forked from Mirrorlandia_minetest/minetest
Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
This commit is contained in:
parent
894a34aef4
commit
5146086a64
@ -161,7 +161,6 @@ LOCAL_SRC_FILES := \
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jni/src/content/mods.cpp \
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jni/src/content_nodemeta.cpp \
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jni/src/content/packages.cpp \
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jni/src/content_sao.cpp \
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jni/src/content/subgames.cpp \
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jni/src/convert_json.cpp \
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jni/src/craftdef.cpp \
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@ -258,8 +257,11 @@ LOCAL_SRC_FILES := \
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jni/src/server.cpp \
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jni/src/serverenvironment.cpp \
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jni/src/serverlist.cpp \
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jni/src/server/luaentity_sao.cpp \
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jni/src/server/mods.cpp \
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jni/src/server/player_sao.cpp \
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jni/src/server/serveractiveobject.cpp \
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jni/src/server/unit_sao.cpp \
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jni/src/settings.cpp \
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jni/src/staticobject.cpp \
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jni/src/tileanimation.cpp \
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@ -375,7 +375,6 @@ set(common_SRCS
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collision.cpp
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content_mapnode.cpp
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content_nodemeta.cpp
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content_sao.cpp
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convert_json.cpp
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craftdef.cpp
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debug.cpp
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <sstream>
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#include "clientiface.h"
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#include "content_sao.h"
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#include "network/connection.h"
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#include "network/serveropcodes.h"
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#include "remoteplayer.h"
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@ -28,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "serverenvironment.h"
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#include "map.h"
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#include "emerge.h"
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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#include "log.h"
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#include "util/srp.h"
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@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "emerge.h"
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#include "voxelalgorithms.h"
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@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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//#include "profiler.h" // For TimeTaker
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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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//#include "profiler.h" // For TimeTaker
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@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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//#include "profiler.h" // For TimeTaker
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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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//#include "profiler.h" // For TimeTaker
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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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//#include "profiler.h" // For TimeTaker
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@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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//#include "profiler.h" // For TimeTaker
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@ -43,7 +43,6 @@ extern "C" {
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#include <cstdio>
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#include <cstdarg>
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#include "script/common/c_content.h"
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#include "content_sao.h"
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#include <sstream>
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@ -33,12 +33,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "daynightratio.h"
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#include "util/pointedthing.h"
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#include "content_sao.h"
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#include "mapgen/treegen.h"
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#include "emerge.h"
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#include "pathfinder.h"
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#include "face_position_cache.h"
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#include "remoteplayer.h"
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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#ifndef SERVER
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#include "client/client.h"
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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "itemdef.h"
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#include "nodedef.h"
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#include "server.h"
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#include "content_sao.h"
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#include "inventory.h"
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#include "log.h"
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@ -27,11 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_content.h"
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#include "log.h"
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#include "tool.h"
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#include "content_sao.h"
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#include "remoteplayer.h"
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#include "server.h"
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#include "hud.h"
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#include "scripting_server.h"
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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/*
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@ -1,5 +1,6 @@
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set(server_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/luaentity_sao.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp
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@ -1,6 +1,7 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013-2020 Minetest core developers & community
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -17,151 +18,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_sao.h"
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#include "util/serialize.h"
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#include "luaentity_sao.h"
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#include "collision.h"
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#include "environment.h"
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#include "tool.h" // For ToolCapabilities
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#include "gamedef.h"
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#include "nodedef.h"
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#include "remoteplayer.h"
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#include "server.h"
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#include "constants.h"
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#include "player_sao.h"
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#include "scripting_server.h"
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#include "server/player_sao.h"
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#include "settings.h"
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#include <algorithm>
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#include <cmath>
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#include "server.h"
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#include "serverenvironment.h"
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std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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/*
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TestSAO
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*/
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class TestSAO : public ServerActiveObject
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{
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public:
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TestSAO(ServerEnvironment *env, v3f pos):
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ServerActiveObject(env, pos),
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m_timer1(0),
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m_age(0)
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{
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ServerActiveObject::registerType(getType(), create);
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}
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ActiveObjectType getType() const
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{ return ACTIVEOBJECT_TYPE_TEST; }
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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{
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return new TestSAO(env, pos);
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}
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void step(float dtime, bool send_recommended)
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{
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m_age += dtime;
