forked from Mirrorlandia_minetest/minetest
Scripting WIP
This commit is contained in:
parent
ea8d6d7abd
commit
dcedfdacd1
4
.gitignore
vendored
4
.gitignore
vendored
@ -21,3 +21,7 @@ src/jthread/libjthread.a
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debug.txt
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bin/debug.txt
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minetestmapper/map.png
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locale/
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src/lua/build/
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src/lua/CMakeFiles/
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*bak*
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@ -125,6 +125,10 @@ function dump(o, dumped)
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return tostring(o)
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elseif type(o) == "function" then
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return "<function>"
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elseif type(o) == "userdata" then
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return "<userdata>"
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elseif type(o) == "nil" then
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return "nil"
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else
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error("cannot dump a " .. type(o))
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return nil
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@ -139,7 +143,7 @@ local TNT = {
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-- Maybe handle gravity and collision this way? dunno
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physical = true,
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weight = 5,
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boundingbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
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-- Initial value for our timer
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@ -161,10 +165,13 @@ end
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-- Called when object is right-clicked
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function TNT:on_rightclick(clicker)
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print("TNT:on_rightclick()")
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print("self: "..dump(self))
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print("getmetatable(self): "..dump(getmetatable(self)))
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print("getmetatable(getmetatable(self)): "..dump(getmetatable(getmetatable(self))))
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pos = self.object:getpos()
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print("TNT:on_rightclick(): object position: "..dump(pos))
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pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
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minetest.env:add_node(pos, 0)
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--minetest.env:add_node(pos, 0)
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end
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print("TNT dump: "..dump(TNT))
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@ -94,6 +94,7 @@ configure_file(
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)
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set(common_SRCS
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luaentity_common.cpp
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scriptapi.cpp
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script.cpp
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log.cpp
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@ -1268,6 +1268,8 @@ void MobV2CAO::setLooks(const std::string &looks)
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LuaEntityCAO
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*/
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#include "luaentity_common.h"
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// Prototype
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LuaEntityCAO proto_LuaEntityCAO;
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@ -1275,13 +1277,15 @@ LuaEntityCAO::LuaEntityCAO():
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ClientActiveObject(0),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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m_position(v3f(0,10*BS,0)),
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m_prop(new LuaEntityProperties)
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{
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ClientActiveObject::registerType(getType(), create);
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}
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LuaEntityCAO::~LuaEntityCAO()
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{
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delete m_prop;
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}
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ClientActiveObject* LuaEntityCAO::create()
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@ -1398,16 +1402,19 @@ void LuaEntityCAO::initialize(const std::string &data)
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{
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infostream<<"LuaEntityCAO: Got init data"<<std::endl;
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{
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std::istringstream is(data, std::ios::binary);
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// version
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u8 version = readU8(is);
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// check version
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if(version != 0)
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return;
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// pos
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m_position = readV3F1000(is);
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}
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std::istringstream is(data, std::ios::binary);
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// version
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u8 version = readU8(is);
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// check version
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if(version != 0)
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return;
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// pos
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m_position = readV3F1000(is);
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// properties
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std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
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m_prop->deSerialize(prop_is);
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infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
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updateNodePos();
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}
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@ -380,6 +380,8 @@ private:
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LuaEntityCAO
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*/
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struct LuaEntityProperties;
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class LuaEntityCAO : public ClientActiveObject
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{
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public:
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@ -414,6 +416,7 @@ private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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struct LuaEntityProperties *m_prop;
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};
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@ -1495,6 +1495,7 @@ void MobV2SAO::doDamage(u16 d)
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*/
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#include "scriptapi.h"
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#include "luaentity_common.h"
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// Prototype
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LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
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@ -1527,14 +1528,13 @@ void LuaEntitySAO::addedToEnvironment(u16 id)
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{
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ServerActiveObject::addedToEnvironment(id);
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// Create entity by name and state
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// Create entity from name and state
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m_registered = true;
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
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// Get properties
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*m_prop = scriptapi_luaentity_get_properties(L, m_id);
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infostream<<"m_prop->visual="<<m_prop->visual<<std::endl;
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scriptapi_luaentity_get_properties(L, m_id, m_prop);
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}
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ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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@ -1571,6 +1571,11 @@ std::string LuaEntitySAO::getClientInitializationData()
