Avoid drawing invisible blocks on the client.

This commit is contained in:
Lars 2020-10-12 19:47:04 -07:00 committed by lhofhansl
parent 11f3deb9c4
commit 521a04222a

@ -124,12 +124,6 @@ void ClientMap::updateDrawList()
v3f camera_position = m_camera_position;
v3f camera_direction = m_camera_direction;
f32 camera_fov = m_camera_fov;
// Use a higher fov to accomodate faster camera movements.
// Blocks are cropped better when they are drawn.
// Or maybe they aren't? Well whatever.
camera_fov *= 1.2;
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
v3s16 p_blocks_min;
@ -190,7 +184,7 @@ void ClientMap::updateDrawList()
float d = 0.0;
if (!isBlockInSight(block->getPos(), camera_position,
camera_direction, camera_fov, range, &d))
camera_direction, m_camera_fov, range, &d))
continue;