forked from Mirrorlandia_minetest/minetest
Make shading of CAOs optional (#10033)
This commit is contained in:
parent
0a1181f763
commit
3a6dfda358
@ -39,11 +39,15 @@ void main(void)
|
||||
lightVec = sunPosition - worldPosition;
|
||||
eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
|
||||
|
||||
#if (MATERIAL_TYPE == TILE_MATERIAL_PLAIN) || (MATERIAL_TYPE == TILE_MATERIAL_PLAIN_ALPHA)
|
||||
vIDiff = 1.0;
|
||||
#else
|
||||
// This is intentional comparison with zero without any margin.
|
||||
// If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector
|
||||
vIDiff = length(gl_Normal) == 0.0
|
||||
? 1.0
|
||||
: directional_ambient(normalize(gl_Normal));
|
||||
#endif
|
||||
|
||||
gl_FrontColor = gl_BackColor = gl_Color;
|
||||
}
|
||||
|
@ -6644,6 +6644,9 @@ Player properties need to be saved manually.
|
||||
|
||||
damage_texture_modifier = "^[brighten",
|
||||
-- Texture modifier to be applied for a short duration when object is hit
|
||||
|
||||
shaded = true,
|
||||
-- Setting this to 'false' disables diffuse lighting of entity
|
||||
}
|
||||
|
||||
Entity definition
|
||||
|
@ -55,6 +55,17 @@ minetest.register_entity("testentities:mesh", {
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_entity("testentities:mesh_unshaded", {
|
||||
initial_properties = {
|
||||
visual = "mesh",
|
||||
mesh = "testnodes_pyramid.obj",
|
||||
textures = {
|
||||
"testnodes_mesh_stripes2.png"
|
||||
},
|
||||
shaded = false,
|
||||
},
|
||||
})
|
||||
|
||||
-- Advanced visual tests
|
||||
|
||||
-- A test entity for testing animated and yaw-modulated sprites
|
||||
@ -71,4 +82,3 @@ minetest.register_entity("testentities:yawsprite", {
|
||||
self.object:set_sprite({x=0, y=0}, 1, 0, true)
|
||||
end,
|
||||
})
|
||||
|
||||
|
@ -577,10 +577,16 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
|
||||
|
||||
if (m_enable_shaders) {
|
||||
IShaderSource *shader_source = m_client->getShaderSource();
|
||||
u32 shader_id = shader_source->getShader(
|
||||
"object_shader",
|
||||
(m_prop.use_texture_alpha) ? TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC,
|
||||
NDT_NORMAL);
|
||||
MaterialType material_type;
|
||||
|
||||
if (m_prop.shaded && m_prop.glow == 0)
|
||||
material_type = (m_prop.use_texture_alpha) ?
|
||||
TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC;
|
||||
else
|
||||
material_type = (m_prop.use_texture_alpha) ?
|
||||
TILE_MATERIAL_PLAIN_ALPHA : TILE_MATERIAL_PLAIN;
|
||||
|
||||
u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL);
|
||||
m_material_type = shader_source->getShaderInfo(shader_id).material;
|
||||
} else {
|
||||
m_material_type = (m_prop.use_texture_alpha) ?
|
||||
@ -1504,6 +1510,7 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
|
||||
return old.backface_culling != new_.backface_culling ||
|
||||
old.is_visible != new_.is_visible ||
|
||||
old.mesh != new_.mesh ||
|
||||
old.shaded != new_.shaded ||
|
||||
old.use_texture_alpha != new_.use_texture_alpha ||
|
||||
old.visual != new_.visual ||
|
||||
old.visual_size != new_.visual_size ||
|
||||
|
@ -341,7 +341,7 @@ bool checkMeshNormals(scene::IMesh *mesh)
|
||||
// hurting the performance and covering only really weird broken models.