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if(m_age > 10)
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{
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m_pending_removal = true;
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return;
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}
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m_base_position.Y += dtime * BS * 2;
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if(m_base_position.Y > 8*BS)
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m_base_position.Y = 2*BS;
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if (!send_recommended)
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return;
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m_timer1 -= dtime;
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if(m_timer1 < 0.0)
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{
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m_timer1 += 0.125;
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std::string data;
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data += itos(0); // 0 = position
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data += " ";
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data += itos(m_base_position.X);
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data += " ";
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data += itos(m_base_position.Y);
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data += " ";
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data += itos(m_base_position.Z);
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ActiveObjectMessage aom(getId(), false, data);
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m_messages_out.push(aom);
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}
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}
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bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool getSelectionBox(aabb3f *toset) const { return false; }
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bool collideWithObjects() const { return false; }
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private:
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float m_timer1;
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float m_age;
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};
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// Prototype (registers item for deserialization)
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TestSAO proto_TestSAO(NULL, v3f(0,0,0));
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/*
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LuaEntitySAO
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*/
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// Prototype (registers item for deserialization)
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LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
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LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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const std::string &name, const std::string &state):
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UnitSAO(env, pos),
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m_init_name(name),
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m_init_state(state)
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{
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// Only register type if no environment supplied
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if(env == NULL){
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ServerActiveObject::registerType(getType(), create);
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return;
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}
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}
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LuaEntitySAO::~LuaEntitySAO()
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{
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if(m_registered){
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m_env->getScriptIface()->luaentity_Remove(m_id);
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}
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for (u32 attached_particle_spawner : m_attached_particle_spawners) {
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m_env->deleteParticleSpawner(attached_particle_spawner, false);
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}
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}
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void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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{
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ServerActiveObject::addedToEnvironment(dtime_s);
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// Create entity from name
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m_registered = m_env->getScriptIface()->
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luaentity_Add(m_id, m_init_name.c_str());
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if(m_registered){
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// Get properties
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m_env->getScriptIface()->
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luaentity_GetProperties(m_id, this, &m_prop);
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// Initialize HP from properties
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m_hp = m_prop.hp_max;
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// Activate entity, supplying serialized state
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m_env->getScriptIface()->
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luaentity_Activate(m_id, m_init_state, dtime_s);
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} else {
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m_prop.infotext = m_init_name;
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}
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}
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ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
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: UnitSAO(env, pos)
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{
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std::string name;
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std::string state;
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@ -205,11 +71,45 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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// create object
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infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
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<< state << "\")" << std::endl;
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LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
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sao->m_hp = hp;
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sao->m_velocity = velocity;
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sao->m_rotation = rotation;
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return sao;
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m_init_name = name;
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m_init_state = state;
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m_hp = hp;
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m_velocity = velocity;
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m_rotation = rotation;
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}
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LuaEntitySAO::~LuaEntitySAO()
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{
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if(m_registered){
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m_env->getScriptIface()->luaentity_Remove(m_id);
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}
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for (u32 attached_particle_spawner : m_attached_particle_spawners) {
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m_env->deleteParticleSpawner(attached_particle_spawner, false);
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}
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}
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void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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{
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ServerActiveObject::addedToEnvironment(dtime_s);
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// Create entity from name
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m_registered = m_env->getScriptIface()->
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luaentity_Add(m_id, m_init_name.c_str());
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if(m_registered){
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// Get properties
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m_env->getScriptIface()->
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luaentity_GetProperties(m_id, this, &m_prop);
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// Initialize HP from properties
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m_hp = m_prop.hp_max;
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// Activate entity, supplying serialized state
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m_env->getScriptIface()->
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luaentity_Activate(m_id, m_init_state, dtime_s);
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} else {
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m_prop.infotext = m_init_name;
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}
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}
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void LuaEntitySAO::step(float dtime, bool send_recommended)
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013-2020 Minetest core developers & community
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -19,38 +20,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "network/networkprotocol.h"
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#include "util/numeric.h"
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#include "server/unit_sao.h"
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#include "itemgroup.h"
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#include "constants.h"
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/*
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LuaEntitySAO needs some internals exposed.