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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// properties
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std::ostringstream prop_os(std::ios::binary);
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m_prop->serialize(prop_os);
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os<<serializeLongString(prop_os.str());
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// return result
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return os.str();
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}
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83
src/luaentity_common.cpp
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83
src/luaentity_common.cpp
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@ -0,0 +1,83 @@
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "luaentity_common.h"
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#include "utility.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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LuaEntityProperties::LuaEntityProperties():
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physical(true),
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weight(5),
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collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
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visual("single_sprite")
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{
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textures.push_back("unknown_block.png");
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}
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std::string LuaEntityProperties::dump()
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{
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std::ostringstream os(std::ios::binary);
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os<<"physical="<<physical;
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os<<", weight="<<weight;
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os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
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os<<", visual="<<visual;
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os<<", textures=[";
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for(core::list<std::string>::Iterator i = textures.begin();
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i != textures.end(); i++){
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os<<"\""<<(*i)<<"\" ";
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}
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os<<"]";
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return os.str();
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}
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void LuaEntityProperties::serialize(std::ostream &os)
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{
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writeU8(os, 0); // version
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writeU8(os, physical);
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writeF1000(os, weight);
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writeV3F1000(os, collisionbox.MinEdge);
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writeV3F1000(os, collisionbox.MaxEdge);
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os<<serializeString(visual);
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writeU16(os, textures.size());
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for(core::list<std::string>::Iterator i = textures.begin();
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i != textures.end(); i++){
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os<<serializeString(*i);
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}
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}
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void LuaEntityProperties::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version != 0) throw SerializationError(
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"unsupported LuaEntityProperties version");
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physical = readU8(is);
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weight = readF1000(is);
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collisionbox.MinEdge = readV3F1000(is);
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collisionbox.MaxEdge = readV3F1000(is);
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visual = deSerializeString(is);
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textures.clear();
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int texture_count = readU16(is);
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for(int i=0; i<texture_count; i++){
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textures.push_back(deSerializeString(is));
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}
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}
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42
src/luaentity_common.h
Normal file
42
src/luaentity_common.h
Normal file
@ -0,0 +1,42 @@
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef LUAENTITY_COMMON_HEADER
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#define LUAENTITY_COMMON_HEADER
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#include <string>
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#include "irrlichttypes.h"
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#include <iostream>
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struct LuaEntityProperties
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{
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bool physical;
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float weight;
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core::aabbox3d<f32> collisionbox;
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std::string visual;
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core::list<std::string> textures;
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LuaEntityProperties();
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std::string dump();
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is);
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};
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#endif
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@ -61,7 +61,7 @@ lua_State* script_init()
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return L;
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}
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lua_State* script_deinit(lua_State *L)
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void script_deinit(lua_State *L)
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{
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lua_close(L);
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}
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@ -24,7 +24,7 @@ typedef struct lua_State lua_State;
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//#include <string>
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lua_State* script_init();
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lua_State* script_deinit(lua_State *L);
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void script_deinit(lua_State *L);
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void script_error(lua_State *L, const char *fmt, ...);
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bool script_load(lua_State *L, const char *path);
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@ -33,6 +33,22 @@ extern "C" {
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#include "serverobject.h"
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#include "script.h"
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//#include "luna.h"
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#include "luaentity_common.h"
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/*
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TODO:
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- Global environment step function
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- Random node triggers
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- Object network and client-side stuff
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- Named node types and dynamic id allocation
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- LuaNodeMetadata
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blockdef.has_metadata = true/false
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- Stores an inventory and stuff in a Settings object
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meta.inventory_add_list("main")
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blockdef.on_inventory_modified
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meta.set("owner", playername)
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meta.get("owner")
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*/
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static void stackDump(lua_State *L, std::ostream &o)
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{
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@ -128,28 +144,8 @@ static int l_register_entity(lua_State *L)
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return 0; /* number of results */
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}
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#if 0
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static int l_new_entity(lua_State *L)
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{
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/* o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o */
