forked from Mirrorlandia_minetest/minetest
drawing range updater update and myrand() (but not usage of it)
This commit is contained in:
parent
582af0cb21
commit
4ba5cd580d
@ -66,14 +66,9 @@ void * ClientUpdateThread::Thread()
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Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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JMutex &range_mutex,
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float &viewing_range_nodes,
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bool &viewing_range_all):
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MapDrawControl &control):
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m_thread(this),
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m_env(new ClientMap(this,
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range_mutex,
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viewing_range_nodes,
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viewing_range_all,
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m_env(new ClientMap(this, control,
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device->getSceneManager()->getRootSceneNode(),
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device->getSceneManager(), 666),
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dout_client),
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@ -110,9 +110,7 @@ public:
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Client(
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IrrlichtDevice *device,
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const char *playername,
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JMutex &range_mutex,
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float &viewing_range_nodes,
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bool &viewing_range_all
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MapDrawControl &control
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);
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~Client();
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120
src/main.cpp
120
src/main.cpp
@ -253,25 +253,7 @@ TODO: Fix viewing range updater's oscillation when there is large non-
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IrrlichtWrapper *g_irrlicht;
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// All range-related stuff below is locked behind this
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JMutex g_range_mutex;
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// Blocks are viewed in this range from the player
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float g_viewing_range_nodes = 60;
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//s16 g_viewing_range_nodes = 0;
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// This is updated by the client's fetchBlocks routine
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//s16 g_actual_viewing_range_nodes = VIEWING_RANGE_NODES_DEFAULT;
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// If true, the preceding value has no meaning and all blocks
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// already existing in memory are drawn
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bool g_viewing_range_all = false;
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// This is the freetime ratio imposed by the dynamic viewing
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// range changing code.
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// It is controlled by the main loop to the smallest value that
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// inhibits glitches (dtime jitter) in the main loop.
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//float g_freetime_ratio = FREETIME_RATIO_MAX;
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MapDrawControl draw_control;
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/*
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Settings.
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@ -455,15 +437,14 @@ public:
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// Viewing range selection
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if(event.KeyInput.Key == irr::KEY_KEY_R)
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{
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JMutexAutoLock lock(g_range_mutex);
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if(g_viewing_range_all)
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if(draw_control.range_all)
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{
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g_viewing_range_all = false;
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draw_control.range_all = false;
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dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
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}
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else
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{
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g_viewing_range_all = true;
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draw_control.range_all = true;
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dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
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}
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}
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@ -853,7 +834,7 @@ private:
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void updateViewingRange(f32 frametime, Client *client)
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{
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// Range_all messes up frametime_avg
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if(g_viewing_range_all == true)
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if(draw_control.range_all == true)
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return;
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float wanted_fps = g_settings.getFloat("wanted_fps");
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@ -887,7 +868,7 @@ void updateViewingRange(f32 frametime, Client *client)
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float fraction_unbiased = frametime_avg / frametime_wanted;
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float fraction = pow(fraction_unbiased, 20./(float)g_viewing_range_nodes);
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float fraction = pow(fraction_unbiased, 20./(float)draw_control.wanted_range);
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/*float fraction = 1.0;
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// If frametime is too high
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@ -948,7 +929,7 @@ void updateViewingRange(f32 frametime, Client *client)
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s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min");
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s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max");
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s16 n = (float)g_viewing_range_nodes / fraction;
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s16 n = (float)draw_control.wanted_range / fraction;
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if(n < viewing_range_nodes_min)
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n = viewing_range_nodes_min;
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if(n > viewing_range_nodes_max)
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@ -956,20 +937,20 @@ void updateViewingRange(f32 frametime, Client *client)
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bool can_change = true;
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if(client->isFetchingBlocks() == true && n > g_viewing_range_nodes)
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if(client->isFetchingBlocks() == true && n > draw_control.wanted_range)
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can_change = false;
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if(can_change)
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g_viewing_range_nodes = n;
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draw_control.wanted_range = n;
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/*dstream<<"g_viewing_range_nodes = "