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*/
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#include "unit_sao.h"
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class LuaEntitySAO : public UnitSAO
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{
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public:
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LuaEntitySAO(ServerEnvironment *env, v3f pos,
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const std::string &name, const std::string &state);
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LuaEntitySAO() = delete;
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// Used by the environment to load SAO
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LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data);
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// Used by the Lua API
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LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name,
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const std::string &state) :
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UnitSAO(env, pos),
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m_init_name(name), m_init_state(state)
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{
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}
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~LuaEntitySAO();
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ActiveObjectType getType() const
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{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
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ActiveObjectType getSendType() const
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{ return ACTIVEOBJECT_TYPE_GENERIC; }
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ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; }
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ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
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virtual void addedToEnvironment(u32 dtime_s);
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData(u16 protocol_version);
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bool isStaticAllowed() const
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{ return m_prop.static_save; }
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bool isStaticAllowed() const { return m_prop.static_save; }
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void getStaticData(std::string *result) const;
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u16 punch(v3f dir,
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const ToolCapabilities *toolcap = nullptr,
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ServerActiveObject *puncher = nullptr,
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float time_from_last_punch = 1000000.0f);
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u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr,
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ServerActiveObject *puncher = nullptr,
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float time_from_last_punch = 1000000.0f);
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void rightClick(ServerActiveObject *clicker);
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void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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@ -61,10 +56,7 @@ public:
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/* LuaEntitySAO-specific */
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void setVelocity(v3f velocity);
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void addVelocity(v3f velocity)
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{
