Implement minetest.sound_fade()

This commit is contained in:
sfan5 2020-04-10 22:53:08 +02:00 committed by Loïc Blot
parent 054c5dfaa3
commit 5f3a17eb65
4 changed files with 34 additions and 3 deletions

@ -734,6 +734,13 @@ Call these functions only at load time!
* `spec` is a `SimpleSoundSpec` * `spec` is a `SimpleSoundSpec`
* `parameters` is a sound parameter table * `parameters` is a sound parameter table
* `minetest.sound_stop(handle)` * `minetest.sound_stop(handle)`
* `handle` is a handle returned by `minetest.sound_play`
* `minetest.sound_fade(handle, step, gain)`
* `handle` is a handle returned by `minetest.sound_play`
* `step` determines how fast a sound will fade.
Negative step will lower the sound volume, positive step will increase
the sound volume.
* `gain` the target gain for the fade.
### Timing ### Timing
* `minetest.after(time, func, ...)` * `minetest.after(time, func, ...)`

@ -209,7 +209,7 @@ int ModApiClient::l_gettext(lua_State *L)
return 1; return 1;
} }
// get_node(pos) // get_node_or_nil(pos)
// pos = {x=num, y=num, z=num} // pos = {x=num, y=num, z=num}
int ModApiClient::l_get_node_or_nil(lua_State *L) int ModApiClient::l_get_node_or_nil(lua_State *L)
{ {
@ -228,6 +228,7 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
return 1; return 1;
} }
// get_langauge()
int ModApiClient::l_get_language(lua_State *L) int ModApiClient::l_get_language(lua_State *L)
{ {
#ifdef _WIN32 #ifdef _WIN32
@ -244,6 +245,7 @@ int ModApiClient::l_get_language(lua_State *L)
return 2; return 2;
} }
// get_wielded_item()
int ModApiClient::l_get_wielded_item(lua_State *L) int ModApiClient::l_get_wielded_item(lua_State *L)
{ {
Client *client = getClient(L); Client *client = getClient(L);
@ -266,12 +268,14 @@ int ModApiClient::l_get_meta(lua_State *L)
return 1; return 1;
} }
// sound_play(spec, parameters)
int ModApiClient::l_sound_play(lua_State *L) int ModApiClient::l_sound_play(lua_State *L)
{ {
ISoundManager *sound = getClient(L)->getSoundManager(); ISoundManager *sound = getClient(L)->getSoundManager();
SimpleSoundSpec spec; SimpleSoundSpec spec;
read_soundspec(L, 1, spec); read_soundspec(L, 1, spec);
float gain = 1.0f; float gain = 1.0f;
float pitch = 1.0f; float pitch = 1.0f;
bool looped = false; bool looped = false;
@ -293,21 +297,32 @@ int ModApiClient::l_sound_play(lua_State *L)
} }
} }
handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch); handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch);
lua_pushinteger(L, handle); lua_pushinteger(L, handle);
return 1; return 1;
} }
// sound_stop(handle)
int ModApiClient::l_sound_stop(lua_State *L) int ModApiClient::l_sound_stop(lua_State *L)
{ {
u32 handle = luaL_checkinteger(L, 1); s32 handle = luaL_checkinteger(L, 1);
getClient(L)->getSoundManager()->stopSound(handle); getClient(L)->getSoundManager()->stopSound(handle);
return 0; return 0;
} }
// sound_fade(handle, step, gain)
int ModApiClient::l_sound_fade(lua_State *L)
{
s32 handle = luaL_checkinteger(L, 1);
float step = readParam<float>(L, 2);
float gain = readParam<float>(L, 3);
getClient(L)->getSoundManager()->fadeSound(handle, step, gain);
return 0;
}
// get_server_info() // get_server_info()
int ModApiClient::l_get_server_info(lua_State *L) int ModApiClient::l_get_server_info(lua_State *L)
{ {
@ -426,6 +441,7 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_meta); API_FCT(get_meta);
API_FCT(sound_play); API_FCT(sound_play);
API_FCT(sound_stop); API_FCT(sound_stop);
API_FCT(sound_fade);
API_FCT(get_server_info); API_FCT(get_server_info);
API_FCT(get_item_def); API_FCT(get_item_def);
API_FCT(get_node_def); API_FCT(get_node_def);

@ -69,6 +69,7 @@ private:
// get_node(pos) // get_node(pos)
static int l_get_node_or_nil(lua_State *L); static int l_get_node_or_nil(lua_State *L);
// get_language()
static int l_get_language(lua_State *L); static int l_get_language(lua_State *L);
// get_wielded_item() // get_wielded_item()
@ -77,10 +78,15 @@ private:
// get_meta(pos) // get_meta(pos)
static int l_get_meta(lua_State *L); static int l_get_meta(lua_State *L);
// sound_play(spec, parameters)
static int l_sound_play(lua_State *L); static int l_sound_play(lua_State *L);
// sound_stop(handle)
static int l_sound_stop(lua_State *L); static int l_sound_stop(lua_State *L);
// sound_fade(handle, step, gain)
static int l_sound_fade(lua_State *L);
// get_server_info() // get_server_info()
static int l_get_server_info(lua_State *L); static int l_get_server_info(lua_State *L);

@ -55,11 +55,13 @@ Metadata* NodeMetaRef::getmeta(bool auto_create)
void NodeMetaRef::clearMeta() void NodeMetaRef::clearMeta()
{ {
SANITY_CHECK(!m_is_local);
m_env->getMap().removeNodeMetadata(m_p); m_env->getMap().removeNodeMetadata(m_p);
} }
void NodeMetaRef::reportMetadataChange(const std::string *name) void NodeMetaRef::reportMetadataChange(const std::string *name)
{ {
SANITY_CHECK(!m_is_local);
// NOTE: This same code is in rollback_interface.cpp // NOTE: This same code is in rollback_interface.cpp
// Inform other things that the metadata has changed // Inform other things that the metadata has changed
NodeMetadata *meta = dynamic_cast<NodeMetadata*>(m_meta); NodeMetadata *meta = dynamic_cast<NodeMetadata*>(m_meta);