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<<g_viewing_range_nodes<<std::endl;*/
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/*dstream<<"draw_control.wanted_range = "
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<<draw_control.wanted_range<<std::endl;*/
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}
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#endif
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void updateViewingRange(f32 frametime_in, Client *client)
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{
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if(g_viewing_range_all == true)
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if(draw_control.range_all == true)
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return;
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static f32 added_frametime = 0;
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@ -990,7 +971,29 @@ void updateViewingRange(f32 frametime_in, Client *client)
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<<": Collected "<<added_frames<<" frames, total of "
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<<added_frametime<<"s."<<std::endl;
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f32 frametime = added_frametime / added_frames;
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dstream<<"draw_control.blocks_drawn="
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<<draw_control.blocks_drawn
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<<", draw_control.blocks_would_have_drawn="
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<<draw_control.blocks_would_have_drawn
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<<std::endl;
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float range_min = g_settings.getS16("viewing_range_nodes_min");
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float range_max = g_settings.getS16("viewing_range_nodes_max");
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draw_control.wanted_min_range = range_min;
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draw_control.wanted_max_blocks = (1.2*draw_control.blocks_drawn)+1;
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float block_draw_ratio = 1.0;
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if(draw_control.blocks_would_have_drawn != 0)
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{
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block_draw_ratio = (float)draw_control.blocks_drawn
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/ (float)draw_control.blocks_would_have_drawn;
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}
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// Calculate the average frametime in the case that all wanted
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// blocks had been drawn
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f32 frametime = added_frametime / added_frames / block_draw_ratio;
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added_frametime = 0.0;
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added_frames = 0;
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@ -1007,7 +1010,7 @@ void updateViewingRange(f32 frametime_in, Client *client)
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return;
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}
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float range = g_viewing_range_nodes;
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float range = draw_control.wanted_range;
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float new_range = range;
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static s16 range_old = 0;
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@ -1029,16 +1032,24 @@ void updateViewingRange(f32 frametime_in, Client *client)
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// A high value here results in slow changing range (0.0025)
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// SUGG: This could be dynamically adjusted so that when
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// the camera is turning, this is lower
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float min_time_per_range = 0.001;
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//float min_time_per_range = 0.0015;
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float min_time_per_range = 0.0010;
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//float min_time_per_range = 0.05 / range;
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if(time_per_range < min_time_per_range)
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{
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time_per_range = min_time_per_range;
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dstream<<"time_per_range="<<time_per_range<<std::endl;
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dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
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}
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else
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{
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dstream<<"time_per_range="<<time_per_range<<std::endl;
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}
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f32 wanted_range_change = wanted_frametime_change / time_per_range;
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// Dampen the change a bit to kill oscillations
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//wanted_range_change *= 0.9;
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wanted_range_change *= 0.75;
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//wanted_range_change *= 0.75;
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wanted_range_change *= 0.5;
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dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
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// If needed range change is very small, just return
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@ -1051,9 +1062,6 @@ void updateViewingRange(f32 frametime_in, Client *client)
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new_range += wanted_range_change;
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dstream<<"new_range="<<new_range/*<<std::endl*/;
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float range_min = g_settings.getS16("viewing_range_nodes_min");
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float range_max = g_settings.getS16("viewing_range_nodes_max");
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float new_range_unclamped = new_range;
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if(new_range < range_min)
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new_range = range_min;
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@ -1065,9 +1073,7 @@ void updateViewingRange(f32 frametime_in, Client *client)
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else
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dstream<<std::endl;
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JMutexAutoLock lock(g_range_mutex);
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g_viewing_range_nodes = new_range;
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draw_control.wanted_range = new_range;
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range_old = new_range;
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frametime_old = frametime;
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@ -1324,6 +1330,7 @@ int main(int argc, char *argv[])
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// Initialize random seed
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srand(time(0));
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mysrand(time(0));
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/*
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Run unit tests
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@ -1334,12 +1341,6 @@ int main(int argc, char *argv[])
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run_tests();
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}
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/*
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Global range mutex
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*/
