forked from Mirrorlandia_minetest/minetest
Scripting WIP
This commit is contained in:
parent
dcedfdacd1
commit
526eedf98e
@ -163,6 +163,12 @@ function TNT:on_punch(hitter)
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end
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-- Called when object is right-clicked
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function TNT:on_rightclick(clicker)
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pos = self.object:getpos()
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pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
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self.object:moveto(pos)
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end
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--[[
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function TNT:on_rightclick(clicker)
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print("TNT:on_rightclick()")
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print("self: "..dump(self))
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@ -173,6 +179,7 @@ function TNT:on_rightclick(clicker)
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pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
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--minetest.env:add_node(pos, 0)
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end
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--]]
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print("TNT dump: "..dump(TNT))
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef ACTIVEOBJECT_HEADER
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#define ACTIVEOBJECT_HEADER
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#include "common_irrlicht.h"
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#include "irrlichttypes.h"
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#include <string>
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#define ACTIVEOBJECT_TYPE_INVALID 0
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@ -1276,8 +1276,10 @@ LuaEntityCAO proto_LuaEntityCAO;
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LuaEntityCAO::LuaEntityCAO():
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ClientActiveObject(0),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
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m_node(NULL),
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m_meshnode(NULL),
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m_spritenode(NULL),
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m_position(v3f(0,10*BS,0)),
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m_yaw(0),
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m_prop(new LuaEntityProperties)
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{
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ClientActiveObject::registerType(getType(), create);
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@ -1295,65 +1297,39 @@ ClientActiveObject* LuaEntityCAO::create()
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void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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if(m_meshnode != NULL || m_spritenode != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
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video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
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video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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// Initialize with the stick texture
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buf->getMaterial().setTexture
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(0, driver->getTexture(getTexturePath("mese.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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// Set it to use the materials of the meshbuffers directly.
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// This is needed for changing the texture in the future
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m_node->setReadOnlyMaterials(true);
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updateNodePos();
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if(m_prop->visual == "single_sprite"){
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} else if(m_prop->visual == "cube"){
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} else {
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}
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}
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void LuaEntityCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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if(m_meshnode){
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m_meshnode->remove();
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m_meshnode = NULL;
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}
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if(m_spritenode){
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m_spritenode->remove();
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m_spritenode = NULL;
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}
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}
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void LuaEntityCAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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return;
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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setMeshVerticesColor(m_node->getMesh(), color);
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if(m_meshnode){
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setMeshVerticesColor(m_meshnode->getMesh(), color);
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}
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if(m_spritenode){
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m_spritenode->setColor(color);
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}
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}
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v3s16 LuaEntityCAO::getLightPosition()
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@ -1363,25 +1339,17 @@ v3s16 LuaEntityCAO::getLightPosition()
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void LuaEntityCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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if(m_meshnode){
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m_meshnode->setPosition(pos_translator.vect_show);
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}
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if(m_spritenode){
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m_spritenode->setPosition(pos_translator.vect_show);
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}
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}
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void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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/*v3f rot = m_node->getRotation();
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rot.Y += dtime * 120;
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m_node->setRotation(rot);*/
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LocalPlayer *player = env->getLocalPlayer();
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assert(player);
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v3f rot = m_node->getRotation();
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rot.Y = 180.0 - (player->getYaw());
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m_node->setRotation(rot);
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}
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pos_translator.translate(dtime);
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}
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void LuaEntityCAO::processMessage(const std::string &data)
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@ -1392,8 +1360,17 @@ void LuaEntityCAO::processMessage(const std::string &data)
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u8 cmd = readU8(is);
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if(cmd == 0)
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{
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// do_interpolate
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bool do_interpolate = readU8(is);
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// pos
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m_position = readV3F1000(is);
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// yaw
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m_yaw = readF1000(is);
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if(do_interpolate)
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pos_translator.update(m_position);
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else
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pos_translator.init(m_position);
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updateNodePos();
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}
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}
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@ -1410,12 +1387,16 @@ void LuaEntityCAO::initialize(const std::string &data)
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return;
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// pos
