Reduce ServerEnvironment propagation (#9642)

ServerEnvironment is a huge class with many accessors. In various places it's not needed

Remove it to reduce the ServerEnvironment view.

Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing

Pathfinder is now tied to a generic map, not a ServerMap, it can be
ported to client
This commit is contained in:
Loïc Blot 2020-04-11 19:59:43 +02:00 committed by GitHub
parent 5146086a64
commit 5cc06e4748
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 71 additions and 118 deletions

@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include "map.h"
#include "mapblock.h"
#include "serverenvironment.h"
#include "nodedef.h"
#include "treegen.h"
#include "voxelalgorithms.h"
@ -120,10 +119,9 @@ void make_tree(MMVManip &vmanip, v3s16 p0, bool is_apple_tree,
// L-System tree LUA spawner
treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0,
treegen::error spawn_ltree(ServerMap *map, v3s16 p0,
const NodeDefManager *ndef, const TreeDef &tree_definition)
{
ServerMap *map = &env->getServerMap();
std::map<v3s16, MapBlock*> modified_blocks;
MMVManip vmanip(map);
v3s16 tree_blockp = getNodeBlockPos(p0);

@ -26,8 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class MMVManip;
class NodeDefManager;
class ServerEnvironment;
class ServerMap;
namespace treegen {
@ -73,7 +72,7 @@ namespace treegen {
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0,
const NodeDefManager *ndef, TreeDef tree_definition);
// Spawn L-systems tree from LUA
treegen::error spawn_ltree (ServerEnvironment *env, v3s16 p0,
treegen::error spawn_ltree (ServerMap *map, v3s16 p0,
const NodeDefManager *ndef, const TreeDef &tree_definition);
// L-System tree gen helper functions