|
||||
f32 length = buffer->getNormal(0).getLength();
|
||||
|
||||
if (!std::isfinite(length) || std::fabs(length) < 1e-10f)
|
||||
if (!std::isfinite(length) || length < 1e-10f)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -537,11 +537,13 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
|
||||
shaderinfo.base_material = video::EMT_SOLID;
|
||||
break;
|
||||
case TILE_MATERIAL_ALPHA:
|
||||
case TILE_MATERIAL_PLAIN_ALPHA:
|
||||
case TILE_MATERIAL_LIQUID_TRANSPARENT:
|
||||
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
|
||||
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
break;
|
||||
case TILE_MATERIAL_BASIC:
|
||||
case TILE_MATERIAL_PLAIN:
|
||||
case TILE_MATERIAL_WAVING_LEAVES:
|
||||
case TILE_MATERIAL_WAVING_PLANTS:
|
||||
case TILE_MATERIAL_WAVING_LIQUID_BASIC:
|
||||
@ -644,9 +646,11 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
|
||||
"TILE_MATERIAL_WAVING_LIQUID_BASIC",
|
||||
"TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT",
|
||||
"TILE_MATERIAL_WAVING_LIQUID_OPAQUE",
|
||||
"TILE_MATERIAL_PLAIN",
|
||||
"TILE_MATERIAL_PLAIN_ALPHA",
|
||||
};
|
||||
|
||||
for (int i = 0; i < 10; i++){
|
||||
for (int i = 0; i < 12; i++){
|
||||
shaders_header += "#define ";
|
||||
shaders_header += materialTypes[i];
|
||||
shaders_header += " ";
|
||||
|
@ -150,6 +150,8 @@ enum MaterialType{
|
||||
TILE_MATERIAL_WAVING_LIQUID_BASIC,
|
||||
TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT,
|
||||
TILE_MATERIAL_WAVING_LIQUID_OPAQUE,
|
||||
TILE_MATERIAL_PLAIN,
|
||||
TILE_MATERIAL_PLAIN_ALPHA
|
||||
};
|
||||
|
||||
// Material flags
|
||||
|
@ -69,6 +69,7 @@ std::string ObjectProperties::dump()
|
||||
os << ", zoom_fov=" << zoom_fov;
|
||||
os << ", use_texture_alpha=" << use_texture_alpha;
|
||||
os << ", damage_texture_modifier=" << damage_texture_modifier;
|
||||
os << ", shaded=" << shaded;
|
||||
return os.str();
|
||||
}
|
||||
|
||||
@ -116,6 +117,7 @@ void ObjectProperties::serialize(std::ostream &os) const
|
||||
writeF32(os, zoom_fov);
|
||||
writeU8(os, use_texture_alpha);
|
||||
os << serializeString(damage_texture_modifier);
|
||||
writeU8(os, shaded);
|
||||
|
||||
// Add stuff only at the bottom.
|
||||
// Never remove anything, because we don't want new versions of this
|
||||
@ -170,5 +172,9 @@ void ObjectProperties::deSerialize(std::istream &is)
|
||||
use_texture_alpha = readU8(is);
|
||||
try {
|
||||
damage_texture_modifier = deSerializeString(is);
|
||||
u8 tmp = readU8(is);
|
||||
if (is.eof())
|
||||
throw SerializationError("");
|
||||
shaded = tmp;
|
||||
} catch (SerializationError &e) {}
|
||||
}
|
||||
|
@ -61,6 +61,7 @@ struct ObjectProperties
|
||||
float eye_height = 1.625f;
|
||||
float zoom_fov = 0.0f;
|
||||
bool use_texture_alpha = false;
|
||||
bool shaded = true;
|
||||
|
||||
ObjectProperties();
|
||||
std::string dump();
|
||||
|
@ -327,6 +327,7 @@ void read_object_properties(lua_State *L, int index,
|
||||
|
||||
getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
|
||||
getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);
|
||||
getboolfield(L, -1, "shaded", prop->shaded);
|
||||
|
||||
getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
|
||||
}
|
||||
@ -411,6 +412,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
|
||||
lua_setfield(L, -2, "zoom_fov");
|
||||
lua_pushboolean(L, prop->use_texture_alpha);
|
||||
lua_setfield(L, -2, "use_texture_alpha");
|
||||
lua_pushboolean(L, prop->shaded);
|
||||
lua_setfield(L, -2, "shaded");
|
||||
lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size());
|
||||
lua_setfield(L, -2, "damage_texture_modifier");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user