forked from Mirrorlandia_minetest/minetest
Lua_api.txt: Fix, improve and add to Object Properties documentation
Correct 'automatic rotate' to be a number instead of a bool.
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@ -4380,18 +4380,37 @@ Definition tables
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weight = 5,
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collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
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selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
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-- ^ Default, uses collision box dimensions when not set
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-- ^ Default, uses collision box dimensions when not set.
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-- ^ For both boxes: {xmin, ymin, zmin, xmax, ymax, zmax} in nodes from
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-- object position.
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pointable = true, -- overrides selection box when false
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visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
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-- ^ "cube" is a node-sized cube.
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-- ^ "sprite" is a flat texture always facing the player.
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-- ^ "upright_sprite" is a vertical flat texture.
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-- ^ "mesh" uses the defined mesh model.
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visual_size = {x = 1, y = 1},
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-- ^ `x` multiplies horizontal (X and Z) visual size.
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-- ^ `y` multiplies vertical (Y) visual size.
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mesh = "model",
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textures = {}, -- number of required textures depends on visual
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-- ^ "cube" uses 6 textures in the way a node does.
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-- ^ "sprite" uses 1 texture.
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-- ^ "upright_sprite" uses 2 textures: {front, back}.
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colors = {}, -- number of required colors depends on visual
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spritediv = {x = 1, y = 1},
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-- ^ Used with spritesheet textures for animation and/or frame selection according
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-- to position relative to player.
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-- ^ Defines the number of columns and rows in the spritesheet: {columns, rows}.
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initial_sprite_basepos = {x = 0, y = 0},
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-- ^ Used with spritesheet textures.
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-- ^ Defines the {column, row} position of the initially used frame in the
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-- spritesheet.
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = false,
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automatic_rotate = 0,
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-- ^ Set constant rotation in radians per second, positive or negative.
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-- ^ Set to 0 to disable constant rotation.
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stepheight = 0,
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automatic_face_movement_dir = 0.0,
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-- ^ Automatically set yaw to movement direction, offset in degrees,
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