Add support for using textures in hotbar

This commit is contained in:
BlockMen 2013-08-01 01:09:57 +02:00 committed by Kahrl
parent fead7a27ca
commit 439079cad8
2 changed files with 50 additions and 22 deletions

@ -64,6 +64,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
use_hotbar_bg_img = tsrc->isKnownSourceImage("hotbar.png");
use_hotbar_border_img = tsrc->isKnownSourceImage("hotbar_selected.png");
}
@ -90,6 +92,18 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
core::rect<s32> imgrect(0, 0, imgsize, imgsize);
const video::SColor hbar_color(255, 255, 255, 255);
const video::SColor hbar_colors[] = {hbar_color, hbar_color, hbar_color, hbar_color};
if (use_hotbar_bg_img) {
core::rect<s32> imgrect2(-padding/2, -padding/2, width+padding/2, height+padding/2);
core::rect<s32> rect2 = imgrect2 + pos;
video::ITexture *texture = tsrc->getTexture("hotbar.png");
core::dimension2di imgsize(texture->getOriginalSize());
driver->draw2DImage(texture, rect2,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, hbar_colors, true);
}
for (s32 i = 0; i < itemcount; i++)
{
@ -112,62 +126,74 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
core::rect<s32> rect = imgrect + pos + steppos;
if (selectitem == i + 1)
{
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
//video::SColor c_inside(255,192,192,192);
s32 x1 = rect.UpperLeftCorner.X;
s32 y1 = rect.UpperLeftCorner.Y;
s32 x2 = rect.LowerRightCorner.X;
s32 y2 = rect.LowerRightCorner.Y;
// Black base borders
driver->draw2DRectangle(c_outside,
if (selectitem == i + 1) {
if (use_hotbar_border_img) {
core::rect<s32> imgrect2(-padding*2, -padding*2, height, height);
rect = imgrect2 + pos + steppos;
video::ITexture *texture = tsrc->getTexture("hotbar_selected.png");
core::dimension2di imgsize(texture->getOriginalSize());
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, hbar_colors, true);
rect = imgrect + pos + steppos;
} else {
rect = imgrect + pos + steppos;
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
//video::SColor c_inside(255,192,192,192);
s32 x1 = rect.UpperLeftCorner.X;
s32 y1 = rect.UpperLeftCorner.Y;
s32 x2 = rect.LowerRightCorner.X;
s32 y2 = rect.LowerRightCorner.Y;
// Black base borders
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1 - padding),
v2s32(x2 + padding, y1)
), NULL);
driver->draw2DRectangle(c_outside,
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y2),
v2s32(x2 + padding, y2 + padding)
), NULL);
driver->draw2DRectangle(c_outside,
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_outside,
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding, y2)
), NULL);
/*// Light inside borders
driver->draw2DRectangle(c_inside,
/*// Light inside borders
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1 - padding/2),
v2s32(x2 + padding/2, y1)
), NULL);
driver->draw2DRectangle(c_inside,
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y2),
v2s32(x2 + padding/2, y2 + padding/2)
), NULL);
driver->draw2DRectangle(c_inside,
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_inside,
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding/2, y2)
), NULL);
*/
*/
}
}
video::SColor bgcolor2(128, 0, 0, 0);
driver->draw2DRectangle(bgcolor2, rect, NULL);
if (!use_hotbar_bg_img)
driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, font, item, rect, NULL, gamedef);
}
}
@ -222,7 +248,7 @@ void Hud::drawLuaElements() {
break; }
default:
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
"of hud element ID " << i << " due to unrecognized type" << std::endl;
" of hud element ID " << i << " due to unrecognized type" << std::endl;
}
}
}

@ -106,6 +106,8 @@ public:
video::SColor crosshair_argb;
video::SColor selectionbox_argb;
bool use_crosshair_image;
bool use_hotbar_border_img;
bool use_hotbar_bg_img;
Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,