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m_position = readV3F1000(is);
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// yaw
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m_yaw = readF1000(is);
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// properties
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std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
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m_prop->deSerialize(prop_is);
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infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
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pos_translator.init(m_position);
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updateNodePos();
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}
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@ -410,13 +410,16 @@ public:
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return m_position;}
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{return pos_translator.vect_show;}
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private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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scene::IMeshSceneNode *m_meshnode;
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scene::MyBillboardSceneNode *m_spritenode;
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v3f m_position;
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float m_yaw;
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struct LuaEntityProperties *m_prop;
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SmoothTranslator pos_translator;
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};
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@ -1506,7 +1506,10 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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m_init_name(name),
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m_init_state(state),
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m_registered(false),
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m_prop(new LuaEntityProperties)
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m_prop(new LuaEntityProperties),
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m_yaw(0),
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m_last_sent_yaw(0),
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m_last_sent_position(0,0,0)
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{
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// Only register type if no environment supplied
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if(env == NULL){
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@ -1562,6 +1565,13 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_step(L, m_id, dtime);
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}
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if(send_recommended == false)
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return;
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if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS
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|| fabs(m_yaw - m_last_sent_yaw) > 1.0){
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sendPosition(true);
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}
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}
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std::string LuaEntitySAO::getClientInitializationData()
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@ -1571,6 +1581,8 @@ std::string LuaEntitySAO::getClientInitializationData()
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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// yaw
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writeF1000(os, m_yaw);
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// properties
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std::ostringstream prop_os(std::ios::binary);
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m_prop->serialize(prop_os);
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@ -1619,3 +1631,34 @@ void LuaEntitySAO::rightClick(Player *player)
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scriptapi_luaentity_rightclick_player(L, m_id, player->getName());
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}
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void LuaEntitySAO::setPos(v3f pos)
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{
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m_base_position = pos;
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sendPosition(false);
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}
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void LuaEntitySAO::moveTo(v3f pos)
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{
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m_base_position = pos;
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}
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void LuaEntitySAO::sendPosition(bool do_interpolate)
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{
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m_last_sent_yaw = m_yaw;
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m_last_sent_position = m_base_position;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// do_interpolate
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writeU8(os, do_interpolate);
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// pos
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writeV3F1000(os, m_base_position);
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// yaw
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writeF1000(os, m_yaw);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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@ -215,11 +215,20 @@ public:
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u16 punch(const std::string &toolname, v3f dir,
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const std::string &playername);
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void rightClick(Player *player);
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void setPos(v3f pos);
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void moveTo(v3f pos);
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private:
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void sendPosition(bool do_interpolate);
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std::string m_init_name;
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std::string m_init_state;
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bool m_registered;
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struct LuaEntityProperties *m_prop;
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float m_yaw;
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float m_last_sent_yaw;
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v3f m_last_sent_position;
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};
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#endif
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@ -34,6 +34,7 @@ extern "C" {
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#include "script.h"
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//#include "luna.h"
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#include "luaentity_common.h"
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#include "content_sao.h" // For LuaEntitySAO
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/*
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TODO:
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@ -110,6 +111,29 @@ public:
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}
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};
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v3f readFloatPos(lua_State *L, int index)
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{
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v3f pos;
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lua_pushvalue(L, index); // Push pos
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "x");
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pos.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "y");
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pos.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "z");
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pos.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1); // Pop pos
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pos *= BS; // Scale to internal format
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return pos;
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}
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/*
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Global functions
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*/
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// Register new object prototype
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// register_entity(name, prototype)
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static int l_register_entity(lua_State *L)
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@ -149,16 +173,18 @@ static const struct luaL_Reg minetest_f [] = {
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{NULL, NULL}
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};
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static int l_entity_set_deleted(lua_State *L)