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m_velocity += velocity;
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}
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void addVelocity(v3f velocity) { m_velocity += velocity; }
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v3f getVelocity();
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void setAcceleration(v3f acceleration);
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v3f getAcceleration();
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@ -77,12 +69,13 @@ public:
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bool getCollisionBox(aabb3f *toset) const;
|
||||
bool getSelectionBox(aabb3f *toset) const;
|
||||
bool collideWithObjects() const;
|
||||
|
||||
private:
|
||||
std::string getPropertyPacket();
|
||||
void sendPosition(bool do_interpolate, bool is_movement_end);
|
||||
std::string generateSetTextureModCommand() const;
|
||||
static std::string generateSetSpriteCommand(v2s16 p, u16 num_frames, f32 framelength,
|
||||
bool select_horiz_by_yawpitch);
|
||||
static std::string generateSetSpriteCommand(v2s16 p, u16 num_frames,
|
||||
f32 framelength, bool select_horiz_by_yawpitch);
|
||||
|
||||
std::string m_init_name;
|
||||
std::string m_init_state;
|
||||
@ -98,4 +91,3 @@ private:
|
||||
float m_last_sent_move_precision = 0.0f;
|
||||
std::string m_current_texture_modifier = "";
|
||||
};
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
@ -19,6 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "constants.h"
|
||||
#include "network/networkprotocol.h"
|
||||
#include "unit_sao.h"
|
||||
@ -32,33 +33,31 @@ class LagPool
|
||||
{
|
||||
float m_pool = 15.0f;
|
||||
float m_max = 15.0f;
|
||||
|
||||
public:
|
||||
LagPool() = default;
|
||||
|
||||
void setMax(float new_max)
|
||||
{
|
||||
m_max = new_max;
|
||||
if(m_pool > new_max)
|
||||
if (m_pool > new_max)
|
||||
m_pool = new_max;
|
||||
}
|
||||
|
||||
void add(float dtime)
|
||||
{
|
||||
m_pool -= dtime;
|
||||
if(m_pool < 0)
|
||||
if (m_pool < 0)
|
||||
m_pool = 0;
|
||||
}
|
||||
|
||||
void empty()
|
||||
{
|
||||
m_pool = m_max;
|
||||
}
|
||||
void empty() { m_pool = m_max; }
|
||||
|
||||
bool grab(float dtime)
|
||||
{
|
||||
if(dtime <= 0)
|
||||
if (dtime <= 0)
|
||||
return true;
|
||||
if(m_pool + dtime > m_max)
|
||||
if (m_pool + dtime > m_max)
|
||||
return false;
|
||||
m_pool += dtime;
|
||||
return true;
|
||||
@ -73,10 +72,8 @@ public:
|
||||
PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
|
||||
bool is_singleplayer);
|
||||
|
||||
ActiveObjectType getType() const
|
||||
{ return ACTIVEOBJECT_TYPE_PLAYER; }
|
||||
ActiveObjectType getSendType() const
|
||||
{ return ACTIVEOBJECT_TYPE_GENERIC; }
|
||||
ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; }
|
||||
ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
|
||||
std::string getDescription();
|
||||
|
||||
/*
|
||||
@ -111,10 +108,8 @@ public:
|
||||
Interaction interface
|
||||
*/
|
||||
|
||||
u16 punch(v3f dir,
|
||||
const ToolCapabilities *toolcap,
|
||||
ServerActiveObject *puncher,
|
||||
float time_from_last_punch);
|
||||
u16 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher,
|
||||
float time_from_last_punch);
|
||||
void rightClick(ServerActiveObject *clicker) {}
|
||||
void setHP(s32 hp, const PlayerHPChangeReason &reason);
|
||||
void setHPRaw(u16 hp) { m_hp = hp; }
|
||||
@ -144,10 +139,7 @@ public:
|
||||
|
||||
// Cheat prevention
|
||||
|
||||
v3f getLastGoodPosition() const
|
||||
{
|
||||
return m_last_good_position;
|
||||
}
|
||||
v3f getLastGoodPosition() const { return m_last_good_position; }
|
||||
float resetTimeFromLastPunch()
|
||||
{
|
||||
float r = m_time_from_last_punch;
|
||||
@ -159,30 +151,17 @@ public:
|
||||
m_nocheat_dig_pos = p;
