forked from Mirrorlandia_minetest/minetest
Attempt to fix the big bug. Now server either stops sending map or mapgen starts generating CONTENT_IGNORE.
This commit is contained in:
parent
74ef5b8a42
commit
52ad5944c0
72
src/map.cpp
72
src/map.cpp
@ -2033,25 +2033,28 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
|
||||
|
||||
for(s16 y=-1; y<=1; y++)
|
||||
{
|
||||
//MapBlock *block = createBlock(blockpos);
|
||||
v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z);
|
||||
//MapBlock *block = createBlock(p);
|
||||
// 1) get from memory, 2) load from disk
|
||||
MapBlock *block = emergeBlock(blockpos, false);
|
||||
MapBlock *block = emergeBlock(p, false);
|
||||
// 3) create a blank one
|
||||
if(block == NULL)
|
||||
block = createBlock(blockpos);
|
||||
{
|
||||
block = createBlock(p);
|
||||
|
||||
/*
|
||||
Block gets sunlight if this is true.
|
||||
|
||||
Refer to the map generator heuristics.
|
||||
*/
|
||||
bool ug = mapgen::block_is_underground(data->seed, p);
|
||||
block->setIsUnderground(ug);
|
||||
}
|
||||
|
||||
// Lighting will not be valid after make_chunk is called
|
||||
block->setLightingExpired(true);
|
||||
// Lighting will be calculated
|
||||
//block->setLightingExpired(false);
|
||||
|
||||
/*
|
||||
Block gets sunlight if this is true.
|
||||
|
||||
This should be set to true when the top side of a block
|
||||
is completely exposed to the sky.
|
||||
*/
|
||||
block->setIsUnderground(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2126,10 +2129,14 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
|
||||
assert(block);
|
||||
|
||||
/*
|
||||
Set is_underground flag for lighting with sunlight
|
||||
*/
|
||||
Set is_underground flag for lighting with sunlight.
|
||||
|
||||
Refer to map generator heuristics.
|
||||
|
||||
NOTE: This is done in initChunkMake
|
||||
*/
|
||||
//block->setIsUnderground(mapgen::block_is_underground(data->seed, blockpos));
|
||||
|
||||
block->setIsUnderground(mapgen::block_is_underground(data->seed, blockpos));
|
||||
|
||||
/*
|
||||
Add sunlight to central block.
|
||||
@ -2160,6 +2167,13 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
|
||||
#if 1
|
||||
// Center block
|
||||
lighting_update_blocks.insert(block->getPos(), block);
|
||||
|
||||
/*{
|
||||
s16 x = 0;
|
||||
s16 z = 0;
|
||||
v3s16 p = block->getPos()+v3s16(x,1,z);
|
||||
lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
|
||||
}*/
|
||||
#endif
|
||||
#if 0
|
||||
// All modified blocks
|
||||
@ -2176,8 +2190,28 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
|
||||
lighting_update_blocks.insert(i.getNode()->getKey(),
|
||||
i.getNode()->getValue());
|
||||
}
|
||||
/*// Also force-add all the upmost blocks for proper sunlight
|
||||
for(s16 x=-1; x<=1; x++)
|
||||
for(s16 z=-1; z<=1; z++)
|
||||
{
|
||||
v3s16 p = block->getPos()+v3s16(x,1,z);
|
||||
lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
|
||||
}*/
|
||||
#endif
|
||||
updateLighting(lighting_update_blocks, changed_blocks);
|
||||
|
||||
/*
|
||||
Set lighting to non-expired state in all of them.
|
||||
This is cheating, but it is not fast enough if all of them
|
||||
would actually be updated.
|
||||
*/
|
||||
for(s16 x=-1; x<=1; x++)
|
||||
for(s16 y=-1; y<=1; y++)
|
||||
for(s16 z=-1; z<=1; z++)
|
||||
{
|
||||
v3s16 p = block->getPos()+v3s16(x,y,z);
|
||||
getBlockNoCreateNoEx(p)->setLightingExpired(false);
|
||||
}
|
||||
|
||||
if(enable_mapgen_debug_info == false)
|
||||
t.stop(true); // Hide output
|
||||
@ -2463,7 +2497,7 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
|
||||
|
||||
{
|
||||
MapBlock *block = getBlockNoCreateNoEx(p);
|
||||
if(block)
|
||||
if(block && block->isDummy() == false)
|
||||
return block;
|
||||
}
|
||||
|
||||
@ -4065,10 +4099,16 @@ void ManualMapVoxelManipulator::blitBackAll(
|
||||
i = m_loaded_blocks.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
v3s16 p = i.getNode()->getKey();
|
||||
bool existed = i.getNode()->getValue();
|
||||
if(existed == false)
|
||||
{
|
||||
// The Great Bug was found using this
|
||||
/*dstream<<"ManualMapVoxelManipulator::blitBackAll: "
|
||||
<<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<std::endl;*/
|
||||
continue;
|
||||
v3s16 p = i.getNode()->getKey();
|
||||
}
|
||||
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
||||
if(block == NULL)
|
||||
{
|
||||
|
@ -242,7 +242,12 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
|
||||
// Check if node above block has sunlight
|
||||
try{
|
||||
MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
|
||||
if(n.d == CONTENT_IGNORE || n.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
|
||||
if(n.d == CONTENT_IGNORE)
|
||||
{
|
||||
// Trust heuristics
|
||||
no_sunlight = is_underground;
|
||||
}
|
||||
else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
|
||||
{
|
||||
no_sunlight = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user