forked from Mirrorlandia_minetest/minetest
Improve rendering and fix tiling in mesh generation
This commit is contained in:
parent
05ab58cd14
commit
554f7f120c
@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "noise.h"
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#include "constants.h"
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#include "debug.h"
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#include "profiler.h"
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#include "main.h" // For g_profiler
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Clouds::Clouds(
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scene::ISceneNode* parent,
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@ -76,6 +78,8 @@ void Clouds::render()
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if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
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return;
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ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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driver->setMaterial(m_material);
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@ -143,7 +143,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// New-style leaves material
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video::SMaterial material_leaves1;
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material_leaves1.setFlag(video::EMF_LIGHTING, false);
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//material_leaves1.setFlag(video::EMF_BACK_FACE_CULLING, false);
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material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false);
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material_leaves1.setFlag(video::EMF_FOG_ENABLE, true);
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material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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@ -229,25 +228,54 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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v3s16 p(x,y,z);
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MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p);
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/*
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Add torches to mesh
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*/
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if(n.getContent() == CONTENT_TORCH)
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{
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v3s16 dir = unpackDir(n.param2);
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const char *texturename = "torch.png";
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if(dir == v3s16(0,-1,0)){
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texturename = "torch_on_floor.png";
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} else if(dir == v3s16(0,1,0)){
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texturename = "torch_on_ceiling.png";
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// For backwards compatibility
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} else if(dir == v3s16(0,0,0)){
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texturename = "torch_on_floor.png";
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} else {
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texturename = "torch.png";
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}
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AtlasPointer ap = g_texturesource->getTexture(texturename);
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// Set material
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video::SMaterial material;
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_FOG_ENABLE, true);
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//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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material.MaterialType
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.setTexture(0, ap.atlas);
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video::SColor c(255,255,255,255);
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// Wall at X+ of node
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
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video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
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ap.x0(), ap.y1()),
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video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
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ap.x1(), ap.y1()),
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video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
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ap.x1(), ap.y0()),
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video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
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ap.x0(), ap.y0()),
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};
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v3s16 dir = unpackDir(n.param2);
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for(s32 i=0; i<4; i++)
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{
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if(dir == v3s16(1,0,0))
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@ -266,29 +294,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
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}
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// Set material
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video::SMaterial material;
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BACK_FACE_CULLING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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material.MaterialType
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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if(dir == v3s16(0,-1,0))
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material.setTexture(0,
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g_texturesource->getTextureRaw("torch_on_floor.png"));
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else if(dir == v3s16(0,1,0))
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material.setTexture(0,
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g_texturesource->getTextureRaw("torch_on_ceiling.png"));
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// For backwards compatibility
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else if(dir == v3s16(0,0,0))
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material.setTexture(0,
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g_texturesource->getTextureRaw("torch_on_floor.png"));
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else
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material.setTexture(0,
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g_texturesource->getTextureRaw("torch.png"));
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u16 indices[] = {0,1,2,2,3,0};
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// Add to mesh collector