|
||||
m_nocheat_dig_time = 0;
|
||||
}
|
||||
v3s16 getNoCheatDigPos()
|
||||
{
|
||||
return m_nocheat_dig_pos;
|
||||
}
|
||||
float getNoCheatDigTime()
|
||||
{
|
||||
return m_nocheat_dig_time;
|
||||
}
|
||||
void noCheatDigEnd()
|
||||
{
|
||||
m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
|
||||
}
|
||||
LagPool& getDigPool()
|
||||
{
|
||||
return m_dig_pool;
|
||||
}
|
||||
v3s16 getNoCheatDigPos() { return m_nocheat_dig_pos; }
|
||||
float getNoCheatDigTime() { return m_nocheat_dig_time; }
|
||||
void noCheatDigEnd() { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); }
|
||||
LagPool &getDigPool() { return m_dig_pool; }
|
||||
void setMaxSpeedOverride(const v3f &vel);
|
||||
// Returns true if cheated
|
||||
bool checkMovementCheat();
|
||||
|
||||
// Other
|
||||
|
||||
void updatePrivileges(const std::set<std::string> &privs,
|
||||
bool is_singleplayer)
|
||||
void updatePrivileges(const std::set<std::string> &privs, bool is_singleplayer)
|
||||
{
|
||||
m_privs = privs;
|
||||
m_is_singleplayer = is_singleplayer;
|
||||
@ -236,6 +215,7 @@ private:
|
||||
s16 m_wanted_range = 0.0f;
|
||||
|
||||
Metadata m_meta;
|
||||
|
||||
public:
|
||||
float m_physics_override_speed = 1.0f;
|
||||
float m_physics_override_jump = 1.0f;
|
||||
@ -246,9 +226,10 @@ public:
|
||||
bool m_physics_override_sent = false;
|
||||
};
|
||||
|
||||
|
||||
struct PlayerHPChangeReason {
|
||||
enum Type : u8 {
|
||||
struct PlayerHPChangeReason
|
||||
{
|
||||
enum Type : u8
|
||||
{
|
||||
SET_HP,
|
||||
PLAYER_PUNCH,
|
||||
FALL,
|
||||
@ -266,10 +247,7 @@ struct PlayerHPChangeReason {
|
||||
// For NODE_DAMAGE
|
||||
std::string node;
|
||||
|
||||
inline bool hasLuaReference() const
|
||||
{
|
||||
return lua_reference >= 0;
|
||||
}
|
||||
inline bool hasLuaReference() const { return lua_reference >= 0; }
|
||||
|
||||
bool setTypeFromString(const std::string &typestr)
|
||||
{
|
||||
@ -311,15 +289,12 @@ struct PlayerHPChangeReason {
|
||||
}
|
||||
}
|
||||
|
||||
PlayerHPChangeReason(Type type):
|
||||
type(type)
|
||||
{}
|
||||
PlayerHPChangeReason(Type type) : type(type) {}
|
||||
|
||||
PlayerHPChangeReason(Type type, ServerActiveObject *object):
|
||||
PlayerHPChangeReason(Type type, ServerActiveObject *object) :
|
||||
type(type), object(object)
|
||||
{}
|
||||
{
|
||||
}
|
||||
|
||||
PlayerHPChangeReason(Type type, std::string node):
|
||||
type(type), node(node)
|
||||
{}
|
||||
PlayerHPChangeReason(Type type, std::string node) : type(type), node(node) {}
|
||||
};
|
||||
|
@ -30,39 +30,6 @@ ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
|
||||
{
|
||||
}
|
||||
|
||||
ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
|
||||
ServerEnvironment *env, u16 id, v3f pos,
|
||||
const std::string &data)
|
||||
{
|
||||
// Find factory function
|
||||
std::map<u16, Factory>::iterator n;
|
||||
n = m_types.find(type);
|
||||
if(n == m_types.end()) {
|
||||
// These are 0.3 entity types, return without error.
|
||||
if (ACTIVEOBJECT_TYPE_ITEM <= type && type <= ACTIVEOBJECT_TYPE_MOBV2) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// If factory is not found, just return.
|
||||
warningstream<<"ServerActiveObject: No factory for type="
|
||||
<<type<<std::endl;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Factory f = n->second;
|
||||
ServerActiveObject *object = (*f)(env, pos, data);
|
||||
return object;
|
||||
}
|
||||
|
||||
void ServerActiveObject::registerType(u16 type, Factory f)
|
||||
{
|
||||
std::map<u16, Factory>::iterator n;
|
||||
n = m_types.find(type);
|
||||
if(n != m_types.end())
|
||||
return;
|
||||
m_types[type] = f;
|
||||
}
|
||||
|
||||
float ServerActiveObject::getMinimumSavedMovement()
|
||||
{
|
||||
return 2.0*BS;
|
||||
|
@ -244,12 +244,6 @@ protected:
|
||||