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g_range_mutex.Init();
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assert(g_range_mutex.IsInitialized());
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// Read map parameters from settings
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HMParams hm_params;
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@ -1584,10 +1585,7 @@ int main(int argc, char *argv[])
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Create client
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*/
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Client client(device, playername,
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g_range_mutex,
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g_viewing_range_nodes,
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g_viewing_range_all);
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Client client(device, playername, draw_control);
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g_client = &client;
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@ -2409,8 +2407,8 @@ int main(int argc, char *argv[])
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if(g_settings.getBool("enable_fog") == true)
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{
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f32 range = g_viewing_range_nodes * BS;
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if(g_viewing_range_all)
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f32 range = draw_control.wanted_range * BS;
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if(draw_control.range_all)
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range = 100000*BS;
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driver->setFog(
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@ -2435,13 +2433,13 @@ int main(int argc, char *argv[])
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wchar_t temptext[150];
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static float drawtime_avg = 0;
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drawtime_avg = drawtime_avg * 0.98 + (float)drawtime*0.02;
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drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
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static float beginscenetime_avg = 0;
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beginscenetime_avg = beginscenetime_avg * 0.98 + (float)beginscenetime*0.02;
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beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
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static float scenetime_avg = 0;
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scenetime_avg = scenetime_avg * 0.98 + (float)scenetime*0.02;
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scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
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static float endscenetime_avg = 0;
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endscenetime_avg = endscenetime_avg * 0.98 + (float)endscenetime*0.02;
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endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
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swprintf(temptext, 150, L"Minetest-c55 ("
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L"F: item=%i"
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@ -2449,7 +2447,7 @@ int main(int argc, char *argv[])
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L")"
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L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
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g_selected_item,
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g_viewing_range_all,
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draw_control.range_all,
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drawtime_avg,
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beginscenetime_avg,
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scenetime_avg,
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@ -2472,7 +2470,7 @@ int main(int argc, char *argv[])
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busytime_jitter1_min_sample,
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busytime_jitter1_max_sample,
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dtime_jitter1_max_fraction * 100.0,
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g_viewing_range_nodes
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draw_control.wanted_range
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);
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guitext2->setText(temptext);
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50
src/map.cpp
50
src/map.cpp
@ -2889,9 +2889,7 @@ void ServerMap::PrintInfo(std::ostream &out)
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ClientMap::ClientMap(
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Client *client,
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JMutex &range_mutex,
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float &viewing_range_nodes,
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bool &viewing_range_all,
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MapDrawControl &control,
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id
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@ -2900,9 +2898,7 @@ ClientMap::ClientMap(
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scene::ISceneNode(parent, mgr, id),
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m_client(client),
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mesh(NULL),
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m_range_mutex(range_mutex),
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m_viewing_range_nodes(viewing_range_nodes),
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m_viewing_range_all(viewing_range_all)
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m_control(control)
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{
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mesh_mutex.Init();
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@ -3003,24 +2999,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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*/
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int time1 = time(0);
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//s32 daynight_i = m_client->getDayNightIndex();
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u32 daynight_ratio = m_client->getDayNightRatio();
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/*
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Collect all blocks that are in the view range
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Should not optimize more here as we want to auto-update
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all changed nodes in viewing range at the next step.
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*/
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float viewing_range_nodes;
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bool viewing_range_all;
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{
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JMutexAutoLock lock(m_range_mutex);
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viewing_range_nodes = m_viewing_range_nodes;
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viewing_range_all = m_viewing_range_all;
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}
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m_camera_mutex.Lock();
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v3f camera_position = m_camera_position;
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v3f camera_direction = m_camera_direction;
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@ -3035,7 +3015,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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camera_position.Y / BS,
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camera_position.Z / BS);
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v3s16 box_nodes_d = viewing_range_nodes * v3s16(1,1,1);
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v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
