forked from Mirrorlandia_minetest/minetest
made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG-- rename : src/config.h.in => src/cmake_config.h.in
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@ -82,6 +82,9 @@ Compiling on GNU/Linux:
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$ ./bin/minetest
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Compiling on Windows:
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- NOTE: Seems that the CMake build system produces executables that don't work
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for many people. The old build system is still included, but it's not
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documented in here.
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- You need CMake, Irrlicht, Zlib and Visual Studio or MinGW
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- NOTE: Probably it will not work easily and you will need to fix some stuff.
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- Steps:
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@ -15,10 +15,10 @@ cp bin/minetest.exe $PACKAGEPATH/bin/
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cp bin/Irrlicht.dll $PACKAGEPATH/bin/
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cp bin/zlibwapi.dll $PACKAGEPATH/bin/
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#cp bin/test $PACKAGEPATH/bin/
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cp bin/fasttest $PACKAGEPATH/bin/
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cp bin/server $PACKAGEPATH/bin/
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cp ../irrlicht/irrlicht-1.7.1/lib/Linux/libIrrlicht.a $PACKAGEPATH/bin/
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cp ../jthread/jthread-1.2.1/src/.libs/libjthread-1.2.1.so $PACKAGEPATH/bin/
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#cp bin/fasttest $PACKAGEPATH/bin/
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#cp bin/server $PACKAGEPATH/bin/
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#cp ../irrlicht/irrlicht-1.7.1/lib/Linux/libIrrlicht.a $PACKAGEPATH/bin/
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#cp ../jthread/jthread-1.2.1/src/.libs/libjthread-1.2.1.so $PACKAGEPATH/bin/
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cp -r data/fontlucida.png $PACKAGEPATH/data/
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cp -r data/player.png $PACKAGEPATH/data/
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@ -38,9 +38,6 @@ cp -r data/mud.png $PACKAGEPATH/data/
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cp -r data/torch.png $PACKAGEPATH/data/
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cp -r data/torch_on_floor.png $PACKAGEPATH/data/
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cp -r data/torch_on_ceiling.png $PACKAGEPATH/data/
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cp -r data/skybox1.png $PACKAGEPATH/data/
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cp -r data/skybox2.png $PACKAGEPATH/data/
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cp -r data/skybox3.png $PACKAGEPATH/data/
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cp -r data/tree_top.png $PACKAGEPATH/data/
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cp -r data/mud_with_grass.png $PACKAGEPATH/data/
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cp -r data/coalstone.png $PACKAGEPATH/data/
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@ -118,7 +118,7 @@
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OmitFramePointers="true"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include";"..\jthread\jthread-1.2.1\src";"..\irrlicht\irrlicht-1.7.1\include";"..\zlib\zlib-1.2.5""
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PreprocessorDefinitions="WIN32;_HAS_ITERATOR_DEBUGGING=0;UNITTEST_DISABLE;_CRT_SECURE_NO_DEPRECATE;RUN_IN_PLACE"
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PreprocessorDefinitions="WIN32;_HAS_ITERATOR_DEBUGGING=0;NDEBUG;_CRT_SECURE_NO_DEPRECATE;RUN_IN_PLACE"
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ExceptionHandling="2"
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BufferSecurityCheck="false"
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EnableEnhancedInstructionSet="1"
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@ -5,6 +5,9 @@ if(RUN_IN_PLACE)
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add_definitions ( -DRUN_IN_PLACE )
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endif(RUN_IN_PLACE)
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# Use cmake_config.h
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add_definitions ( -DUSE_CMAKE_CONFIG_H )
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if(WIN32)
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# Windows
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# Surpress some warnings
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@ -31,8 +34,8 @@ else()
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endif()
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configure_file(
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"${PROJECT_SOURCE_DIR}/config.h.in"
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"${PROJECT_BINARY_DIR}/config.h"
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"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
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"${PROJECT_BINARY_DIR}/cmake_config.h"
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)
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set(minetest_SRCS
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@ -140,7 +143,7 @@ if(MSVC)
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# Visual Studio
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# EHa enables SEH exceptions (used for catching segfaults)
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast")
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
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if(BUILD_SERVER)
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@ -1,7 +1,7 @@
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// Filled in by the build system
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#ifndef CONFIG_H
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#define CONFIG_H
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#ifndef CMAKE_CONFIG_H
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#define CMAKE_CONFIG_H
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#define INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@"
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#define VERSION_STRING "@VERSION_STRING@"
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28
src/config.h
Normal file
28
src/config.h
Normal file
@ -0,0 +1,28 @@
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/*
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If CMake is used, includes the cmake-generated cmake_config.h.
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Otherwise use default values
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#ifdef USE_CMAKE_CONFIG_H
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#include "cmake_config.h"
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#else
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//#define INSTALL_PREFIX ""
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#define VERSION_STRING "unknown"
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#ifdef NDEBUG
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#define BUILD_TYPE "Release"
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#else
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#define BUILD_TYPE "Debug"
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#endif
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#ifdef RUN_IN_PLACE
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#define RUN_IN_PLACE_BOOLSTRING "1"
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#else
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#define RUN_IN_PLACE_BOOLSTRING "0"
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#endif
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#define BUILD_INFO "NON-CMAKE RUN_IN_PLACE="RUN_IN_PLACE_BOOLSTRING" BUILD_TYPE="BUILD_TYPE
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#endif
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#endif
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@ -151,6 +151,8 @@ TODO: Untie client network operations from framerate
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- Needs some input queues or something
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- Not really necessary?
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TODO: Make morning and evening shorter
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Server:
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TODO: When player dies, throw items on map
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