER_STATE_NOT_CONNECTED,
@ -33,7 +33,7 @@ enum ToServerConnectionState {
};
struct ToServerCommandHandler
{
const std::string name;
const char *name;
ToServerConnectionState state;
void (Server::*handler)(NetworkPacket* pkt);
};

@ -1062,11 +1062,13 @@ void Server::Receive(float timeout)
infostream << "Server::Receive(): SerializationError: what()="
<< e.what() << std::endl;
} catch (const ClientStateError &e) {
errorstream << "ProcessData: peer=" << peer_id << " what()="
errorstream << "ClientStateError: peer=" << peer_id << " what()="
<< e.what() << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
} catch (const con::PeerNotFoundException &e) {
// Do nothing
} catch (con::PeerNotFoundException &e) {
infostream << "Server: PeerNotFoundException" << std::endl;
} catch (ClientNotFoundException &e) {
infostream << "Server: ClientNotFoundException" << std::endl;
}
}
}
@ -1189,7 +1191,7 @@ void Server::ProcessData(NetworkPacket *pkt)
// Command must be handled into ToServerCommandHandler
if (command >= TOSERVER_NUM_MSG_TYPES) {
infostream << "Server: Ignoring unknown command "
<< command << std::endl;
<< static_cast<unsigned>(command) << std::endl;
return;
}
@ -1201,9 +1203,9 @@ void Server::ProcessData(NetworkPacket *pkt)
u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
if(peer_ser_ver == SER_FMT_VER_INVALID) {
errorstream << "Server::ProcessData(): Cancelling: Peer"
" serialization format invalid or not initialized."
" Skipping incoming command=" << command << std::endl;
errorstream << "Server: Peer serialization format invalid. "
"Skipping incoming command "
<< static_cast<unsigned>(command) << std::endl;
return;
}
@ -1216,9 +1218,10 @@ void Server::ProcessData(NetworkPacket *pkt)
if (m_clients.getClientState(peer_id) < CS_Active) {
if (command == TOSERVER_PLAYERPOS) return;
errorstream << "Got packet command: " << command << " for peer id "
<< peer_id << " but client isn't active yet. Dropping packet "
<< std::endl;
errorstream << "Server: Got packet command "
<< static_cast<unsigned>(command)
<< " for peer id " << peer_id
<< " but client isn't active yet. Dropping packet." << std::endl;
return;
}
@ -1346,15 +1349,13 @@ void Server::printToConsoleOnly(const std::string &text)
void Server::Send(NetworkPacket *pkt)
{
FATAL_ERROR_IF(pkt->getPeerId() == 0, "Server::Send() missing peer ID");
Send(pkt->getPeerId(), pkt);
}
void Server::Send(session_t peer_id, NetworkPacket *pkt)
{
m_clients.send(peer_id,
clientCommandFactoryTable[pkt->getCommand()].channel,
pkt,
clientCommandFactoryTable[pkt->getCommand()].reliable);
m_clients.send(peer_id, pkt);
}
void Server::SendMovement(session_t peer_id)
@ -2137,9 +2138,8 @@ void Server::SendActiveObjectMessages(session_t peer_id, const std::string &data
pkt.putRawString(datas.c_str(), datas.size());
m_clients.send(pkt.getPeerId(),
reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
&pkt, reliable);
auto &ccf = clientCommandFactoryTable[pkt.getCommand()];
m_clients.sendCustom(pkt.getPeerId(), reliable ? ccf.channel : 1, &pkt, reliable);
}
void Server::SendCSMRestrictionFlags(session_t peer_id)
@ -2237,12 +2237,12 @@ s32 Server::playSound(ServerPlayingSound &params, bool ephemeral)
<< params.spec.loop << params.spec.fade << params.spec.pitch
<< ephemeral << params.spec.start_time;
bool as_reliable = !ephemeral;
const bool as_reliable = !ephemeral;
for (const session_t peer_id : dst_clients) {
if (!ephemeral)
params.clients.insert(peer_id);
m_clients.send(peer_id, 0, &pkt, as_reliable);
m_clients.sendCustom(peer_id, 0, &pkt, as_reliable);
}
if (!ephemeral)
@ -2261,8 +2261,7 @@ void Server::stopSound(s32 handle)
pkt << handle;
for (session_t peer_id : psound.clients) {
// Send as reliable
m_clients.send(peer_id, 0, &pkt, true);
Send(peer_id, &pkt);
}
// Remove sound reference
@ -2282,8 +2281,7 @@ void Server::fadeSound(s32 handle, float step, float gain)
pkt << handle << step << gain;
for (session_t peer_id : psound.clients) {
// Send as reliable
m_clients.send(peer_id, 0, &pkt, true);
Send(peer_id, &pkt);
}
// Remove sound reference
@ -2340,8 +2338,7 @@ void Server::sendNodeChangePkt(NetworkPacket &pkt, v3s16 block_pos,
continue;
}
// Send as reliable
m_clients.send(client_id, 0, &pkt, true);
Send(client_id, &pkt);
}
}
@ -3670,8 +3667,8 @@ bool Server::dynamicAddMedia(std::string filepath,
to push the media over ALL channels to ensure it is processed before
it is used. In practice this means channels 1 and 0.
*/
m_clients.send(peer_id, 1, &legacy_pkt, true);
m_clients.send(peer_id, 0, &legacy_pkt, true);
m_clients.sendCustom(peer_id, 1, &legacy_pkt, true);
m_clients.sendCustom(peer_id, 0, &legacy_pkt, true);
} else {
waiting.emplace(peer_id);
Send(peer_id, &pkt);