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if(lua_isnil(L, -1))
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lua_newtable(L);
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luaL_checktype(L, -1, LUA_TTABLE);
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luaL_getmetatable(L, "minetest.entity");
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lua_pushvalue(L, -1); // duplicate metatable
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lua_setfield(L, -2, "__index");
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lua_setmetatable(L, -2);
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// return table
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return 1;
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}
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#endif
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static const struct luaL_Reg minetest_f [] = {
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{"register_entity", l_register_entity},
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//{"new_entity", l_new_entity},
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{NULL, NULL}
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};
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@ -163,6 +159,30 @@ static const struct luaL_Reg minetest_entity_m [] = {
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{NULL, NULL}
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};
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static void objectref_get(lua_State *L, u16 id)
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{
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// Get minetest.object_refs[i]
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // object_refs
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lua_remove(L, -2); // minetest
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}
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static void luaentity_get(lua_State *L, u16 id)
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{
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// Get minetest.luaentities[i]
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "luaentities");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // luaentities
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lua_remove(L, -2); // minetest
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}
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/*
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Reference objects
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*/
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@ -552,18 +572,6 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
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lua_pop(L, 2);
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}
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static void objectref_get(lua_State *L, u16 id)
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{
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// Get minetest.object_refs[i]
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // object_refs
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lua_remove(L, -2); // minetest
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}
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/*
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luaentity
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*/
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@ -646,18 +654,6 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
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lua_pop(L, 2); // pop luaentities, minetest
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}
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static void luaentity_get(lua_State *L, u16 id)
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{
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// Get minetest.luaentities[i]
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "luaentities");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // luaentities
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lua_remove(L, -2); // minetest
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}
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std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
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{
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realitycheck(L);
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@ -667,74 +663,71 @@ std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
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return "";
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}
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LuaEntityProperties scriptapi_luaentity_get_properties(lua_State *L, u16 id)
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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LuaEntityProperties *prop)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
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StackUnroller stack_unroller(L);
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LuaEntityProperties prop;
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// Get minetest.luaentities[id]
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luaentity_get(L, id);
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//int object = lua_gettop(L);
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lua_getfield(L, -1, "physical");
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if(lua_isboolean(L, -1))
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prop.physical = lua_toboolean(L, -1);
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prop->physical = lua_toboolean(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "weight");
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prop.weight = lua_tonumber(L, -1);
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prop->weight = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "boundingbox");
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lua_getfield(L, -1, "collisionbox");
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if(lua_istable(L, -1)){
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lua_rawgeti(L, -1, 1);
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prop.boundingbox.MinEdge.X = lua_tonumber(L, -1);
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prop->collisionbox.MinEdge.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 2);
|
||||
prop.boundingbox.MinEdge.Y = lua_tonumber(L, -1);
|
||||
prop->collisionbox.MinEdge.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 3);
|
||||
prop.boundingbox.MinEdge.Z = lua_tonumber(L, -1);
|
||||
prop->collisionbox.MinEdge.Z = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 4);
|
||||
prop.boundingbox.MaxEdge.X = lua_tonumber(L, -1);
|
||||
prop->collisionbox.MaxEdge.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 5);
|
||||
prop.boundingbox.MaxEdge.Y = lua_tonumber(L, -1);
|
||||
prop->collisionbox.MaxEdge.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 6);
|
||||
prop.boundingbox.MaxEdge.Z = lua_tonumber(L, -1);
|
||||
prop->collisionbox.MaxEdge.Z = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "visual");
|
||||
if(lua_isstring(L, -1))
|
||||
prop.visual = lua_tostring(L, -1);
|
||||
prop->visual = lua_tostring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "textures");
|
||||
if(lua_istable(L, -1)){
|
||||
prop.textures.clear();
|
||||
prop->textures.clear();
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
if(lua_isstring(L, -1))
|
||||
prop.textures.push_back(lua_tostring(L, -1));
|
||||
prop->textures.push_back(lua_tostring(L, -1));
|
||||
else
|
||||
prop.textures.push_back("");
|
||||
prop->textures.push_back("");
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
return prop;
|
||||
}
|
||||
|
||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
|
||||
|
@ -27,6 +27,7 @@ class Server;
|
||||
class ServerEnvironment;
|
||||
class ServerActiveObject;
|
||||
typedef struct lua_State lua_State;
|
||||
struct LuaEntityProperties;
|
||||
|
||||
void scriptapi_export(lua_State *L, Server *server);
|
||||
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
|
||||
@ -34,34 +35,12 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
|
||||
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
|
||||
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
|
||||
|
||||
struct LuaEntityProperties
|
||||
{
|
||||
bool physical;
|
||||
float weight;
|
||||
core::aabbox3d<f32> boundingbox;
|
||||
std::string visual;
|
||||
core::list<std::string> textures;
|
||||
|
||||
LuaEntityProperties():
|
||||
physical(true),
|
||||
weight(5),
|
||||
boundingbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
|
||||
visual("cube")
|
||||
{
|
||||
textures.push_back("unknown_block.png");
|
||||
textures.push_back("unknown_block.png");
|
||||
textures.push_back("unknown_block.png");
|
||||
textures.push_back("unknown_block.png");
|
||||
textures.push_back("unknown_block.png");
|
||||
textures.push_back("unknown_block.png");
|
||||
}
|
||||
};
|
||||
|
||||
void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
|
||||
const char *init_state);
|
||||
void scriptapi_luaentity_rm(lua_State *L, u16 id);
|
||||
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
|
||||
LuaEntityProperties scriptapi_luaentity_get_properties(lua_State *L, u16 id);
|
||||
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
LuaEntityProperties *prop);
|
||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
|
||||
void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
|
||||
const char *playername);
|
||||
|
Loading…
Reference in New Issue
Block a user