forked from Mirrorlandia_minetest/minetest
some tinkering with gui. removed updating of configuration file at end
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@ -62,6 +62,8 @@
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# 20 min/day
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# 20 min/day
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#time_speed = 72
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#time_speed = 72
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# 4 min/day
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#time_speed = 360
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# 1 min/day
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# 1 min/day
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#time_speed = 1440
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#time_speed = 1440
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@ -55,6 +55,6 @@ void set_default_settings()
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g_settings.setDefault("max_block_send_distance", "5");
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g_settings.setDefault("max_block_send_distance", "5");
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g_settings.setDefault("max_block_generate_distance", "4");
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g_settings.setDefault("max_block_generate_distance", "4");
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g_settings.setDefault("time_send_interval", "20");
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g_settings.setDefault("time_send_interval", "20");
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g_settings.setDefault("time_speed", "144");
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g_settings.setDefault("time_speed", "360");
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}
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}
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@ -2486,10 +2486,10 @@ int main(int argc, char *argv[])
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/*
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/*
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Update configuration file
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Update configuration file
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*/
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*/
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if(configpath != "")
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/*if(configpath != "")
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{
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{
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g_settings.updateConfigFile(configpath.c_str());
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g_settings.updateConfigFile(configpath.c_str());
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}
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}*/
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} //try
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} //try
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catch(con::PeerNotFoundException &e)
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catch(con::PeerNotFoundException &e)
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62
src/map.cpp
62
src/map.cpp
@ -1141,21 +1141,21 @@ bool Map::dayNightDiffed(v3s16 blockpos)
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}
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}
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catch(InvalidPositionException &e){}
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catch(InvalidPositionException &e){}
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try{
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try{
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v3s16 p = blockpos + v3s16(1,0,0);
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v3s16 p = blockpos + v3s16(-1,0,0);
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MapBlock *b = getBlockNoCreate(p);
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MapBlock *b = getBlockNoCreate(p);
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if(b->dayNightDiffed())
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if(b->dayNightDiffed())
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return true;
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return true;
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}
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}
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catch(InvalidPositionException &e){}
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catch(InvalidPositionException &e){}
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try{
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try{
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v3s16 p = blockpos + v3s16(0,1,0);
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v3s16 p = blockpos + v3s16(0,-1,0);
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MapBlock *b = getBlockNoCreate(p);
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MapBlock *b = getBlockNoCreate(p);
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if(b->dayNightDiffed())
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if(b->dayNightDiffed())
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return true;
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return true;
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}
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}
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catch(InvalidPositionException &e){}
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catch(InvalidPositionException &e){}
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try{
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try{
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v3s16 p = blockpos + v3s16(0,0,1);
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v3s16 p = blockpos + v3s16(0,0,-1);
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MapBlock *b = getBlockNoCreate(p);
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MapBlock *b = getBlockNoCreate(p);
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if(b->dayNightDiffed())
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if(b->dayNightDiffed())
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return true;
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return true;
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@ -1805,26 +1805,6 @@ MapBlock * ServerMap::emergeBlock(
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Calculate material
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Calculate material
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*/
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*/
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// If node is very low
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/*if(real_y <= surface_y - 7)
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{
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// Create dungeons
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if(underground_emptiness[
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ued*ued*(z0*ued/MAP_BLOCKSIZE)
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+ued*(y0*ued/MAP_BLOCKSIZE)
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+(x0*ued/MAP_BLOCKSIZE)])
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{
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n.d = CONTENT_AIR;
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}
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else
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{
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n.d = CONTENT_STONE;
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}
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}
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// If node is under surface level
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else if(real_y <= surface_y - surface_depth)
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n.d = CONTENT_STONE;
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*/
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if(real_y <= surface_y - surface_depth)
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if(real_y <= surface_y - surface_depth)
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{
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{
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// Create dungeons
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// Create dungeons
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@ -1955,42 +1935,6 @@ MapBlock * ServerMap::emergeBlock(
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*/
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*/
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sector->insertBlock(block);
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sector->insertBlock(block);
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/*
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Do some interpolation for dungeons
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*/
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#if 0
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{
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TimeTaker timer("interpolation", g_device);
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MapVoxelManipulator vmanip(this);
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v3s16 relpos = block->getPosRelative();
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vmanip.interpolate(VoxelArea(relpos-v3s16(1,1,1),
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relpos+v3s16(1,1,1)*(MAP_BLOCKSIZE+1)));
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/*vmanip.interpolate(VoxelArea(relpos,
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relpos+v3s16(1,1,1)*(MAP_BLOCKSIZE-1)));*/
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core::map<v3s16, MapBlock*> modified_blocks;
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vmanip.blitBack(modified_blocks);
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dstream<<"blitBack modified "<<modified_blocks.size()
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<<" blocks"<<std::endl;
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// Add modified blocks to changed_blocks and lighting_invalidated_blocks
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for(core::map<v3s16, MapBlock*>::Iterator
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i = modified_blocks.getIterator();
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i.atEnd() == false; i++)
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{
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MapBlock *block = i.getNode()->getValue();
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changed_blocks.insert(block->getPos(), block);
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//lighting_invalidated_blocks.insert(block->getPos(), block);
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}
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}
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#endif
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/*
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/*
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Sector object stuff
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Sector object stuff
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*/
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*/
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@ -387,7 +387,7 @@ public:
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#endif
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#endif
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/*
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/*
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Takes the blocks at the trailing edges into account
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Takes the blocks at the leading edges into account
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*/
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*/
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bool dayNightDiffed(v3s16 blockpos);
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bool dayNightDiffed(v3s16 blockpos);
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@ -412,7 +412,7 @@ public:
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These methods don't care about neighboring blocks.
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These methods don't care about neighboring blocks.
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It means that to know if a block really doesn't need a mesh
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It means that to know if a block really doesn't need a mesh
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update between day and night, the neighboring blocks have
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update between day and night, the neighboring blocks have
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to be taken into account.
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to be taken into account. Use Map::dayNightDiffed().
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*/
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*/
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void updateDayNightDiff();
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void updateDayNightDiff();
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@ -354,14 +354,6 @@ int main(int argc, char *argv[])
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}
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}
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}
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}
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/*
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Update configuration file
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*/
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if(configpath != "")
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{
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g_settings.updateConfigFile(configpath.c_str());
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}
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} //try
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} //try
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catch(con::PeerNotFoundException &e)
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catch(con::PeerNotFoundException &e)
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{
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{
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