virtual void onAttach(int parent_id) {}
|
||||
virtual void onDetach(int parent_id) {}
|
||||
|
||||
// Used for creating objects based on type
|
||||
typedef ServerActiveObject* (*Factory)
|
||||
(ServerEnvironment *env, v3f pos,
|
||||
const std::string &data);
|
||||
static void registerType(u16 type, Factory f);
|
||||
|
||||
ServerEnvironment *m_env;
|
||||
v3f m_base_position;
|
||||
std::unordered_set<u32> m_attached_particle_spawners;
|
||||
@ -258,8 +252,4 @@ protected:
|
||||
Queue of messages to be sent to the client
|
||||
*/
|
||||
std::queue<ActiveObjectMessage> m_messages_out;
|
||||
|
||||
private:
|
||||
// Used for creating objects based on type
|
||||
static std::map<u16, Factory> m_types;
|
||||
};
|
||||
|
@ -44,6 +44,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#if USE_POSTGRESQL
|
||||
#include "database/database-postgresql.h"
|
||||
#endif
|
||||
#include "server/luaentity_sao.h"
|
||||
#include "server/player_sao.h"
|
||||
|
||||
#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
|
||||
@ -1778,6 +1779,18 @@ static void print_hexdump(std::ostream &o, const std::string &data)
|
||||
}
|
||||
}
|
||||
|
||||
ServerActiveObject* ServerEnvironment::createSAO(ActiveObjectType type, v3f pos,
|
||||
const std::string &data)
|
||||
{
|
||||
switch (type) {
|
||||
case ACTIVEOBJECT_TYPE_LUAENTITY:
|
||||
return new LuaEntitySAO(this, pos, data);
|
||||
default:
|
||||
warningstream << "ServerActiveObject: No factory for type=" << type << std::endl;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/*
|
||||
Convert stored objects from blocks near the players to active.
|
||||
*/
|
||||
@ -1811,10 +1824,10 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
||||
std::vector<StaticObject> new_stored;
|
||||
for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
|
||||
// Create an active object from the data
|
||||
ServerActiveObject *obj = ServerActiveObject::create
|
||||
((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
|
||||
ServerActiveObject *obj = createSAO((ActiveObjectType) s_obj.type, s_obj.pos,
|
||||
s_obj.data);
|
||||
// If couldn't create object, store static data back.
|
||||
if(obj == NULL) {
|
||||
if (!obj) {
|
||||
errorstream<<"ServerEnvironment::activateObjects(): "
|
||||
<<"failed to create active object from static object "
|
||||
<<"in block "<<PP(s_obj.pos/BS)
|
||||
|
@ -468,4 +468,6 @@ private:
|
||||
IntervalLimiter m_particle_management_interval;
|
||||
std::unordered_map<u32, float> m_particle_spawners;
|
||||
std::unordered_map<u32, u16> m_particle_spawner_attachments;
|
||||
|
||||
ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data);
|
||||
};
|
||||
|
@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "staticobject.h"
|
||||
#include "util/serialize.h"
|
||||
#include "content_sao.h"
|
||||
#include "server/serveractiveobject.h"
|
||||
|
||||
StaticObject::StaticObject(const ServerActiveObject *s_obj, const v3f &pos_):
|
||||
type(s_obj->getType()),
|
||||
|
@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "exceptions.h"
|
||||
#include "remoteplayer.h"
|
||||
#include "content_sao.h"
|
||||
#include "server.h"
|
||||
|
||||
class TestPlayer : public TestBase
|
||||
|
@ -118,8 +118,6 @@ src/content_mapblock.h
|
||||
src/content_mapnode.cpp
|
||||
src/content_nodemeta.cpp
|
||||
src/content_nodemeta.h
|
||||
src/content_sao.cpp
|
||||
src/content_sao.h
|
||||
src/convert_json.cpp
|
||||
src/convert_json.h
|
||||
src/craftdef.cpp
|
||||
@ -408,6 +406,8 @@ src/serverenvironment.h
|
||||
src/server.h
|
||||
src/serverlist.cpp
|
||||
src/serverlist.h
|
||||
src/server/luaentity_sao.cpp
|
||||
src/server/player_sao.cpp
|
||||
src/server/serveractiveobject.cpp
|
||||
src/server/serveractiveobject.h
|
||||
src/settings.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user