Restore minimal normal texture support (for minimap shading)

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Vitaliy 2021-03-22 01:22:22 +03:00 committed by GitHub
parent 531e7ef8eb
commit 44ed05ddf0
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GPG Key ID: 4AEE18F83AFDEB23

@ -426,6 +426,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
Client *m_client;
public:
@ -459,6 +460,7 @@ public:
m_camera_offset_pixel("cameraOffset"),
m_camera_offset_vertex("cameraOffset"),
m_base_texture("baseTexture"),
m_normal_texture("normalTexture"),
m_client(client)
{
g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
@ -546,8 +548,9 @@ public:
m_camera_offset_pixel.set(camera_offset_array, services);
m_camera_offset_vertex.set(camera_offset_array, services);
SamplerLayer_t base_tex = 0;
SamplerLayer_t base_tex = 0, normal_tex = 1;
m_base_texture.set(&base_tex, services);
m_normal_texture.set(&normal_tex, services);
}
};