@ -23,8 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/******************************************************************************/
#include "pathfinder.h"
#include "serverenvironment.h"
#include "server.h"
#include "map.h"
#include "nodedef.h"
//#define PATHFINDER_DEBUG
@ -180,10 +179,8 @@ private:
class Pathfinder {
public:
/**
* default constructor
*/
Pathfinder() = default;
Pathfinder() = delete;
Pathfinder(Map *map, const NodeDefManager *ndef) : m_map(map), m_ndef(ndef) {}
~Pathfinder();
@ -197,8 +194,7 @@ public:
* @param max_drop maximum number of blocks a path may drop
* @param algo Algorithm to use for finding a path
*/
std::vector<v3s16> getPath(ServerEnvironment *env,
v3s16 source,
std::vector<v3s16> getPath(v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
@ -328,7 +324,9 @@ private:
friend class GridNodeContainer;
GridNodeContainer *m_nodes_container = nullptr;
ServerEnvironment *m_env = 0; /**< minetest environment pointer */
Map *m_map = nullptr;
const NodeDefManager *m_ndef = nullptr;
friend class PathfinderCompareHeuristic;
@ -410,18 +408,15 @@ class PathfinderCompareHeuristic
/* implementation */
/******************************************************************************/
std::vector<v3s16> get_path(ServerEnvironment* env,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
PathAlgorithm algo)
std::vector<v3s16> get_path(Map* map, const NodeDefManager *ndef,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
PathAlgorithm algo)
{
Pathfinder searchclass;
return searchclass.getPath(env,
source, destination,
return Pathfinder(map, ndef).getPath(source, destination,
searchdistance, max_jump, max_drop, algo);
}
@ -521,13 +516,13 @@ void PathGridnode::setCost(v3s16 dir, const PathCost &cost)
void GridNodeContainer::initNode(v3s16 ipos, PathGridnode *p_node)
{
const NodeDefManager *ndef = m_pathf->m_env->getGameDef()->ndef();
const NodeDefManager *ndef = m_pathf->m_ndef;
PathGridnode &elem = *p_node;
v3s16 realpos = m_pathf->getRealPos(ipos);
MapNode current = m_pathf->m_env->getMap().getNode(realpos);
MapNode below = m_pathf->m_env->getMap().getNode(realpos + v3s16(0, -1, 0));
MapNode current = m_pathf->m_map->getNode(realpos);
MapNode below = m_pathf->m_map->getNode(realpos + v3s16(0, -1, 0));
if ((current.param0 == CONTENT_IGNORE) ||
@ -610,8 +605,7 @@ PathGridnode &MapGridNodeContainer::access(v3s16 p)
/******************************************************************************/
std::vector<v3s16> Pathfinder::getPath(ServerEnvironment *env,
v3s16 source,
std::vector<v3s16> Pathfinder::getPath(v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
@ -624,15 +618,8 @@ std::vector<v3s16> Pathfinder::getPath(ServerEnvironment *env,
#endif
std::vector<v3s16> retval;
//check parameters
if (env == 0) {
ERROR_TARGET << "Missing environment pointer" << std::endl;
return retval;
}
//initialization
m_searchdistance = searchdistance;
m_env = env;
m_maxjump = max_jump;
m_maxdrop = max_drop;
m_start = source;
@ -681,15 +668,14 @@ std::vector<v3s16> Pathfinder::getPath(ServerEnvironment *env,
#endif
//fail if source or destination is walkable
const NodeDefManager *ndef = m_env->getGameDef()->ndef();
MapNode node_at_pos = m_env->getMap().getNode(destination);
if (ndef->get(node_at_pos).walkable) {
MapNode node_at_pos = m_map->getNode(destination);
if (m_ndef->get(node_at_pos).walkable) {
VERBOSE_TARGET << "Destination is walkable. " <<
"Pos: " << PP(destination) << std::endl;
return retval;
}
node_at_pos = m_env->getMap().getNode(source);
if (ndef->get(node_at_pos).walkable) {
node_at_pos = m_map->getNode(source);
if (m_ndef->get(node_at_pos).walkable) {
VERBOSE_TARGET << "Source is walkable. " <<
"Pos: " << PP(source) << std::endl;
return retval;
@ -843,7 +829,6 @@ v3s16 Pathfinder::getRealPos(v3s16 ipos)
/******************************************************************************/
PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
{
const NodeDefManager *ndef = m_env->getGameDef()->ndef();
PathCost retval;
retval.updated = true;