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collector.append(material, vertices, 4, indices, 6);
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@ -298,6 +303,18 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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*/
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else if(n.getContent() == CONTENT_SIGN_WALL)
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{
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AtlasPointer ap = g_texturesource->getTexture("sign_wall.png");
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// Set material
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video::SMaterial material;
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_FOG_ENABLE, true);
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material.MaterialType
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.setTexture(0, ap.atlas);
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u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
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video::SColor c = MapBlock_LightColor(255, l);
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@ -305,10 +322,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// Wall at X+ of node
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
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video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
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ap.x0(), ap.y1()),
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video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
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ap.x1(), ap.y1()),
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video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
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ap.x1(), ap.y0()),
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video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
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ap.x0(), ap.y0()),
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};
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v3s16 dir = unpackDir(n.param2);
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@ -331,19 +352,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
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}
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// Set material
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video::SMaterial material;
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BACK_FACE_CULLING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_FOG_ENABLE, true);
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//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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material.MaterialType
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.setTexture(0,
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g_texturesource->getTextureRaw("sign_wall.png"));
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u16 indices[] = {0,1,2,2,3,0};
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// Add to mesh collector
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collector.append(material, vertices, 4, indices, 6);
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@ -525,10 +533,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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pa_liquid1.x0(), pa_liquid1.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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@ -610,10 +614,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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{
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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pa_liquid1.x0(), pa_liquid1.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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@ -668,10 +668,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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pa_liquid1.x0(), pa_liquid1.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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@ -705,10 +701,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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{
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/
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video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
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pa_leaves1.x0(), pa_leaves1.y1()),
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video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
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@ -927,10 +919,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/
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video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
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ap.x0(), ap.y1()),
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video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
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@ -1034,13 +1022,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
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pa_papyrus.x0(), pa_papyrus.y1()),
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pa_junglegrass.x0(), pa_junglegrass.y1()),
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video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
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pa_papyrus.x1(), pa_papyrus.y1()),
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pa_junglegrass.x1(), pa_junglegrass.y1()),
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video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
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pa_papyrus.x1(), pa_papyrus.y0()),
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pa_junglegrass.x1(), pa_junglegrass.y0()),
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video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
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pa_papyrus.x0(), pa_papyrus.y0()),
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pa_junglegrass.x0(), pa_junglegrass.y0()),
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};
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if(j == 0)
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@ -1077,9 +1065,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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}
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else if(n.getContent() == CONTENT_RAIL)
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{
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u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
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video::SColor c = MapBlock_LightColor(255, l);
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bool is_rail_x [] = { false, false }; /* x-1, x+1 */
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bool is_rail_z [] = { false, false }; /* z-1, z+1 */
