forked from Mirrorlandia_minetest/minetest
Fix some memory leaks and code style issues
Maximum line length is 95 characters. Some members' name are changed. Struct initialisations use brace syntax; eliminating the usage of the memset function. Iterations use for-each-loop instead of while-loop+iterator. char * -> std::string button_info * -> std::shared_ptr<button_info>
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8e09077de8
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@ -104,7 +104,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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if (isMenuActive()) {
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#ifdef HAVE_TOUCHSCREENGUI
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if (m_touchscreengui) {
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m_touchscreengui->Toggle(false);
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m_touchscreengui->setVisible(false);
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}
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#endif
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return g_menumgr.preprocessEvent(event);
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File diff suppressed because it is too large
Load Diff
@ -60,15 +60,6 @@ typedef enum
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joystick_center_id
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} touch_gui_button_id;
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typedef enum
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{
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j_forward = 0,
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j_backward,
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j_left,
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j_right,
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j_aux1
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} touch_gui_joystick_move_id;
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typedef enum
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{
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AHBB_Dir_Top_Bottom,
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@ -82,24 +73,24 @@ typedef enum
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#define SETTINGS_BAR_Y_OFFSET 5
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#define RARE_CONTROLS_BAR_Y_OFFSET 5
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// Very slow button repeat frequency
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#define SLOW_BUTTON_REPEAT 1.0f
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extern const char *button_imagenames[];
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extern const char *joystick_imagenames[];
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extern const std::string button_image_names[];
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extern const std::string joystick_image_names[];
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struct button_info
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{
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float repeatcounter;
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float repeatdelay;
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irr::EKEY_CODE keycode;
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float repeat_counter;
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float repeat_delay;
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EKEY_CODE keycode;
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std::vector<size_t> ids;
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IGUIButton *guibutton = nullptr;
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IGUIButton *gui_button = nullptr;
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bool immediate_release;
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// 0: false, 1: (true) first texture, 2: (true) second texture
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int togglable = 0;
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std::vector<const char *> textures;
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enum {
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NOT_TOGGLEABLE,
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FIRST_TEXTURE,
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SECOND_TEXTURE
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} toggleable = NOT_TOGGLEABLE;
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std::vector<const std::string> textures;
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};
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class AutoHideButtonBar
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@ -107,7 +98,7 @@ class AutoHideButtonBar
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public:
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AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
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void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
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void init(ISimpleTextureSource *tsrc, const std::string &starter_img, int button_id,
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const v2s32 &UpperLeft, const v2s32 &LowerRight,
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autohide_button_bar_dir dir, float timeout);
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@ -115,13 +106,13 @@ public:
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// add button to be shown
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void addButton(touch_gui_button_id id, const wchar_t *caption,
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const char *btn_image);
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const std::string &btn_image);
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// add toggle button to be shown
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void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
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const char *btn_image_1, const char *btn_image_2);
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const std::string &btn_image_1, const std::string &btn_image_2);
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// detect settings bar button events
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// detect button bar button events
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bool isButton(const SEvent &event);
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// step handler
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@ -130,13 +121,13 @@ public:
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// return whether the button bar is active
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bool active() { return m_active; }
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// deactivate button bar
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// deactivate the button bar
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void deactivate();
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// hide the whole buttonbar
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// hide the whole button bar
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void hide();
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// unhide the buttonbar
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// unhide the button bar
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void show();
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private:
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@ -145,17 +136,16 @@ private:
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IGUIEnvironment *m_guienv;
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IEventReceiver *m_receiver;
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button_info m_starter;
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std::vector<button_info *> m_buttons;
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std::vector<std::shared_ptr<button_info>> m_buttons;
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v2s32 m_upper_left;
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v2s32 m_lower_right;
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// show settings bar
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// show button bar
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bool m_active = false;
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bool m_visible = true;
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// settings bar timeout
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// button bar timeout
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float m_timeout = 0.0f;
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float m_timeout_value = 3.0f;
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bool m_initialized = false;
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@ -181,7 +171,7 @@ public:
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double getPitch() { return m_camera_pitch; }
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/*
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/**
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* Returns a line which describes what the player is pointing at.
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* The starting point and looking direction are significant,
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* the line should be scaled to match its length to the actual distance
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@ -198,8 +188,8 @@ public:
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void resetHud();
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void registerHudItem(int index, const rect<s32> &rect);
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inline void setUseCrosshair(bool use_crosshair) { m_draw_crosshair = use_crosshair; }
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void Toggle(bool visible);
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void setVisible(bool visible);
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void hide();
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void show();
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@ -213,16 +203,15 @@ private:
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s32 button_size;
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double m_touchscreen_threshold;
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std::map<int, rect<s32>> m_hud_rects;
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std::map<size_t, irr::EKEY_CODE> m_hud_ids;
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bool m_visible; // is the gui visible
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std::map<size_t, EKEY_CODE> m_hud_ids;
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bool m_visible; // is the whole touch screen gui visible
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// value in degree
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double m_camera_yaw_change = 0.0;
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double m_camera_pitch = 0.0;
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/*
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* A line starting at the camera and pointing towards the
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* selected object.
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/**
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* A line starting at the camera and pointing towards the selected object.
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* The line ends on the camera's far plane.
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* The coordinates do not contain the camera offset.
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*/
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@ -244,9 +233,9 @@ private:
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bool m_fixed_joystick = false;
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bool m_joystick_triggers_aux1 = false;
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bool m_draw_crosshair = false;
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button_info *m_joystick_btn_off = nullptr;
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button_info *m_joystick_btn_bg = nullptr;
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button_info *m_joystick_btn_center = nullptr;
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std::shared_ptr<button_info> m_joystick_btn_off = nullptr;
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std::shared_ptr<button_info> m_joystick_btn_bg = nullptr;
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std::shared_ptr<button_info> m_joystick_btn_center = nullptr;
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button_info m_buttons[after_last_element_id];
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@ -265,7 +254,7 @@ private:
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float repeat_delay = BUTTON_REPEAT_DELAY);
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// initialize a joystick button
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button_info *initJoystickButton(touch_gui_button_id id,
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std::shared_ptr<button_info> initJoystickButton(touch_gui_button_id id,
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const rect<s32> &button_rect, int texture_id,
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bool visible = true);
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@ -295,13 +284,13 @@ private:
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void applyJoystickStatus();
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// array for saving last known position of a pointer
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std::map<size_t, v2s32> m_pointerpos;
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std::map<size_t, v2s32> m_pointer_pos;
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// settings bar
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AutoHideButtonBar m_settingsbar;
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AutoHideButtonBar m_settings_bar;
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// rare controls bar
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AutoHideButtonBar m_rarecontrolsbar;
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AutoHideButtonBar m_rare_controls_bar;
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};
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extern TouchScreenGUI *g_touchscreengui;
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