@ -857,7 +842,7 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
return retval;
}
MapNode node_at_pos2 = m_env->getMap().getNode(pos2);
MapNode node_at_pos2 = m_map->getNode(pos2);
//did we get information about node?
if (node_at_pos2.param0 == CONTENT_IGNORE ) {
@ -866,9 +851,9 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
return retval;
}
if (!ndef->get(node_at_pos2).walkable) {
if (!m_ndef->get(node_at_pos2).walkable) {
MapNode node_below_pos2 =
m_env->getMap().getNode(pos2 + v3s16(0, -1, 0));
m_map->getNode(pos2 + v3s16(0, -1, 0));
//did we get information about node?
if (node_below_pos2.param0 == CONTENT_IGNORE ) {
@ -878,7 +863,7 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
}
//test if the same-height neighbor is suitable
if (ndef->get(node_below_pos2).walkable) {
if (m_ndef->get(node_below_pos2).walkable) {
//SUCCESS!
retval.valid = true;
retval.value = 1;
@ -889,19 +874,19 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
else {
//test if we can fall a couple of nodes (m_maxdrop)
v3s16 testpos = pos2 + v3s16(0, -1, 0);
MapNode node_at_pos = m_env->getMap().getNode(testpos);
MapNode node_at_pos = m_map->getNode(testpos);
while ((node_at_pos.param0 != CONTENT_IGNORE) &&
(!ndef->get(node_at_pos).walkable) &&
(!m_ndef->get(node_at_pos).walkable) &&
(testpos.Y > m_limits.MinEdge.Y)) {
testpos += v3s16(0, -1, 0);
node_at_pos = m_env->getMap().getNode(testpos);
node_at_pos = m_map->getNode(testpos);
}
//did we find surface?
if ((testpos.Y >= m_limits.MinEdge.Y) &&
(node_at_pos.param0 != CONTENT_IGNORE) &&
(ndef->get(node_at_pos).walkable)) {
(m_ndef->get(node_at_pos).walkable)) {
if ((pos2.Y - testpos.Y - 1) <= m_maxdrop) {
//SUCCESS!
retval.valid = true;
@ -927,34 +912,34 @@ PathCost Pathfinder::calcCost(v3s16 pos, v3s16 dir)
v3s16 targetpos = pos2; // position for jump target
v3s16 jumppos = pos; // position for checking if jumping space is free
MapNode node_target = m_env->getMap().getNode(targetpos);
MapNode node_jump = m_env->getMap().getNode(jumppos);
MapNode node_target = m_map->getNode(targetpos);
MapNode node_jump = m_map->getNode(jumppos);
bool headbanger = false; // true if anything blocks jumppath
while ((node_target.param0 != CONTENT_IGNORE) &&
(ndef->get(node_target).walkable) &&
(m_ndef->get(node_target).walkable) &&
(targetpos.Y < m_limits.MaxEdge.Y)) {
//if the jump would hit any solid node, discard
if ((node_jump.param0 == CONTENT_IGNORE) ||
(ndef->get(node_jump).walkable)) {
(m_ndef->get(node_jump).walkable)) {
headbanger = true;
break;
}
targetpos += v3s16(0, 1, 0);
jumppos += v3s16(0, 1, 0);
node_target = m_env->getMap().getNode(targetpos);
node_jump = m_env->getMap().getNode(jumppos);
node_target = m_map->getNode(targetpos);
node_jump = m_map->getNode(jumppos);
}
//check headbanger one last time
if ((node_jump.param0 == CONTENT_IGNORE) ||
(ndef->get(node_jump).walkable)) {
(m_ndef->get(node_jump).walkable)) {
headbanger = true;
}
//did we find surface without banging our head?
if ((!headbanger) && (targetpos.Y <= m_limits.MaxEdge.Y) &&
(!ndef->get(node_target).walkable)) {
(!m_ndef->get(node_target).walkable)) {
if (targetpos.Y - pos2.Y <= m_maxjump) {
//SUCCESS!
@ -1254,21 +1239,20 @@ v3s16 Pathfinder::walkDownwards(v3s16 pos, unsigned int max_down) {
if (max_down == 0)
return pos;
v3s16 testpos = v3s16(pos);
MapNode node_at_pos = m_env->getMap().getNode(testpos);
const NodeDefManager *ndef = m_env->getGameDef()->ndef();
MapNode node_at_pos = m_map->getNode(testpos);
unsigned int down = 0;
while ((node_at_pos.param0 != CONTENT_IGNORE) &&
(!ndef->get(node_at_pos).walkable) &&
(!m_ndef->get(node_at_pos).walkable) &&
(testpos.Y > m_limits.MinEdge.Y) &&
(down <= max_down)) {
testpos += v3s16(0, -1, 0);
down++;
node_at_pos = m_env->getMap().getNode(testpos);
node_at_pos = m_map->getNode(testpos);
}
//did we find surface?
if ((testpos.Y >= m_limits.MinEdge.Y) &&
(node_at_pos.param0 != CONTENT_IGNORE) &&
(ndef->get(node_at_pos).walkable)) {
(m_ndef->get(node_at_pos).walkable)) {
if (down == 0) {
pos = testpos;
} else if ((down - 1) <= max_down) {