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@ -1097,43 +1082,50 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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if(n_plus_z.getContent() == CONTENT_RAIL)
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is_rail_z[1] = true;
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float d = (float)BS/16;
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video::S3DVertex vertices[4] =
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int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
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// Assign textures
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const char *texturename = "rail.png";
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if(adjacencies < 2)
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texturename = "rail.png";
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else if(adjacencies == 2)
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{
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video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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0, 1),
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video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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1, 1),
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video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
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1, 0),
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video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
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0, 0),
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};
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if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
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texturename = "rail.png";
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else
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texturename = "rail_curved.png";
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}
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else if(adjacencies == 3)
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texturename = "rail_t_junction.png";
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else if(adjacencies == 4)
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texturename = "rail_crossing.png";
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AtlasPointer ap = g_texturesource->getTexture(texturename);
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video::SMaterial material_rail;
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material_rail.setFlag(video::EMF_LIGHTING, false);
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material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
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material_rail.setFlag(video::EMF_BACK_FACE_CULLING, true);
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material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
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material_rail.setFlag(video::EMF_FOG_ENABLE, true);
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material_rail.MaterialType
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material_rail.setTexture(0, ap.atlas);
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int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
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u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
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video::SColor c = MapBlock_LightColor(255, l);
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// Assign textures
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if(adjacencies < 2)
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
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else if(adjacencies == 2)
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float d = (float)BS/16;
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video::S3DVertex vertices[4] =
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{
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if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
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else
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
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}
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else if(adjacencies == 3)
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
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else if(adjacencies == 4)
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material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
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video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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ap.x0(), ap.y1()),
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video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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ap.x1(), ap.y1()),
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video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
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ap.x1(), ap.y0()),
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video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
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ap.x0(), ap.y0()),
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};
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// Rotate textures
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int angle = 0;
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@ -1180,6 +1172,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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collector.append(material_rail, vertices, 4, indices, 6);
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}
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else if (n.getContent() == CONTENT_LADDER) {
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AtlasPointer ap = g_texturesource->getTexture("ladder.png");
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// Set material
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video::SMaterial material_ladder;
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material_ladder.setFlag(video::EMF_LIGHTING, false);
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material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, true);
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material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
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material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
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material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material_ladder.setTexture(0, ap.atlas);
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u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
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video::SColor c(255,l,l,l);
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||||
|
||||
@ -1188,10 +1191,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