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v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
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v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
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@ -3055,11 +3035,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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// For limiting number of mesh updates per frame
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u32 mesh_update_count = 0;
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u32 blocks_would_have_drawn = 0;
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u32 blocks_drawn = 0;
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//NOTE: The sectors map should be locked but we're not doing it
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// because it'd cause too much delays
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int timecheck_counter = 0;
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core::map<v2s16, MapSector*>::Iterator si;
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si = m_sectors.getIterator();
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for(; si.atEnd() == false; si++)
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@ -3082,7 +3064,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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MapSector *sector = si.getNode()->getValue();
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v2s16 sp = sector->getPos();
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if(viewing_range_all == false)
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if(m_control.range_all == false)
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{
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if(sp.X < p_blocks_min.X
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|| sp.X > p_blocks_max.X
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@ -3126,12 +3108,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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// Total distance
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f32 d = blockpos_relative.getLength();
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if(viewing_range_all == false)
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if(m_control.range_all == false)
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{
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// If block is far away, don't draw it
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if(d > viewing_range_nodes * BS)
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if(d > m_control.wanted_range * BS)
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// This is nicer when fog is used
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//if((dforward+d)/2 > viewing_range_nodes * BS)
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//if((dforward+d)/2 > m_control.wanted_range * BS)
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continue;
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}
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@ -3175,7 +3157,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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}
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f32 faraway = BS*50;
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//f32 faraway = viewing_range_nodes * BS;
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//f32 faraway = m_control.wanted_range * BS;
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/*
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This has to be done with the mesh_mutex unlocked
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@ -3218,6 +3200,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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if(mesh == NULL)
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continue;
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blocks_would_have_drawn++;
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if(blocks_drawn >= m_control.wanted_max_blocks
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&& m_control.range_all == false
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&& d > m_control.wanted_min_range * BS)
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continue;
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blocks_drawn++;
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u32 c = mesh->getMeshBufferCount();
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for(u32 i=0; i<c; i++)
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@ -3239,6 +3228,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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} // foreach sectorblocks
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}
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m_control.blocks_drawn = blocks_drawn;
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m_control.blocks_would_have_drawn = blocks_would_have_drawn;
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/*dstream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
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<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
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}
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33
src/map.h
33
src/map.h
@ -543,6 +543,31 @@ private:
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#ifndef SERVER
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struct MapDrawControl
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{
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MapDrawControl():
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range_all(false),
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wanted_range(50),
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wanted_max_blocks(0),
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wanted_min_range(0),
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blocks_drawn(0),
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blocks_would_have_drawn(0)
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{
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}
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// Overrides limits by drawing everything
|
||||
bool range_all;
|
||||
// Wanted drawing range
|
||||
float wanted_range;
|
||||
// Maximum number of blocks to draw
|
||||
u32 wanted_max_blocks;
|
||||
// Blocks in this range are drawn regardless of number of blocks drawn
|
||||
float wanted_min_range;
|
||||
// Number of blocks rendered is written here by the renderer
|
||||
u32 blocks_drawn;
|
||||
// Number of blocks that would have been drawn in wanted_range
|
||||
u32 blocks_would_have_drawn;
|
||||
};
|
||||
|
||||
class Client;
|
||||
|
||||
class ClientMap : public Map, public scene::ISceneNode
|
||||
@ -550,9 +575,7 @@ class ClientMap : public Map, public scene::ISceneNode
|
||||
public:
|
||||
ClientMap(
|
||||
Client *client,
|
||||
JMutex &range_mutex,
|
||||
float &viewing_range_nodes,
|
||||
bool &viewing_range_all,
|
||||
MapDrawControl &control,
|
||||
scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr,
|
||||
s32 id
|
||||
@ -619,9 +642,7 @@ private:
|
||||
scene::SMesh *mesh;
|
||||
JMutex mesh_mutex;
|
||||
|
||||
JMutex &m_range_mutex;
|
||||
float &m_viewing_range_nodes;
|
||||
bool &m_viewing_range_all;
|
||||
MapDrawControl &m_control;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -239,6 +239,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
// Initialize random seed
|
||||
srand(time(0));
|
||||
mysrand(time(0));
|
||||
|
||||
/*
|
||||
Run unit tests
|
||||
|
@ -88,4 +88,18 @@ const v3s16 g_26dirs[26] =
|
||||
// 26
|
||||
};
|
||||
|
||||
static unsigned long next = 1;
|
||||
|
||||
/* RAND_MAX assumed to be 32767 */
|
||||
int myrand(void)
|
||||
{
|
||||
next = next * 1103515245 + 12345;
|
||||
return((unsigned)(next/65536) % 32768);
|
||||
}
|
||||
|
||||
void mysrand(unsigned seed)
|
||||
{
|
||||
next = seed;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1323,5 +1323,10 @@ private:
|
||||
MutexedQueue< GetRequest<Key, T, Caller, CallerData> > m_queue;
|
||||
};
|
||||
|
||||
// Pseudo-random (VC++ rand() sucks)
|
||||
int myrand(void);
|
||||
void mysrand(unsigned seed);
|
||||
#define MYRAND_MAX 32767
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user