@ -29,7 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/* Forward declarations */
/******************************************************************************/
class ServerEnvironment;
class NodeDefManager;
class Map;
/******************************************************************************/
/* Typedefs and macros */
@ -54,10 +55,10 @@ typedef enum {
/******************************************************************************/
/** c wrapper function to use from scriptapi */
std::vector<v3s16> get_path(ServerEnvironment *env,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
PathAlgorithm algo);
std::vector<v3s16> get_path(Map *map, const NodeDefManager *ndef,
v3s16 source,
v3s16 destination,
unsigned int searchdistance,
unsigned int max_jump,
unsigned int max_drop,
PathAlgorithm algo);

@ -577,7 +577,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L)
// Do it
v3s16 p = read_v3s16(L, 1);
NodeTimerRef::create(L, p, env);
NodeTimerRef::create(L, p, &env->getServerMap());
return 1;
}
@ -1193,7 +1193,7 @@ int ModApiEnvMod::l_find_path(lua_State *L)
algo = PA_DIJKSTRA;
}
std::vector<v3s16> path = get_path(env, pos1, pos2,
std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2,
searchdistance, max_jump, max_drop, algo);
if (!path.empty()) {
@ -1257,8 +1257,9 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
else
return 0;
ServerMap *map = &env->getServerMap();
treegen::error e;
if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) {
if (e == treegen::UNBALANCED_BRACKETS) {
luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
} else {

@ -41,11 +41,9 @@ int NodeTimerRef::l_set(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = readParam<float>(L,2);
f32 e = readParam<float>(L,3);
env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p));
o->m_map->setNodeTimer(NodeTimer(t, e, o->m_p));
return 0;
}
@ -53,10 +51,8 @@ int NodeTimerRef::l_start(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = readParam<float>(L,2);
env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p));
o->m_map->setNodeTimer(NodeTimer(t, 0, o->m_p));
return 0;
}
@ -64,9 +60,7 @@ int NodeTimerRef::l_stop(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
env->getMap().removeNodeTimer(o->m_p);
o->m_map->removeNodeTimer(o->m_p);
return 0;
}
@ -74,10 +68,7 @@ int NodeTimerRef::l_is_started(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
NodeTimer t = o->m_map->getNodeTimer(o->m_p);
lua_pushboolean(L,(t.timeout != 0));
return 1;
}
@ -86,10 +77,7 @@ int NodeTimerRef::l_get_timeout(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
NodeTimer t = o->m_map->getNodeTimer(o->m_p);
lua_pushnumber(L,t.timeout);
return 1;
}
@ -98,37 +86,21 @@ int NodeTimerRef::l_get_elapsed(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
NodeTimer t = o->m_map->getNodeTimer(o->m_p);
lua_pushnumber(L,t.elapsed);
return 1;
}
NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
m_p(p),
m_env(env)
{
}
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
void NodeTimerRef::create(lua_State *L, v3s16 p, ServerMap *map)
{
NodeTimerRef *o = new NodeTimerRef(p, env);
NodeTimerRef *o = new NodeTimerRef(p, map);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
void NodeTimerRef::set_null(lua_State *L)
{
NodeTimerRef *o = checkobject(L, -1);
o->m_env = NULL;
}
void NodeTimerRef::Register(lua_State *L)
{
lua_newtable(L);

@ -22,13 +22,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
#include "lua_api/l_base.h"
class ServerEnvironment;
class ServerMap;
class NodeTimerRef : public ModApiBase
{
private:
v3s16 m_p;
ServerEnvironment *m_env = nullptr;
ServerMap *m_map;
static const char className[];
static const luaL_Reg methods[];
@ -50,14 +50,12 @@ private:
static int l_get_elapsed(lua_State *L);
public:
NodeTimerRef(v3s16 p, ServerEnvironment *env);
NodeTimerRef(v3s16 p, ServerMap *map) : m_p(p), m_map(map) {}
~NodeTimerRef() = default;
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
static void set_null(lua_State *L);
static void create(lua_State *L, v3s16 p, ServerMap *map);
static void Register(lua_State *L);
};