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{
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return 0;
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}
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/*
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LuaEntity functions
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*/
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static const struct luaL_Reg minetest_entity_m [] = {
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{"set_deleted", l_entity_set_deleted},
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{NULL, NULL}
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};
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/*
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Getters for stuff in main tables
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*/
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static void objectref_get(lua_State *L, u16 id)
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{
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// Get minetest.object_refs[i]
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@ -324,12 +350,28 @@ private:
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return *(ObjectRef**)ud; // unbox pointer
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}
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static ServerActiveObject* getobject(ObjectRef *ref)
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{
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ServerActiveObject *co = ref->m_object;
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return co;
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}
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static LuaEntitySAO* getluaobject(ObjectRef *ref)
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{
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ServerActiveObject *obj = getobject(ref);
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if(obj == NULL)
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return NULL;
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if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
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return NULL;
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return (LuaEntitySAO*)obj;
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}
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// Exported functions
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static int l_remove(lua_State *L)
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{
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ObjectRef *o = checkobject(L, 1);
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ServerActiveObject *co = o->m_object;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
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co->m_removed = true;
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@ -338,8 +380,8 @@ private:
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static int l_getpos(lua_State *L)
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{
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ObjectRef *o = checkobject(L, 1);
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ServerActiveObject *co = o->m_object;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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infostream<<"ObjectRef::l_getpos(): id="<<co->getId()<<std::endl;
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v3f pos = co->getBasePosition() / BS;
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@ -353,6 +395,32 @@ private:
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return 1;
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}
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static int l_setpos(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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//LuaEntitySAO *co = getluaobject(ref);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// pos
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v3f pos = readFloatPos(L, 2);
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// Do it
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co->setPos(pos);
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return 0;
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}
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static int l_moveto(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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//LuaEntitySAO *co = getluaobject(ref);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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// pos
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v3f pos = readFloatPos(L, 2);
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// Do it
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co->moveTo(pos);
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return 0;
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}
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static int gc_object(lua_State *L) {
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//ObjectRef *o = checkobject(L, 1);
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ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
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@ -426,6 +494,8 @@ const char ObjectRef::className[] = "ObjectRef";
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const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, remove),
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method(ObjectRef, getpos),
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method(ObjectRef, setpos),
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method(ObjectRef, moveto),
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{0,0}
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};
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@ -438,6 +508,7 @@ void scriptapi_export(lua_State *L, Server *server)
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_export"<<std::endl;
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StackUnroller stack_unroller(L);
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// Register global functions in table minetest
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lua_newtable(L);
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@ -459,14 +530,6 @@ void scriptapi_export(lua_State *L, Server *server)
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lua_newtable(L);
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lua_setfield(L, -2, "luaentities");
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// Load and run some base Lua stuff
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/*script_load(L, (porting::path_data + DIR_DELIM + "scripts"
|
||||
+ DIR_DELIM + "base.lua").c_str());*/
|
||||
|
||||
// Create entity reference metatable
|
||||
//luaL_newmetatable(L, "minetest.entity_reference");
|
||||
//lua_pop(L, 1);
|
||||
|
||||
// Create entity prototype
|
||||
luaL_newmetatable(L, "minetest.entity");
|
||||
// metatable.__index = metatable
|
||||
@ -488,6 +551,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
infostream<<"scriptapi_add_environment"<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Create EnvRef on stack
|
||||
EnvRef::create(L, env);
|
||||
@ -498,9 +562,6 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_pushvalue(L, envref);
|
||||
lua_setfield(L, -2, "env");
|
||||
|
||||
// pop minetest and envref
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
|
||||
// Dump stack top with the dump2 function
|
||||
@ -524,6 +585,7 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Create object on stack
|
||||
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
|
||||
@ -539,9 +601,6 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
lua_pushnumber(L, cobj->getId()); // Push id
|
||||
lua_pushvalue(L, object); // Copy object to top of stack
|
||||
lua_settable(L, objectstable);
|
||||
|
||||
// pop object_refs, minetest and the object
|
||||
lua_pop(L, 3);
|
||||
}
|
||||
|
||||
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
@ -549,6 +608,7 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.object_refs table
|
||||
lua_getglobal(L, "minetest");
|
||||
@ -567,9 +627,6 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
lua_pushnumber(L, cobj->getId()); // Push id
|
||||
lua_pushnil(L);
|
||||
lua_settable(L, objectstable);
|
||||
|
||||
// pop object_refs, minetest
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#ifndef SERVEROBJECT_HEADER
|
||||
#define SERVEROBJECT_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "irrlichttypes.h"
|
||||
#include "activeobject.h"
|
||||
#include "utility.h"
|
||||
|
||||
@ -64,12 +64,15 @@ public:
|
||||
/*
|
||||
Some simple getters/setters
|
||||
*/
|
||||
v3f getBasePosition()
|
||||
{return m_base_position;}
|
||||
void setBasePosition(v3f pos)
|
||||
{m_base_position = pos;}
|
||||
ServerEnvironment* getEnv()
|
||||
{return m_env;}
|
||||
v3f getBasePosition(){ return m_base_position; }
|
||||
void setBasePosition(v3f pos){ m_base_position = pos; }
|
||||
ServerEnvironment* getEnv(){ return m_env; }
|
||||
|
||||
/*
|
||||
Some more dynamic interface
|
||||
*/
|
||||
virtual void setPos(v3f pos){ setBasePosition(pos); }
|
||||
virtual void moveTo(v3f pos){ setBasePosition(pos); }
|
||||
|
||||
/*
|
||||
Step object in time.
|
||||
|
Loading…
Reference in New Issue
Block a user