// Assume wall is at X+
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y1()),
|
||||
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y0()),
|
||||
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y0()),
|
||||
};
|
||||
|
||||
v3s16 dir = unpackDir(n.param2);
|
||||
@ -1214,14 +1221,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
|
||||
}
|
||||
|
||||
video::SMaterial material_ladder;
|
||||
material_ladder.setFlag(video::EMF_LIGHTING, false);
|
||||
material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material_ladder.setTexture(0, g_texturesource->getTextureRaw("ladder.png"));
|
||||
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
// Add to mesh collector
|
||||
collector.append(material_ladder, vertices, 4, indices, 6);
|
||||
|
@ -220,6 +220,7 @@ void content_mapnode_init()
|
||||
i = CONTENT_JUNGLEGRASS;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("junglegrass.png");
|
||||
f->used_texturenames["junglegrass.png"] = true;
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
//f->is_ground_content = true;
|
||||
@ -265,6 +266,7 @@ void content_mapnode_init()
|
||||
i = CONTENT_PAPYRUS;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("papyrus.png");
|
||||
f->used_texturenames["papyrus.png"] = true;
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
@ -307,11 +309,13 @@ void content_mapnode_init()
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->setInventoryTexture("fence.png");
|
||||
f->used_texturenames["fence.png"] = true;
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
||||
|
||||
i = CONTENT_RAIL;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("rail.png");
|
||||
f->used_texturenames["rail.png"] = true;
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
@ -324,6 +328,7 @@ void content_mapnode_init()
|
||||
i = CONTENT_LADDER;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("ladder.png");
|
||||
f->used_texturenames["ladder.png"] = true;
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
@ -466,6 +471,7 @@ void content_mapnode_init()
|
||||
i = CONTENT_LAVA;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||
f->used_texturenames["lava.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = false;
|
||||
f->light_source = LIGHT_MAX-1;
|
||||
@ -502,6 +508,7 @@ void content_mapnode_init()
|
||||
i = CONTENT_LAVASOURCE;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||
f->used_texturenames["ladder.png"] = true;
|
||||
if(new_style_water)
|
||||
{
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
@ -555,6 +562,10 @@ void content_mapnode_init()
|
||||
i = CONTENT_TORCH;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("torch_on_floor.png");
|
||||
f->used_texturenames["torch_on_floor.png"] = true;
|
||||
f->used_texturenames["torch_on_ceiling.png"] = true;
|
||||
f->used_texturenames["torch_on_floor.png"] = true;
|
||||
f->used_texturenames["torch.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
@ -569,6 +580,7 @@ void content_mapnode_init()
|
||||
i = CONTENT_SIGN_WALL;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("sign_wall.png");
|
||||
f->used_texturenames["sign_wall.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
@ -671,6 +683,7 @@ void content_mapnode_init()
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->setAllTextures("sapling.png");
|
||||
f->setInventoryTexture("sapling.png");
|
||||
f->used_texturenames["sapling.png"] = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->light_propagates = true;
|
||||
f->air_equivalent = false;
|
||||
@ -681,6 +694,7 @@ void content_mapnode_init()
|
||||
i = CONTENT_APPLE;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("apple.png");
|
||||
f->used_texturenames["apple.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
|
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "main.h" // For g_settings and g_texturesource
|
||||
#include "content_mapblock.h"
|
||||
#include "settings.h"
|
||||
#include "profiler.h"
|
||||
|
||||
void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
|
||||
{
|
||||
@ -527,7 +528,7 @@ void updateFastFaceRow(
|
||||
next_tile);
|
||||
|
||||
if(next_makes_face == makes_face
|
||||
&& next_p_corrected == p_corrected
|
||||
&& next_p_corrected == p_corrected + translate_dir
|
||||
&& next_face_dir_corrected == face_dir_corrected
|
||||
&& next_lights[0] == lights[0]
|
||||
&& next_lights[1] == lights[1]
|
||||
@ -537,6 +538,29 @@ void updateFastFaceRow(
|
||||
{
|
||||
next_is_different = false;
|
||||
}
|
||||
else{
|
||||
/*if(makes_face){
|
||||
g_profiler->add("Meshgen: diff: next_makes_face != makes_face",
|
||||
next_makes_face != makes_face ? 1 : 0);
|
||||
g_profiler->add("Meshgen: diff: n_p_corr != p_corr + t_dir",
|
||||
(next_p_corrected != p_corrected + translate_dir) ? 1 : 0);
|
||||
g_profiler->add("Meshgen: diff: next_f_dir_corr != f_dir_corr",
|
||||
next_face_dir_corrected != face_dir_corrected ? 1 : 0);
|
||||
g_profiler->add("Meshgen: diff: next_lights[] != lights[]",
|
||||
(next_lights[0] != lights[0] ||
|
||||
next_lights[0] != lights[0] ||
|
||||
next_lights[0] != lights[0] ||
|
||||
next_lights[0] != lights[0]) ? 1 : 0);
|
||||
g_profiler->add("Meshgen: diff: !(next_tile == tile)",
|
||||
!(next_tile == tile) ? 1 : 0);
|
||||
}*/
|
||||
}
|
||||
/*g_profiler->add("Meshgen: Total faces checked", 1);
|
||||
if(makes_face)
|
||||
g_profiler->add("Meshgen: Total makes_face checked", 1);*/
|
||||
} else {
|
||||
/*if(makes_face)
|
||||
g_profiler->add("Meshgen: diff: last position", 1);*/
|
||||
}
|
||||
|
||||
continuous_tiles_count++;
|
||||
@ -568,6 +592,8 @@ void updateFastFaceRow(
|
||||
v3f pf(p_corrected.X, p_corrected.Y, p_corrected.Z);
|
||||
// Center point of face (kind of)
|
||||
v3f sp = pf - ((f32)continuous_tiles_count / 2. - 0.5) * translate_dir_f;
|
||||
if(continuous_tiles_count != 1)
|
||||
sp += translate_dir_f;
|
||||
v3f scale(1,1,1);
|
||||
|
||||
if(translate_dir.X != 0)
|
||||
@ -586,6 +612,11 @@ void updateFastFaceRow(
|
||||
makeFastFace(tile, lights[0], lights[1], lights[2], lights[3],
|
||||
sp, face_dir_corrected, scale,
|
||||
posRelative_f, dest);
|
||||
|
||||
g_profiler->avg("Meshgen: faces drawn by tiling", 0);
|
||||
for(int i=1; i<continuous_tiles_count; i++){
|
||||
g_profiler->avg("Meshgen: faces drawn by tiling", 1);
|
||||
}
|
||||
}
|
||||
|
||||
continuous_tiles_count = 0;
|
||||
@ -707,10 +738,13 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||
|
||||
video::SMaterial material;
|
||||
material.setFlag(video::EMF_LIGHTING, false);
|
||||
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
|
||||
//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE);
|
||||
material.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
for(u32 i=0; i<fastfaces_new.size(); i++)
|
||||
{
|
||||
|
@ -283,9 +283,9 @@ struct TileSpec
|
||||
TileSpec():
|
||||
texture(0),
|
||||
alpha(255),
|
||||
material_type(MATERIAL_ALPHA_NONE),
|
||||
//material_type(MATERIAL_ALPHA_NONE),
|
||||
// Use this so that leaves don't need a separate material
|
||||
//material_type(MATERIAL_ALPHA_SIMPLE),
|
||||
material_type(MATERIAL_ALPHA_SIMPLE),
|
||||
material_flags(
|
||||
//0 // <- DEBUG, Use the one below
|
||||
MATERIAL_FLAG_BACKFACE_CULLING
|
||||
|
Loading…
Reference in New Issue
Block a user